Welcome to Gamestar Nation! My name is Rob, and I make gaming videos with a focus on improving your gameplay. If that's something you're into, make sure to subscribe!
Bronze age, iron age, silver age... Does that imply there's a black metal age too? Sounds Norwegian af 😂
@gamestar.nationКүн бұрын
@@Matakshaman actually, yes! Working on that video now 👍 To my understanding, the developers are Scandinavian, so pretty on point!
@MatakshamanКүн бұрын
@gamestar.nation could you include a short video on the ocean, sailing and fishing sometime in the future? I'm really struggling with actually catching any large fish (or serpent) before my stamina drains
@gamestar.nationКүн бұрын
@@Matakshaman you got it 😉👍
@Matakshaman3 күн бұрын
Subnautica and Valheim have one thing in common. The mountains are scary af! 😰
@gamestar.nationКүн бұрын
@@Matakshaman true story
@jorickschaffef14615 күн бұрын
I normally do the framework first to have the shape of the house and ensure the stability.
@gamestar.nation3 күн бұрын
Always a good idea 👍
@jonathanroberts46157 күн бұрын
Ive searched. 3 mountains with no silver. Wtf. 😢
@gamestar.nation5 күн бұрын
Sorry to hear it. Just make sure to get up high and look for small clearings between the boulders and elevated areas. Are you using the wishbone or stagbreaker to find the silver?
@RK-hb3ds11 күн бұрын
I have been playing Valheim since it first came out and I still learned things from your video. Excellent series and fully recommended to anyone who plays the game.
@gamestar.nation6 күн бұрын
That’s a great endorsement! Thank you!!
@Cdubbs40211 күн бұрын
Welcome to Games Tarnation
@gamestar.nation11 күн бұрын
🤣 I never realized it might sound like that! That's funny! I might consider switching the channel name to 'Games Tarnation' 🤣
@amarthyashankar589512 күн бұрын
thanks for all the help, your iron age guide helped a lot and now onto the silver age!
@gamestar.nation11 күн бұрын
Glad the video helped! Good luck conquering the silver age! Feel free to drop any questions you might have here. I'd be happy to help!
@michael_m3817 күн бұрын
thanks
@gamestar.nation16 күн бұрын
@@michael_m38 thank YOU!
@sherwpinkhair18 күн бұрын
total noob here, thanks!
@gamestar.nation18 күн бұрын
@@sherwpinkhair Welcome to Valheim! Hit me up if you have any questions 👍
@sherwpinkhair16 күн бұрын
@@gamestar.nation thanks! i learned a LOT here and i am totally addicted to the game already.
@gamestar.nation16 күн бұрын
@@sherwpinkhair awesome! Glad to hear it 👍
@jacobclement770718 күн бұрын
When breaking a spawner I like to use my axe and fight the mobs while striking the spawner, usually you can break it very quickly before more spawn too
@gamestar.nation16 күн бұрын
@@jacobclement7707 if you ever get bored, just run around the spawner, keeping it between you and them and let them destroy their own spawner! 😁
@bskbskbskbskbsk19 күн бұрын
Crystals yield 2 or 3 if you harvest them with a pick, instead of by hand. Nice guide!
@gamestar.nation6 күн бұрын
That’s a cool tip! Thanks 👍
@Nazeem570623 күн бұрын
Valheim stealth archer build?
@jujuman33325 күн бұрын
Love the game, love the series. This has been very helpful, entertaining, and also comfy to watch. Can't wait to see the rest of the biomes and what other videos you come out with!
@gamestar.nation16 күн бұрын
@@jujuman333 I sincerely appreciate it! Thank you! Sorry for the delayed reply. Lots of distractions! I saw your message the day you left it, but never got back to my pc to reply
@zainab_Q.Ай бұрын
29:26 the faannnggg u forgot the fangggg :')
@andresflorescastillo525Ай бұрын
Love this serie, helped me a lot. Will you continue with it? Looking forward for the plains one
@gamestar.nationАй бұрын
@@andresflorescastillo525 Thank you! yea. I’ve got family coming in to town this week but once they return home, I’ll be focusing on the Plains.
@JamiekistАй бұрын
How long did it take you to get to this level? I’m seeing stuff I didn’t even know existed 😂
@gamestar.nation23 күн бұрын
Oh man, I don’t even know. It’s been a wee while! Sorry for the delayed response.
@Hicks206Ай бұрын
Really enjoyed this series would love a plains episode
@gamestar.nationАй бұрын
@@Hicks206 thank you! I love to hear that 👍 I’ve got some family coming in to town this week but my plan is to work on/finish the Plains episode once they return home. So, fairly soon (I hope).
@vitorsalles5919Ай бұрын
I killed it woth arrows by hving a portal at the altar, it did take like 1000+ arrows but it very worth it to level up bow for ahead of mountain biome and plains, it makes a massive difference having a high skill in it as early as possible
@gamestar.nation23 күн бұрын
You have patience, sir! Nicely done! 👍
@modkinglol8596Ай бұрын
i know am 10 months late , but i just wanna put this here ur videos didn't just help n but they was insaaaaaaanly fun plz don't stop putting more videos
@yumirdoАй бұрын
Thank you for these videos. They are not only useful, but also interesting and comfortable
@gamestar.nationАй бұрын
Thank YOU! I appreciate hearing that 👍
@ICKYTAKALCAАй бұрын
Bro u literally walked RIGHT by an egg when fighting the drakes at the beginning
@ICKYTAKALCAАй бұрын
Makes me wonder how many times ive done that😅
@gamestar.nationАй бұрын
@@ICKYTAKALCA yea, I caught that in edit, but was like, “oh well, nobody will notice”. Thanks for crushing my hopes 😜
@isseanlawson4895Ай бұрын
Okay I need some serious help 😅 I died in a frost cave and my spawn is in a base I made at the top of the mountain…and I have no spare gear lol any ideas how I get myself out of this predicament?
