Den of Wolves
WolfPoint Nexus is the place for all passionate about gaming and entertainment.
My channel is all about Game & Weapon Comparisons, Weapon Showcases, as well as Details and Features from different video games.
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Гений сравнивает движок 2004 и движок 2020
There is a 20 year difference between them but CS Source has incredible details that even CSGO/CS2 never had and a lot of people complained about this because they removed such... some of them are simple, almost unnoticeable but I believe it is to make the game lighter.
obsidian x bethesda is all i want
Fallout 4 did have a much big budget than outerworlds
Hey, where I can get that CS2 Font? I wanna use it for my thumbnail, ty
It's not a font, it's a logo from wikimedia. You can use photoshop or other editing software to abbreviate it. Here is the logo: commons.wikimedia.org/wiki/File:Counter-Strike_2_logo.svg
@@WolfPointNexusAlright Thanks!
Let me know if you want to see more videos like this!
These comparisons are always lead to arguing, it's sad, both games are great
Outer Worlds was a great game with a lot of fun to be had, but to me Fallout 4 always wins
Wait, how did you fix thirdperson legs in css?
I didn't. 😁 For some reason I didn't experience the bug while I was recording, so I decided to put it in the video because it's rare to see that.
I never understood how this changes (downgrades if you ask me) supposedly make the game more competitive. I would think that the advanced physics system would put the player in situations where he needs to adapt more often. Wardrobe getting in the way of a usual route and forcing to change way, not being able to see clearly because of fire extinguisher smoke or shattered windows etc, this just makes the situations way more interesting and unique. I will never forget how I found a guy in the down reactor on Nuke and killed him by finding out where he is by sorta following is bullet shells. To me this is what makes Cs Source the best multiplayer game of all time (which I still play) , how little occurrences make a big difference. The one change I support is you carrying the hostages rather than them following you as their pathfinding and speed can cause problems when playing as CS. Awesome video!
It's not just about competitive reason, it's also because the performance, cs2 performance is much worse if they added physics to every props. The only problem with cs2 for me is just the performance and the cheaters. Also in CSGO/CS2 They added Casual mode, and in Casual there is like 15-20 average players ingame. And just imagine how worse your fps if the player body stay after death. It would be 1-5 fps. Right now the CS2 performance itself was bad. in inferno I got 10-20 fps drop which is bad because my average fps itself are 40-50 fps. But well for me I still gonna play CSS if I was bored and have fun with no fps drop
you should be happy because they left in some old sounds, animations are very similar and stuff like that
@@Banana87355 Totally valid point, nothing to bitch against people who enjoy CS2, just a matter of preferences. Just stating my opinion, for me 15-20 average players ingame should be the norm otherwise the matches are kinda boring but yes their things that are better in CS2 like map design (CS GO a lot of good maps man), weapon balancing (say the clock became useful), inclusion of Molotov presents some cool tactical opportunities. But Overall I would never say that it is better than CS Source, the appeal of Source is that it generates way more mini stories due to it's advanced physics system (ie losing barrel cover in Dust 2 or barricading in Office with props), and if being honest, the weapons and shooting just feels way more punchy and overall better (again the physics play a role in this).
@@tiagosobchenko8069 Just a bit fact. in 2012-2016, CSGO Has punchy weapon sound effect and some peoples hate it because of ear fatigue and distortion. and that is why CSGO/CS2 gun become less punchy, but what I like about CSGO/CS2 gun is they make the gun look heavier than in older CS. And I don't hate your opinion because some peoples playing CS just for fun and some is for competitive gameplay
CSGO: medium graphics and meduim gunplay CS2: Good graphics but still the same old gunplay
cs go 😘
The legend is CSS, of course Cs2 is not bad
What the backgroud music name in the first minute? Btw good video mate👍
It's lo-fi hip hop, but I don't know the actual name cause it's built in my editor software. I could try and extract it if you are interested.
@@WolfPointNexus Of course, if you have time☺
Enjoy! kzread.info/dash/bejne/mmiDx5KzYs_PY7A.html
@@WolfPointNexus Thank you so much🙏 I hope you have a great day☺
is that a guy from GD
Who are you referring to?
@@WolfPointNexusgeometry dash youtuber named nexus [gd] with over 2 million
Bruh what
I'm not sure what your point is.
Cs:s ❤ good video. Hello from Rushia 👋😺
Hey, thanks!
For me the best thing about CS:S is the bunny hop, I tried it on my friend's computer since I obviously wouldn't spend 5 dollars on a game, and greetings from Argentina
Bunny hop was great in CS 1.6 too 👍
Well you miss the discount because I brought it with only about 2.19 dollar when the discount is up.
@@WolfPointNexus Yes, in CS 1.6 too
IMO The Outer Worlds is a good example of a Bethesda-style game made in another engine, at least until The Outer Worlds 2 came out. You get better facial animations, less bugs, (arguably) better looking, but you lose the object physics, you can't pick up all of the enemies' belongings, no radiant NPCs, etc. But really, the game didn't really tried to be a Bethesda game, it focuses more on hand-crafted content and stories with more interesting characters. While Bethesda games are more focused on exploration.
