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  • @captainsunshine64
    @captainsunshine642 сағат бұрын

    Can't wait for the boxing match between you and Jesse

  • @snappified1622
    @snappified16222 сағат бұрын

    appointer was an issue

  • @flackenstien
    @flackenstien6 сағат бұрын

    There's a universe where a slightly different Dimensional Barrier is a fair card. Replace "Pendulum" with "Link", and then give these pigeonholed combo decks either 1 or 2 additional different Extra Deck monster types, or if they lock themselves to a given type, give them worthwhile monsters in the Main Deck that aren't just combo fodder. The problem with D-Barrier is how do-or-die these modern decks are in regards to their combo. So many can't do anything without hitting the Extra Deck. They have no Main Deck bosses, or even monsters with just general utility. It's all gas. The problem with D-Barrier isn't D-Barrier (besides call Pendulum). It's what people play. There are decks that don't die to D-Barrier, even if they prefer a specific Extra Deck type, but they just aren't as popular. People prefer to play fragile high combo decks, so that's what Konami prints. As for Karma Cannon, it feels really good to use in Lab where it is accessible, but I couldn't see myself maining it in other decks. The other Trap-heavy decks I play either dies to it (Altergeist) or has their own searchable version (Ghostrick) albeit weaker. It'd probably be nice in Ghostrick if Ghostrick had some -better- starters and could afford to play more non-engine.

  • @619ver1
    @619ver16 сағат бұрын

    Tenpai can easily otk through droplet without any non tenpai cards if you clean the board

  • @AxelBeats
    @AxelBeats8 сағат бұрын

    I think traps are best when they punish actions rather than preventing them. The idea of "you've activated my trap" by doing x just feels so much better than "you can't do this now"

  • @TheDarcaneify
    @TheDarcaneify8 сағат бұрын

    Woah woah woah, am i stupid or was the Part of Karma Cannon going around Sangan Summoning totaly wrong? Becous if DDKC is activated with just a Field of Tenpai Dragons it does shit becous no card got flipped.

  • @nathanheming9270
    @nathanheming92708 сағат бұрын

    This probably won't work the way u want it to

  • @ak47dragunov
    @ak47dragunov8 сағат бұрын

    That Dracossack line is kinda nasty. Would never have thought of that

  • @limpbizkitfan420
    @limpbizkitfan4208 сағат бұрын

    suiiiii

  • @swisschese1323
    @swisschese13239 сағат бұрын

    I think Rollback introduces a very cool mechanic that are not possible in the majority of tcgs, and it also exposed problematic cards from konami 10 years of questionable design principle that brought us the mayakashi floodgate, d-barrier,...

  • @7Kingsmen
    @7Kingsmen12 сағат бұрын

    That is why I kept more eclipse in my ninja deck than moon. Moon is mostly for defense and resolving Hanzo when he is targeted with imperm. Moon just doesn’t do enough when opponent spams out monsters. Eclipse is for offensive and defensive. It’ll at the very least out an ash. It doesn’t target and will shut off the whole board. Setting eclipse with a set dancing leaves is powerful too. The drawback is getting Ashed or giving your opponent extra cards to draw if you don’t completely out their board of monsters.

  • @mornhiver
    @mornhiver12 сағат бұрын

    I LOVE IDP

  • @Salacavalini
    @Salacavalini12 сағат бұрын

    I don't see the problem with modern trap decks being combo-adjacent. Even Paleo is like that, honestly. Do people really think a "true" trap deck is only Set 5 Pass? Modern YGO is not about short turns like that, unless you're playing Stun.

  • @sluggernott641
    @sluggernott64112 сағат бұрын

    People mentioning rollback in his chat as he's going over the options... Rollback just copies other trap cards. It's not even unique. It's a cop-out design. Don't get me wrong, it's a nice and powerful card, but it's hardly "good card design" when it says "copy a trap effect". You're relying on OTHER, GOOD trap cards for it's effect. We need MORE good trap cards that dont make you jump through a million hoops or arent generic "you cant do this" floodgates.

  • @arjanzweers6542
    @arjanzweers654213 сағат бұрын

    "They haven't even tried with quick-play spells" My man, your favorite archetype is Konami's best attempt yet at making quick-plays good and splashable

  • @winter9348
    @winter934814 сағат бұрын

    If you squint hard enough, purrely is a quick spell paleo

  • @bunniyubel3782
    @bunniyubel378215 сағат бұрын

    Weighbridge was the trap card that was meant to punish over extension, and honestly I think has now flown under the radar since baronne and savage are banned.