@gamestar.nationАй бұрын
Sorry for the delayed response. Are you on Xbox or PC? Also, are you in a private game or on a server?
@isseanlawson4895Ай бұрын
@@gamestar.nation no worries! Someone taught me about the commands and I was able to reset my spawn point 😭 I was seriously worried I would be stuck in the mountains with no supplies
@gamestar.nationАй бұрын
@@isseanlawson4895 glad you got it 👍
@blindmp3Ай бұрын
Hey Rob, just discovered your channel and it’s helped me tremendously. I love the positive demeanor you display in your videos and your storytelling. Would love to see a continuation of the Beginner’s Guide with the Plains biome and onward. Love the content, keep it up!
@gamestar.nationАй бұрын
Thanks! I really appreciate hearing that! I’m currently distracted by all the new games from the Steam Summer Sale, but Plains guide will be coming soon! Thanks again 👍
@Count_GustavАй бұрын
When Mistland released the difficulty isnt as bad as Ashland. I get it Ashland meant to be harder than prev. Biomes (Mistland), but when Mistland came out before patch nerf is still tolerable than Ashland. As for my opinion whether flametal sinking or not, Im agree and disagree.
@Viic86Ай бұрын
To me the biggest BS about Ashlands is how all the mobs are immune to lava. You can't even build stone structures above lava (not touching the lava) because they immediately get destroyed.. And yet we're expected to believe the mobs can just casually wade thru lava and don't get incinerated? Also there is a lot of these ultra-dark nights where you literally can't see shit. But unfortunately not being able to see is a bit of a theme in this game.
@mickygriggsАй бұрын
💯
@user-ek4ic2ip9eАй бұрын
Big like to this video. Very few content creators know how to make a good noob guide. Oftentimes it seems like they are more interested in flexing their knowledge of niche or overly-specific details beyond the need-to-know of fresh beginners, than they are of stating and restating the fundamentals until it sticks. Clearly you put thought into the mind of a new player, and executed the video in a highly effective show-not-tell way. Well done!
@gamestar.nationАй бұрын
Thank you! I appreciate the kind words! 👍
@SpotDeezNutzАй бұрын
algorythm
@SpotDeezNutzАй бұрын
hey my dude comment for the algorythm
@ZebixАй бұрын
7:13 try and be careful of the magic you use in Ashlands. ... Charred mobs have 75% resist fire. Asksvins, Morgens and Valkyries 50% to fire. Use lightning (Valkyries are weak to it) or ice (Voltures are weak to it), on other mobs they do normal damage.
@inferno9103Ай бұрын
Why they wont do it dependable ob player numbers? We play as four and it is perfect. It is hard but it is good for teamwork. Mage shields, tank with parry, ranger and dd with dual axes
@brandonescobar1416Ай бұрын
I beat the Ashlands on PTB and while hard, was doable. What I wished they would have done was reduce the natural spawn rate in the zone and greatly increase destroyable spawners in the zone that way you conquer your way through the zone and get to harness the resources in the area once you do. Also, people really just need to learn how to use the mobs against themselves and not just bash their faces against each and every mob.
@gamestar.nationАй бұрын
I completely agree! I think the charred spawners should be the control switch for charred area spawning. More spawners throughout the zone, but local charred spawn rates drastically cut as the spawners are destroyed. It would really give players a sense of accomplishment. I feel more zones should be interactive like this too. Like the mist in mistlands should vanish once a local dungeon is destroyed OR, better yet, all mist is gone once the queen is dead.
@billyben05Ай бұрын
yeah for me the most annoying thing is it feels like I do when I go to the ashlands is fighting mobs and not resource gathering or exploring
@gamestar.nationАй бұрын
💯
@MoistChickenLegsАй бұрын
Personally playing with 1-3 other players this concerns me. The game has always been most balanced for playing with 2-4 people. But if you have 2 bonemass powers, you can steamroll most content except Mist and Ashlands. I like how you have to manage your surroundings a little or else things snowball. I welcome the lowered max spawns, and some minor tweaks, bc solo play does seem far fetched, but most people are not using the tools provided, tamed askvins are OP, nevermind if u get a * one, weather shields to stop fireballs when crossing lava, trollstaff to aid in fortress clearing, make outposts with the infinite grausten the biome shoves in your inventory. Don't see the point of the spires not sinking, it was a really creative way to scale resources to the # of players playing and doing this won't really make them easier.
@inferno9103Ай бұрын
Also sinking metal makes mining power of queen really useful
@gamestar.nationАй бұрын
@@inferno9103 that’s true!
@villanova5234Ай бұрын
First, some context. I usually roam the Ashlands with my two buddies. Which helps to be fair. That said the me over the first week or two of playing in the Ashlands would’ve agreed with you. The difficulty spike was jarring to say the least. Death was constant and my skills plummeted. Spent a lot of time running and trying to place a portal to dip out. However I’m now reaching the “end” of this biome, about to face the boss after doing pretty much everything else, and I can say with 100% confidence you..and old me..are wrong. Ashlands should be this hard. And the Great North should be even harder. It’s true END GAME content. The emphasis should be less on upgrading new weapons and armor and more on combat skills and using your knowledge of enemy weaknesses and resistants. Learning the terrain and how to use it to your advantage. Using your building skills to help. You shouldn’t be able to just spam enemies with an upgraded weapon and survive. This update has NERFED the Ashlands to oblivion to a point where it’s lost its identity. Increase spawn rates a little more (not as much as before) and bring back the sinking Flametal Node..maybe just make it slower.
@gamestar.nationАй бұрын
What if the flametal spires sunk just as fast as before, but would resurface some days later after they sink?
@PublicParkingEntertainmentАй бұрын
Imagine having a skill issue to the point that you have to get the devs to nerf the game when they already added lobby settings to make it so you could basically 1shot the mobs 😮💨 now they made salt bombs useless. Theres no actual threat to going to the ashlands. When i landed there with my friend we both died of course. That made the game 10x better when we figured out what we needed to do to settle. I dont get why they couldnt add a slider instead of nerfing the game for the decent players who enjoy a challenge.
