LetsBFME

LetsBFME

Settling irrational grudges with hapless NPCs in the most inefficient way possible.

"The Battle for Middle-earth" series, inspired by "The Lord of the Rings," debuted in 2004 and quickly became popular for its engaging real-time strategy gameplay and faithful adaptation of the movies. In 2006, a sequel, "The Battle for Middle-earth II," expanded the game with new factions like the Elves, Dwarves, and Goblins, and introduced the War of the Ring mode. An expansion pack, "The Rise of the Witch-king," followed, adding even more content.

Despite the official servers shutting down in 2010, the series has maintained a strong online community. Fans continue to play through unofficial servers, create mods, and organize tournaments. This dedicated community has kept the game alive, proving that the magic of Middle-earth endures. Today, the series is cherished as a classic, with a vibrant fanbase ensuring its legacy continues.

Пікірлер

  • @LetsBFME
    @LetsBFME14 сағат бұрын

    *The Shire: The Peaceful Heart of Middle-earth* The Shire, a tranquil and idyllic region in J.R.R. Tolkien’s Middle-earth, is located in the northwest of the continent, within the bounds of Eriador. This region is known for its rolling green hills, fertile farmlands, and picturesque villages. The geography of the Shire includes lush meadows, well-tended gardens, and gently flowing rivers. The Brandywine River forms the eastern boundary, while the Westfarthing extends toward the distant Blue Mountains in the west. Inhabitants of the Shire are primarily Hobbits, a small, humanoid race known for their love of peace, farming, and simple pleasures. The Shire is divided into four Farthings-North, South, East, and West-each with its unique characteristics and communities. Hobbits live in comfortable homes, often built into hillsides, known as hobbit-holes. Their society is close-knit, with a strong emphasis on family, tradition, and communal gatherings. The Shire is governed by the Thain, the Master of Buckland, and the Mayor of Michel Delving, who oversee the region's well-being and administration. The tactical importance of the Shire may seem minimal at first glance due to its peaceful nature and remote location. However, its strategic value lies in its relative obscurity and the resilience of its inhabitants. The Shire’s isolation and the unassuming demeanor of the Hobbits provide a hidden strength, allowing it to remain largely untouched by the wider conflicts of Middle-earth. During the War of the Ring, the Shire serves as a symbol of what the Free Peoples of Middle-earth are fighting to protect-peace, simplicity, and the beauty of an unspoiled land. Historically, the Shire was founded in the year 1601 of the Third Age, when Hobbits were granted the land by the King of Arnor. Over the centuries, it flourished into a prosperous and self-sufficient region. The Shire’s history is marked by its avoidance of major conflicts, allowing its inhabitants to live in relative peace and isolation. However, the Shire is not entirely devoid of significant events. The most notable period in its history is during the War of the Ring, when four Hobbits-Frodo Baggins, Samwise Gamgee, Meriadoc Brandybuck, and Peregrin Took-played crucial roles in the struggle against Sauron. After the War of the Ring, the Shire faced the Scouring of the Shire, where the returning Hobbits led a revolt against the oppressive rule of Saruman’s forces. This event showcased the courage and resilience of the Hobbits, reinforcing the Shire’s significance in the broader narrative of Middle-earth. The Shire stands as a testament to the enduring values of peace, community, and the quiet strength found in simple living. Its geography and inhabitants reflect a harmonious existence, largely insulated from the turmoil of the outside world. The Shire’s tactical importance and historical role underscore its symbolic value as the heart of Middle-earth, representing everything worth preserving in the face of darkness and conflict. Through its serene landscapes and steadfast people, the Shire remains a beacon of hope and a reminder of the beauty that lies in the ordinary.

  • @webidentity6138
    @webidentity61382 күн бұрын

    This game was sick

  • @LetsBFME
    @LetsBFME2 күн бұрын

    Thank you!

  • @LetsBFME
    @LetsBFME3 күн бұрын

    *The Carrock: Beorn’s Watchful Tower* The Carrock, a significant landmark in J.R.R. Tolkien’s Middle-earth, is a large, isolated rock standing tall in the upper reaches of the Anduin River, near the borders of the northern forest of Mirkwood and the eastern slopes of the Misty Mountains. This massive stone outcrop rises steeply from the river, providing a commanding view of the surrounding landscape and serving as a natural fortress and lookout point. Geographically, the Carrock is surrounded by swift, deep waters of the Anduin, which flow vigorously around its base. The rock itself is rugged and difficult to climb, with sheer sides that present a formidable barrier to any who might attempt to scale it. The top of the Carrock is flat and broad, making it an ideal spot for Beorn, the shape-shifter and guardian of this region, to keep watch over his domain and the lands beyond. The primary inhabitant of the Carrock and its vicinity is Beorn, a skin-changer who can transform into a great bear. Beorn lives in a house nearby, surrounded by his bee pastures and animal companions. He is a solitary figure, wary of strangers but fiercely protective of his territory and those he considers friends. Beorn's presence at the Carrock adds an element of mystery and power to the region, as his abilities and knowledge of the land make him a formidable guardian. The tactical importance of the Carrock is significant due to its strategic location. It serves as a natural watchtower from which Beorn can observe the movements of creatures and travelers along the Anduin and the edges of Mirkwood. This vantage point allows him to detect and respond to potential threats, such as orc patrols or other hostile forces. The Carrock's isolation and difficult access also make it a secure retreat, where Beorn can regroup and plan his defenses. Historically, the Carrock holds a special place in the lore of Middle-earth, particularly in "The Hobbit," where it serves as a notable landmark in Bilbo Baggins' journey with Thorin Oakenshield's company. After their escape from the Misty Mountains, the company is led to the Carrock by Gandalf, who knows of Beorn's protective presence. The rock becomes a temporary sanctuary for the company, where they find safety and aid from Beorn before continuing their quest to the Lonely Mountain. In the broader context of Middle-earth, the Carrock represents a symbol of vigilance and the enduring power of nature. Beorn’s guardianship of the region underscores the themes of protection and resilience that are central to Tolkien’s works. The Carrock, with its imposing presence and strategic importance, remains a testament to the strength and watchfulness required to safeguard the lands against the encroaching darkness. Through its geographical significance, tactical value, and historical role, the Carrock stands as a vital and enduring element in the rich tapestry of Middle-earth.

