I like it. It's a great job. Is it possible to use FFmpeg to stitch images or videos in the aim to get a panorama?
@SanningArkitekter16 сағат бұрын
Hmm… We are not aware if that is possible! However, we know that you can use the software Hugin to stitch together images into a panorama - it’s free software, and there are other’s tutorials on how to stitch together the images :) Best wishes /S&A
@Eagle_Lab23 сағат бұрын
Python: Traceback (most recent call last): File "C:\Users\username\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\MapsModelsImporter\operators.py", line 53, in execute importCapture(context, self.filepath, self.max_blocks, pref) File "C:\Users\username\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\MapsModelsImporter\google_maps.py", line 209, in importCapture captureToFiles(filepath, prefix, max_blocks) File "C:\Users\username\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\MapsModelsImporter\google_maps.py", line 42, in captureToFiles subprocess.run([python, SCRIPT_PATH, filepath, prefix, str(max_blocks)]) File "C:\Program Files\Blender Foundation\Blender 3.6\3.6\python\lib\subprocess.py", line 503, in run with Popen(*popenargs, **kwargs) as process: File "C:\Program Files\Blender Foundation\Blender 3.6\3.6\python\lib\subprocess.py", line 971, in __init__ self._execute_child(args, executable, preexec_fn, close_fds, File "C:\Program Files\Blender Foundation\Blender 3.6\3.6\python\lib\subprocess.py", line 1456, in _execute_child hp, ht, pid, tid = _winapi.CreateProcess(executable, args, FileNotFoundError: [WinError 2] The specified file could not be found. I got this error. What should I do?
@ClydeJacobsenКүн бұрын
Thank you so much for taking the time to put this tutorial together! Anyone else having issues baking the texture out? Tried with and without CUDA, model stays stubbornly black. increased the cage size and margin size...still no dice. Any advice please?
@SanningArkitekterКүн бұрын
Hello, Clyde! Thank you for your appreciative words! Regarding your problem with baking, we do not know specifically what could be the problem (for examples, the texture node to bake to must be disconnected during baking, and can be connected after baking, or the scaling of the objects might be off, which affects the baking setting, or any other problem). If your issues persist, and you want to try an alternative, other users have recommended using Lily’s Texture Packer instead of projection baking - it entails a small cost, but is easier to use and has much more reliable results. Thus we can indirectly recommend it. Best wishes /Sofia & Alexander
@ClydeJacobsenКүн бұрын
@@SanningArkitekter thank you for the reply
@iancamarillo5 күн бұрын
really appreciate this tut
@SanningArkitekter5 күн бұрын
Thank you, Ian! We are very glad it is of help to you :) /S&A
@Artrich2020gbtg9 күн бұрын
I keep getting a black box. What am I doing wrong?
@SanningArkitekter9 күн бұрын
Hello! During which stage are you getting a black box? Best wishes /S&A
@Artrich2020gbtg8 күн бұрын
When I tell it to capture the image.
@SanningArkitekter8 күн бұрын
Have you tried both using the Capture after Delay and panning the viewport, as in the tutorial, and alternatively using Capture Immediately? And have you tried capturing another area, just to make sure that it is not the specific area that you are trying to capture that is problematic in itself? /S&A
@demontiger9749 күн бұрын
My rhino texture mapping doesn’t align with the image. Does anyone know what the issue is?
@SanningArkitekter9 күн бұрын
Hello! Did you properly unwrap the mesh (assign UV coordinates to all vertices by placing the mesh face islands in a UV 0-1 space) with MeshLab or Blender or another 3D mesh software before projecting the texture in Blender? And when exporting the unwrapped mesh from Blender, did you make sure to include UV coordinates in the export settings? Best wishes /S&A
@matiaspose510611 күн бұрын
Each time my GPU starts to render the map Google Chrome starts a new API.. Does anyobody know how to solve this?
@SanningArkitekter11 күн бұрын
Hello, Matiás! Hmm… We have no success in replicating your issue. Just to verify, are you using RenderDoc 1.25, and making sure that no Google Chrome process is running before executing the two commands in Command Prompt? Best wishes /Sofia & Alexander
@SeppBauer-ld5sx13 күн бұрын
Hi, my rectangle has 0,0.... as " coordinates". Do you have a glue what could be done wrong?
