Psi Prime Productions

Psi Prime Productions

Starfinder Primer Part 3

Starfinder Primer Part 3

Starfinder Primer Part 2

Starfinder Primer Part 2

Starfinder Primer Part 1

Starfinder Primer Part 1

Пікірлер

  • @TheIlluvatar619
    @TheIlluvatar619Күн бұрын

    Hello, i don't know how you run your campaign and whats your team is, making it hard to advice. For my own campaign i adapt: the rate of social / battle encounter , story telling, and world setting base around all of my players. For your specifique issue her is some idea that cross my mind: -crowd control aoe -attack the tree -have spellcaster ennemy -have encounter where they need to protect npc -have encounter where they need to provide a lot of wood AND do something with it=skill from others -fight against fire ennemy/forest fire -fight against hordes of ape who can ez climb on tree -choose yourself the tree -use force movement -use small coridor -scatter the team with an invocation pit in the middle -use mist/weather/blind him -fight in water Their is many things you can do to make sure you are making a great session. Be sure that this player his reward by this strategy and also challenge with it time to time. Same as the other member. Nobody say being gm is ez, but come on, its a ttrpg, the only broken thing is the GM power

  • @PsiPrimeProductions1
    @PsiPrimeProductions1Күн бұрын

    The first thing is that it's an AP, so re-writing all the fights kinda defeats the purpose. Also, the AP is almost over. They are level 9 and the AP goes to 12, so there's no real reason to make a player angry over something that'll be ending soon. Also, the player realizes its pretty broken and has said they don't intend to do it again. I was more using my experience as a case study. "Here's what happened in my game" kinda thing.

  • @TheZanarath
    @TheZanarath2 күн бұрын

    personally im waiting on biohacker. best class with best name

  • @TheZanarath
    @TheZanarath2 күн бұрын

    so the swarm are rip-off tyranids?

  • @PsiPrimeProductions1
    @PsiPrimeProductions12 күн бұрын

    I mean, bug monsters in Sci Fi/Science Fantasy are not exclusive to warhammer 40k. There are the bugs from Starship Troopers, The Zerg, the replicators from Stargate (if you count robot bugs), Doctor Who has several, Several Star Trek Episodes have bug monsters, the entire ending fight scene from Star Wars II . . . like, there are a lot of bug alien monsters in Sci fi/sci fan out there. So yes, but also, bug monsters are hardly unique to Warhammer 40k

  • @AdorkableDaughterofNyx
    @AdorkableDaughterofNyx2 күн бұрын

    the Weakness of Timber Sentinel, is it pretty much costs the kineticists entire turn, and party members are a resource. it isn't any different from Sacrificing a party member to get an at will big potency combat healer. you have 1/4 less party members active in the fight, but have some damage mitigation that takes a party member slot.

  • @AdorkableDaughterofNyx
    @AdorkableDaughterofNyx2 күн бұрын

    you reduced a 4 person party to a 3 person party with good damage mitigation in place of a 4th party member that eats XP and loot

  • @AdorkableDaughterofNyx
    @AdorkableDaughterofNyx2 күн бұрын

    funny thing. it isn't as busted as credit is given, for the party to benefit, it pretty much means they aren't flanking. so at the very least, a rogue isn't benefitting from this as are most classes that actually want to flank. and sometimes, getting multiple melee attackers on an enemy, means somebody aint next to the tree. same with having even one ranged attacker who probably can't be next to it either. and if you attack the tree first, it automatically crit fails reflex saves, and any attack that hits it will probably crit it. so the key is to not use single enemy fights. because yes, the tree counters single big enemies, it doesn't do so well against a mixed group of smaller enemies that require the party to actually move and reposition. all you need is a terrain hazard that forces the players to keep moving away from the tree, or enemies that force the party to move. such as by mixing up terrain types.

  • @Nyrufa
    @Nyrufa2 күн бұрын

    Notice, Dragonbloods can use their breath weapon once every 1d4 rounds, instead of a limited number of times per day.

  • @collindouglas8188
    @collindouglas81882 күн бұрын

    Bruh, organize your playlists.