  • @jeromebordenavegassedat5507
    @jeromebordenavegassedat55075 күн бұрын

    Nice game man

  • @LetsBFME
    @LetsBFME5 күн бұрын

    Thank you, I appreciate it!

  • @LetsBFME
    @LetsBFME6 күн бұрын

    *Stonewain Valley: The Hidden Passage of Gondor* Stonewain Valley, also known as the Drúadan Forest, is a secluded region in J.R.R. Tolkien’s Middle-earth, located between the White Mountains and the Grey Wood, northwest of Minas Tirith. The valley is characterized by its dense forests, rocky terrain, and the ancient paths that weave through it. The geography of Stonewain Valley includes thick underbrush and narrow trails, making it a natural fortress and a hidden thoroughfare for those who know its secrets. The valley is inhabited by the Drúedain, or Woses, an ancient and reclusive people known for their deep connection to the land and their remarkable tracking abilities. The Woses are short, stout, and have a unique appearance, with deep-set eyes and unkempt hair. They live in harmony with the forest, using their knowledge of the terrain to remain hidden from outsiders and to protect their territory from invaders. Stonewain Valley holds significant tactical importance due to its strategic location and natural defenses. During the War of the Ring, the valley provided a crucial passage for the Rohirrim as they made their way to the Battle of the Pelennor Fields. Guided by the Woses, the Riders of Rohan were able to bypass the heavily guarded main roads and arrive at Minas Tirith in time to aid in its defense. This hidden route was essential in turning the tide of the battle and securing a critical victory for the forces of good. The history of Stonewain Valley is rich with lore and tradition. The Woses have lived in the region for countless generations, preserving their ancient ways and maintaining a watchful eye over their land. Despite their isolation, they played a pivotal role in the events of the War of the Ring, demonstrating their loyalty to the Free Peoples of Middle-earth. Their assistance to the Rohirrim highlighted their strategic importance and their unique capabilities in navigating and protecting the valley. In "The Lord of the Rings," Stonewain Valley serves as a testament to the hidden strengths and alliances within Middle-earth. The region's geography and its inhabitants' profound connection to the land exemplify the theme of unity and cooperation in the face of overwhelming odds. The valley stands as a symbol of the enduring resilience and resourcefulness of its people, and their contribution to the broader struggle against darkness is a vital part of Tolkien’s epic narrative.

  • @Thearnanas
    @Thearnanas7 күн бұрын

    how do you get 60 fps?

  • @LetsBFME
    @LetsBFME7 күн бұрын

    Unfortunately the BFME games are all locked at 30 FPS, so strictly speaking I play at 30 FPS. I use a process called optical flow frame interpolation in post production to bring the final video up to 60 FPS.

  • @ikeduhrtay5380
    @ikeduhrtay53808 күн бұрын

    Is this for pc?

  • @dizparkash
    @dizparkash7 күн бұрын

    It is, you can download it for free online

  • @LetsBFME
    @LetsBFME7 күн бұрын

    Indeed. Here is the link, which is also at the top of my main page for this channel. www.moddb.com/mods/battle-for-middle-earth-patch-222/downloads/patch-222

  • @LetsBFME
    @LetsBFME8 күн бұрын

    *The Tower Hills: The Western Watch of Middle-earth* The Tower Hills, or Emyn Beraid, stand as a significant geographical feature in J.R.R. Tolkien’s Middle-earth, located to the west of the Shire and overlooking the Gulf of Lune. These hills are characterized by their rolling, green landscapes and the ancient watchtowers built upon them. The highest of these towers, Elostirion, housed one of the palantíri, the seeing-stones, which faced the Undying Lands across the sea. Geographically, the Tower Hills are situated at the westernmost edge of Eriador, near the Grey Havens. The area is notable for its scenic beauty, with lush grasslands and gentle slopes offering panoramic views of the surrounding lands. The proximity to the sea brings a mild climate, and the hills are often shrouded in a mist that adds to their mystical aura. The inhabitants of the Tower Hills were mainly the Elves of Lindon, who built and maintained the towers. These Elves, led by Gil-galad and later Círdan the Shipwright, were the guardians of the palantíri and the region. Although primarily Elven, the area was also known to be visited by the Rangers of the North, who patrolled the borders of Eriador. The tactical importance of the Tower Hills was significant, primarily due to the presence of Elostirion and its palantír. This seeing-stone was unique as it was aligned westward, towards Aman, allowing the Elves to maintain a mystical connection with the Undying Lands. The towers served as watchpoints, providing early warnings of any approaching threats from the western seas or the northern wastelands. The hills also acted as a western outpost for the Elves, ensuring the safety of the Grey Havens, the primary port for those departing Middle-earth for Valinor. Historically, the Tower Hills hold a deep connection with the history of the Elves in Middle-earth. Built in the Second Age by Gil-galad, they stood as symbols of the Elves' enduring watchfulness and their longing for the Undying Lands. Throughout the Third Age, the towers remained under Elven control, and Elostirion's palantír remained untainted by the influence of Sauron, unlike other seeing-stones. In "The Lord of the Rings," the Tower Hills are mentioned as the location where Samwise Gamgee saw the departing Elven ships. This moment underscores the hills' role as a gateway to the Elves' final journey to Valinor. The Tower Hills, with their serene beauty and historical significance, encapsulate the themes of vigilance, farewell, and the enduring connection between Middle-earth and the Undying Lands. The hills stand as a testament to the enduring legacy of the Elves and their role in the larger narrative of Middle-earth, providing a poignant reminder of the world's ancient and mystical past.