@PublicParkingEntertainmentАй бұрын
Not to mention theres literally big glowing spawners that you can destroy from miles away with a crossbow to PREVENT the enemies from mass spawning. You have 6year olds wanting to just run in an advance biome with no challenge whatsoever. Then the lack of patience causes them to quit early an cry to the devs to make things easier WHEN THEY ALREADY ADDED A DIFFICULTY SLIDER. Why do the good players have to suffer for the bad ones
@gamestar.nationАй бұрын
Those spawners don't activate until you get close. They are not the reason for the mass spawning... although being close to one makes the whole matter alot worse.
@PublicParkingEntertainmentАй бұрын
@@gamestar.nation the only problem my friend an I ever had was establishing a small base at the shore to plop a teleporter down. The reason for that problem was because we wasted time fighting the spawned mobs instead of killing the spawner. Soon as we killed the spawner an trained the mobs away from the shore we made tiny base an everything else fell into place.
@gamestar.nationАй бұрын
@@PublicParkingEntertainment landing on shore and creating a forward base, was the most difficult for me as well. I don’t think anything getting tuned in this patch will affect that, though. I would be cool for an additional switch to be added to the server options for sinking flametal spires. I like the tuning down of the charred though. Fighting them constantly gets old. All of the really hard mobs were not affected by the patch.
@PublicParkingEntertainmentАй бұрын
@@gamestar.nation You're not forced to fight them. You best believe running away and actively collecting things was about 60% of the game when i landed there. I'd even argue that the vultures were a bigger threat since they could keep up but everything else was a matter of cutting them off around the terrain and using the caves as a shelter to de-agro. I really hope they reconsider and add a spawn rate slider so we have choices to play the game how it was meant to be played.
@GhostyfreaksАй бұрын
I didn't struggle with getting flame metal, i would dig a pit near the spire, drag all nearby enemies into it with the harpoon and then build a platform around the spire with greystone (the big flat floor piece) and then mine from there rather than risking falling off, even increased my avarge yield from 24 pr spire til 43 - 48 flame metal pr spire
@gamestar.nationАй бұрын
Very ingenuitive, I like it 👍
@alcovitchАй бұрын
Too much work
@hazardous8301Ай бұрын
Ok Ashland’s is supposed to be a super unforgiving place, that’s the entire point of the biom. Reducing enemy spawns is bad enough, but they’re seriously removing the flametal spire mechanic that made them unique? Fucking seriously? All because a bunch of babies were crying about it? Lovely………
@gamestar.nationАй бұрын
Is having 20% less spawns going to ruin the game for you? Because it's going to save the game for many people. Do you really consider copy and pasting the leviathan mechanics to the spires makes them unique? And "a bunch" is an understatement. I think they made the right choice; It's okay that you don't. Calling people that disagree with you "babies" is pretty sh!t though, really.
@hazardous8301Ай бұрын
@@gamestar.nation Ashlands is meant to feel like a war zone, removing this largely destroys the uniqueness of the biome. Leviathan mechanic with ore does make it unique. Every biome has its own ore specific method to getting the ore that resides within it. Removing the sinking mechanic removes ashlands ore mechanic. A lot of people like Ashlands, in fact it’s been mostly very well received. People complaining about the difficulty in a biome that is literally meant to be really difficult, are in fact babies, and IMO are the same as people complaining about difficulty in a souls like game. It’s supposed to be difficult, get good, learn to adapt, learn how to properly create a base, learn to deal with the hostile environment.
@gamestar.nationАй бұрын
@@hazardous8301 Thanks for responding- I prefer a conversation. I have 'conquered' Ashlands. I have all the gear and solo raid fortresses. I was actually one of the people praising it, initially. That being said, I am sick of even visiting the zone now because I get bogged down in combat the entire time. That's not fun to me. I like the mobs, themselves. I don't have a strong opinion on the spires (although I don't like them sinking forever; the loss stays with me). But after much time in the zone, the super high spawn rate of mobs seems like a lazy way to make the zone difficult. After all, Valheim is not a souls game and Ashlands is not the final zone (Deep North inbound).
@hazardous8301Ай бұрын
@@gamestar.nation extensive combat zone is ashlands thing. Again it’s meant to be like a warzone. High spawn rates fit that MO. Not strictly a zone of powerful enemies, but a warzone filled with armies.
@gamestar.nationАй бұрын
@@hazardous8301 Asking seriously, where did you hear that it's a warzone? There are no enemies there that are fighting the charred in any significant way, until the player arrives. I probably missed some interview with the developers, but I don't see how they made it a warzone when there aren't at least two warring factions. I appreciated the difficulty when I first arrived. It wasn't until I was spending my days in Ashland on a regular basis that I got sick of the excessive combat. The mechanic I would love to see added is that the overall charred spawn rate is based on how many spawners are up. As you eliminate the spawner stones, you cut the charred spawn rate in that local area by a significant amount (40%+). As for the flametal spires, I don't mind them sinking, I would just like to see them resurface after some time (10-20 in-game days, maybe ). Until the last metal is mined, at least. You have any thoughts on a compromise like that?
@HandyHandersonАй бұрын
The flametal change is because of a bug that makes you uncontrollably slide off. Maybe they'll fix it in the future and will have them sink again.. maybe with a larger grace period.
@gamestar.nationАй бұрын
Is that so? Interesting 🤔…
@inferno9103Ай бұрын
Never ever happened to me or my friends. I despise this nerf, because mechanic is awesome
@rickmalinger5361Ай бұрын
I think some of the systems and tools you are provided as a player are not efficient enough or at least out of line with what they're asking of the player now. For example in mistlands not being able to aim up or down with weapons in a highly vertical biome was bad but at least we had magic. The mistlands has a lot of issues but I won't be my main focus here. Blocking is broken and sends you flying way too far. Parrying/staggering, it was good for a while but even as far as the Plains cracks started to show. When parrying or stunning them loxes/seeker soilders sometimes you'd get sent flying not being able to capitalize on the parry/stun. They would also spin 180 degrees and for the soilders this was asinine no weakpot hits for you. I think they realized blocking is bad with the new cape they added in ashlands ngl. Still doesn't really help when the enemies don't stun very long and the warriors push you just far enough away to miss your window of damage.
