What's the software or can you upload the github link ?
@idirbelaid28379 ай бұрын
can you provide link ? please, looks so good !!
@saturn7_dev Жыл бұрын
This looks god - how did you do this and any chance of a demo code used so I can have a look ?
@TheElement2k74 жыл бұрын
Did not know any still used Leadweeks
@TavaniFreeman9 жыл бұрын
awesome
@Bollalillo9 жыл бұрын
would you share how you did this?:) make some tutorials?
@dancetweety1010 жыл бұрын
What is (WIP) I have leadwerks 3.1 but this is not in it?
@PapaBeans9 жыл бұрын
WIP Stands for Work In Progress. This means that he is currently working on it, it isn't included in the Leadwerks 3.1 build by default.
@jornaggror10 жыл бұрын
Looks great!
@richard-hawley10 жыл бұрын
We like. Too bad not for LE2 but still quite awesome.
@salmakissalaza742112 жыл бұрын
Da geht mir ein licht auf!
@jrfps12 жыл бұрын
one question does "Newton.dll" (in minib3dextnew) works on mac? or just windows?
@MrChocolateification12 жыл бұрын
The only thing I really found a bit off about this, is that the character animation is slower than the movement speed. It kinda looks like the character is gliding a bit. Otherwise I really like it good job!
@zombifer1312 жыл бұрын
good job
@jessin8D13 жыл бұрын
did you make this all by yourself? i mean only one person making this engine? or did you have a team. and if so, how big wat that team?
@beroslav13 жыл бұрын
It is cool but running animation is just silly!!!
@beroslav13 жыл бұрын
Is this 2.0???
@kickass46513 жыл бұрын
just letting you know your stalagmites and stalactites are off the stalagmites are suppose to be right over the stalactites because as water drips down from the top of a cave it forms a stalagmite and when the water dripping off the stalagmite forms the stalactite when it hits the ground (not right away of advisedly)
@klepto222213 жыл бұрын
It is a custom shader I have written for this and some added calculations in blitzmax. I'm currently developing a new lua based sky.
@pataka8113 жыл бұрын
cool... how do you switch skybox ? did you do this via LUA or C++ ?
@chillz2713 жыл бұрын
nice pool of mercury you got there
@Robinerd13 жыл бұрын
looks good! but you should have done it completely per pixel to hide the polygons better ;)
@RedOcktober13 жыл бұрын
that sunset in the forest was absolutely captivating... verrry nice work... --Mike
@f13rce13 жыл бұрын
good job, very cool to see!
@Holloweye13 жыл бұрын
Very nice
@JuanRenoldi13 жыл бұрын
Any demo available?
@MultiJacob12313 жыл бұрын
tutorial plz...
@INfinitVIDEOS13 жыл бұрын
Wow, and it's just a prototype... can't wait to see the final (or new update) of your work! Keep up the good work.
@ziored13 жыл бұрын
Very nice prototype, your work is good as usually :)
@GuitarBunker13 жыл бұрын
must i buy the version, when i make games for fun ? i have not find a free version, only a demo version.
@zingmars13 жыл бұрын
the way the character moves looks kind of lame, but other than that, not bad.
@klepto222214 жыл бұрын
@tonydamaga In my opinion, it is one of the easiest i have worked with, Try the trial and script a bit with lua. the command set is the same in lua or other languages.
@GuitarBunker14 жыл бұрын
a question:: is this engine easy or not ?
@Irradic14 жыл бұрын
That looks really great ! It's nice to see one of my characters, I created it for Dexsoft. Keep up the good work !
@CultyGame14 жыл бұрын
I, among others, wouldn't consider this advanced particles
@MrJo0oker14 жыл бұрын
Very nice :)
@Holloweye14 жыл бұрын
Looking good :)
@NoodleFlame14 жыл бұрын
I'm guessing this is with the terrain tile removal added in 2.3? Looks really cool!
@pataka8114 жыл бұрын
what is your VGA card ?
@MrJo0oker14 жыл бұрын
Hey, schaut echt cool aus der Wechsel! lg
@klepto222214 жыл бұрын
no, I have not ;) it is as simply as it xould be, they are not implemented yet.
@Rydlis14 жыл бұрын
What about camera collision ? :) you forgot to show it.
@YesYou12333314 жыл бұрын
That look like major processor work.