@SanningArkitekter13 күн бұрын
Hello, Sepp! Are we talking about the MIN and MAX EXTENTS in the Layer Properties, for the crop rectangle that you have created? Best wishes /Sofia & Alexander
@SeppBauer-ld5sx13 күн бұрын
@@SanningArkitekter kzread.info/dash/bejne/c6GW1raKiZWto84.html other data is like yours in the vid 😀
@SeppBauer-ld5sx13 күн бұрын
No wait... something happened in the last hour, now it has found the coordinates. All i did is to save, start new and load. But i saved it before too... hm strange. Thanks for help 🤙
@SanningArkitekter13 күн бұрын
How peculiar! But great that you seem to have solved the problem by restarting - QGIS is an open source software under active development, and it is not a bug-free software :) Best wishes /S&A
@professorfroopynoopers117115 күн бұрын
Incredible, you're an absolute saint, subbed
@SanningArkitekter15 күн бұрын
Thank you for your far too kind words - we’re very glad that it helped you /S&A
@TotallynotKay0730116 күн бұрын
does not work chrome opens as normal
@SanningArkitekter16 күн бұрын
Hello, Kay! Just to verify - if you copy and paste these two lines into a command prompt and execute, does it not start Chrome in injection-compatible mode (with a prompt window)? (If you use the 32-bit Chrome application instead of the 64-bit one, change 'Program Files\' to 'Program Files (x86)\') Command prompt commands: set RENDERDOC_HOOK_EGL=0 "C:\Program Files\Google\Chrome\Application\chrome.exe" --disable-gpu-sandbox --gpu-startup-dialog
@TotallynotKay0730116 күн бұрын
@@SanningArkitekter nope does not work either the command opens chrome normally
@TotallynotKay0730116 күн бұрын
it does not open up a prompt window with a code and chrome does not have a white screen
@SanningArkitekter16 күн бұрын
@@TotallynotKay07301 Hello again, Kay! Now we've had the time to try to replicate the issue. Sadly, everything works perfectly well for us on our part (with the two commands entered into Command prompt, Google Chrome starts with the prompt window and white screen, enabling the opportunity to inject into the process). Although we did not succeed in replicating your issue, we enter below some information about our setup, and if you have any differences, it might be the reason why it does not work (since it does work for us): Windows 10 22H2 RenderDoc 1.25 Chrome 124.0.6367.210 (we also updated to the latest version, 125.0.6422.77, and that did also work for us) We hope that you manage to find what is making it not work for you. Best wishes, Sofia & Alexander
@TotallynotKay0730115 күн бұрын
@@SanningArkitekter im on windows 11
@amateurasian18 күн бұрын
tutorial: 10/10 easy to follow making it work by following tutorial: 0%
@SanningArkitekter18 күн бұрын
Hello! It was a humourously worded comment, but we do understand that you are having trouble - in what stage of the workflow doesn’t it work for you? Best wishes /S&A
@AlyValley22 күн бұрын
appreciating the tutorial, wish you good times, i couldnt find your (text wildcards files) and i wounder if there is a way of adding some specific commands for example: in a wild card that contains Hair styles, i need to choose only short hair, for that i must enter it manually?, cuz using wild cards that way returned us to some randamization?! while we need some controlled results i guess?!
@SanningArkitekter22 күн бұрын
Hello there! We are very happy that you appreciate it! Regarding the wildcard text files used in this tutorial, they are included in the large ZIP archive, linked in the previous tutorial, that includes the models and extension data, such as wildcards, which are used for this tutorial and the previous one, which this tutorial builds upon. We can separately upload the wildcards for you, but would have to do so no earlier than tomorrow after the work day (it’s late now, and the day job starts early). Regarding your question about how to use wildcards in the manner you describe, the following might be of use (given that we understand you correctly). We cannot remember the exact syntax while being late-night tired, but the logic would be like this: if you organize your hairstyles into several subfolders, categorizing them as you please, then you could reference ”\HairStyles\*” for any hairstyle, ”\HairStyles\ShortHair\*” for any short hair style, or ”\HairStyles\ShortHair\Bobs” to include only variations of bobs, without including any other short hair styles. How you reference the wildcards will of course depend on how you organize the wildcards into subfolders. We hope that it is clear enough :) Best wishes, Sofia & Alexander
@AlyValley21 күн бұрын
@@SanningArkitekter tbh your answer was so informative and sharing idea is an extra <3, and you allready doing a GREAT job being here and creating such vids, i can feel you as we all who have morining full time duty actually struggle to creat content here, thus you deserve raising hat and salute my dear! <3 wishing you achieve the ultimate good target
@SanningArkitekter21 күн бұрын
@@AlyValley <3 The wildcards are now uploaded separately to the same folder as the workflow for this tutorial :) drive.google.com/drive/folders/1OHP5hktJ8K_9KxOOHUzzZGZGccI6luoR
@AlyValley20 күн бұрын
@@SanningArkitekter keep up the generous soul you got <3 thx alot
@zoronoro5569Ай бұрын
When i wanr to inject after that i click ok on the another tap but it show anothet number and it will not work!
@SanningArkitekterАй бұрын
Hello! Have you made positively sure that you are using RenderDoc 1.25? We understand that you are having problem with injecting into the process, but sadly we do not know how to specifically solve your problem. If you find a solution, please tell us here how you solved it. Best wishes /S&A
@zoronoro556929 күн бұрын
@@SanningArkitekter i found the solution after download the right version of all fils you have to write the full code in the cmd i just copy a piece of that's why it wont work perfecly
@SanningArkitekter29 күн бұрын
Ah, great to hear that you got it working! Best wishes /S&A
@Josh-du9dxАй бұрын
Hi I am desperate, what do you do if Vulkan not transmitting error comes up
@SanningArkitekterАй бұрын
Hello, Josh! We are sorry that we cannot be of any significant help - we searched on Google for your issue, but could not find anything directly related to Google Maps and RenderDoc. If you have already made positively sure that you are using the RenderDoc 1.25 version, then perhaps trying to use the same workflow in Google Earth instead of Google Maps might be a semi-viable way forward. If you do solve your issue, please let us know how you solved it. Best wishes /Sofia & Alexander
@abdullahtahseen602Ай бұрын
When I use the Script, I get this error message: Traceback (most recent call last): File "<blender_console>", line 4, in <module> File "C:\Program Files\Blender Foundation\Blender 4.1\4.1\scripts\modules\bpy\ops.py", line 106, in __call__ C_exec, C_undo = _BPyOpsSubModOp._parse_args(args) ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ File "C:\Program Files\Blender Foundation\Blender 4.1\4.1\scripts\modules\bpy\ops.py", line 60, in _parse_args raise ValueError("1-2 args execution context is supported") ValueError: 1-2 args execution context is supported
@SanningArkitekterАй бұрын
Hello, Abdullah! It is mentioned in the tutorial, but not very clearly, that with the specific version of MapsModelsImporter that is used, we have only gotten it to work with Blender versions 3.4 - 3.6, and not with 4.0 or later (you are using 4.1). So we recommend for using this workflow, to also download and install Blender 3.6 (it will be installed in a separate directory and not conflict with your 4.1 installation). The link is this one: www.blender.org/download/releases/3-6/ Best wishes /Sofia & Alexander
@fabaogcАй бұрын
I had a similar experience, crashing when using Parameterization > Trivial Per triangle. The crash went away if I first used "Remove Zero Area Faces".
