The Happy Toolbox is a 3D design studio built for people who have been searching for simple, stylistically unified models-but never found them. We’re happy to say that the search is over. Our goal is to provide carefully crafted 3D direction-one polygon at a time-through easy-to-use model packs and custom 3D solutions.
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혹시 레드 시프트는 없을까요ㅠㅠ
damn dude thats huge smart.
Again, better training than the developer of the application. 10/10 🙏
Awesome thanks
Can Maxon add this workflow to Cineversity?! Every time I talk to them, I ask them to add UVing tutorials like this to their KZread or Cineversity and still nothing. This was VERY helpful! Would love to see a more complex model unwrapped too (like a human or creature with multiple components). I can sculpt in ZBrush all day, but when it comes to getting a clean retopo and UVs out, I kinda suck at it. 😬 Thanks again, gang! 🙏
Goood!!
did you end up making mold?
i Think.... i must cry after watching this... such a tiny tool..... helps F**** crazy... 10 years in C4D and didnt know this.... always doing it manually.... THANK YOU MAN
Great.... nice trick and idea.. also @yakoubgr mentioned new backdrop node in library... ( but that bevel selection i didnt know about that ) ..
Do you happen to know if that manufacturer will do a job that is just mold and production? I like to make my vinyls by hand, but would love to get some soft rotocasts.
They dont load for me in c4d 2023
Wow can I give you $20 a month for this plugin!
Fast and easy! Thank you :)
If you use auto rigging, is there a way to fix/adjust the rig afterwards?
did u know how to move that multiple phong tag to te left and uvw tag in the right at same time?. or we can only move it one by one (:
Never saw him before, probably will all the time now. Thanks algorithm 😅
Thank you man, I was losing my sanity (whatever little I have left) over this!
This tutorial save me...thanks thans thanks!
This is a very good tutorial. So many clowns on youtube that don't explain things properly.. you're not a clown, you're a king. Let the clowns fail while the King controls....
Love this comment🤣🤣
Great tutorial! Why not use an isometric grid in the background to make sure the perspective is right, do you think it would be too distracting?
cheers
Thank you!!!!
What are you on about? The world needs a Mr Mustard NFT!
TheCrafsMan SteadyCraftin has some solid DIY videos for anyone interested in home projects kzread.info/dash/bejne/fnd63MShicbTgLA.htmlsi=AotCZroD9JqqeTTE
Big thanks for this! Good stuff.
You can then save them and read-select them in one click using the “object selection”
You saved my LIFE THAKSS
very concise and pertinent tutorial. thank you!
Thank you so much man !!
I'm sure a ton of people doing some work are saved by this one lol, thanks a lot. Would have never figured it out, even though I knew it would be something like this
For some reason Materialize does not work for me. I tried following the tutorial, pressed O in Diffuse map box, chose image, but nothing ever loads. Tried different images, different formats, different sizes (1024 x 1024, etc.), but it never loads. Have to find another tool. They suggest installing Microsoft Visual C++ Redistributable if images don't load, but doing it didn't help.
superhelpful!
You would've make it cheaper YOURSELF by 3D Printing a mold and use colored resin and the putting it together...it's some work but it would've cost you no more than 300 dollars
Lol 😂😂😂
Fantastic video ! Very informative.
I would get a 3d printer and prototype and mold on that. Make a small production run see if there's interest first before sending it out to a factory
he went the factory route, but yea the 3d printing is better for diy but more complicated 3d resin printing can also be very expensive
my c4d = 2023 2.1 , why i don't have that icon of ready objects library that contains alot of models ??!! how to get it plz ?
wow thank you
figured it out (I was using Red Shift Render settings NOT standard). If the materials editor doesn't have same options as one in this video - go to ->Render ->Render settings _>edit my render settings. THEN SELECT "STANDARD"
I'm not sure if there is some default setting I accidentally selected that limits the menu items I can see - but when I try to add the checker material I cannot. The material editor does not show "color" option or texture. It is limited to "Basic, Base Properties, Optimizations, Advanced, etc." Is this maybe due to an update to 2024?
Super helpful! Thx
thanks you so much, you save me
Maybe you can help me, as I can't find an answer anywhere else on the internet. Any time I add a uv map from to my geometry by any means, it automatically makes a bunch of uv seams all over the geometry. It doesn't matter how I do the uv projection, I always end up with a bunch of auto uv seams all over my edges that I did not cut. And then when I try to relax my uvs, it doesnt cut the edges that I have selected, it cuts the uv seams that were created when I first made the uvs from projection. Help please. It's so frustrating.
My problem with the texture manager is that it either doesn't respond at all or it changes the \ into a / which then isn't working. Or it duplicates the pathname in the path input...
Thank you for this, a great tutorial. Learned a lot and was helpful in understanding how you make all of your great model sets.
Happy to help! Going to make some more Modeling tutorials soon
When I do this, the materials link with the native C4D material manager, but when I open the Octane Material Manager, there is absolutely nothing listed and there is no option for me to link because there isn't a list. I tried clicking on all the materials that it created for Redshift and used the "Convert Material" from octane, it converts the materials but they are all blank and do not work, but the materials work on redshift. I also do not have the c4D octane project file, this is a FBX file and an OBJ file i have tried this process with and have not had luck with it.
Thanks. What software did you use?
Cinema 4D
Thanks for sharing the process!
No problem!