  • @Hugoboss-mz7jm
    @Hugoboss-mz7jm8 күн бұрын

    🎉🎉🎉🎉🎉

  • @izmirli_35__
    @izmirli_35__10 күн бұрын

    Acemi

  • @izmirli_35__
    @izmirli_35__11 күн бұрын

    Hele şükür

  • @izmirli_35__
    @izmirli_35__11 күн бұрын

    💩💩💩

  • @izmirli_35__
    @izmirli_35__11 күн бұрын

    No music

  • @SirSaavedra
    @SirSaavedra11 күн бұрын

    This is not Brutal whatsoever... what a waste of time

  • @LetsBFME
    @LetsBFME11 күн бұрын

    You know what, I actually agree. The more I play, the more I think that "brutal" just refers to aggressiveness in the early-game. They are all equally mediocre in the late-game.

  • @kaancelik2869
    @kaancelik286911 күн бұрын

    bro you should switch to attack mode before putting your archers into the tower

  • @LetsBFME
    @LetsBFME11 күн бұрын

    That is an excellent suggestion, and pretty obvious in hindsight. Thanks! I think I'll start doing that.

  • @freespinmalaya
    @freespinmalaya12 күн бұрын

    Im so fkin jealous with your graphic

  • @LetsBFME
    @LetsBFME11 күн бұрын

    Thank you! I built my own system, AMD Ryzen 9 7950X and Radeon RX 7900 XTX.

  • @meyrambekyaki5794
    @meyrambekyaki57949 күн бұрын

    bro, this game is already 20 years old

  • @freespinmalaya
    @freespinmalaya9 күн бұрын

    @@meyrambekyaki5794 and still i cant afford to play it on 4k

  • @cihaterkovan2235
    @cihaterkovan223512 күн бұрын

    Bro I love your videos,but can you please use default bfme1 or bfme2 soundtracks? That would awesome.Keep up the good work !

  • @LetsBFME
    @LetsBFME12 күн бұрын

    Thanks for the input. KZread doesn't like me using the original music for copyright reasons, so I add my own. I agree, the original soundtrack is so much better.

  • @addygreen8919
    @addygreen891913 күн бұрын

    You played very relaxed in the middle of the game, you could have spammed way more marlon trees and troops.

  • @LetsBFME
    @LetsBFME13 күн бұрын

    Thanks for the input! I get what you’re saying, but YT is filled with all sorts of BFME matches that are played at a competitive pace. I like to play at a different pace, and produce more relaxing content that can be played in the background while say, studying, working, or just existing.

  • @addygreen8919
    @addygreen891913 күн бұрын

    @@LetsBFME Ok, no problem, nice match

  • @LetsBFME
    @LetsBFME14 күн бұрын

    *The Dead Marshes: A Haunted Landscape in Middle-earth* The Dead Marshes, a somber and eerie region in J.R.R. Tolkien's Middle-earth, are located to the northwest of the Black Gate of Mordor. This desolate expanse of wetlands is characterized by stagnant pools, treacherous bogs, and an overall atmosphere of decay and despair. The geography of the Dead Marshes is dominated by murky waters and patches of reedy vegetation, interspersed with treacherous patches of quicksand and hidden sinkholes that make traversal perilous. The inhabitants of the Dead Marshes are few, with the most notable being the ghostly lights that flicker over the waters at night, known as the "corpse-candles" or "will-o'-the-wisps." These lights are said to be the spirits of those who died in the ancient Battle of Dagorlad, which took place on the once solid ground before it became a marsh. The area is also home to various small, hardy creatures adapted to the harsh environment, such as insects, amphibians, and scavenging birds. The tactical importance of the Dead Marshes lies in its proximity to Mordor and the Black Gate. During the War of the Ring, the marshes served as a natural barrier that impeded the movements of armies and provided a hidden route for those seeking to avoid the more heavily guarded paths. Frodo Baggins, Samwise Gamgee, and Gollum traversed the Dead Marshes on their journey to Mordor, using the treacherous landscape to evade detection by Sauron's forces. The history of the Dead Marshes is steeped in sorrow and loss. The transformation of the land into a swampy wasteland occurred after the Battle of Dagorlad, fought during the War of the Last Alliance. Thousands of soldiers from various races, including Elves, Men, and Orcs, perished in the battle, and over time, the ground became waterlogged, creating the marshes. The spirits of the fallen are believed to haunt the area, their faces appearing eerily beneath the water's surface, adding to the region's macabre reputation. In "The Lord of the Rings," the Dead Marshes play a crucial role in the journey of the Ring-bearer. Gollum guides Frodo and Sam through the marshes, warning them not to follow the ghostly lights or look into the water, where the faces of the dead can be seen. This passage highlights the danger and sorrow embedded in the landscape, emphasizing the weight of the past and the perilous path ahead. The Dead Marshes stand as a grim reminder of the cost of war and the lingering presence of death in Middle-earth. Their geography and history serve as both a physical and psychological obstacle for those who venture into their depths. The haunted landscape, with its treacherous terrain and spectral inhabitants, embodies the enduring impact of ancient conflicts and the relentless passage of time in Tolkien's world.

