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  • @Abasi1106
    @Abasi11062 ай бұрын

    What Laptop do you use?

  • @draftpunk3d
    @draftpunk3d2 ай бұрын

    I have MSI GS76 Stealth 11UG

  • @KevKevDawg
    @KevKevDawg3 ай бұрын

    its just crazy how much we can do on a laptop

  • @nofasaidana
    @nofasaidana4 ай бұрын

    What are the specifications of your laptop bro?

  • @draftpunk3d
    @draftpunk3d4 ай бұрын

    I have MSI GS76 Stealth 11UG, you can check that out :)

  • @ty_teynium
    @ty_teynium4 ай бұрын

    I like it, but do you need to use Unreal Engine 5 for this?

  • @draftpunk3d
    @draftpunk3d4 ай бұрын

    yeah, why not?

  • @ty_teynium
    @ty_teynium4 ай бұрын

    ​@draftpunk3d I just think Unreal Engine 4 still works fine, but everyone just immediately jumped at Unreal Engine 5 for everything, when Unreal Engine 4 can do just fine. I'm being stingy. I just thought you don't need the latest or more performance grqphics intensive heavy engine to create a game that's taking a simpler art direction.

  • @RenegadeRukus
    @RenegadeRukus4 ай бұрын

    @@ty_teynium the future is now old man! /s

  • @RenegadeRukus
    @RenegadeRukus4 ай бұрын

    @@ty_teynium not a fan of Malcolm in the Middle or memes I take it? 🙃

  • @ty_teynium
    @ty_teynium4 ай бұрын

    @RenegadeRukus I didn't know that was from Malcolm in the middle, but I still managed to catch a few episodes, Lol. I was gonna say, " Sure, the future is now. we still rely on a Groundhog to tell us about the weather predictions, but sure, the future is now."

  • @BodyWeightX
    @BodyWeightX4 ай бұрын

    why is everyone making the same thing 😡

  • @fridawsnoha4603
    @fridawsnoha46034 ай бұрын

    Please do this in real time 😢

  • @alexlara8916
    @alexlara89165 ай бұрын

    why you dont sculpt inner c4d?

  • @pavel7950
    @pavel79506 ай бұрын

    I am getting worlds A'drift vibes

  • @Gr8GooseYouTube
    @Gr8GooseYouTube6 ай бұрын

    Camera angle looks off but other than that, looks great.

  • @Caydos
    @Caydos3 күн бұрын

    Aims for buttocks just like any other anime girl games

  • @tiagodias8265
    @tiagodias82656 ай бұрын

    How do you make the polygons actually appear? Whenever I try low poly in unreal it just smooths all the polygons

  • @draftpunk3d
    @draftpunk3d4 ай бұрын

    I think you need to delete smoothing groups/soft edges / phong tag. Depends on what you are using

  • @arjunvarma9350
    @arjunvarma93507 ай бұрын

    That dragon transition animation was smooth and is really good

  • @cheifrango8609
    @cheifrango86097 ай бұрын

    Laptop specs?

  • @nomad7317
    @nomad73178 ай бұрын

    Great one mate

  • @mikey66666
    @mikey666668 ай бұрын

    Laptop?

  • @binkbonkbones3402
    @binkbonkbones34028 ай бұрын

    I've been thinking of a gimmick game where the touch controls control pitch and yaw of a skateboard, and a number of halfpipe level tiles are either randomly thrown at you as you fly down the hill, or the gimmick is the pattern is decided by number, and your score is the level. So like 1-9 have distinct tiles with a unique challenge and advantage, and the pattern is it just counts up from one to like a billion or whatever as a stamina survival game

  • @binkbonkbones3402
    @binkbonkbones34028 ай бұрын

    I really love this aesthitic, and have personally written a universe of lore i would describe as space persia and Rome, and you are spot on with the low poly aesthetic I'm wanting and I wonder if you would like a partner My name is William walsh, and I've spent the last couples years unemployed writing a new franchise I hope to rival Marvel and DC, and figured releasing the lore in a game that unpacks the universe and gives you a good linear storyline for players to finally have a real 3rd person action game for mobile better than a ps2 "cinematic" game, this could be a genuine game changer and start my brand out the gates swinging. I think there's a gap in the market of good original traditional 3d action mobile games designed for the actual input mechanics of the phone that you can't play in a better form somewhere else. Thus I have spent this time developing a control scheme that I think is not only unique and original, but very well could oversee the decline of traditional single input buttons on mobile in favor of analogue button inputs that very well could make the traditional video game damage system obsolete in favor of more nuanced combat mechanics I've developed. This combat system makes every encounter dynamic, and there's potential to expand into nearly a half dozen sequels based on my lore, but if we could just talk, I'll explain everything, and hopefully pull you on board. I wouldn't pour my life into this if I didn't think the returns could be phenomenal, and really put me and anyone who will joing my cause on the map as everyone would be curious to try the new legendary killer app 3d action game of the mobile devices everyone has in their hand already to know about the game Sincerely, i don't even just want money, and wouldn't be shy about sharing, I just want to put my name and brand on everyone's scope. I love what I do and want to write until I die, but starting out the profit is a difficult process without anyone to share the goal with. The game's graphics won't be complex but instead more like a playstation one game where lighting on levels and character models is baked in, the texture resolution will be low, and there's no night cycles or weather change, and areas will be like big open 3d sandbox toybox levels not quite on open world scale but still exploration based. Use infinity blade as a reference for the sort of tone and level of realism I'm wanting. The most potentially complex thing I want from this game engine is a parkour system composed of wall running and jumping, a ledge grab, and a very hands on and fun climbing system that results from the combat system I've created which is so much better than the basic hold direction to climb of traditional games. The rest of the stuff has some pretty useful tutorials and packs for unity which make that stuff pretty easy, and some of the work is done and made free by others already.