@SanningArkitekterАй бұрын
That is a wonderful contribution of troubleshooting! Thank you very much - we hope that anyone else who has this crashing behaviour will be helped by your comment! Best wishes /Sofia & Alexander
@ClydeJacobsen2 күн бұрын
thank you!
@chove93Ай бұрын
thx
@SanningArkitekterАй бұрын
We’re glad it helped you :) /S&A
@kris4714Ай бұрын
When I inject the pid and confirm an other one pop up, and so on.
@SanningArkitekterАй бұрын
Hello, Kris! Just making sure, are you using RenderDoc 1.25 (the one version compatible woth Maps Models Importer 0.6.2)? /S&A
@zoronoro5569Ай бұрын
You have to copy ful code for the cmd!! Otherwise it will not work
@alexbuccАй бұрын
Hi I’m having problems with MeshLab, when I try to apply Parametrization: Trivial Per-Triangle it just crashes to desktop.
@SanningArkitekterАй бұрын
Hello, Alex! Regarding your problem with MeshLab, other users have recommended using Lily’s Texture Packer instead - it entails a small cost, but is easier to use and does not strain the computer as much. Thus we can indirectly recommend it. Otherwise we would suggest to test with a smaller part first, verifying if the problem is only a processing problem or with the workflow itself. Best wishes /Sofia & Alexander
@andresperez6724Ай бұрын
Thankyou, most helpful
@SanningArkitekterАй бұрын
We’re really happy that it helped you! Best wishes /S&A
@weelianoАй бұрын
There's a better way to remove the materials at 13:40, there's a addon called Material utilities in Blender that can be turned on, then right click on the object and choose "Material Utilities" then followed by "Clean Slots" and "Remove All Material Slots". Great video BTW!!!
@SanningArkitekterАй бұрын
Thank you very much for your kind words, and for your tip how to make it even less cumbersome :) Best wishes /S&A
@sergeyrizen911315 күн бұрын
Thanks a lot. That helps
@danielode1666Ай бұрын
why do we need to pan map during screenshot making?
@SanningArkitekterАй бұрын
It is not strictly necessary to pan the map, but RenderDoc captures the frame when it is being rendered, and to our experience, if the map is static, the captured frame might be much smaller than intended if the map is ”kept active”, as an example, by panning. For us (especially with the old version of 1.13 of RenderDoc) it consistently has worked much better for us - you are very welcome to experiment :) /S&A
@wewyllenium2 ай бұрын
Thank You!!!!
@SanningArkitekter2 ай бұрын
We’re very happy that it helped you :) /S&A
@razvanalx47482 ай бұрын
it doesn't work for me, after I give it an injection in chrome and then press ok, that code is reset
@SanningArkitekter2 ай бұрын
Hello! An updated tutorial has been published, and is available via the following link: Tutorial - How to extract Google Maps meshes and import into Blender/Rhino/UE5 for reference (2024) kzread.info/dash/bejne/ZqWNr5WAp8ndYJM.html
@DanielKhuat2 ай бұрын
Does this work with Google 3D tiles extracted from Blosm? I tried this and Meshlab kept crashing trying to change the triangles
@SanningArkitekter2 ай бұрын
Hello, Daniel! We actually don’t know that, as we do not yet have experience with Blosm, and are no more than indirectly acquainted to the workflow. Regarding your problem with MeshLab, other users have recommended using Lily’s Texture Packer instead - it entails a small cost, but is easier to use and does not strain the computer as much. Thus we can indirectly recommend it. Otherwise we would suggest to test with a smaller part first, verifying if the problem is only a processing problem or with the workflow itself. Best wishes /Sofia & Alexander
@johnarnold74602 ай бұрын
Got it to work BUT when I saved the 'image' displayed in Renderdoc (which is from an area of perhaps 1 square mile or kilometer_ and load the save rdc into Blender all I get is what appears to be one particular building not the whole area I see displayed in Render doc. Any ideas?
@SanningArkitekter2 ай бұрын
Did you make sure to set the Max Blocks parameter (when importing to Blender) to -1? Also, if you use Blender 4.0, the import will not work in the manner you describe (only one block will be imported), so make sure you use 3.4 or earlier. Best wishes /S&A
@johnarnold74602 ай бұрын
I cannot get this to work as when I click on (PID) OK and the Chrome screen opens it displays "You are using unsupported command line flag - disable-gpu-sandbox. I cut and paste the (CMD) command from your instruction and so it hasn't been entered incorrectly. Also the RenderDoc screen displays API D3D11 NOT PRESENTING. I have gone over everything in the tutorials and have matched every step exactly. I have Renderdoc v1.25 installed.
@SanningArkitekter2 ай бұрын
Great to hear that you got it working /S&A
@massofficial93862 ай бұрын
thank you brooooooo
@SanningArkitekter2 ай бұрын
We are very happy that it was of help to you! /S&A
@MaikelBorys2 ай бұрын
Its posible to overlay video at CineCamera Actor view with some opacity? Later export png to import at after efects and make composition. Thanks!