  • @TeutonicViking
    @TeutonicViking3 күн бұрын

    I honestly think they are going to release like a "player core 2" thing for starfinder containing the classes like mechanic, technomancer, biohacker, nanocyte, evolutionist, and vanguard. Cause they have 6 current classes, why not add the six remaining ones in a later book? this also gives them more time to polish them out and prevent overlap with the existing pathfinder classes.

  • @PsiPrimeProductions1
    @PsiPrimeProductions12 күн бұрын

    In a pinch, I think an alchemist could make a decent stand in for a biohacker. They have mutagens, and according tot he new Nonat 1 video, the Chirugeon can throw healing bombs, kinda like how the old biohacker could shoot you with healing goodness with an injection weapon.

  • @TeutonicViking
    @TeutonicViking2 күн бұрын

    Thats very true. And im pretty sure theres an alchemical item called a "life shot" which fits the theme The only thing missing is being able to buff allies. Since you can use injury poisons for "debuffs". It was a good while ago I got to experience having a biohacker player though and there really wasnt any combat so I might be missremembering their abilities

  • @PsiPrimeProductions1
    @PsiPrimeProductions12 күн бұрын

    @@TeutonicViking Pretty sure your allies can drink your mutagens. And things like Antitoxins and Antiplagues buff things like your friends' fort saves against poisons and diseases respectively.

  • @Zedrinbot
    @Zedrinbot3 күн бұрын

    My favorite thing with Starfinder is how unbound the races/ancestries have always been. Since power in the system largely is based on your gear, and the tech level is elevated from Pathfinder, you can get slightly crazier or unfamiliar ancestries without it upsetting balance too much. I hope 2E preserves some of that, even if it's just design wise, which with the Barathu it looks like we're getting something like that. I recall dragonkin being playable in SF1 even, which was wild.

  • @MegaLordSamuel
    @MegaLordSamuel3 күн бұрын

    Does anyone else take a free achetype play? Like Everyone I know that plays has the free archetype game feature but I never see anyone making videos on this. Is it just a homebrew that I just constantly bump into? lol

  • @PsiPrimeProductions1
    @PsiPrimeProductions13 күн бұрын

    It is an ‘official’ optional rule. The adventure path “Strength of thousands” uses it officially as the PCs are students “Totally not Hogwarts.”

  • @connorschutz1
    @connorschutz14 күн бұрын

    Can't wait for this to come out, the little bit of starfinder 1 I got to play had me falling in love with Solarian. First chance I get I'm bringing back my celebrity chef awakened bear Solarian and his amazing cooking show bear grills.

  • @PsiPrimeProductions1
    @PsiPrimeProductions12 күн бұрын

    I . . . I hate that I love that.

  • @shadestemple
    @shadestemple4 күн бұрын

    No starship combat in this Playtest

  • @ianbabineau5340
    @ianbabineau53404 күн бұрын

    Rather than ban, perhaps nerf to 3/5 effect instead?

  • @NXPhoenix3
    @NXPhoenix34 күн бұрын

    In a combination of reading between the lines and (honestly moreso) hope I suspect the first big post-core supplement will be the big book of tech, adding in the Mechanic and Technomancer alongside a gratuitous amount of gear. C'mon gear book! I love me a good gear book!

  • @PsiPrimeProductions1
    @PsiPrimeProductions14 күн бұрын

    I think that to be likely. They might have different names, but one of the big supplement books will probably be a big tech-heavy book.

  • @LobsterOminous
    @LobsterOminous4 күн бұрын

    Reading through the Envoy field test made me think Paizo made a class specifically for me lol It's everything I want out of a class and more and I'm so hyped to play one!!

  • @PsiPrimeProductions1
    @PsiPrimeProductions14 күн бұрын

    My favorite Starfinder 1e character was an Envoy. He was a lashunta former child star from the TV show "Ace Kidman-Kid Ace Pilot!" He was a washed up actor now and desperatly trying to restart his career!

  • @Zedrinbot
    @Zedrinbot4 күн бұрын

    Technomancer and mechanic missing is still surprising to me, despite the reasons. The fantasy of playing a drone commander/engineer is so significant in sci fi settings that I'm surprised they didn't try go for it either way. I'm guessing they also wanna avoid some of the stumbles from Alchemist as well for the two classes, since item-focused classes not only need a repertoire of items, but also need a bit more consideration for their personal rules and mechanics.