  • @negara7418
    @negara74189 ай бұрын

    I need a tutorial 😂

  • @over-fix1998
    @over-fix199810 ай бұрын

    What actually is Low Polly😅

  • @lilbon6073
    @lilbon607310 ай бұрын

    How did u make the footsteps effect? Also the art is beautiful is it stylized? Amazing

  • @draftpunk3d
    @draftpunk3d10 ай бұрын

    Thank you! I’m responsible only for the art part on the game, can’t answer about the footsteps, sorry! As for the art, yeah, I think you can call it stylized too, but to be more precisely it’s a Low Poly style :)

  • @Clik_Mazer
    @Clik_Mazer9 ай бұрын

    You would think if you did not care about performance, you would instantiate a foot print every step a foot does by detecting the ground. Destroy after (set time). If you care about performance, you would do it by using particles.

  • @elipozdeeva
    @elipozdeeva Жыл бұрын

    Great job!

  • @draftpunk3d
    @draftpunk3d Жыл бұрын

    Thank you!

  • @tranquilbeatsmusic
    @tranquilbeatsmusic Жыл бұрын

    Oh what a nice video here and I also like the music!

  • @draftpunk3d
    @draftpunk3d Жыл бұрын

    thanks a lot!

  • @ernestojoelmoralesgaona1563
    @ernestojoelmoralesgaona1563 Жыл бұрын

    Thank you very much, this will really help me a lot, you cleared up many doubts about how to do it all the time I was wrong and I did it wrong, but with your help and this video explaining how to do it, I will be able to take a step further, before I got frustrated because I didn't know how to do it, and it took me hours making materials, and sometimes I didn't continue them anymore because seeing so many materials stressed me out and now it's going to be easier, Thank you very, very much for taking the time and explaining how to do it in this video.

  • @draftpunk3d
    @draftpunk3d Жыл бұрын

    Glad I helped you, good luck in your projects!

  • @KRG30001
    @KRG30001 Жыл бұрын

    Would love some behind the scenes devlogs/tutorials

  • @adalath7457
    @adalath7457 Жыл бұрын

    What the hell why this vedio is so underrated

  • @draftpunk3d
    @draftpunk3d Жыл бұрын

    I wish I knew!

  • @AxtrodoSulfur
    @AxtrodoSulfur Жыл бұрын

    Song

  • @ernestojoelmoralesgaona1563
    @ernestojoelmoralesgaona1563 Жыл бұрын

    I would like to know if you can make a video explaining how to do it, I would really appreciate it, I already tried and I couldn't

  • @draftpunk3d
    @draftpunk3d Жыл бұрын

    Sure, no problem, will try to make it on the next week!

  • @draftpunk3d
    @draftpunk3d Жыл бұрын

    Here you go: kzread.info/dash/bejne/oWqNp4-QgNewgaw.html

  • @ernestojoelmoralesgaona1563
    @ernestojoelmoralesgaona1563 Жыл бұрын

    I love your videos I would like to know how you make that material so that it is universal and to be able to paint everything with a single material, and not make so many materials

  • @draftpunk3d
    @draftpunk3d Жыл бұрын

    Sure, no problem, will try to make it on the next week!

  • @elipozdeeva
    @elipozdeeva Жыл бұрын

    Wow! That is so overwhelming.

  • @draftpunk3d
    @draftpunk3d Жыл бұрын

    thanks a lot!

  • @ernestojoelmoralesgaona1563
    @ernestojoelmoralesgaona1563 Жыл бұрын

    GREAT JOB

  • @draftpunk3d
    @draftpunk3d Жыл бұрын

    thank you!

  • @ernestojoelmoralesgaona1563
    @ernestojoelmoralesgaona1563 Жыл бұрын

    I love how you model low poly

  • @draftpunk3d
    @draftpunk3d Жыл бұрын

    thanks mate!

  • @ernestojoelmoralesgaona1563
    @ernestojoelmoralesgaona1563 Жыл бұрын

    How do you apply colors on different faces?

  • @ernestojoelmoralesgaona1563
    @ernestojoelmoralesgaona1563 Жыл бұрын

    How do you apply colors on different faces?

  • @draftpunk3d
    @draftpunk3d Жыл бұрын

    it's quite simple - if you are using basic materials, you simply go to polygon selection, select needed polygons and then just drop on them your material. In my case I was using UV texture for that. So I've created a 512x512 texture with some colors in it, and then I did the exact same thing I described above, simply select polygons and put them on the color you want

  • @ernestojoelmoralesgaona1563
    @ernestojoelmoralesgaona1563 Жыл бұрын

    How do you apply colors on different faces?

  • @draftpunk3d
    @draftpunk3d Жыл бұрын

    it's quite simple - if you are using basic materials, you simply go to polygon selection, select needed polygons and then just drop on them your material. In my case I was using UV texture for that. So I've created a 512x512 texture with some colors in it, and then I did the exact same thing I described above, simply select polygons and put them on the color you want