@SanningArkitekter2 ай бұрын
Hello, Maikel! We are sorry to say, but we do not know how that would be done. If you find out, we’d be happy if you shared here how you succeeded :) Best wishes /S&A
@MaikelBorys2 ай бұрын
Hello Friend! I have found how to, but result its verry laggy for comforteble work in comparation with blender for example... So. To do it we need to activate plugin Image Plate, attach it to CameraActor and make media texture for the plate. All info at official Image Plate manual from unreal. I think professional compositing process cant be done at 1 program. For example we ned to use unreal for scene and then blender/element3d/AE/etc to make vfx at the scene @@SanningArkitekter
@SanningArkitekter2 ай бұрын
@@MaikelBorys Wow, that is very informative! Thank you for figuring out so much - even if you found it not to be comfortable enough to use as a primary workflow. Your final sentence made us think about the Composure plugin - the example video given here entails the composition of a backplate image with a rendered scene: kzread.info/dash/bejne/aqShqbOChLLNm7w.html It might be what you have already experimented with (since Image Plate and Media Plate sound like very similar if not identical components), and perhaps Unreal Engine is not yet mature enough to be on-par with other compositing software in that aspect. If the Composure plugin is of interest, here is a quite lengthy introduction: kzread.info/dash/bejne/iH1_pKqif6yre5M.html We really hope your project comes out satisfactorily! Best wishes /Sofia & Alexander
@comoeraanteswd2 ай бұрын
Muchas gracias
@SanningArkitekter2 ай бұрын
We are very glad it helped! :) /S&A
@cristianmaticiuc3602 ай бұрын
Hello, thx for this amazing tutorial! I have a problem when i use cmd prompt to open the google page the box doesn't appear. Any suggestions?
@SanningArkitekter2 ай бұрын
Thank you for your kind words! Regarding the issue with the GPU Process ID dialogue box not appearing, we have encountered such an issue when we have forgotten to close down/exit all previously running instances of Google Chrome - for the command prompt command to work, there must be no running instances of Google Chrome before running it. Does this description of the problem match your experience of it? Best wishes /Sofia & Alexander
@GuitarCaendu3 ай бұрын
is there any way to do this with a mac? :(
@SanningArkitekter3 ай бұрын
Sadly, RenderDoc is only available for Windows and Linux, so the answer is as of today (240306) currently no. :( /S&A
@BenjaminFossati3 ай бұрын
Very detailed explanation. I need to rewatch it carefully
@SanningArkitekter3 ай бұрын
We hope that the workflow will be of benefit to you! Best wishes /Sofia & Alexander
@djohnworthy10403 ай бұрын
I can’t move the cursor like yours man. It does not rotate or I cannot get an angle
@SanningArkitekter3 ай бұрын
If you hold SHIFT on the keyboard, you should be able to - this was never made explicit. We hope that it works for you /S&A
@djohnworthy10403 ай бұрын
Sadly this does not work in Turkey.@@SanningArkitekter
@SanningArkitekter2 ай бұрын
@@djohnworthy1040 We see - with Istanbul as a test, we can confirm that there seems to be no photogrammetry data for Turkey yet. When/if it is added to Google Maps, it will be able to be extracted. Best wishes to you /S&A
@HalValla013 ай бұрын
En million tack!!
@SanningArkitekter3 ай бұрын
Vi är mycket glada att det hjälpte dig :) /S&A
@lyovazi85333 ай бұрын
amazing
@SanningArkitekter3 ай бұрын
Thank you for your kind word! /S&A
@studiofx20053 ай бұрын
Works. Giant thanx!
@SanningArkitekter3 ай бұрын
Thank you very much for your kind words :) /S&A
@studiofx20053 ай бұрын
Thanx, mates! I just tried the first one aaaaaand failed. Was desperate. And luckily saw you have a fresh vid. Trying it now
@SanningArkitekter3 ай бұрын
Yes, for some time the previous version of RenderDoc has not worked with Google Maps - but we finally managed to direct some time into creating an update :) Glad that you personally did not have to wait for years for an update :) Best wishes /Sofia & Alexander
@studiofx20053 ай бұрын
@@SanningArkitekter I've just managed to 3D track a shot using Niagara falls photogrammetry. This RenderDoc thing of yours is something. KUDOS!
@SanningArkitekter3 ай бұрын
Great to hear! All kudos to Baldur Karlsson, Élie Michel, and all of the software teams - it’s really great what one may achieve on the shoulders of giants :) /S&A
@simuu.6773 ай бұрын
Right on time, just saw your first tutorial to this and now the updated version is here. Again, a very nice tutorial!
@SanningArkitekter3 ай бұрын
Thank you very much for your encouraging words! Best of luck to you! /S&A
@F1WestCoast3 ай бұрын
Loving these tutorials!!
@SanningArkitekter3 ай бұрын
Thank you for your kind words and encouragement! We also love making these tutorials - for a long time, we have allowed (quite reasonably one might say) other aspects of life (children, work) come inbetween, but now we have figured out a way to fit in a half a day or so during the weekends, which is a great joy for us - we hope to keep this in balance going forward :) Best wishes /Sofia & Alexander
@F1WestCoast3 ай бұрын
Don't know why this video doesn't have 55K thumbs up... very nice!
@SanningArkitekter3 ай бұрын
We are really glad it helped you! Best wishes /S&A
@RobertGames20304 ай бұрын
👏👏👏
@SanningArkitekter3 ай бұрын
Thanks a lot! Best wishes /S&A
@zeroy4 ай бұрын
use BLOSM plugin for blender, this is torture! But of course was fine at the time when it was made!
@danaritter90124 ай бұрын
When I import the .rdc into Blender, it only imports one small mesh section of the entire scene..Any tips? Using Blender 3.4 and RenderDoc 1.25
@SanningArkitekter3 ай бұрын
Hello! Are you sure that the Blocks setting during import is set to -1 (infinite limit of imported blocks)? If it is set to 1, then it will only import 1 single block. We have also had this error when trying out the workflow with Blender 4.0, and have succeeded with the same input in Blender 3.6, but you are using 3.4, which is the recommended one, so software version should not be the issue. We hope that you find a solution to your problem! Best wishes /S&A
@JayGee14 ай бұрын
Awsom and detailed tutorial 👍
@SanningArkitekter4 ай бұрын
Thank you very much for your kind words! We wish you the best /S&A
@charlotea5 ай бұрын
Thank you so so so much for making this! Solved my problem exactly!!