  • @BaldwinTheFifth
    @BaldwinTheFifth15 сағат бұрын

    I wish Slash Draw had deck building around that. Its freaking awesome

  • @arrow6044
    @arrow604415 сағат бұрын

    Dimensional Barrier is the least fun, interactive and skilled trap card in the game and it has seen too much play now a days.

  • @Exisist5151
    @Exisist515115 сағат бұрын

    TCG designs balanced decks for a healthy format. That’s why you get your ashened’s and Tistina’s, flame Swordsman, Krishnerds and Multi-Universes. How often has the TCG left a deck freshly created in the OCG un-hit on the banlist after a few months? I think the designers know the stuff that comes in isn’t balanced for good gameplay and that’s why they end up hitting it. Having the TCG design decks that aren’t going to get hit on the banlist I believe is much better for the game and those who invest in those decks.

  • @juanmarcelo589
    @juanmarcelo58915 сағат бұрын

    They should make a new paleo that returns all monsters on the field to the hand or something like that

  • @brendansantin1645
    @brendansantin164515 сағат бұрын

    I really enjoyed the mario kart 64 music

  • @johnnycapote9817
    @johnnycapote981717 сағат бұрын

    I just want every generic omni negate banned,every hand trap limited to 1. That would make the game better

  • @johnnycapote9817
    @johnnycapote981717 сағат бұрын

    Also 1 card combos gone

  • @syaefullrizcky
    @syaefullrizcky17 сағат бұрын

    This is why Labrynth is best design trap based deck and dinomorphia is bad design because it focus on floodgated

  • @zeromaniac5210
    @zeromaniac521018 сағат бұрын

    format is also something to consider when discussing these topics. in md one reason i like monster combos instead of trap decks is that it is a best of one. i know what the unchained interruptions are, i know what the branded endboard is going to be so i can plan and play around those goes second. while yes they have unknowns in their hand, considering the size of those engines i can usually assume it is the usual subsects and by attention to how they play and field light up you can still play around them with some success. U can't really plan or play around set 5 pass. those cards could be anything and u have no way knowing unless u play into it blindly or are lucky enough to draw ur backrow removal if u evenly play any, cause again in a best for 1 to cover the widest base that removal is often just thrust into duster. So going second against a trap deck is annoying goes ur going in blind to set 5 and ur backrow removal is often attached to ur monster(if ur engine even has one) and u can't get to them unless u blindly commit to the board. Now in a war of attrition ur the monster deck is still favored to win but it is not an interesting gameplay to play something and ur opponents response with their trap and u go "wow u had that". since ur just comparing opening hands. There is no second or third match for u to revise ur strategy and play better. if ur going first u get to set up the field and pop their cards before they can do anything and if u go second u go against their field with no information and either hope ur opening hand can deal with theirs or get halted and hope that they don't otk next turn or don't draw into another board wipe for next turn.

  • @invertbrid
    @invertbrid19 сағат бұрын

    Sadly the way it is with modern YGO. The traps need to be insanely powerful or have anpther effects in hand /grave / banish to be viable. They need to print more powerful traps that at least ppl can use on side deck while goong first. Like better torrential tribute that spin to deck and affect opponent only for example. Or unresponable bottomless that can negate + banish.

  • @ryuuohdeltaplus7936
    @ryuuohdeltaplus793619 сағат бұрын

    Why are you TCG players so concerned about Maxx C in the OCG when you don't even play in that format in the first place? You already have your "superior" format that you already play in, why are you forcing the OCG to become the TCG?

  • @Shadowbot074
    @Shadowbot07420 сағат бұрын

    Getting karma cannoned sucks but it’s not like, the same level of complaining when you get floodgated

  • @Seveinis
    @Seveinis20 сағат бұрын

    The content I didn’t know I needed, two champs discussing each other’s videos. Couldn’t be happier

  • @lakebeyer3828
    @lakebeyer382820 сағат бұрын

    The trap card that is not a floodgate or hand trap that was problematic in recent years is appointer of the red lotus

  • @RichiSpilleso
    @RichiSpilleso21 сағат бұрын

    I have some japanese destructive karma canon, I think therefore its also available in the OCG right?

  • @MrAnimeLover1
    @MrAnimeLover121 сағат бұрын

    Traps without some good long-lasting effects (continuous trap for example) are just the poor man version of quick-play spell. That’s why some certain good one-off traps acted like handtrap or quick-play spell like Imper or Red Reboot. I think the future of traps will be GY because its the only non-monster card so far can activate quick-eff in your opponent turn that way by being just a trap. That’s why Transaction Rollback is one of the best designed normal trap i have seen so far.