@rickmalinger5361Ай бұрын
Sneaking is kinda pointless in it's current state. It's just too slow. Perhaps the current slow sneak consume no stamina but pressing the sprint while in sneak makes you move faster and consume stamina. It would look like how it is in Elden Ring basically. Greatswords sometimes hit multiple enemies but most of the time hits one. You'd think it would have some cleave but nah the atgear and hammer are the only reliable way to do any aoe unless your a mage. The poke 90% of the time hits one enemy. Even when they are staked back to back. At that point why can't you free aim the poke? I think the Atgear was the crutch holding the old combat system together, now it's magic. Melee needs a revamp. The weapons used to work like tools. If your surrounded use atgear if you need range use bow, quick hits/dps knife, need to parry use a shield. And it was fun but now magic is here to stay melee combat needs to evolve. Better move sets, a rework to parrying so it consumes less stamina, knock back and perhaps gives a quick buff where you attack quicker after parrying based on the weapon helping clubs and greatswords. Give the great hammers an actual moveset.
@gamestar.nationАй бұрын
You make some really good points, as there are a couple mods that already improve combat. Perhaps after the next, final biome (the Great North), we can get an update to combat and a little more love for the ocean biome before release **fingers crossed**
@rickmalinger5361Ай бұрын
@@gamestar.nation If they add ship building like the rafts mod it would actually be game changing. I would glady do a no portal playthrough and sail the high seas
@gamestar.nationАй бұрын
@@rickmalinger5361 that would be super cool!
@scottjohannsen541Ай бұрын
So it’s going to be a ghost town now? It wasn’t really bad before. Mix in ranged attacks and reposition if needed, the enemies are slow so escaping isn’t difficult. It’s an advanced biome in a survival game. You take the time to make the best provisions and best gear and lay siege to the new biome. It’s not supposed to the Black Forest all over again where you just run in there grab everything right away and be done. It gets easier as you progress just like the biomes before, even still I find my mistlands weapons (Mistwalker and Spinesnap) to be dominant. Never personally used magic but I’ve seen what it can do. New staffs are ridiculously good especially for crowds. I’m happy people are getting changes they’re requesting to make the games more enjoyable. But I personally feel a lot of people just don’t want a challenge at all, personally I’d like to opt out of these changes
@alcovitchАй бұрын
blah blah blah, it was tedious as fuck before.
@sabotagefate69Ай бұрын
Except it was the black forest if it was always night. Literally every five seconds is a group of dwarfs being set on you and it's boring and annoying and didn't promote engaging gameplay
@reticentdeity2149Ай бұрын
At this point I can't even be mad at the people who wanted the nerfs because so many people wanted it. As someone who was totally comfortable with the current spawns, I hate to see them go, but if people want to give up and not adapt it's whatever.
@gamestar.nationАй бұрын
That's a totally reasonable position. I was good with it until I wasn't. Running through my ashlands portal to quickly grab some food items, only to end up in a 15 minute brawl with what feels like the entire zone got old at a certain point. I like the difficulty of the mobs, but I am tired of scrapping constantly. It would still be good if it was maybe a toggle option, maybe. 🤷♂
@frigidofdoom7191Ай бұрын
You say you're not mad, but then you throw that shade at the end of your comment. Yes, you can adapt to the ashlands and learn how to manage it, but that doesn't make it fun for everyone. Especialy when you don't know anything about the biome yet. Starting ashlands with my friends was one of the most painful experiences we've had. Getting attacked by 4+ different enemy types that you haven't learned how to fight yet while trying to figure out where all the new resources come from is just infuriating. And even once you know all of the enemies it then just becomes a pain to try to harvest the resources themselves. It's a drastically different feel from the rest of the game and that's not always a good thing. Honestly I wouldn't mind seeing that level of enemy spawns nearby and/or inside the forts that you assault. But the constant stream of enemies is just grating when all you want to do is find out if you're missing some new materials or find more flametal.
@alcovitchАй бұрын
Yeah get off your high horse dude. That little comment at the end "dont want to adapt" I finished Ashlands, so I adapted, but it wasn't fun. So good on the changes and the devs not listening to you tryhard gitgud scrubs.
@sabotagefate69Ай бұрын
Yes because it makes sense that enemies spawn on the screen in front of you while you're already fighting four creatures that spawned and immediately knew where you were and slowly walked toward you until they actually heard you. Totally good game design and not stupid or bad at all. It's not difficult, its annoying and doesn't promote interesting gameplay or exploration. Especially with a biome that struggles to run at more than three frames in the first place and then drops to one with 5+ enemies.
@Count_GustavАй бұрын
Playing solo here and never activated the devcommands before in any biome, until stepping foot in Ashland.
@raisnhedАй бұрын
I’m so excited for these changes. I don’t mind a challenge but when you have no time to do anything but fight it’s just obnoxious.
@gamestar.nationАй бұрын
💯
@tormentstisterАй бұрын
to bad the beta can´t start old savegames, maybe they fix it in the release patch
@gamestar.nationАй бұрын
Wait, are you saying it won’t affect current saves, only new worlds?
@tormentstisterАй бұрын
@@gamestar.nation not sure, if i start an old save game, the game goes crazy spinning flipping the screen endless Update: turning off valheimPlus fix the problem
@gamestar.nationАй бұрын
@@tormentstister cool 😎👍 That’s the only thing about their updates- always breaks the mods. I’ve been waiting for things to settle down so I can get back to using V+
@keroscenegaming5427Ай бұрын
I feel like the flametal mechanic shouldve been kept in even if it was a percentage chance for it to plummet into the lava, kinda changed up the repetitiveness of just farming ore back to back
@gamestar.nationАй бұрын
I get that. I wouldn’t mind it sinking if it would resurface later. I hated getting interrupted while mining and watching it all sink away forever.