Also less to explore and discover. Less replay ability…. Play outer worlds once. I’ve done multiple playthroughs on every fallout game by Bethesda so 3 up… and done multiple with NV. It’s crazy how much empty space is in new Vegas and it’s never a talking point but it’s a huge talking point in starfield and those settlements are spread across 1000+ planets that are loosely settled. … people are funny asf
@@rcash3625 Yeah, can't argue with that. But to be fair, Outer Worlds was a low budget game and Obsidian was still an independent company back then. That's why I'm curious about how Avowed and Outer Worlds 2 would turn out, since now they are owned and funded by Microsoft. Also I think the reason why a lot of people don't like Starfield is that it relied too much on procedurally generated content, to the point that they put radiant (procedurally generated) quests on random NPC. in NV, once you get to a location, you get a handcrafted location and actual quests with storyline. In Starfield, you would most likely get a copy-pasted structure with an unnamed NPC who gives you a simple fetch/elimination quest if you landed on a random planet. I like Starfield, but exploring the galaxy is one of the last things I want to do in that game.
cs2 is better if you like games that look like real life and css is better if you like realism Good video btw
Well said 👍
CS2 has realism while css does not
Outer worlds was literal trash .
👍👍
i love you❤
Cooper actually calls him Dogmeat in the show
Timeline tho, I think the idea of man’s best friend is dead meat(dog meat) as humanity doomed itself, plus a sort of dark joke as the ghoul identifies old friends who have recently deceased as ass jerky
Really nice video.Keep up the good work
Thanks for the encouragement 💪
Yes lets compare and indie studio game with a tiny budget to a massive triple A product. Braindead.
Obsidian Entertainment is not an indie game studio. Please mind your language.
@@WolfPointNexus at the time of this games release they were a smaller studio and not triple A. The game had a tiny budget compared to Fallout 4.
@BMW-sd6nn Yes, it had a tiny budget, but its development team was not much smaller than Bethesda's, and they are renowned for creating masterpieces even with a small budget and time constraint (Fallout: New Vegas). The Outer Worlds was released 4 years after Fallout 4, and had a price of a triple-A game. So I think it is a fair comparison.
Microsoft owns obsidian since 2018... Obsidian also worked on new Vegas where tf have you been?
@rcash3625 uhm yeah and they had nothing to do with the outer worlds development? Where tf have you been? Let's compare new vegas to fallout 4 then and see who has detail and physics more well done?
Good videos man
Thanks 👍
パワーアーマーの改造で着地時の衝撃ダメージ増加とジェットパックを組み合わせると面白いんだよな
you need the "Bloody Mess!" perk, which explodes limbs in vats, higher ranks of the perk makes nearby enemies limbs explode as well (which The Ghoul does in the show)
there a explosive car behind that door
Mods
he got the explosive legendary mod on it
That gun has some serious caliber
its a reference to the bloody mess perk in fallout 4 "shooting limbs in Vats has a XX% chance to explode" at higher ranks, nearby enemies limbs will also explode, which also happens in the show
@@LoveTaps63 that's dope! I remember it now. Need to start playing again
Love that you had the savant sound play 😂
Keep in mind this knight turns out to be a little bitch.
He's not using VATS. You need a pipboy for that, and the Ghoul doesn't have one. It does look like he maxed out Luck and Agility then picked up Bloody Mess.
I think he's got Gunslinger, as well, maybe even Rifleman. Definitely Toughness and Lead Belly.
I hope you installed the automaton dlc and it crashed 😅
Claro que ele está com medo afinal ele nao esta protegido pela melhor power armor e quanto no game mesmo com a t 51 o cara meteu o pulo
Shit walking of the prywin like a boss mf was the point now getting lowered on to the lz
Kinda sounded like a patrick star scream
In game you can do everything. Lets say we did go for nuclear power sources that allow to build such powered armors. You brain would just fill you throat and you would shit your guts out.
nice vid bro deserves more likes
Thanks! 😀
Case oh be like
Well...in fo4 Proctor Ingram said she lost her leg in the past when she try doing a risky jump from vertibird . so the movie correct for this one . the armor still protected you form certain height, not all the height
To be fair fallout 4 does mention that power armour takes damage when jumping in the Prydwen terminal where they have height comps, so its lore accurate to not want to jump just to look cool
But Maximus do this in the fight with the Ghost, just before it start
The knight would deffinitely still be able to do the superhero landing, the squire less so
I feel like he doesn't just jump from that hright because he had to bring his squire along with him
Let's face it though, irl, you would not be alive from that fall. No matter how much suspension that power armor has, it's not stopping you falling from terminal velocity in 3 feet.
I assume this is one of those situations where just because you CAN fall great heights in power armor doesn’t mean you SHOULD
I miss the old style of gun sounds having weighty shots, especially when in sustained fire.
I have to admit I am a bit nostalgic about the old sounds too, they do feel more weighty.
the bliss rifle is the best