  • @diehardhabsfan09
    @diehardhabsfan0913 күн бұрын

    How are you playing this game in 2024?? Is there a download somewhere?

  • @LetsBFME
    @LetsBFME13 күн бұрын

    It's generally considered abandonware now, and all three can be easily downloaded, installed, and updated with the patch launcher utility available here: www.moddb.com/mods/battle-for-middle-earth-patch-222/downloads/patch-222

  • @darylsumners
    @darylsumners14 күн бұрын

    Sound is much better :)

  • @LetsBFME
    @LetsBFME14 күн бұрын

    So glad to hear it! Thank you for letting me know.

  • @izmirli_35__
    @izmirli_35__18 күн бұрын

    No Music ❌❌

  • @LetsBFME
    @LetsBFME18 күн бұрын

    Thank you for this input. KZread does not like it if I include the original soundtrack, so I replace it with different music. The method I was using previously resulted in music that was a little loud and obtrusive. I’ve since changed my method, and in my latest video the music is much softer and less distracting. Please check it out and let me know what you think!

  • @Zzuado
    @Zzuado19 күн бұрын

    Why is your game so smooth? Where can I download this 60 fps mod ?

  • @LetsBFME
    @LetsBFME19 күн бұрын

    Unfortunately the BFME games are all locked at 30 FPS, so strictly speaking I play at 30 FPS. I use a process called optical flow frame interpolation in post production to bring the final video up to 60 FPS.

  • @Zzuado
    @Zzuado19 күн бұрын

    ​@@LetsBFME Good to know! I've been playing this game a ton recently vs brutal AI. In 2.02 they're ACTUALLY Brutal to beat. Op as hell lol

  • @js5465
    @js546520 күн бұрын

    I used to play this way back then with my friends and it was so much fun

  • @LetsBFME
    @LetsBFME20 күн бұрын

    Me too! I’m glad I can still play it, even though it takes a little work to get it running right.

  • @morgo1693
    @morgo169320 күн бұрын

    gg

  • @LetsBFME
    @LetsBFME20 күн бұрын

    Thank you!

  • @fadzlieahmad8284
    @fadzlieahmad828420 күн бұрын

    wish they would remake this

  • @LetsBFME
    @LetsBFME20 күн бұрын

    I completely agree! Although, sadly, licensing and legal issues will likely make that impossible.

  • @gigachad9773
    @gigachad977321 күн бұрын

    Beautiful work brother.

  • @LetsBFME
    @LetsBFME21 күн бұрын

    Thank you so much 😀

  • @LetsBFME
    @LetsBFME21 күн бұрын

    *Minas Tirith: The Tower of Guard* Minas Tirith, the capital city of Gondor in J.R.R. Tolkien's Middle-earth, stands as a magnificent bastion of human strength and resilience. Located on the eastern edge of the White Mountains, Minas Tirith overlooks the vast plains of Pelennor Fields and the Anduin River. The city's architecture is a marvel, built into the side of Mount Mindolluin, with seven concentric tiers rising to the Citadel at the summit. Each level is fortified with strong walls and gates, culminating in the towering White Tower of Ecthelion, which serves as both a symbol of Gondor’s might and a beacon of hope. The geography of Minas Tirith is both its strength and its challenge. The city’s steep, terraced structure and its commanding position over the surrounding landscape make it highly defensible. The Pelennor Fields provide a clear line of sight for miles around, crucial for spotting approaching armies. The Rammas Echor, an outer defensive wall, encircles these fields, adding an additional layer of protection. Inhabitants of Minas Tirith are primarily Gondorians, known for their valor and dedication to protecting their realm from the encroaching darkness of Mordor. The city is also home to the ruling Stewards of Gondor, who have governed in the absence of a king. The population includes soldiers, craftsmen, scholars, and common folk, all contributing to the city’s vitality and defense. The tactical importance of Minas Tirith cannot be overstated. As the chief city of Gondor, it is the focal point of defense against the forces of Sauron. Its position on the Anduin River serves as a critical point for controlling trade and military movements. The city’s fortifications, from the Great Gate to the Citadel, are designed to withstand prolonged sieges. During the War of the Ring, Minas Tirith became the last bastion of hope for the Free Peoples of Middle-earth, exemplified during the Battle of the Pelennor Fields. The history of Minas Tirith is rich and storied. Originally named Minas Anor, the city was founded by Anárion, one of the sons of Elendil. It was later renamed Minas Tirith, meaning "Tower of Guard," to reflect its role in guarding against the rising threat of Mordor. The city has seen numerous conflicts, from skirmishes with the Haradrim to major sieges by the forces of Sauron. Its walls have withstood the test of time, and its people have shown remarkable resilience in the face of adversity. During the climax of "The Lord of the Rings," Minas Tirith becomes the epicenter of the struggle between good and evil. The city’s defense during the Battle of the Pelennor Fields, aided by the arrival of the Riders of Rohan and the Army of the Dead led by Aragorn, marks a turning point in the war. This victory, coupled with the destruction of the One Ring, ushers in a new era of peace and the restoration of the line of kings with Aragorn’s coronation. Minas Tirith stands as a testament to the enduring spirit and bravery of its people. Its strategic location, formidable defenses, and rich history make it a central pillar in the narrative of Middle-earth. The city embodies the themes of hope, resilience, and the relentless struggle against darkness that are core to Tolkien's works.