  • @link090909
    @link0909094 күн бұрын

    Great point, but I will say this: Paizo needs to leave some space in the class designs for future supplements ;)

  • @Nionivek
    @Nionivek3 күн бұрын

    Yeah, I personally think they are trying to avoid the problems the alchemist had when it was first introduced.

  • @GrimmDichotomy
    @GrimmDichotomy4 күн бұрын

    Paizo did have a stream on Twitch where they talked a lot more about the Witchwarper, same day as the blogpost =] Here are some bullet points: *Their Paradox is basically their subclass and determines their spell Tradition, either Arcane or Occult. So far we have four names: Analysis, Anomalies, The Gap, and Precog. *Their Quantum Field is an at-will Concentrate ability that can be sustained each turn, and basically creates pockets of altered reality. Anchoring actions let you do something while simultaneously sustaining your Quantum Field. *They showcased a full page of feats! Six were for affecting your Quantum Field, three were for spellcasting (one as a Spellshape), and there was a 1/hour Augury with limited capacity that takes 10 minutes to cast, or 1 minute if you're Legendary in Arcana or Occultism!

  • @PsiPrimeProductions1
    @PsiPrimeProductions14 күн бұрын

    Man, paizo puts out so much stuff, I always miss something!

  • @GrimmDichotomy
    @GrimmDichotomy4 күн бұрын

    ​@@PsiPrimeProductions1It's bound to happen! I only knew of the stream because a Mod had commented about it by the time I checked the blog post, so just fortunate timing there

  • @besteger
    @besteger4 күн бұрын

    From what you’ve described, Elizabeth from Bioshock Infinite is probably a Witchwarper.

  • @PsiPrimeProductions1
    @PsiPrimeProductions14 күн бұрын

    Probably!

  • @Zedrinbot
    @Zedrinbot4 күн бұрын

    That was actually my first guess for who was gonna be the pop culture reference.

  • @PsiPrimeProductions1
    @PsiPrimeProductions14 күн бұрын

    Evelyn is newer and a bit more mainstream, so I thought more people would get the reference.

  • @TheLocalDisasterTourGuide
    @TheLocalDisasterTourGuide4 күн бұрын

    I like to compare Solarions to Green Lanterns from the DC comics. I think the aesthetic lines up a bit better than jedi, though again, it's not a perfect translation.

  • @under20over40
    @under20over404 күн бұрын

    Mechanic was my favorite class, so thats a bit disappointing but I'm still interested in most of these classes in their own right.

  • @PsiPrimeProductions1
    @PsiPrimeProductions14 күн бұрын

    Like I said, you could probably get pretty mechanic like with an inventor.

  • @zcullimore
    @zcullimore4 күн бұрын

    My one and only starfinder character was a Vanguard. I'm not exactly dialed in to the game, but it feels weird that no one is talking about that class. Like I hallucinated it or something.

  • @PsiPrimeProductions1
    @PsiPrimeProductions14 күн бұрын

    You most certainly did not! It was just one of the later classes, not one of the core ones. But yeah, I have a friend who likes Vanguards too.

  • @RealLordFuture
    @RealLordFuture4 күн бұрын

    I'm definitely looking forward to the Witchwarper. I loved my Witchwarper from SF1e. I'm counting down the days until release.

  • @PsiPrimeProductions1
    @PsiPrimeProductions14 күн бұрын

    I had a fun Film noir Witchwarper. I like them too.

  • @Microondah
    @Microondah4 күн бұрын

    Great video! While Evelyn is a cool example for a Witchwarper (and we stan EEAAO in this house), I think Elizabeth from Bioshock is an even better example. Girl literally opens bubbles to other realities to influence the world around her.

  • @PsiPrimeProductions1
    @PsiPrimeProductions14 күн бұрын

    Sure, sure. Another good example.

  • @trdgpanther4464
    @trdgpanther44644 күн бұрын

    I'll keep my SF II classes separate from PF II's, this is not to be just a reskin of "PF II in spaaaccee" kinda thing, at least they promised us that. we shall see. will you be streaming any of the playtest adventure stuff in live play?