@SanningArkitekter4 ай бұрын
Thank you for your kind words - we are very glad that it helped you! We also return to this tutorial when we have to remind ourselves exactly what steps not to omit in the process, and are very glad that it helps you too :) /S&A
@orellugasi47216 ай бұрын
Nvm, I found the problem that you forgot to mention: For the newer version of RenderDoc, you have to go first to settings (Tools > Settings) and mark the button: "Enable process injection (restart required)", after you do that the "Inject into Process" option will appear at File.
@SanningArkitekter4 ай бұрын
It is great of you to share how you managed to get it working with a more recent version of RenderDoc! We hope that others who had the same issue will be helped by this as well! Best wishes /S&A
@orellugasi47216 ай бұрын
Hi, First thank you very much for the clear and detailed explanation! :) As of today: Last version of MapsModelImporter v0.6.2 compatiable with RenderDoc v1.25 When I open this version of RenderDoc, there is no option of "Inject" anymore at File, instead of it in the tabs, there is "Launch Application" that doesn't look similar.. Where can I find the starting process id in RenderDoc v1.25 that I've recieved from cmd? Thanks :)
@SanningArkitekter4 ай бұрын
Thank you - we are glad to hear that :) /S&A
@sneaky_tom6 ай бұрын
This video was very informative even though I'm trying to convert my jpg files to png! Thank you for this tutorial!
@SanningArkitekter4 ай бұрын
That is great to hear, that you succeeded with your intended goal, even if the tutorial was the other way around :) Best wishes /S&A
@o0A7mad0o7 ай бұрын
Thanks you saved my life 🤍, is there any fast way to resize the videoes too ?
@SanningArkitekter4 ай бұрын
We are very happy to hear that! Without guaranteeing that it works, it might be possible to use the contents of this tutorial, as well as the one linked below: kzread.info/dash/bejne/Z46f27VrfK-cmNI.html What you would do then, is to first extract all frames from the video (make sure that you use "fps=X" where X is the actual frame rate of the video, if you do not wish to reduce the framerate), then convert all frames using the method in this tutorial, and then to merge all frames together again, with the same framerate as before. But this would only work file-per-file, one video at a time, so it is not a recommended suggestion, more of an experimental workflow that might work on an individual file basis. Best wishes to you, Sofia & Alexander
Пікірлер
I like it. It's a great job. Is it possible to use FFmpeg to stitch images or videos in the aim to get a panorama?
Hmm… We are not aware if that is possible! However, we know that you can use the software Hugin to stitch together images into a panorama - it’s free software, and there are other’s tutorials on how to stitch together the images :) Best wishes /S&A
Python: Traceback (most recent call last): File "C:\Users\username\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\MapsModelsImporter\operators.py", line 53, in execute importCapture(context, self.filepath, self.max_blocks, pref) File "C:\Users\username\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\MapsModelsImporter\google_maps.py", line 209, in importCapture captureToFiles(filepath, prefix, max_blocks) File "C:\Users\username\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\MapsModelsImporter\google_maps.py", line 42, in captureToFiles subprocess.run([python, SCRIPT_PATH, filepath, prefix, str(max_blocks)]) File "C:\Program Files\Blender Foundation\Blender 3.6\3.6\python\lib\subprocess.py", line 503, in run with Popen(*popenargs, **kwargs) as process: File "C:\Program Files\Blender Foundation\Blender 3.6\3.6\python\lib\subprocess.py", line 971, in __init__ self._execute_child(args, executable, preexec_fn, close_fds, File "C:\Program Files\Blender Foundation\Blender 3.6\3.6\python\lib\subprocess.py", line 1456, in _execute_child hp, ht, pid, tid = _winapi.CreateProcess(executable, args, FileNotFoundError: [WinError 2] The specified file could not be found. I got this error. What should I do?
Thank you so much for taking the time to put this tutorial together! Anyone else having issues baking the texture out? Tried with and without CUDA, model stays stubbornly black. increased the cage size and margin size...still no dice. Any advice please?
Hello, Clyde! Thank you for your appreciative words! Regarding your problem with baking, we do not know specifically what could be the problem (for examples, the texture node to bake to must be disconnected during baking, and can be connected after baking, or the scaling of the objects might be off, which affects the baking setting, or any other problem). If your issues persist, and you want to try an alternative, other users have recommended using Lily’s Texture Packer instead of projection baking - it entails a small cost, but is easier to use and has much more reliable results. Thus we can indirectly recommend it. Best wishes /Sofia & Alexander
@@SanningArkitekter thank you for the reply
really appreciate this tut
Thank you, Ian! We are very glad it is of help to you :) /S&A
I keep getting a black box. What am I doing wrong?
Hello! During which stage are you getting a black box? Best wishes /S&A
When I tell it to capture the image.
Have you tried both using the Capture after Delay and panning the viewport, as in the tutorial, and alternatively using Capture Immediately? And have you tried capturing another area, just to make sure that it is not the specific area that you are trying to capture that is problematic in itself? /S&A
My rhino texture mapping doesn’t align with the image. Does anyone know what the issue is?
Hello! Did you properly unwrap the mesh (assign UV coordinates to all vertices by placing the mesh face islands in a UV 0-1 space) with MeshLab or Blender or another 3D mesh software before projecting the texture in Blender? And when exporting the unwrapped mesh from Blender, did you make sure to include UV coordinates in the export settings? Best wishes /S&A
Each time my GPU starts to render the map Google Chrome starts a new API.. Does anyobody know how to solve this?