  • @user-hu5zy5dh4u
    @user-hu5zy5dh4u21 күн бұрын

    Параша!

  • @LetsBFME
    @LetsBFME23 күн бұрын

    *Mount Gundabad: The Dark Stronghold of Middle-earth* Mount Gundabad, a foreboding and significant location in J.R.R. Tolkien's Middle-earth, is situated at the northernmost end of the Misty Mountains, where the range meets the Grey Mountains. This ancient and imposing mountain has a dark reputation, standing as a central stronghold for Orcs and other malevolent creatures throughout the ages. Geographically, Mount Gundabad is a formidable peak surrounded by rugged terrain and treacherous paths. The mountain itself is riddled with deep tunnels and vast caverns, carved out over millennia by its various inhabitants. Its strategic position at the confluence of two major mountain ranges gives it a commanding view of the surrounding lands, making it a key vantage point and a natural fortress. The primary inhabitants of Mount Gundabad are Orcs, particularly those of the Misty Mountains, along with goblins and other foul creatures. The mountain has long been a bastion for these malevolent beings, serving as a base of operations for their raids and as a sanctuary from which to launch attacks. Additionally, during different periods of Middle-earth’s history, it has been occupied by various dark forces, including remnants of Sauron's followers. Mount Gundabad holds significant tactical importance due to its location and formidable defenses. It acts as a critical stronghold, controlling access to the northern passes of the Misty Mountains and overseeing the strategic routes between Eriador, Rhovanion, and the northern territories. Its natural fortifications make it an almost impregnable fortress, difficult for enemies to assault directly. Control of Mount Gundabad allows its occupants to launch raids and exert influence over a vast area, disrupting trade and travel and posing a constant threat to the Free Peoples of Middle-earth. Historically, Mount Gundabad has been a site of great significance and conflict. It was originally an important Dwarven settlement and is said to be the place where Durin, the first of the Seven Fathers of the Dwarves, awoke. However, it was later captured by Orcs and became a central hub of their power. Throughout the ages, various battles and skirmishes have been fought over control of the mountain, with Dwarves, Orcs, and other forces vying for dominance. During the events of "The Hobbit," Mount Gundabad is referenced as a gathering point for the Orc armies led by Bolg, son of Azog, in preparation for the Battle of the Five Armies. Its role as a rallying point underscores its strategic value and the threat it poses to the surrounding regions. In "The Lord of the Rings," while Mount Gundabad does not play a central role in the narrative, its presence is felt as a lingering threat in the north, a stronghold of dark power that remains a constant challenge for the Free Peoples. The mountain's dark legacy and its continued occupation by Orcs serve as a reminder of the enduring struggle between light and darkness in Middle-earth. Mount Gundabad stands as a symbol of both the enduring resilience and the persistent threat of evil in Tolkien's world. Its geography and strategic importance, combined with its dark history and formidable defenses, make it one of the most significant and ominous locations in Middle-earth. The mountain's legacy as a stronghold of darkness continues to echo through the ages, highlighting the ongoing battle for control and the constant vigilance required to protect the realms of the Free Peoples.

  • @BlackAdder1970
    @BlackAdder197024 күн бұрын

    Looks like warcraft

  • @BlackAdder1970
    @BlackAdder197024 күн бұрын

    Is this a pc game?

  • @LetsBFME
    @LetsBFME24 күн бұрын

    Yup. en.wikipedia.org/wiki/The_Lord_of_the_Rings:_The_Battle_for_Middle-earth en.wikipedia.org/wiki/The_Lord_of_the_Rings:_The_Battle_for_Middle-earth_II en.wikipedia.org/wiki/The_Lord_of_the_Rings:_The_Battle_for_Middle-earth_II:_The_Rise_of_the_Witch-king It's generally considered abandonware now, and all three can be easily downloaded, installed, and updated with the patch launcher utility available here: www.moddb.com/mods/battle-for-middle-earth-patch-222/downloads/patch-222

  • @ibappraiser
    @ibappraiser25 күн бұрын

    How come they didn't attack you with their long range siege works?

  • @LetsBFME
    @LetsBFME24 күн бұрын

    Good catch, and I honestly don't know. I know I experienced a few ballistas during the match, but not nearly what I expected. I suspect that the siege weapons were either dialed back programmatically just for this map, or that they all went directly for the main gate and my tower had such a height advantage that it's effective range was greater than the ballistas and simply got chewed up.

  • @ibappraiser
    @ibappraiser24 күн бұрын

    How do you create that white arrow when forming where to stand and in which direction?