  • @PsiPrimeProductions1
    @PsiPrimeProductions14 күн бұрын

    I’m not really set up to do that, and a lot of my friends I play with are not into that idea. So, unlikely, but we’ll see.

  • @KOkami03
    @KOkami034 күн бұрын

    First off, I am literally counting the days until the playtest is released. Second... Huh. I assumed Mechanic might need some extra tweaking to distinguish it from the Inventor, but I figured Technomancer would just be straight up scraped (because it always felt too much to me like: It's a wizard, but IN SPACE!). Kind of curious about what they'll be like when Paizo gets to making a Starfinder Player Core 2.

  • @PsiPrimeProductions1
    @PsiPrimeProductions14 күн бұрын

    A lot of people thought that. However, they were spontaneous casters (not prepared, like wizards). Secondly, they had those ‘magic hacks,’ kinda like arcanist exploits. So I think there are room for them in SF2.

  • @Deathwhisper2
    @Deathwhisper24 күн бұрын

    I'd put solarian closer to Kineticists. But yeah. I can not wait to see what they have cooking for Solarians.

  • @christopherg2347
    @christopherg23474 күн бұрын

    I am interested in the Envoy, Operative, Solarion and Mystic the most.

  • @PsiPrimeProductions1
    @PsiPrimeProductions14 күн бұрын

    A lot of people sleep on mystic, but I want to see what they come up with.

  • @davidriggs538
    @davidriggs5384 күн бұрын

    I like what I've heard about the new Solarian. I'm curious to learn more about the new Witchwarper.

  • @PsiPrimeProductions1
    @PsiPrimeProductions14 күн бұрын

    Solarians in first edition were fun. I had a Ysoki (Ratfolk) Shield solarian in first edition who ran around shield bashing people in a suit of power armor. Went up to level 20. Fun Character. In 1st edition, your solarian weapon could look like anything as long as it followed the rules. I hope that's still the case. I saw some people get really creative with their solarian weapons. I should do a video on that. . . .

  • @Wikrin
    @Wikrin4 күн бұрын

    I have been wanting to play a Bleachling Gnome janitor since Starfinder 1e launched. Buddy was going to run a campaign, I was all set to play a Mechanic, and it fell through. Then a while back someone was going to run one of the 1e adventure paths, I redid the concept as a Nanocyte, then it too fell through. Not sure how I'll build the character when I do eventually get the chance to play 'em. I just know I want to play a perpetually nonplussed Gnome in space. Did a couple drawings last time around, even.

  • @PsiPrimeProductions1
    @PsiPrimeProductions14 күн бұрын

    You could be an envoy? It'd be funny to be super unenthused but still somehow debuff people. "You guys should like, get 'em? If you feel like it y'know."

  • @Wikrin
    @Wikrin4 күн бұрын

    @@PsiPrimeProductions1 Could be, but I feel like high Charisma wouldn't square well with how I'd play 'em. Thinking either Soldier or Operative would probably fit best, from the classes in the playtest. Will have to see what the specifics are before rolling too many ideas around.

  • @chiragasnani3437
    @chiragasnani34374 күн бұрын

    Ooh those are some great examples, really got me hyped for Equilibrium Operative and EEAAO Witchwarpers! I do hope Starfinder Society will let you play pathfinder classes. I secretly hope there will be some mech rules, so I can run Mechageddon in 2e as soon as possible.

  • @PsiPrimeProductions1
    @PsiPrimeProductions14 күн бұрын

    I had the hardest time trying to figure mystic out before I was reminded of Dragon Prince.

  • @szegediadam8793
    @szegediadam87934 күн бұрын

    For first character I know I'll want a Skittermander... And maybe as an envoy? Or as a Solarian? Oh no... But I'm sure, my first long time character will be an Android, and I'll be what I need to be :) Will there be spell traditions (divine occult arcane primal) in Starfinder? If yes, the before mentioned Pathfinder four or they going to divide magical traditions differently?

  • @PsiPrimeProductions1
    @PsiPrimeProductions14 күн бұрын

    Seems that spell traditions will all be the same. All the spells previewed work like that, and the mystic field test (pre-playtest) specifically mentions they can be primal or divine.