@sabotagefate69Ай бұрын
I disagree, not paying attention and getting swarmed on flametal is entirely the players fault. Well maybe other than when the game randomly spawns the three vultures, other than that flametal as is was good.
@Breg22Ай бұрын
my mates and I completely ditched Ashlands after a while since all we did was fight enemies back to back, no exploring, no fun moments, just back to back combat and it got boring so fast.
@gamestar.nationАй бұрын
Yea I was starting to get used to the idea of not going back except to grab food items. I have a portal setup right by a bunch of puff and fiddleheads though. So I would portal, pluck, and port home
@Bluepenguin28Ай бұрын
thank god there are still developers out there listening their players, i bought valheim recently and i'm on mountains biome right now but all i heard about ashlands was negative things, its good for me i'll experience the fixed version ☺
@gamestar.nationАй бұрын
Yea, the biome is cool, but the number of mobs has been stupid high and the metal sinking into lava when you mine it is/was not fun. By the time you get there, should be smooth sailing though. 😉👍
@inferno9103Ай бұрын
@@gamestar.nation it was awesome. This biome is a war zone maybe if you play alone it is too hard, but we play as a four squad and such nerfs will lose all risk thrill. Especially metall.
@N0RZCАй бұрын
Yeah the spawnrates were ridiculous, my maxed melee armor and gear got broken so fast
@gamestar.nationАй бұрын
Same! My skills got beaten down too. When Ashlands first dropped I had a run skill of 99 on my main, and now it’s like 65…
@N0RZCАй бұрын
@@gamestar.nation Same here xD, i quit because im tired of the skill leveling simulator. Cus thats what it is 💀
@gamestar.nationАй бұрын
@@N0RZC Truth!
@juneholden9443Ай бұрын
15:30 that’s a real throwback. RIP 😵
@gamestar.nationАй бұрын
😆 that’s the jingle I want played at my funeral, right as they’re lowering my box.
@mavenmaven45132 ай бұрын
I know this video is suer old, but maybe someone can still answer. Sometimes when you pick up an enemys legendary weapon you can keep the weapon skin forever and sometime you can only keep it till you die with the weapon skin in hand. What is the difference and how to spot it?
Пікірлер
Bronze age, iron age, silver age... Does that imply there's a black metal age too? Sounds Norwegian af 😂
@@Matakshaman actually, yes! Working on that video now 👍 To my understanding, the developers are Scandinavian, so pretty on point!
@gamestar.nation could you include a short video on the ocean, sailing and fishing sometime in the future? I'm really struggling with actually catching any large fish (or serpent) before my stamina drains
@@Matakshaman you got it 😉👍
Subnautica and Valheim have one thing in common. The mountains are scary af! 😰
@@Matakshaman true story
I normally do the framework first to have the shape of the house and ensure the stability.
Always a good idea 👍
Ive searched. 3 mountains with no silver. Wtf. 😢
Sorry to hear it. Just make sure to get up high and look for small clearings between the boulders and elevated areas. Are you using the wishbone or stagbreaker to find the silver?
I have been playing Valheim since it first came out and I still learned things from your video. Excellent series and fully recommended to anyone who plays the game.
That’s a great endorsement! Thank you!!
Welcome to Games Tarnation
🤣 I never realized it might sound like that! That's funny! I might consider switching the channel name to 'Games Tarnation' 🤣
thanks for all the help, your iron age guide helped a lot and now onto the silver age!
Glad the video helped! Good luck conquering the silver age! Feel free to drop any questions you might have here. I'd be happy to help!
thanks
@@michael_m38 thank YOU!
total noob here, thanks!
@@sherwpinkhair Welcome to Valheim! Hit me up if you have any questions 👍
@@gamestar.nation thanks! i learned a LOT here and i am totally addicted to the game already.
@@sherwpinkhair awesome! Glad to hear it 👍
When breaking a spawner I like to use my axe and fight the mobs while striking the spawner, usually you can break it very quickly before more spawn too
@@jacobclement7707 if you ever get bored, just run around the spawner, keeping it between you and them and let them destroy their own spawner! 😁
Crystals yield 2 or 3 if you harvest them with a pick, instead of by hand. Nice guide!
That’s a cool tip! Thanks 👍
Valheim stealth archer build?
Love the game, love the series. This has been very helpful, entertaining, and also comfy to watch. Can't wait to see the rest of the biomes and what other videos you come out with!
@@jujuman333 I sincerely appreciate it! Thank you! Sorry for the delayed reply. Lots of distractions! I saw your message the day you left it, but never got back to my pc to reply
29:26 the faannnggg u forgot the fangggg :')
Love this serie, helped me a lot. Will you continue with it? Looking forward for the plains one
@@andresflorescastillo525 Thank you! yea. I’ve got family coming in to town this week but once they return home, I’ll be focusing on the Plains.
How long did it take you to get to this level? I’m seeing stuff I didn’t even know existed 😂
Oh man, I don’t even know. It’s been a wee while! Sorry for the delayed response.
Really enjoyed this series would love a plains episode
@@Hicks206 thank you! I love to hear that 👍 I’ve got some family coming in to town this week but my plan is to work on/finish the Plains episode once they return home. So, fairly soon (I hope).
I killed it woth arrows by hving a portal at the altar, it did take like 1000+ arrows but it very worth it to level up bow for ahead of mountain biome and plains, it makes a massive difference having a high skill in it as early as possible
You have patience, sir! Nicely done! 👍
i know am 10 months late , but i just wanna put this here ur videos didn't just help n but they was insaaaaaaanly fun plz don't stop putting more videos
Thank you for these videos. They are not only useful, but also interesting and comfortable
Thank YOU! I appreciate hearing that 👍
Bro u literally walked RIGHT by an egg when fighting the drakes at the beginning
Makes me wonder how many times ive done that😅
@@ICKYTAKALCA yea, I caught that in edit, but was like, “oh well, nobody will notice”. Thanks for crushing my hopes 😜
Okay I need some serious help 😅 I died in a frost cave and my spawn is in a base I made at the top of the mountain…and I have no spare gear lol any ideas how I get myself out of this predicament?