Hello, Matiás! Hmm… We have no success in replicating your issue. Just to verify, are you using RenderDoc 1.25, and making sure that no Google Chrome process is running before executing the two commands in Command Prompt? Best wishes /Sofia & Alexander
Hi, my rectangle has 0,0.... as " coordinates". Do you have a glue what could be done wrong?
Hello, Sepp! Are we talking about the MIN and MAX EXTENTS in the Layer Properties, for the crop rectangle that you have created? Best wishes /Sofia & Alexander
@@SanningArkitekter kzread.info/dash/bejne/c6GW1raKiZWto84.html other data is like yours in the vid 😀
No wait... something happened in the last hour, now it has found the coordinates. All i did is to save, start new and load. But i saved it before too... hm strange. Thanks for help 🤙
How peculiar! But great that you seem to have solved the problem by restarting - QGIS is an open source software under active development, and it is not a bug-free software :) Best wishes /S&A
Incredible, you're an absolute saint, subbed
Thank you for your far too kind words - we’re very glad that it helped you /S&A
does not work chrome opens as normal
Hello, Kay! Just to verify - if you copy and paste these two lines into a command prompt and execute, does it not start Chrome in injection-compatible mode (with a prompt window)? (If you use the 32-bit Chrome application instead of the 64-bit one, change 'Program Files\' to 'Program Files (x86)\') Command prompt commands: set RENDERDOC_HOOK_EGL=0 "C:\Program Files\Google\Chrome\Application\chrome.exe" --disable-gpu-sandbox --gpu-startup-dialog
@@SanningArkitekter nope does not work either the command opens chrome normally
it does not open up a prompt window with a code and chrome does not have a white screen
@@TotallynotKay07301 Hello again, Kay! Now we've had the time to try to replicate the issue. Sadly, everything works perfectly well for us on our part (with the two commands entered into Command prompt, Google Chrome starts with the prompt window and white screen, enabling the opportunity to inject into the process). Although we did not succeed in replicating your issue, we enter below some information about our setup, and if you have any differences, it might be the reason why it does not work (since it does work for us): Windows 10 22H2 RenderDoc 1.25 Chrome 124.0.6367.210 (we also updated to the latest version, 125.0.6422.77, and that did also work for us) We hope that you manage to find what is making it not work for you. Best wishes, Sofia & Alexander
@@SanningArkitekter im on windows 11
tutorial: 10/10 easy to follow making it work by following tutorial: 0%
Hello! It was a humourously worded comment, but we do understand that you are having trouble - in what stage of the workflow doesn’t it work for you? Best wishes /S&A
appreciating the tutorial, wish you good times, i couldnt find your (text wildcards files) and i wounder if there is a way of adding some specific commands for example: in a wild card that contains Hair styles, i need to choose only short hair, for that i must enter it manually?, cuz using wild cards that way returned us to some randamization?! while we need some controlled results i guess?!
Hello there! We are very happy that you appreciate it! Regarding the wildcard text files used in this tutorial, they are included in the large ZIP archive, linked in the previous tutorial, that includes the models and extension data, such as wildcards, which are used for this tutorial and the previous one, which this tutorial builds upon. We can separately upload the wildcards for you, but would have to do so no earlier than tomorrow after the work day (it’s late now, and the day job starts early). Regarding your question about how to use wildcards in the manner you describe, the following might be of use (given that we understand you correctly). We cannot remember the exact syntax while being late-night tired, but the logic would be like this: if you organize your hairstyles into several subfolders, categorizing them as you please, then you could reference ”\HairStyles\*” for any hairstyle, ”\HairStyles\ShortHair\*” for any short hair style, or ”\HairStyles\ShortHair\Bobs” to include only variations of bobs, without including any other short hair styles. How you reference the wildcards will of course depend on how you organize the wildcards into subfolders. We hope that it is clear enough :) Best wishes, Sofia & Alexander
@@SanningArkitekter tbh your answer was so informative and sharing idea is an extra <3, and you allready doing a GREAT job being here and creating such vids, i can feel you as we all who have morining full time duty actually struggle to creat content here, thus you deserve raising hat and salute my dear! <3 wishing you achieve the ultimate good target
@@AlyValley <3 The wildcards are now uploaded separately to the same folder as the workflow for this tutorial :) drive.google.com/drive/folders/1OHP5hktJ8K_9KxOOHUzzZGZGccI6luoR
@@SanningArkitekter keep up the generous soul you got <3 thx alot
When i wanr to inject after that i click ok on the another tap but it show anothet number and it will not work!
Hello! Have you made positively sure that you are using RenderDoc 1.25? We understand that you are having problem with injecting into the process, but sadly we do not know how to specifically solve your problem. If you find a solution, please tell us here how you solved it. Best wishes /S&A
@@SanningArkitekter i found the solution after download the right version of all fils you have to write the full code in the cmd i just copy a piece of that's why it wont work perfecly
Ah, great to hear that you got it working! Best wishes /S&A
Hi I am desperate, what do you do if Vulkan not transmitting error comes up
Hello, Josh! We are sorry that we cannot be of any significant help - we searched on Google for your issue, but could not find anything directly related to Google Maps and RenderDoc. If you have already made positively sure that you are using the RenderDoc 1.25 version, then perhaps trying to use the same workflow in Google Earth instead of Google Maps might be a semi-viable way forward. If you do solve your issue, please let us know how you solved it. Best wishes /Sofia & Alexander
When I use the Script, I get this error message: Traceback (most recent call last): File "<blender_console>", line 4, in <module> File "C:\Program Files\Blender Foundation\Blender 4.1\4.1\scripts\modules\bpy\ops.py", line 106, in __call__ C_exec, C_undo = _BPyOpsSubModOp._parse_args(args) ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ File "C:\Program Files\Blender Foundation\Blender 4.1\4.1\scripts\modules\bpy\ops.py", line 60, in _parse_args raise ValueError("1-2 args execution context is supported") ValueError: 1-2 args execution context is supported
Hello, Abdullah! It is mentioned in the tutorial, but not very clearly, that with the specific version of MapsModelsImporter that is used, we have only gotten it to work with Blender versions 3.4 - 3.6, and not with 4.0 or later (you are using 4.1). So we recommend for using this workflow, to also download and install Blender 3.6 (it will be installed in a separate directory and not conflict with your 4.1 installation). The link is this one: www.blender.org/download/releases/3-6/ Best wishes /Sofia & Alexander
I had a similar experience, crashing when using Parameterization > Trivial Per triangle. The crash went away if I first used "Remove Zero Area Faces".