  • @LetsBFME
    @LetsBFME24 күн бұрын

    Hold both the left and right mouse buttons and drag. The further you drag, the wider the formation. It attempts to be semi-smart by placing ranged units in the back, swords in the middle, and heroes and spears in the front.

  • @ibappraiser
    @ibappraiser24 күн бұрын

    Thank you!

  • @rzazm9788
    @rzazm978825 күн бұрын

    How did you manage ROTWK in HD???

  • @LetsBFME
    @LetsBFME24 күн бұрын

    I have a post under the Community tab on the main screen for this channel that talks about this exactly. kzread.infoUgkxhu0aLCB7Eakw9uz7FHey38SEjSUZ9hee?si=ecR6sT-sM1_hMOA1

  • @steelhd7843
    @steelhd784325 күн бұрын

    What is this music man? I mean why?

  • @LetsBFME
    @LetsBFME25 күн бұрын

    Thanks for the input. KZread doesn't like me using the original music for copyright reasons, so I add my own. I agree it's a little much, and since making this video I've started to tone it down a little. I think going forward, I'll be reducing it even further. Maybe look into adding a second audio track, one with and one without? We'll see.

  • @steelhd7843
    @steelhd784325 күн бұрын

    @@LetsBFME gotchu

  • @TheCGA
    @TheCGA26 күн бұрын

    What I wouldn’t give to get a remaster of this game

  • @LetsBFME
    @LetsBFME25 күн бұрын

    Agreed. Unfortunately, I think licensing and red tape will prevent this from happening for a long time if ever.

  • @kaancelik2869
    @kaancelik286926 күн бұрын

    you should try it at 2.02 :)

  • @LetsBFME
    @LetsBFME25 күн бұрын

    I would love to, but the patch launcher I use seems to be stuck on 2.01 for some reason. I'm really not sure why, as the point of the launcher is to keep the games updated. Shrug?

  • @kaancelik2869
    @kaancelik286926 күн бұрын

    first i thought you were making farms dance :)

  • @LetsBFME
    @LetsBFME25 күн бұрын

    Ha! Sometimes it's tough to get a foothold in the early game!

  • @LetsBFME
    @LetsBFME26 күн бұрын

    Please like, subscribe, and leave a comment suggesting a challenge for a future video!

  • @LetsBFME
    @LetsBFME26 күн бұрын

    *Helm's Deep: The Unyielding Fortress of Rohan* Helm's Deep, an iconic fortress in J.R.R. Tolkien's Middle-earth, is located in the northwestern region of Rohan, nestled in the White Mountains. It is a valley enclosed by steep cliffs and protected by the massive Hornburg, a stronghold of immense strategic value. The deep coomb and its natural defenses make it an ideal refuge for the people of Rohan in times of war. The geography of Helm's Deep is characterized by its narrow entrance and high, encircling walls that blend seamlessly with the mountainous terrain. The Hornburg, a stone fortress, dominates the valley, with the Deeping Wall stretching across the entrance. Behind the fortress lies the Glittering Caves of Aglarond, known for their breathtaking beauty and vast halls. The Deeping Stream runs through the valley, providing a vital water source and an additional defensive feature. Helm's Deep is inhabited primarily by the Rohirrim, the horse-lords of Rohan. During times of peace, it serves as a stronghold and storage site, but in times of war, it becomes a sanctuary for the people of Rohan, who retreat here to defend against invaders. The fortress is commanded by the rulers of Rohan, including King Théoden and his trusted advisors and warriors. The tactical importance of Helm's Deep is immense. Its natural and man-made defenses make it nearly impregnable, a fact that has been proven in numerous battles. The Hornburg's elevated position allows defenders to rain arrows upon attackers, while the Deeping Wall provides a formidable barrier that is difficult to breach. The narrow entrance to the valley funnels enemy forces into a confined space, making them vulnerable to concentrated attacks. The Glittering Caves offer a secure retreat and additional defensive position in case the outer defenses are breached. Historically, Helm's Deep has been a site of significant battles and has earned a reputation as a stronghold that has never fallen to enemy forces. Its most famous defense occurred during the War of the Ring, when the forces of Rohan, led by King Théoden, made a stand against Saruman's vast army of Uruk-hai and Dunlendings. This battle, known as the Battle of Helm's Deep, was a pivotal moment in the war. Despite being vastly outnumbered, the defenders of Helm's Deep, aided by the arrival of Gandalf and reinforcements led by Éomer, managed to hold the fortress and turn the tide of the war in favor of the Free Peoples of Middle-earth. Helm's Deep stands as a symbol of resilience and strategic brilliance in Tolkien's legendarium. Its geography and fortifications exemplify the ingenuity and determination of the Rohirrim, while its history highlights the courage and unity of Rohan's people in the face of overwhelming odds. The fortress remains a testament to the enduring strength and spirit of Middle-earth's defenders, a beacon of hope in a time of darkness.

  • @darylsumners
    @darylsumners26 күн бұрын

    Entertaining game. My suggestion is to reduce the music volume by 50% or somewhere close to that. I was watching this with friends and we could barely hear eachother then when we turn it down we lost a lot of the in game effects sound.

  • @LetsBFME
    @LetsBFME26 күн бұрын

    Thank you, this is very useful input! For the video I just published today, I turned the music down slightly and added some ducking compression to help hear the dialog better. Even that might not have been enough, so I dialed back my defaults further, and future videos after today will have the music even lower. Glad you enjoyed it!

