How do things _actually_ work under the hood?
Are you the kind of person who:
- Is never satisfied with quick/shallow answers?
- Wants to know the _why_ behind how things are built?
- Gets lost down the rabbit hole searching for answers?
Then I hate to say it, but you have Rabbit Hole Syndrome.
Join me down the rabbit hole as I dig through different tech to find out how they really work, why they were built that way, and how we can use this to build better products in the world.
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Man, you are the reason why KZread is such an awesome platform. Thank you so much for this golden course!
i'm a beginner in 3D art and design world, i've chose Blender, so i'm a beginner in Geo nodes and these information are very useful to me, i git the concept, thanks sooooooooo much
What everyone else has been saying: don't stop making videos like these. I'm here for any and all tangents.
🥰Excellently explained.
Thanks my friend you saved me
PG Vector is good, last I heard ankane is working with AWS to integrate PG Vector with sql databases on AWS RDS
if you want "search" in GN without having to click with the mouse, after Shift+A, click "s" , then type what you're looking for.
@ the end: I'm not certain, but I would assume material index refers to material slots per object. You can have multiple materials on separate parts of a single object using material slots. One thing that would make sense is to put the material selection as a group input, so the user can add whichever material they want right in the modifier.
Yes! The "why" is super important!
This is absolutely the best explanation of embeddings I have ever seen. Thanks so much for this excellent video!
Thank you, Mr. Professor!╰(*°▽°*)╯ I've watched many videos, and each of them varies in style. I couldn't replicate what I did because I kind of mixed what I learned from them, which confused me. This opened a window that I was passing by every time. I didn't learn basketball by imitating Michael Jordan; I realized at a later age that the key was to understand and master the fundamentals. Thank you for sharing the fundamentals. I'm subscribed. 😍
This is a lovely introduction! I love that you compared the two libaries side by side. Your explanations are concise and effective. Thank you!
Sir. What about using this in JS and MongoDB
Yes, I second that motion 😊
Something that I think missed is "performance"
awesome! as for now, we can use open ai assitant to simplify all these?
You certainly can, just keeping in mind that it will be harder to switch LLMs / providers after going down that route. But may be worth it depending on what stage you are in your project.
Amazing video! Thanks. It was uncanny how questions would be popping in my head and you'd answer them in the next sentence lol. Thanks again
Great video with awesome explanations... well done
Yeah ill stick to C4D it has the same exact functions with way less complication
So I'm trying to make the results of the geometry node stitching pattern into an editable mesh (just to understand the process). It can't be "applied" if the underlying geometry is a curve that is the basic reference point (it comes back with an error "Cannot apply constructive modifiers on curve. Convert curve to mesh in order to apply.)" If I convert the curve to a mesh first, the geometry node doesn't produce the correct result because it was based on operations from a curve. I'm stumped on this one, if anyone has a suggestion.
Very helpful tutorial. Learned a great deal as a Geo Node beginner! Thanks!
too much mumbling, lightning fast mouse moves, no explanation of what you're doing. Added to differences in blender versions (I'm working with blender 4.1) I have to conclude that this video is NOT FOR BEGINNERS 😭 And since I'm a beginner, I'm not able to follow along. Applying the texture to the flatten cylinder was my breaking point. I couldn't even get that done. The sides of the cylinder wouldn't be textured (after Shade Smooth) and after that almost all options used were not in my blender version... disappointed 😦 for instance: around the 13:00 mark, when adding the Bézier segment, how in heave's name do you get to see that in the 3D viewer ? Nothing is shown in mine.. Also, your 3D viewer shows material even when in Solid mode ??? I don't get it. I know blender has a steep learning curve, but this is discouraging :(
Thanks for making these. So many videos show how to do a thing, but don't explain why. I've always just kind of messed with nodes to see what I can do with them. Having a background in software development definitely helps
This was crazyyy useful. Not a software or web developer, but trying to use embeddings for academic research. Really great walkthrough!
Something worth mentioning about multiple UV maps is that .obj export does not support multiple UV maps per object. This drove me crazy for hours.
if anyone is looking at this auto smooth is gone from data in 4.1
this is the way to explain mindset the philosophy about it not just click , thank you
Did they change the way shading happens within fiber? It seems I now have to set an intensity to achieve a similar result.
I love that I know just *barely* enough about Blender to work a little ahead of the early stages of this tutorial. It's great.
Very good video. I just implemented a semantic search engine in my app and it works like magic
Thank you Just...Thank you
Love you man, thanks for coding and making this tutorial in JavaScript/TypeScript.
he lied "I wish I knew this before using React Three Fiber" ......... actually he teach eveything what we need
Amazing video, thanks for saving me a ton of time!
Late to the party, but please increase audio for hard of hearing. Thanks.
Thanks!
Thanks for supporting the channel! 💙🐰🕳️
ok... in the first 20 seconds you grabbed my attention and precisely hit the topic I've been searching for an answer to for the last 2 years.
please more content , more depth, loved it, subscribed.
Nice and all, I wouldn't mind this with Vue.. But, I remember how much fiddling I had to do with the Lightwave Object loaders, and I doubt I would be able to do the same stuff as easy in this style of coding..
open source embed has no external api calls and inference is done directly by the server GPUs, making it like 200000x faster to embed
Man you had such a huge tangent for the countdown timer rabbithole and completely missed the opportunity to make the stitches follow the countdown timer's curve path.
While I didn't originally come to watch the TypeScript implementation, I found myself fully immersed in your explanations. It wasn't until I'd watched the first 30 minutes that I realized the video was over an hour long. Thank you for sharing this!
Thanks for the tutorial ! I'm working on original three js and react , just see this fun React Three Fiber library, is there React Three Fiber have any special benefit like using react hook useState or useContext etc? or that just a syntactic suger of using jsx 🤔
after renaming my group, it is not showing up in the drop down for some reason
I feel lke need to find the right way to sarch for nodes and actually, or i need to go over all nodes to have a clue what they go for and google search for building is not so convenient i feel :( guys how do you make yourself better in nodes ?
Thank you so much for this video. A solid explanation on all of these concepts is an absolute godsent.
You failed to mention you have to convert the circle to a curve, I followed your instructions step by step as you presented them and backed up the video a dozen times because you go so fast, finally had to find a different video on why the eye dropper wouldn't work. I tried to select it with the eye dropper for 5 minutes before looking up why the eyedropper cannot find the curve.
He started off with a curve circle (Shift A, curve, circle) if thats what you meant? He didnt have to do anything as it took its original information which he explained also, I was doing it a different way and could add a circle curve through nodes as well and create the same effect.
Vanilla JS is very different from vanilla JS I know 🙂. Definitely not IE6 compatible 🥲
Ollama just assed embeddings.
This is a great video, and it makes me feel like there is no need to refer to any other video. What a great piece of content!
This was the best tangent ever.