Sorry for the delayed response. Are you on Xbox or PC? Also, are you in a private game or on a server?
@@gamestar.nation no worries! Someone taught me about the commands and I was able to reset my spawn point 😭 I was seriously worried I would be stuck in the mountains with no supplies
@@isseanlawson4895 glad you got it 👍
Hey Rob, just discovered your channel and it’s helped me tremendously. I love the positive demeanor you display in your videos and your storytelling. Would love to see a continuation of the Beginner’s Guide with the Plains biome and onward. Love the content, keep it up!
Thanks! I really appreciate hearing that! I’m currently distracted by all the new games from the Steam Summer Sale, but Plains guide will be coming soon! Thanks again 👍
When Mistland released the difficulty isnt as bad as Ashland. I get it Ashland meant to be harder than prev. Biomes (Mistland), but when Mistland came out before patch nerf is still tolerable than Ashland. As for my opinion whether flametal sinking or not, Im agree and disagree.
To me the biggest BS about Ashlands is how all the mobs are immune to lava. You can't even build stone structures above lava (not touching the lava) because they immediately get destroyed.. And yet we're expected to believe the mobs can just casually wade thru lava and don't get incinerated? Also there is a lot of these ultra-dark nights where you literally can't see shit. But unfortunately not being able to see is a bit of a theme in this game.
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Big like to this video. Very few content creators know how to make a good noob guide. Oftentimes it seems like they are more interested in flexing their knowledge of niche or overly-specific details beyond the need-to-know of fresh beginners, than they are of stating and restating the fundamentals until it sticks. Clearly you put thought into the mind of a new player, and executed the video in a highly effective show-not-tell way. Well done!
Thank you! I appreciate the kind words! 👍
algorythm
hey my dude comment for the algorythm
7:13 try and be careful of the magic you use in Ashlands. ... Charred mobs have 75% resist fire. Asksvins, Morgens and Valkyries 50% to fire. Use lightning (Valkyries are weak to it) or ice (Voltures are weak to it), on other mobs they do normal damage.
Why they wont do it dependable ob player numbers? We play as four and it is perfect. It is hard but it is good for teamwork. Mage shields, tank with parry, ranger and dd with dual axes
I beat the Ashlands on PTB and while hard, was doable. What I wished they would have done was reduce the natural spawn rate in the zone and greatly increase destroyable spawners in the zone that way you conquer your way through the zone and get to harness the resources in the area once you do. Also, people really just need to learn how to use the mobs against themselves and not just bash their faces against each and every mob.
I completely agree! I think the charred spawners should be the control switch for charred area spawning. More spawners throughout the zone, but local charred spawn rates drastically cut as the spawners are destroyed. It would really give players a sense of accomplishment. I feel more zones should be interactive like this too. Like the mist in mistlands should vanish once a local dungeon is destroyed OR, better yet, all mist is gone once the queen is dead.
yeah for me the most annoying thing is it feels like I do when I go to the ashlands is fighting mobs and not resource gathering or exploring
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Personally playing with 1-3 other players this concerns me. The game has always been most balanced for playing with 2-4 people. But if you have 2 bonemass powers, you can steamroll most content except Mist and Ashlands. I like how you have to manage your surroundings a little or else things snowball. I welcome the lowered max spawns, and some minor tweaks, bc solo play does seem far fetched, but most people are not using the tools provided, tamed askvins are OP, nevermind if u get a * one, weather shields to stop fireballs when crossing lava, trollstaff to aid in fortress clearing, make outposts with the infinite grausten the biome shoves in your inventory. Don't see the point of the spires not sinking, it was a really creative way to scale resources to the # of players playing and doing this won't really make them easier.
Also sinking metal makes mining power of queen really useful
@@inferno9103 that’s true!
First, some context. I usually roam the Ashlands with my two buddies. Which helps to be fair. That said the me over the first week or two of playing in the Ashlands would’ve agreed with you. The difficulty spike was jarring to say the least. Death was constant and my skills plummeted. Spent a lot of time running and trying to place a portal to dip out. However I’m now reaching the “end” of this biome, about to face the boss after doing pretty much everything else, and I can say with 100% confidence you..and old me..are wrong. Ashlands should be this hard. And the Great North should be even harder. It’s true END GAME content. The emphasis should be less on upgrading new weapons and armor and more on combat skills and using your knowledge of enemy weaknesses and resistants. Learning the terrain and how to use it to your advantage. Using your building skills to help. You shouldn’t be able to just spam enemies with an upgraded weapon and survive. This update has NERFED the Ashlands to oblivion to a point where it’s lost its identity. Increase spawn rates a little more (not as much as before) and bring back the sinking Flametal Node..maybe just make it slower.
What if the flametal spires sunk just as fast as before, but would resurface some days later after they sink?
Imagine having a skill issue to the point that you have to get the devs to nerf the game when they already added lobby settings to make it so you could basically 1shot the mobs 😮💨 now they made salt bombs useless. Theres no actual threat to going to the ashlands. When i landed there with my friend we both died of course. That made the game 10x better when we figured out what we needed to do to settle. I dont get why they couldnt add a slider instead of nerfing the game for the decent players who enjoy a challenge.
Not to mention theres literally big glowing spawners that you can destroy from miles away with a crossbow to PREVENT the enemies from mass spawning. You have 6year olds wanting to just run in an advance biome with no challenge whatsoever. Then the lack of patience causes them to quit early an cry to the devs to make things easier WHEN THEY ALREADY ADDED A DIFFICULTY SLIDER. Why do the good players have to suffer for the bad ones
Those spawners don't activate until you get close. They are not the reason for the mass spawning... although being close to one makes the whole matter alot worse.