  • @LetsBFME
    @LetsBFME23 күн бұрын

    Check out my latest video. I made some serious changes to how I include music. Basically I added several levels of compression, as well as generally reduced the volume level significantly. Let me know what you think! kzread.info/dash/bejne/gJmtrsF9lcbPmMY.htmlsi=rusYGzZ1a7sgm2zi

  • @darylsumners
    @darylsumners23 күн бұрын

    @@LetsBFME will do than you

  • @LetsBFME
    @LetsBFME27 күн бұрын

    Please like, subscribe, and leave a comment suggesting a challenge for a future video!

  • @LetsBFME
    @LetsBFME27 күн бұрын

    *The North Downs: The Forgotten Fortress of Arnor* The North Downs, a rugged and hilly region in J.R.R. Tolkien's Middle-earth, lie to the northwest of the Shire and to the south of Angmar. This area is known for its rolling hills and dense woodlands, providing a natural barrier between the civilized lands of Eriador and the wild territories beyond. The geography of the North Downs is characterized by its high, grassy ridges and deep valleys, which make for a picturesque yet challenging landscape. Inhabitants of the North Downs historically included the Dúnedain of Arnor, whose capital, Fornost Erain, was situated on the western edge of the downs. Fornost, also known as Norbury, was a significant fortress and city during the height of Arnor’s power. After the fall of Arnor, the region became sparsely populated, with only a few hardy farmers and Rangers of the North remaining to protect the land from roaming threats. The remnants of these once-great people still patrol the area, maintaining a vigilant watch over the borders of the Shire and the Bree-land. The tactical importance of the North Downs cannot be overstated. During the era of Arnor, the downs served as a natural defense against invasions from the north, particularly from the realm of Angmar. The high ground provided strategic advantages for surveillance and defense, while the fortresses and watchtowers scattered throughout the region acted as early warning systems against potential threats. Fornost Erain, in particular, was a key stronghold, its elevated position offering a commanding view of the surrounding lands. The history of the North Downs is deeply intertwined with the rise and fall of the kingdom of Arnor. Established by the Dúnedain after the downfall of Númenor, Arnor flourished in the early years of the Third Age. However, internal strife and the constant threat from Angmar weakened the kingdom, leading to its eventual division into three smaller realms: Arthedain, Cardolan, and Rhudaur. The North Downs, located within Arthedain, saw numerous battles as the kingdom struggled to defend its territory against the Witch-king of Angmar. The final blow came with the fall of Fornost in the Battle of Fornost, where the forces of Angmar overwhelmed the Dúnedain, leading to the collapse of the last remnants of Arnor. Despite this defeat, the legacy of the Dúnedain endured through the Rangers of the North, who continued to guard the ruins and protect the region from evil. In "The Lord of the Rings," the North Downs are mentioned as part of the broader landscape of Eriador, serving as a reminder of the once-great kingdom of Arnor. The ruins of Fornost and the scattered remnants of the Dúnedain's fortifications stand as silent witnesses to the region's storied past. The North Downs symbolize the enduring legacy of the Dúnedain and the timeless struggle between good and evil in Middle-earth. Its geography, historical significance, and strategic importance make it a pivotal region within Tolkien's legendarium. The resilience of its inhabitants and the echoes of its past highlight the themes of perseverance and hope that permeate the tales of Middle-earth.

  • @NusradMucahid11
    @NusradMucahid1128 күн бұрын

    54:44 All you had to do was direct the cyclone to the onslaught, not wait it at the chokepoint. With a decent offensive you could have take both of them by storm. Don't know if this is for yt purposes, or you are a newcomer to the game, but I will say I'm slightly frustrated at your gameplay. I'll leave a like nonetheless.

  • @LetsBFME
    @LetsBFME28 күн бұрын

    Thanks for the input! YT is filled with all sorts of BFME matches that are played at a competitive pace. I like to play at a different pace, and produce more relaxing content that can be played in the background while say, studying, working, or just existing.

  • @LetsBFME
    @LetsBFME28 күн бұрын

    Please like, subscribe, and leave a comment suggesting a challenge for a future video!

