Currently focusing on projects outside of gaming videos. Lost a lot of motivation for gaming videos, but might post here and there. If you guys have any ideas for videos I should do, PLEASE let me know!
My gear:
R5 3600
GTX 1080
16GB DDR4 2133 MHz
Microphone: FIFINE K669B
Keyboard: Keychron V6 w/ Keychron K Pro Brown Switches
Mouse: Razer DeathAdder V2 Pro
Joystick: VKB Gladiator NXT EVO SCG Premium Right
Head Tracking: Logitech C270 + Opentrack, on github for free and gets the job done
VR: Dell Visor
I use Davinci Resolve 18 to edit my videos.
Thank you to everyone who has subscribed to me!
Пікірлер
Thanks, very informative and very noob friendly. I just bought this game after watching your guide, been on wish list for ages as i thought it may be too complicated, but your explanation is very helpful. downloaded and installed while watching so I'll start it up and will be referring back to your instructions. I'm a 50 plus old gamer with vr, motion platform, ffb wheel and consul gamer etc so i have many games to play but never have I come across such a user friendly tutorial especially for an oldie like me, so i subbed and look forward to any more on this and other games like DCS, which i have but only done about 30 mins on as it fogged up my brain and have never gone back to! Not everyone is an I.T. whizz kid some are just learning and you are a very good teacher! Thanks again, much appreciated. 10/10 . Jay, Rudolph_ucker69
Hehehe, me gusta furry bait I think I'm going to love this game
I've thought before that a game where the characters' powers and abilities were based on what animals they were would have been neat. Though the janky looking gameplay and use of AI has me a bit skeptical about how this game would turn out, I do dig the concept at least.
Modern day conkor
Penguin character will be nice and black panter. And the ultimate character will be Orange Cat guy with Aristocat White cat
How can I shoot a penguin ? 😂😂. He/she will be too small to deal with
@@PhatTran-nw9ri similar to skunk that they already made.
Then the hit box will too largr because penguin is kinda.... fat. Suitable for tank character@@viciouslyeatingaburger
i loved it ngl it feels better than most tps in the market rn
How can I test it??
Personally had a lot of fun with the play test, but I'm glad to know that I'm not the only one who got annoyed by the announcer pronouncing it "Brayvo"
8:01 you scared of the bull gigachad? xd
From the gameplay I've seen, yeah. That NK gun needs reduced recoil. Hope they add in some extra weapons to swap between in the future.
A Falcon with a bow would honestly be really neat
Zelda ref
This is literally gonna end up just like Rogue Company.
First thing I thought of
It really has potential for an obvious reason 👉🐱, but I am afraid that it will end up being another genetic shooting game. Everything so far is so repetitive and not unique enough except they are furries.
When a video has a timestamp titled "jesus," that's how you know it's going to be good.
Killing someone with the pistol will just end up rage quitting some players.
Nah killing someone with melee would piss them off more
Killing someone with C4 while they sniping will rage quitting more
So for some reason I’m pressing W and nothing is happening. I literally just got the game and was able to move about 20 meters before I decided to check check the controls. Whatever I did during that has completely neutered my controls and I checked everything. No matter what I do my vehicle does not move.
Bruh is that fucking LEON? THEY TURNED HIM INTO A BULL LMAO
That's Leon's fursona. XD Kinda want to imagine Ada trying to find it on Leon's personal files now. XD
The nostalgia is hitting hard
.......... Well. I'm supporting this. Please tell me its not just a passion project to be tossed later?
it's amazing how far asset flips have come when used right. real nice of unreal to enable indie devs to produce high quality games without massive crowdfunding. though programming UI backends becomes easier over time, it sure doesn't get less boring compared to anything else that needs to be coded for the game.
Soooo it’s battlefield + overwatch but with furries and with out vehicles
I believe vehicles are being worked on. The play tester survey mentioned vehicles a bunch.
i mean who needs vechicles when you can run faster on all 4s XD
I know right!? XD Yeah vehicles will be nice to have too but it’s so much more fun to run faster on all fours. Not many FPS furry games out there exist, much less ones where you run on all fours. I do agree that the use of AI in the trailer was really terrible. Objective BREYVO. Eugh.
0:32 "This is the first time I've ever played VRChat." Welcome to hell, brother.
Order 66
Brilliant guide. Thanks. 👍👍
Only problem. With test pilots map is infinite Gs
thanks for the update update video!
2:52 the way the ball armor work is very interesting So the balls themself are made of corradum one of the hardest materials on earth and thay also rotate Meaning as a sabot round is passing through the balls will turn into the projectile and feed more material into it and degrading it continuously Intel the round passes though
Great work Also for people who don't know the T-64A obr 1981 will not be the only Soviet tank in GHPC The T-62 obr 1972 and T-80B are planning but will be added later
is there any way to use commanders mg? i know on the patton you can but nothing else.
petition for gunner to get a jetpack joyride type shit oc or however they want to implement it.
that invert palm switch is exactly what i was looking for. i dont like the default way of panning so this is nice for me.
do you use any different keybinds like grapple on mouse button?
Well would you look at that.. This video isn't even 2 weeks old and the devs already released an update that improved a bunch of things! I won't be redoing this video just for it, since no controls changed, but the map UI and some other visual changes were made that will take some inferring. As with the last, I probably make the next guide once enough has changed in the game that it can hurt new players by watching this video. P.S. In the quick actions menu, I forgot that there is sometimes a box for formations (it's rather intuitive). I may include it in the next controls video, but its not really a control and this video is already getting really long. I may split the next into two, one with the controls and one with the mechanics, but we will see.
Thank you for this video. I am a very new player and need very basic instructions. Please keep the videos coming.
why has nobody talked about this: any character can jump and regrab on the zipline to move faster, you just have to be really careful not to fall off
30:47 the commander aim is to show hunter killer capability also the us tank will not have this in the future as non of the US tanks in-game had any hunter killer capability while the Warsaw pact tanks including the T55a have it
15:17 it is for transferring command example if you platoon lander gets tracked or his gun is destroyed than you can bail out the crew and have the next tank take over as platoon lead
very good guide :) also good job explaining the difference between direction and point stabilization as a lot of new player's don't understand it and also GHPC and steel beast are the only games i have seen model this
Very nice video. Now I understand how to access all of the contrrols. Thanks.
I had no idea how extremely useful the gunner zip line is. I received my first ever kick a week or so ago and I had no idea why, but after learning how useful the zip line is I now understand why I was kicked lol
Just know that when you will head into an elite threat mission next time, the elite lootbug will be upon yee
FCS - Fire Control System
Driller has one special movement not covered here. He can can create vertical shafts easy. Aim up at a 85 degree angle and jump while walking forward while also spinning this allows the driller to go nearly straight up very quickly. And teammates can climb up with you if they know which direction to spin.
What’s the game called?
The “Ultimate movement guide” from a bronze 2 lmao
To think that I play games to escape math
You fool, games are made of math!
For Driller, having a funnel straight to a defense objective is actually the best you can ask for, because not only do you have an AOE attack, but most of your allies will too. A slow nade, pheromone nade, engi’s fat man or a high penetration weapon will all shred that wave faster than you can say “Swarm incoming!”
Criminally underviewed.
It's so interesting that without having watched any DRG movement guides i've already intuited these techniques over my 1800hrs of gameplay. I love the limitless potential for learning and creative thought of the human brain.
On the opposing end, as someone with only 60 hours in game discovering these movement techs is gonna make me a monster once I reach 200hrs
this was more of a "knowing the basics" rather than a full guide, still good video tho