  • @PyckledNyk
    @PyckledNyk21 сағат бұрын

    Konami needs to do a loooooot to make the game better, I think they just don’t care though unless it aligns with their own R&D goals

  • @brunohanham3119
    @brunohanham311921 сағат бұрын

    Time to quit game?

  • @L0calLEGEND
    @L0calLEGEND22 сағат бұрын

    16:15 Red Reboot is Cracked AF. (Cheating a bit.) The new traps cards that get released are like, Draco Utopian Aura. Side grade Solemn Strike but not even and the side grade is garbo. & it came out ScR. lol

  • @christopherbrown3874
    @christopherbrown387422 сағат бұрын

    Waaaaah waaaaaaah stop flipping skill drain waaaaah stop flipping rivalry.. waaaaaah just play karma cannon i wanna have fun waaaaaaaaaaaaaaaaaaaaaah

  • @ratioed1438
    @ratioed143822 сағат бұрын

    TCG's been holding back because Maxx C crept its way into the OCG and poisoned the format. TCG knows the cards they release can have a long-lasting negative impact on its other half.

  • @kennypk
    @kennypk22 сағат бұрын

    If its not a torrential tribute that banishes the entire field that can be played from hand like imperm im not trying to hear it

  • @grodon909
    @grodon90922 сағат бұрын

    When I first started playing the game again (stopped in 2009), one of the first decks I made, and the deck that got me to try master duel, was Labrynth. Non-optimal lab was one of the most fun, interactive decks I've played. It made a constant back and forth for both players on both turns (unless I got blown out)

  • @OsirusHandle
    @OsirusHandle22 сағат бұрын

    trap fenrir Adds itself, pops a card, banishes a card, 0 cost this would be the equivalent of what fenrir is. now imagine how broken it would NEED to be to be as splashable as fenrir

  • @l3wdlemon708
    @l3wdlemon70823 сағат бұрын

    The issue is the meta has powercrept trap cards so bad that if they aren't floodgates or hand traps they are just bad. Let's be honest

  • @NewtBannner
    @NewtBannner23 сағат бұрын

    We need red reboot back

  • @Raining_H
    @Raining_H23 сағат бұрын

    Give us hand traps that are actually traps

  • @randomUser2121
    @randomUser212123 сағат бұрын

    Do you think floodgates would be ok if they were regular traps? Picture any floodgate: skill drain, rivalry, gozen, etc. and remove the continuous symbol. Don't change anything else, don't add anything else, just remove that symbol. Would they become skilful cards?

  • @turtle-bot3049
    @turtle-bot304921 сағат бұрын

    That's an interesting thought experiment. Things like rivalry become removal cards or potentially used as a d-barrier but only for 1 chain instead of the entire turn, skill drain becomes like an ash where you're trying to respond to an effect (or multiple) on field to negate those effects, but not blanket the field permanently.

  • @freex5876
    @freex5876Күн бұрын

    If nobody is running Witch's Strike, you can't expect much from traps.

  • @rakkis1576
    @rakkis1576Күн бұрын

    Honestly more good Traps would give more room to try stuff like Lady of Lament + Lair of Darkness

  • @rakkis1576
    @rakkis1576Күн бұрын

    Huh. So today I learned that you peeps over in TCGland got Sixth Sense 10 years late.

  • @Gilgamesh-em6ru
    @Gilgamesh-em6ruКүн бұрын

    yeah I don't like how I have to play Trap cards from 10-20 years ago for lab because they just don't make good interactive trap cards anymore. you know it's bad when Konami prints a 2nd normal trap card that sets a normal from the deck that can be used this turn and that one doesn't see any play what so ever. Trap Tracks vs. Trap Trick people will always play Trap trick over tracks and even then the trap non lab decks play for it are either D. barrier or Daruma with over 20 years of cards in the pool. there are like maybe 10 good non archetype normal trap cards.

  • @Arcae95
    @Arcae95Күн бұрын

    I was gonna like the video but it should be forbidden, 666 feel right for this one

  • @harrydellagiacoma8924
    @harrydellagiacoma8924Күн бұрын

    It can't be understated how much better it feels to play traps without hopt on them. Daruma, compulse, strike are all so much cleaner to play because there's no hopt on them

  • @Squibbly_Squelch
    @Squibbly_Squelch20 сағат бұрын

    Wtf is hopt?

  • @Stony2103
    @Stony210317 сағат бұрын

    ​@@Squibbly_Squelchhard once per turn