@@gamestar.nation the only problem my friend an I ever had was establishing a small base at the shore to plop a teleporter down. The reason for that problem was because we wasted time fighting the spawned mobs instead of killing the spawner. Soon as we killed the spawner an trained the mobs away from the shore we made tiny base an everything else fell into place.
@@PublicParkingEntertainment landing on shore and creating a forward base, was the most difficult for me as well. I don’t think anything getting tuned in this patch will affect that, though. I would be cool for an additional switch to be added to the server options for sinking flametal spires. I like the tuning down of the charred though. Fighting them constantly gets old. All of the really hard mobs were not affected by the patch.
@@gamestar.nation You're not forced to fight them. You best believe running away and actively collecting things was about 60% of the game when i landed there. I'd even argue that the vultures were a bigger threat since they could keep up but everything else was a matter of cutting them off around the terrain and using the caves as a shelter to de-agro. I really hope they reconsider and add a spawn rate slider so we have choices to play the game how it was meant to be played.
I didn't struggle with getting flame metal, i would dig a pit near the spire, drag all nearby enemies into it with the harpoon and then build a platform around the spire with greystone (the big flat floor piece) and then mine from there rather than risking falling off, even increased my avarge yield from 24 pr spire til 43 - 48 flame metal pr spire
Very ingenuitive, I like it 👍
Too much work
Ok Ashland’s is supposed to be a super unforgiving place, that’s the entire point of the biom. Reducing enemy spawns is bad enough, but they’re seriously removing the flametal spire mechanic that made them unique? Fucking seriously? All because a bunch of babies were crying about it? Lovely………
Is having 20% less spawns going to ruin the game for you? Because it's going to save the game for many people. Do you really consider copy and pasting the leviathan mechanics to the spires makes them unique? And "a bunch" is an understatement. I think they made the right choice; It's okay that you don't. Calling people that disagree with you "babies" is pretty sh!t though, really.
@@gamestar.nation Ashlands is meant to feel like a war zone, removing this largely destroys the uniqueness of the biome. Leviathan mechanic with ore does make it unique. Every biome has its own ore specific method to getting the ore that resides within it. Removing the sinking mechanic removes ashlands ore mechanic. A lot of people like Ashlands, in fact it’s been mostly very well received. People complaining about the difficulty in a biome that is literally meant to be really difficult, are in fact babies, and IMO are the same as people complaining about difficulty in a souls like game. It’s supposed to be difficult, get good, learn to adapt, learn how to properly create a base, learn to deal with the hostile environment.
@@hazardous8301 Thanks for responding- I prefer a conversation. I have 'conquered' Ashlands. I have all the gear and solo raid fortresses. I was actually one of the people praising it, initially. That being said, I am sick of even visiting the zone now because I get bogged down in combat the entire time. That's not fun to me. I like the mobs, themselves. I don't have a strong opinion on the spires (although I don't like them sinking forever; the loss stays with me). But after much time in the zone, the super high spawn rate of mobs seems like a lazy way to make the zone difficult. After all, Valheim is not a souls game and Ashlands is not the final zone (Deep North inbound).
@@gamestar.nation extensive combat zone is ashlands thing. Again it’s meant to be like a warzone. High spawn rates fit that MO. Not strictly a zone of powerful enemies, but a warzone filled with armies.
@@hazardous8301 Asking seriously, where did you hear that it's a warzone? There are no enemies there that are fighting the charred in any significant way, until the player arrives. I probably missed some interview with the developers, but I don't see how they made it a warzone when there aren't at least two warring factions. I appreciated the difficulty when I first arrived. It wasn't until I was spending my days in Ashland on a regular basis that I got sick of the excessive combat. The mechanic I would love to see added is that the overall charred spawn rate is based on how many spawners are up. As you eliminate the spawner stones, you cut the charred spawn rate in that local area by a significant amount (40%+). As for the flametal spires, I don't mind them sinking, I would just like to see them resurface after some time (10-20 in-game days, maybe ). Until the last metal is mined, at least. You have any thoughts on a compromise like that?
The flametal change is because of a bug that makes you uncontrollably slide off. Maybe they'll fix it in the future and will have them sink again.. maybe with a larger grace period.
Is that so? Interesting 🤔…
Never ever happened to me or my friends. I despise this nerf, because mechanic is awesome
I think some of the systems and tools you are provided as a player are not efficient enough or at least out of line with what they're asking of the player now. For example in mistlands not being able to aim up or down with weapons in a highly vertical biome was bad but at least we had magic. The mistlands has a lot of issues but I won't be my main focus here. Blocking is broken and sends you flying way too far. Parrying/staggering, it was good for a while but even as far as the Plains cracks started to show. When parrying or stunning them loxes/seeker soilders sometimes you'd get sent flying not being able to capitalize on the parry/stun. They would also spin 180 degrees and for the soilders this was asinine no weakpot hits for you. I think they realized blocking is bad with the new cape they added in ashlands ngl. Still doesn't really help when the enemies don't stun very long and the warriors push you just far enough away to miss your window of damage.
Sneaking is kinda pointless in it's current state. It's just too slow. Perhaps the current slow sneak consume no stamina but pressing the sprint while in sneak makes you move faster and consume stamina. It would look like how it is in Elden Ring basically. Greatswords sometimes hit multiple enemies but most of the time hits one. You'd think it would have some cleave but nah the atgear and hammer are the only reliable way to do any aoe unless your a mage. The poke 90% of the time hits one enemy. Even when they are staked back to back. At that point why can't you free aim the poke? I think the Atgear was the crutch holding the old combat system together, now it's magic. Melee needs a revamp. The weapons used to work like tools. If your surrounded use atgear if you need range use bow, quick hits/dps knife, need to parry use a shield. And it was fun but now magic is here to stay melee combat needs to evolve. Better move sets, a rework to parrying so it consumes less stamina, knock back and perhaps gives a quick buff where you attack quicker after parrying based on the weapon helping clubs and greatswords. Give the great hammers an actual moveset.