That is a wonderful contribution of troubleshooting! Thank you very much - we hope that anyone else who has this crashing behaviour will be helped by your comment! Best wishes /Sofia & Alexander
thank you!
thx
We’re glad it helped you :) /S&A
When I inject the pid and confirm an other one pop up, and so on.
Hello, Kris! Just making sure, are you using RenderDoc 1.25 (the one version compatible woth Maps Models Importer 0.6.2)? /S&A
You have to copy ful code for the cmd!! Otherwise it will not work
Hi I’m having problems with MeshLab, when I try to apply Parametrization: Trivial Per-Triangle it just crashes to desktop.
Hello, Alex! Regarding your problem with MeshLab, other users have recommended using Lily’s Texture Packer instead - it entails a small cost, but is easier to use and does not strain the computer as much. Thus we can indirectly recommend it. Otherwise we would suggest to test with a smaller part first, verifying if the problem is only a processing problem or with the workflow itself. Best wishes /Sofia & Alexander
Thankyou, most helpful
We’re really happy that it helped you! Best wishes /S&A
There's a better way to remove the materials at 13:40, there's a addon called Material utilities in Blender that can be turned on, then right click on the object and choose "Material Utilities" then followed by "Clean Slots" and "Remove All Material Slots". Great video BTW!!!
Thank you very much for your kind words, and for your tip how to make it even less cumbersome :) Best wishes /S&A
Thanks a lot. That helps
why do we need to pan map during screenshot making?
It is not strictly necessary to pan the map, but RenderDoc captures the frame when it is being rendered, and to our experience, if the map is static, the captured frame might be much smaller than intended if the map is ”kept active”, as an example, by panning. For us (especially with the old version of 1.13 of RenderDoc) it consistently has worked much better for us - you are very welcome to experiment :) /S&A
Thank You!!!!
We’re very happy that it helped you :) /S&A
it doesn't work for me, after I give it an injection in chrome and then press ok, that code is reset
Hello! An updated tutorial has been published, and is available via the following link: Tutorial - How to extract Google Maps meshes and import into Blender/Rhino/UE5 for reference (2024) kzread.info/dash/bejne/ZqWNr5WAp8ndYJM.html
Does this work with Google 3D tiles extracted from Blosm? I tried this and Meshlab kept crashing trying to change the triangles
Hello, Daniel! We actually don’t know that, as we do not yet have experience with Blosm, and are no more than indirectly acquainted to the workflow. Regarding your problem with MeshLab, other users have recommended using Lily’s Texture Packer instead - it entails a small cost, but is easier to use and does not strain the computer as much. Thus we can indirectly recommend it. Otherwise we would suggest to test with a smaller part first, verifying if the problem is only a processing problem or with the workflow itself. Best wishes /Sofia & Alexander
Got it to work BUT when I saved the 'image' displayed in Renderdoc (which is from an area of perhaps 1 square mile or kilometer_ and load the save rdc into Blender all I get is what appears to be one particular building not the whole area I see displayed in Render doc. Any ideas?
Did you make sure to set the Max Blocks parameter (when importing to Blender) to -1? Also, if you use Blender 4.0, the import will not work in the manner you describe (only one block will be imported), so make sure you use 3.4 or earlier. Best wishes /S&A
I cannot get this to work as when I click on (PID) OK and the Chrome screen opens it displays "You are using unsupported command line flag - disable-gpu-sandbox. I cut and paste the (CMD) command from your instruction and so it hasn't been entered incorrectly. Also the RenderDoc screen displays API D3D11 NOT PRESENTING. I have gone over everything in the tutorials and have matched every step exactly. I have Renderdoc v1.25 installed.
Great to hear that you got it working /S&A
thank you brooooooo
We are very happy that it was of help to you! /S&A
Its posible to overlay video at CineCamera Actor view with some opacity? Later export png to import at after efects and make composition. Thanks!
Hello, Maikel! We are sorry to say, but we do not know how that would be done. If you find out, we’d be happy if you shared here how you succeeded :) Best wishes /S&A
Hello Friend! I have found how to, but result its verry laggy for comforteble work in comparation with blender for example... So. To do it we need to activate plugin Image Plate, attach it to CameraActor and make media texture for the plate. All info at official Image Plate manual from unreal. I think professional compositing process cant be done at 1 program. For example we ned to use unreal for scene and then blender/element3d/AE/etc to make vfx at the scene @@SanningArkitekter
@@MaikelBorys Wow, that is very informative! Thank you for figuring out so much - even if you found it not to be comfortable enough to use as a primary workflow. Your final sentence made us think about the Composure plugin - the example video given here entails the composition of a backplate image with a rendered scene: kzread.info/dash/bejne/aqShqbOChLLNm7w.html It might be what you have already experimented with (since Image Plate and Media Plate sound like very similar if not identical components), and perhaps Unreal Engine is not yet mature enough to be on-par with other compositing software in that aspect. If the Composure plugin is of interest, here is a quite lengthy introduction: kzread.info/dash/bejne/iH1_pKqif6yre5M.html We really hope your project comes out satisfactorily! Best wishes /Sofia & Alexander
Muchas gracias
We are very glad it helped! :) /S&A
Hello, thx for this amazing tutorial! I have a problem when i use cmd prompt to open the google page the box doesn't appear. Any suggestions?