@HannesHille16 жыл бұрын
i dont get it
@DanKronholm17 жыл бұрын
mmmmmmm... minib3d... love it! /dan kronholm
@DanKronholm17 жыл бұрын
Looking sweet klepto. /dan kronholm
@klepto222217 жыл бұрын
The Gfx Card is a ATI Radeon X800, but the low fps is resulting through Fraps, the VideoCapturing software.
@NolanC9017 жыл бұрын
Woah, looks very nice! MiniB3d sure is shaping up. I'm a bit worried about that frame-rate though, what kind of computer/graphics card are you running this on? Keep up the good work :)
@klepto222217 жыл бұрын
Currently we are working on: Mr. Pickleswoth: -Plugin System (reorganisation of the lib) Me: -3DS Loader (static meshes already work) -Terrain System (simple and will only have a good fps with VBO) -Stencil Volume Shadows -MD3 Loader -Md5 Loader SimonH: -COllisions - and bugfixing
@klepto222217 жыл бұрын
Currently and this means very unoptimised i get around ~300 fps
Пікірлер
What's the software or can you upload the github link ?
can you provide link ? please, looks so good !!
This looks god - how did you do this and any chance of a demo code used so I can have a look ?
Did not know any still used Leadweeks
awesome
would you share how you did this?:) make some tutorials?
What is (WIP) I have leadwerks 3.1 but this is not in it?
WIP Stands for Work In Progress. This means that he is currently working on it, it isn't included in the Leadwerks 3.1 build by default.
Looks great!
We like. Too bad not for LE2 but still quite awesome.
Da geht mir ein licht auf!
one question does "Newton.dll" (in minib3dextnew) works on mac? or just windows?
The only thing I really found a bit off about this, is that the character animation is slower than the movement speed. It kinda looks like the character is gliding a bit. Otherwise I really like it good job!
good job
did you make this all by yourself? i mean only one person making this engine? or did you have a team. and if so, how big wat that team?
It is cool but running animation is just silly!!!
Is this 2.0???
just letting you know your stalagmites and stalactites are off the stalagmites are suppose to be right over the stalactites because as water drips down from the top of a cave it forms a stalagmite and when the water dripping off the stalagmite forms the stalactite when it hits the ground (not right away of advisedly)
It is a custom shader I have written for this and some added calculations in blitzmax. I'm currently developing a new lua based sky.
cool... how do you switch skybox ? did you do this via LUA or C++ ?
nice pool of mercury you got there
looks good! but you should have done it completely per pixel to hide the polygons better ;)
that sunset in the forest was absolutely captivating... verrry nice work... --Mike
good job, very cool to see!
Very nice
Any demo available?
tutorial plz...
Wow, and it's just a prototype... can't wait to see the final (or new update) of your work! Keep up the good work.
Very nice prototype, your work is good as usually :)
must i buy the version, when i make games for fun ? i have not find a free version, only a demo version.
the way the character moves looks kind of lame, but other than that, not bad.
@tonydamaga In my opinion, it is one of the easiest i have worked with, Try the trial and script a bit with lua. the command set is the same in lua or other languages.
a question:: is this engine easy or not ?
That looks really great ! It's nice to see one of my characters, I created it for Dexsoft. Keep up the good work !
I, among others, wouldn't consider this advanced particles
Very nice :)
Looking good :)
I'm guessing this is with the terrain tile removal added in 2.3? Looks really cool!
what is your VGA card ?
Hey, schaut echt cool aus der Wechsel! lg
no, I have not ;) it is as simply as it xould be, they are not implemented yet.
What about camera collision ? :) you forgot to show it.
That look like major processor work.
i dont get it
mmmmmmm... minib3d... love it! /dan kronholm
Looking sweet klepto. /dan kronholm
The Gfx Card is a ATI Radeon X800, but the low fps is resulting through Fraps, the VideoCapturing software.
Woah, looks very nice! MiniB3d sure is shaping up. I'm a bit worried about that frame-rate though, what kind of computer/graphics card are you running this on? Keep up the good work :)
Currently we are working on: Mr. Pickleswoth: -Plugin System (reorganisation of the lib) Me: -3DS Loader (static meshes already work) -Terrain System (simple and will only have a good fps with VBO) -Stencil Volume Shadows -MD3 Loader -Md5 Loader SimonH: -COllisions - and bugfixing
Currently and this means very unoptimised i get around ~300 fps