You make some really good points, as there are a couple mods that already improve combat. Perhaps after the next, final biome (the Great North), we can get an update to combat and a little more love for the ocean biome before release **fingers crossed**
@@gamestar.nation If they add ship building like the rafts mod it would actually be game changing. I would glady do a no portal playthrough and sail the high seas
@@rickmalinger5361 that would be super cool!
So it’s going to be a ghost town now? It wasn’t really bad before. Mix in ranged attacks and reposition if needed, the enemies are slow so escaping isn’t difficult. It’s an advanced biome in a survival game. You take the time to make the best provisions and best gear and lay siege to the new biome. It’s not supposed to the Black Forest all over again where you just run in there grab everything right away and be done. It gets easier as you progress just like the biomes before, even still I find my mistlands weapons (Mistwalker and Spinesnap) to be dominant. Never personally used magic but I’ve seen what it can do. New staffs are ridiculously good especially for crowds. I’m happy people are getting changes they’re requesting to make the games more enjoyable. But I personally feel a lot of people just don’t want a challenge at all, personally I’d like to opt out of these changes
blah blah blah, it was tedious as fuck before.
Except it was the black forest if it was always night. Literally every five seconds is a group of dwarfs being set on you and it's boring and annoying and didn't promote engaging gameplay
At this point I can't even be mad at the people who wanted the nerfs because so many people wanted it. As someone who was totally comfortable with the current spawns, I hate to see them go, but if people want to give up and not adapt it's whatever.
That's a totally reasonable position. I was good with it until I wasn't. Running through my ashlands portal to quickly grab some food items, only to end up in a 15 minute brawl with what feels like the entire zone got old at a certain point. I like the difficulty of the mobs, but I am tired of scrapping constantly. It would still be good if it was maybe a toggle option, maybe. 🤷♂
You say you're not mad, but then you throw that shade at the end of your comment. Yes, you can adapt to the ashlands and learn how to manage it, but that doesn't make it fun for everyone. Especialy when you don't know anything about the biome yet. Starting ashlands with my friends was one of the most painful experiences we've had. Getting attacked by 4+ different enemy types that you haven't learned how to fight yet while trying to figure out where all the new resources come from is just infuriating. And even once you know all of the enemies it then just becomes a pain to try to harvest the resources themselves. It's a drastically different feel from the rest of the game and that's not always a good thing. Honestly I wouldn't mind seeing that level of enemy spawns nearby and/or inside the forts that you assault. But the constant stream of enemies is just grating when all you want to do is find out if you're missing some new materials or find more flametal.
Yeah get off your high horse dude. That little comment at the end "dont want to adapt" I finished Ashlands, so I adapted, but it wasn't fun. So good on the changes and the devs not listening to you tryhard gitgud scrubs.
Yes because it makes sense that enemies spawn on the screen in front of you while you're already fighting four creatures that spawned and immediately knew where you were and slowly walked toward you until they actually heard you. Totally good game design and not stupid or bad at all. It's not difficult, its annoying and doesn't promote interesting gameplay or exploration. Especially with a biome that struggles to run at more than three frames in the first place and then drops to one with 5+ enemies.
Playing solo here and never activated the devcommands before in any biome, until stepping foot in Ashland.
I’m so excited for these changes. I don’t mind a challenge but when you have no time to do anything but fight it’s just obnoxious.
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to bad the beta can´t start old savegames, maybe they fix it in the release patch
Wait, are you saying it won’t affect current saves, only new worlds?
@@gamestar.nation not sure, if i start an old save game, the game goes crazy spinning flipping the screen endless Update: turning off valheimPlus fix the problem
@@tormentstister cool 😎👍 That’s the only thing about their updates- always breaks the mods. I’ve been waiting for things to settle down so I can get back to using V+
I feel like the flametal mechanic shouldve been kept in even if it was a percentage chance for it to plummet into the lava, kinda changed up the repetitiveness of just farming ore back to back
I get that. I wouldn’t mind it sinking if it would resurface later. I hated getting interrupted while mining and watching it all sink away forever.
I disagree, not paying attention and getting swarmed on flametal is entirely the players fault. Well maybe other than when the game randomly spawns the three vultures, other than that flametal as is was good.
my mates and I completely ditched Ashlands after a while since all we did was fight enemies back to back, no exploring, no fun moments, just back to back combat and it got boring so fast.
Yea I was starting to get used to the idea of not going back except to grab food items. I have a portal setup right by a bunch of puff and fiddleheads though. So I would portal, pluck, and port home
thank god there are still developers out there listening their players, i bought valheim recently and i'm on mountains biome right now but all i heard about ashlands was negative things, its good for me i'll experience the fixed version ☺
Yea, the biome is cool, but the number of mobs has been stupid high and the metal sinking into lava when you mine it is/was not fun. By the time you get there, should be smooth sailing though. 😉👍
@@gamestar.nation it was awesome. This biome is a war zone maybe if you play alone it is too hard, but we play as a four squad and such nerfs will lose all risk thrill. Especially metall.
Yeah the spawnrates were ridiculous, my maxed melee armor and gear got broken so fast
Same! My skills got beaten down too. When Ashlands first dropped I had a run skill of 99 on my main, and now it’s like 65…
@@gamestar.nation Same here xD, i quit because im tired of the skill leveling simulator. Cus thats what it is 💀
@@N0RZC Truth!
15:30 that’s a real throwback. RIP 😵
😆 that’s the jingle I want played at my funeral, right as they’re lowering my box.
I know this video is suer old, but maybe someone can still answer. Sometimes when you pick up an enemys legendary weapon you can keep the weapon skin forever and sometime you can only keep it till you die with the weapon skin in hand. What is the difference and how to spot it?
Love this brother! Thank you🙏🌹
Thank YOU!