Thank you for your kind words! Regarding the issue with the GPU Process ID dialogue box not appearing, we have encountered such an issue when we have forgotten to close down/exit all previously running instances of Google Chrome - for the command prompt command to work, there must be no running instances of Google Chrome before running it. Does this description of the problem match your experience of it? Best wishes /Sofia & Alexander
is there any way to do this with a mac? :(
Sadly, RenderDoc is only available for Windows and Linux, so the answer is as of today (240306) currently no. :( /S&A
Very detailed explanation. I need to rewatch it carefully
We hope that the workflow will be of benefit to you! Best wishes /Sofia & Alexander
I can’t move the cursor like yours man. It does not rotate or I cannot get an angle
If you hold SHIFT on the keyboard, you should be able to - this was never made explicit. We hope that it works for you /S&A
Sadly this does not work in Turkey.@@SanningArkitekter
@@djohnworthy1040 We see - with Istanbul as a test, we can confirm that there seems to be no photogrammetry data for Turkey yet. When/if it is added to Google Maps, it will be able to be extracted. Best wishes to you /S&A
En million tack!!
Vi är mycket glada att det hjälpte dig :) /S&A
amazing
Thank you for your kind word! /S&A
Works. Giant thanx!
Thank you very much for your kind words :) /S&A
Thanx, mates! I just tried the first one aaaaaand failed. Was desperate. And luckily saw you have a fresh vid. Trying it now
Yes, for some time the previous version of RenderDoc has not worked with Google Maps - but we finally managed to direct some time into creating an update :) Glad that you personally did not have to wait for years for an update :) Best wishes /Sofia & Alexander
@@SanningArkitekter I've just managed to 3D track a shot using Niagara falls photogrammetry. This RenderDoc thing of yours is something. KUDOS!
Great to hear! All kudos to Baldur Karlsson, Élie Michel, and all of the software teams - it’s really great what one may achieve on the shoulders of giants :) /S&A
Right on time, just saw your first tutorial to this and now the updated version is here. Again, a very nice tutorial!
Thank you very much for your encouraging words! Best of luck to you! /S&A
Loving these tutorials!!
Thank you for your kind words and encouragement! We also love making these tutorials - for a long time, we have allowed (quite reasonably one might say) other aspects of life (children, work) come inbetween, but now we have figured out a way to fit in a half a day or so during the weekends, which is a great joy for us - we hope to keep this in balance going forward :) Best wishes /Sofia & Alexander
Don't know why this video doesn't have 55K thumbs up... very nice!
We are really glad it helped you! Best wishes /S&A
👏👏👏
Thanks a lot! Best wishes /S&A
use BLOSM plugin for blender, this is torture! But of course was fine at the time when it was made!
When I import the .rdc into Blender, it only imports one small mesh section of the entire scene..Any tips? Using Blender 3.4 and RenderDoc 1.25
Hello! Are you sure that the Blocks setting during import is set to -1 (infinite limit of imported blocks)? If it is set to 1, then it will only import 1 single block. We have also had this error when trying out the workflow with Blender 4.0, and have succeeded with the same input in Blender 3.6, but you are using 3.4, which is the recommended one, so software version should not be the issue. We hope that you find a solution to your problem! Best wishes /S&A
Awsom and detailed tutorial 👍
Thank you very much for your kind words! We wish you the best /S&A
Thank you so so so much for making this! Solved my problem exactly!!
Thank you for your kind words - we are very glad that it helped you! We also return to this tutorial when we have to remind ourselves exactly what steps not to omit in the process, and are very glad that it helps you too :) /S&A
Nvm, I found the problem that you forgot to mention: For the newer version of RenderDoc, you have to go first to settings (Tools > Settings) and mark the button: "Enable process injection (restart required)", after you do that the "Inject into Process" option will appear at File.
It is great of you to share how you managed to get it working with a more recent version of RenderDoc! We hope that others who had the same issue will be helped by this as well! Best wishes /S&A
Hi, First thank you very much for the clear and detailed explanation! :) As of today: Last version of MapsModelImporter v0.6.2 compatiable with RenderDoc v1.25 When I open this version of RenderDoc, there is no option of "Inject" anymore at File, instead of it in the tabs, there is "Launch Application" that doesn't look similar.. Where can I find the starting process id in RenderDoc v1.25 that I've recieved from cmd? Thanks :)
Thank you - we are glad to hear that :) /S&A
This video was very informative even though I'm trying to convert my jpg files to png! Thank you for this tutorial!
That is great to hear, that you succeeded with your intended goal, even if the tutorial was the other way around :) Best wishes /S&A
Thanks you saved my life 🤍, is there any fast way to resize the videoes too ?
We are very happy to hear that! Without guaranteeing that it works, it might be possible to use the contents of this tutorial, as well as the one linked below: kzread.info/dash/bejne/Z46f27VrfK-cmNI.html What you would do then, is to first extract all frames from the video (make sure that you use "fps=X" where X is the actual frame rate of the video, if you do not wish to reduce the framerate), then convert all frames using the method in this tutorial, and then to merge all frames together again, with the same framerate as before. But this would only work file-per-file, one video at a time, so it is not a recommended suggestion, more of an experimental workflow that might work on an individual file basis. Best wishes to you, Sofia & Alexander