  • @valvadis2360
    @valvadis23604 күн бұрын

    ​@@PsiPrimeProductions1in the last Paizo Livestream they awnsered questions about the Witchwarper and confirmed it is going to be Arcane or Occult, decided by subclass.

  • @strikerdx2
    @strikerdx24 күн бұрын

    Honestly i waited for both mechanic and technamancer more than any other classes, so sad.

  • @swaggyseal
    @swaggyseal4 күн бұрын

    im sure you can get part of the mechanic from inventor, maybe we will see someone put out an 'exocortex' innovation for them?

  • @PsiPrimeProductions1
    @PsiPrimeProductions14 күн бұрын

    At paizocon, they did say that they planned on including them, so they will probably be among the first expansion classes.

  • @waragh
    @waragh4 күн бұрын

    Dont forget this a playtest so then book comes there will be more classes.

  • @Ditidos
    @Ditidos4 күн бұрын

    @@swaggyseal An exocortex mechanic can easily be a reflavoured ranger (just make them trained in computers and crafting rather than nature and survival). Hunt Prey works similarly to how the subclass went in 1e. And the inventor is 100% the experimental x prototype subclass, with the option of getting a mechanical animal companion instead.

  • @connorschutz1
    @connorschutz14 күн бұрын

    I think a good way to keep your spirits up is to keep in mind that the later they come out they cooler they'll be as the devs will have more familiarity with the system. To this day I wonder what bard would look like if it came out now with everything they've learned instead of as a core class.

  • @xylemicarious
    @xylemicarious4 күн бұрын

    🎉🙏🙌🤘

  • @KingAm0
    @KingAm04 күн бұрын

    Something I've noticed with the PF and SF classes are that (from what we've seen) they're really not looking super disruptive if included in the other game. SF ancestries having easier flight access makes them dubious inclusions in a PF game, and the whole selection of weapons (maybe just items in general) in either system should probably just stay in their system, but the classes themselves don't immediately seem to have core features that would mess things up in a crossover. Most intrusive thing I see in that regard is Soldier's reliance on area weapons. And there'll probably be feats that wouldn't work in the other system, but that's easy.

  • @natanoj16
    @natanoj164 күн бұрын

    Yea. if someone wants to play a PF2e ancestry in SF2e all you have to do is look if they get flying or ranged attacks at a later point and them move them to an earlier level (Or if it is just normal flying: Simply let them get it from level 1)

  • @PsiPrimeProductions1
    @PsiPrimeProductions14 күн бұрын

    A mystic should especially fit in with Pathfinder.

  • @Ditidos
    @Ditidos4 күн бұрын

    I mean, two clases relay on tech weapons (soldier and operative) and the envoy's main class feature doesn't stack with off-guard (and is slightly worse than it), so it is quite dependant on people not flanking, which is absurd in a melee-focused meta. The solarian will probably have mobility options that are too good compared to the Pathfinder classes and the spells the casters have will be much longer range (particularly the focus spells, but the witchwarper area effect seem to start at 60 feet and grows more with levels, which is crazy for Pathfinder 2e). I personally won't be allowing classes to cross over but I 100% will be using most Starfinder ancestries in Pathfinder, mostly to use them, as I don't want humanoid animals in my space games (so I will be using the Pathra, Vesk and Ysoki exclusively on Pathfinder, as well as any animalfolk they put out later on, and also probably any humanoids that don't seem based on preexisting alien tropes). We have examples of flying ancestries in Pathfinder 2e, as well as of ranged unarmed attacks, so making the ancestries comply with Pathfinder rules seem like it would be easier. That said, I will be allowing soldiers since I'm stealing area weapons for Pathfinder 2e games, and definetly also leting inventors grab a futuristic weapon without the tech trait in place of their first weapon modification.