  • @LetsBFME
    @LetsBFME28 күн бұрын

    *Mirkwood: The Enigmatic Forest of Middle-earth* Mirkwood, once known as Greenwood the Great, is one of the most extensive and ancient forests in J.R.R. Tolkien's Middle-earth, covering a vast area between the Misty Mountains and the Lonely Mountain. Its dense, dark canopy and tangled undergrowth create an atmosphere of perpetual twilight, making it a place of mystery and danger. The forest's name changed to Mirkwood due to the shadow cast upon it by the influence of the Dark Lord Sauron, who took residence in the fortress of Dol Guldur in its southern reaches. The geography of Mirkwood is characterized by its thick woods, which are home to ancient trees and a variety of flora adapted to the dim light. The forest is divided into several regions, each with its unique characteristics, from the haunted southern parts near Dol Guldur to the northern areas, which are slightly less dark and dangerous. The Enchanted River, with its potent, sleep-inducing waters, and the Forest River, which flows from the Lonely Mountain, are notable geographical features that play crucial roles in the forest's ecosystem and the tales of Middle-earth. Mirkwood's inhabitants include a variety of creatures, both fair and foul. The Elves of Mirkwood, led by King Thranduil, reside in the northern part of the forest in underground halls that echo the grandeur of their ancient lineage. These Elves are skilled archers and woodsmen, adept at navigating the perilous forest. However, the deeper and darker parts of Mirkwood are infested with giant spiders, descendants of Ungoliant, who spin their webs and prey on unwary travelers. Other creatures, such as orcs, wolves, and wargs, also find refuge in the forest's depths, making it a perilous place for even the bravest adventurers. Tactically, Mirkwood is of immense importance due to its central location in northern Middle-earth. It acts as a natural barrier between the regions of Eriador and Rhovanion, influencing the movement of armies and travelers. During the War of the Ring, Mirkwood's strategic significance was evident as it served as a buffer against the forces of Sauron and a refuge for the Elves fighting against the encroaching darkness. The presence of Dol Guldur in the south posed a significant threat, as it was a stronghold for Sauron's forces and a base for his operations in the north. The history of Mirkwood is rich and varied, reflecting the changes it underwent over the ages. Originally a beautiful and thriving forest known as Greenwood the Great, it fell under the shadow of Sauron around the year 1050 of the Third Age, earning the name Mirkwood. This transformation brought darkness and malevolent creatures into the forest. During the events of "The Hobbit," Bilbo Baggins and the company of Thorin Oakenshield traverse Mirkwood, encountering its dangers firsthand, including the giant spiders and the imprisonment by the Elves. The forest also played a crucial role in "The Lord of the Rings," as the Elves of Mirkwood, under Thranduil, participated in the Battle of Five Armies and later defended their realm against the forces of darkness. In the aftermath of the War of the Ring, Mirkwood underwent a significant transformation. The defeat of Sauron and the cleansing of Dol Guldur by the forces of Lothlórien and Mirkwood marked the beginning of a new era. The forest was renamed Eryn Lasgalen, the Wood of Greenleaves, reflecting the hope and renewal that followed Sauron's fall. Mirkwood stands as a testament to the enduring struggle between light and darkness in Middle-earth. Its geography, inhabitants, tactical importance, and history weave together to create a region that is both captivating and perilous. The forest's transformation from Greenwood the Great to Mirkwood and finally to Eryn Lasgalen encapsulates the themes of decay, resilience, and renewal that are central to Tolkien's legendarium.

  • @emrecan2769
    @emrecan276928 күн бұрын

    Give me ten min. 😢 Too long too boring gameplay

  • @LetsBFME
    @LetsBFME28 күн бұрын

    Thanks for the input! YT is filled with all sorts of BFME matches that are played at a competitive pace. I like to play at a different pace, and produce more relaxing content that can be played in the background while say, studying, working, or just existing.

  • @LetsBFME
    @LetsBFME29 күн бұрын

    Please like, subscribe, and leave a comment suggesting a challenge for a future video!

  • @Forangmar_24
    @Forangmar_2429 күн бұрын

    ,The most beautiful game

  • @LetsBFME
    @LetsBFME25 күн бұрын

    Agreed!

  • @LetsBFME
    @LetsBFME29 күн бұрын

    *Nanduhirion: The Valley of Dimrill Dale* Nanduhirion, also known as Dimrill Dale, is a significant valley in J.R.R. Tolkien's Middle-earth, situated east of the Misty Mountains near the gates of Moria. This valley, known for its breathtaking beauty, is flanked by steep mountain walls and is enriched with numerous streams that feed into the Kheled-zâram, or Mirrormere, a sacred lake to the Dwarves. The valley is characterized by its lush greenery, reflecting the natural splendor of Middle-earth’s untamed wilderness. Inhabitants of Nanduhirion include the Dwarves of Khazad-dûm, who held the valley in great reverence due to its proximity to their ancient kingdom. The Elves, too, had a presence here, particularly during the First Age when the realms of Elves and Dwarves were more interconnected. However, by the time of "The Lord of the Rings," the valley was largely uninhabited, with remnants of past civilizations lingering in its shadows. Tactically, Nanduhirion holds immense importance due to its location as the eastern entrance to Moria, one of the greatest Dwarven strongholds. Control over this valley meant access to the riches of Khazad-dûm and a strategic vantage point over the Misty Mountains. During the War of the Dwarves and Orcs, the Battle of Nanduhirion, also known as the Battle of Azanulbizar, was fought here. This battle was pivotal as it marked the end of the conflict, with the Dwarves achieving a hard-won victory, though at great cost. The history of Nanduhirion is deeply intertwined with the fortunes of Khazad-dûm. Its beauty and significance are immortalized in Dwarven lore and Elven songs, reflecting the valley's enduring legacy. During the Third Age, the Fellowship of the Ring traversed Nanduhirion after fleeing Moria, and it was here that Frodo and his companions first glimpsed the majesty of Lothlórien in the distance. Nanduhirion stands as a testament to the rich tapestry of Middle-earth’s history, embodying the struggles and triumphs of its inhabitants. The valley’s geographical and tactical significance, combined with its natural beauty, make it a pivotal location within Tolkien’s legendarium. Its enduring presence in the lore of Middle-earth underscores the timelessness of the landscapes and stories that define Tolkien's world.

  • @billadmond9450
    @billadmond945029 күн бұрын

    Love so much that music.

  • @LetsBFME
    @LetsBFME29 күн бұрын

    Thank you!