Welcome to my Channel, Modding By Kaupenjoe. On this Channel you will mostly find Modded Minecraft content, including Minecraft Modding Tutorials, Minecraft Mod Showcases and Silly Modded Minecraft Videos!
There are also streams from time to time, usually during Modding Monday and some others on here and Twitch!
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Пікірлер
for those who want to guess the answers // correct and wrong are integers // also Do this before the loop Scanner scanner = new Scanner(System.io) for (int i = 0; i < 3; i++) { System.out.println(questions[i]); correct = scanner.next().equals(answers[i]) ? correct + 1 : wrong + 1; }
making addons for Create Mod (Blocks that uses rotational Power; new Copycat blocks, where you can fill in two varied materials; create mod recipes etc.), or general making addons for other mods. And going deeper into biomes!
Hello! I just finished watching your forty-episode modding series and it was amazing. I never write comments, but I feel it's worth it now because I wanted you to know that what you're doing is useful and fantastic. You've helped me a lot and I've learned so much from you! You inspired me to start programming, and because of this series, I enrolled in a programming university this year. Thank you! (A viewer from Hungary!)
I genuinely don't understand why my blocks won't drop or mine faster when using a pickaxe, i've followed this tutorial so carefully and now i'm stuck at just breaking a block :(
Is it possible to create an item that can give multiple effects at will? (I wanted to create a wand with which you can choose which spell to cast)
2:21
I don’t understand a thing
Dude, I kid you not, I've been searching for more than a year on how mod makers keep managing to pull off such smooth animations when geckolib is only compatible with linear keyframes. I'm so glad to have finally found out about this sine wave function. Thanks!
Thanks
Why is it that everytime I try this I get an error just doing the build process. Reset my pc to factory settings and downloaded all the stuff in the video only for it to fail again.
what was the MobEffects.LUCK for? Was it supposed to act like the wither rose but give you luck instead of wither?
I have never been able to understand coding in any way until watching this such a great guide
you can also write sysout and then Ctrl+Space and it prints System.out.println();
how to make the backrooms please
ho-w do i make the backrooms
i modified my metal detector to instead of outputting text, it plays sounds with increasing volume depending on how close you get, i feel like it helps make it less overpowered
my minecraft crashes when i open the creative menu
For me the getToolModifiedState is crossed out why?
How might I go about adding an animated texture for the overlay? I tried just adding an mcmeta file but it didn't seem to work
Okay for anyone that comes across my comment here asking the same thing, I figured out something that works, but I don't know if its actually the way you're supposed to do it. Essentially I animated it manually, with a few time and frame valuables with some checks if it should render or not. I have multiple different ones, so that's why I seperated it, but this is my code: if(System.currentTimeMillis() < judgeTime + 15000 && EnchantmentHelper.getEnchantments(Minecraft.getInstance().player.getInventory().getArmor(1)).containsKey(ModEnchantments.JUDGEMENT.get()) && (judgeFrames * 16) < 928) { poseStack.blit(JUDGEMENT, x - 94 + (1) + 32, y - 65, 0, 16 * judgeFrames, 16, 16, 16, 928); if (System.currentTimeMillis() >= animTime + 125) { ++judgeFrames; } } if (System.currentTimeMillis() >= animTime + 125) { animTime = System.currentTimeMillis(); } I'm pretty much checking "is the enchantment this is rendering for active or recharging?", "is it on its last frame?" and then 125 milliseconds is an 8th of a second and I save the system time to update every eigth of a second, making it run at 8 frames per second. the graphic is 16x16 so i exported as a huge sprite sheet as you're supposed to for animated textures, and had it offset what part of the texture it was looking at by 16 every time the frame was updated. Probably a rather niche situation, but I hope it helps someone beating their head against the wall like I was lol (for the record it was for a cooldown indicator)
I need a review for new features of this mods.
somehow the strawberry_seeds.json didnt got written for me so had to add it my self. even thoush i litterly copied your code hehe.
What launcher will it be? I hope NeoForge?
Ark ahhh mod
Hey kaupen for some reason my moded entity textures dissappear
So I work on mac, what commands do I have to use in place of shift + f6? Edit: just add fn
- Multiblock (Machines, think of something like a reactor?) - New guide on mobs/bosses possibly with the new minecraft animation ways?
did kaupenjoe forget to add swords at 5:30 for the json files since you can mine cobwebs with them
Nope, sword tag does not exist. Them being able to mine cobwebs is hardcoded in the SwordItem class.
@@ModdingByKaupenjoe thanks just wandering great vid by the way
also did you forget wood as an option as-well as gold or is it because it breaks since it dose for me
Do you know how to change ingame nickname?
what if im on my phone and i just need to download the file to see whats inside istg why do i have to download a whole nother launcher💀💀💀
i just have a quick question (hopefully), i am making a mod that adds new effects to the game, and wanted to ask how to change the heart texture if you have the effect (just like the poison potion changes the hearts texture to yellow)
i am getting error doing my own mod: error: package.*library* does not exist import.*library*; what should i do?
HELPPP 😢 Ive made everything linke the tutorial said but its not working. Im in Fabric 1.21, ive changed everything so that is would work, the portal get created from the CustomPortalBuilder but it wont teleport me.
it doesnt let me export my model into a java file
For anyone modding in 1.21+(possibly) if you are struggling to find the "player -> player.broadcastBreakEvent(player.getUsedItemHand())" instead just use "pContext.getItemInHand().GetEquitmentSlot()"
when i try to run the game after implementing the sapphire i get this error Caused by: net.minecraft.ResourceLocationException: Non [a-z0-9/._-] character in path of location: tutorialmod:Sapphire
I need Operators' calculation order! You did not mention that!
i was wondering how long it would take him to notice 3:35
yo bro pls answer this?? how can i load up my old worlds and settings?? possible or no??
😅can anyone help me I cannot use table.pool(poolBuilder.build()); its giving me an error on "pool" and I use the exact same code as his code (i copy and pasted it) I'm on 1.21
For any of the tutorials (Choose one): - Have a Dragon Mob instead of the Rhino Mob (more soon, after i edit)
note: In ModBlock after .sound should have .requiresTool()
I copied exactly but the discs are silent when played
can somebody help me? i did everthing that the tutorial show, but nothing get added to the game, the tab or the sapphires
If I were to update from 1.19.2 am I better off updating it to 1.19.3, 1.19.4 and so on one at a time or update it to 1.20.1 and go back and check for other changes in the other update videos?
I'd like to see videos on tags and data generation
Please make a 1.21 tutorial for particles!
Can you also make a video on to update 1.20 mod to 1.21
VSCode Visual Studio Code : Ctrl+Shift+B to build. You're welcome.