  • @PsiPrimeProductions1
    @PsiPrimeProductions14 күн бұрын

    @@Ditidos First of all, you do you in your own games, not trying to tell you what to do. I'd just like to voice that I think a Melee soldier would still work in Pathfinder. And remember that the suppressed condition also reduces speed . . . which isn't the biggest debuff in the world but it is still something. As for operative, there are plenty of firearms in Pathfinder for them to shoot. As for no animal-creatures in your space games. . . . I mean, you do you. I don't want to rain on your parade but . . . there are a LOT of animal-creatures in Science Fiction. Captain Bucky O'Hare, Space Dandy, Doctor Who has several, Farscape, Star Wars has a few. Again, not trying to tell you what to do but, there's a lot of Sci Fi aliens who happen to look like earth animals.

  • @Ditidos
    @Ditidos4 күн бұрын

    @@PsiPrimeProductions1 Yeah, a melee or even an armor soldier might work in Pathfinder, but I'm unsure on how well it goes and I prefer to be catious until the playtest drops, we have yet to see all the levels of a class. That said, I suspect the operative won't count weapons in the Pathfinder 2e weapon groups as guns. Either that or archaic weapons in general won't be guns. So I do think it's going to be complicated to port to Pathfinder 2e if you don't port futuristic weapons as well in some manner (it could work as a general reflavour as some sort of wandslinger changing the tech trait for the magical one in the weapons). I now there are animalfolk aliens in some scifi stuff, and they break immersion really hard for me when they do appear (so do humanoid aliens, but I can get pass them if they are a result of technical limitations or coming from stablished tropes like venusians or greys). So I don't want to bring them to my games unless they actually are related to terran or golarian animals in some way (like the uplifted bears). If anything, using them in Pathfinder is great, I can now use the vesk fully, which are very cool.

  • @valvadis2360
    @valvadis23604 күн бұрын

    I thought the one that interested me the most was gonna be Witchwarper, but i didn't know that Envoy worked like this! That "lead by exemple" thing is such a cool twist to leadership powers that it excites me more than the Commander's Tactics from the recent PF2e playtest.

  • @PsiPrimeProductions1
    @PsiPrimeProductions14 күн бұрын

    It's a fun idea.

  • @link090909
    @link0909094 күн бұрын

    I thought the same thing. Now I have a concept in my brain of a Pathfinder-era envoy

  • @kwagmeijer26
    @kwagmeijer262 күн бұрын

    Based on the field test, it looks like they get some decent "free actions" to throw around, like a free move half your speed (or step) or a free seek action.

  • @ErayTarrell
    @ErayTarrell4 күн бұрын

    Can't wait for the playtest, love these intro's!

  • @PsiPrimeProductions1
    @PsiPrimeProductions14 күн бұрын

    Glad I could help.

  • @samdoorley6101
    @samdoorley61014 күн бұрын

    Alright, more Starfinder! I've been enjoying your videos. Informative, but not dry. Good on ya, Psi.

  • @PsiPrimeProductions1
    @PsiPrimeProductions14 күн бұрын

    Thank you!

  • @musumeyo
    @musumeyo4 күн бұрын

    I was in a Rusthaven campaign where our earth/wood kineticist had this ability. I agree that it's a bit overtuned, but as a GM, I'd probably allow it for undersized groups or groups without a dedicated healer (my group of 3 without any casters still had multiple brushes with death). For larger groups or groups with adequate in-combat healing, it should probably be restricted to a 10 minute timer. Like the Shield cantrip, but better. Houserule that the tree turns into vapor and ash and crumbles away into nothingness after 10 minutes. Players don't get any sustenance from eating it, and nobody'd want to buy it. Problem solved.

  • @Orowam
    @Orowam5 күн бұрын

    These are awesome! We just started a treasure hunting campaign with vastly different environments for every artifact. These are gonna make a huuuuuuge difference.

  • @nathanshadbolt
    @nathanshadbolt6 күн бұрын

    It is also an infinate source of money if your party wants to start a lumber consortium 🙂

  • @FelixYyz
    @FelixYyz6 күн бұрын

    You said this wasn't in your plans, but sooner than later, you absolutely have to have a conversation with that kineticist player about a plan b for his character, that either changes Timber Sentinel, were they redesign the character to not use that ability (hell, maybe even the entire party gets potential respecs In light of the ripple effects to everyone). If it has literally made every fight as auto win as you're saying, I don't see any point in delaying.