I should note that I've made quite a few changes to the code from the original listing.
@JaneDoe-ve5kxАй бұрын
@@BenevolentChum That's fantastic! Thank you so much!
@JaneDoe-ve5kxАй бұрын
Very nice game in 8-bit BASIC! I'd like to convert it to CoCo2. Is it possible for you share the source code? If not, could you share the link to the original source code for VZ-200?
@BenevolentChumАй бұрын
It's not ordinary 8-bit Micro Color BASIC. It's compiled using a BASIC compiler to machine language. The compiler is by Greg Dionne. Coco's have compilers too. You'd probably need to use one of them to get the speed needed. Here's a link to the source (highest number is latest version) : github.com/jggames/trs80mc10/tree/master/quicktype/Arcade/BPit
@JaneDoe-ve5kxАй бұрын
@@BenevolentChum Great! Thank you very much!
@raptorchow329Ай бұрын
I like the little yellow submarine! (The game looks good, too, I'll have to try it.)
@HunterShieldsАй бұрын
spooky
@alisondenu5317Ай бұрын
The rabbit is a lagomorph, not a rodent. ;)
@BenevolentChumАй бұрын
Interesting. I'd like to blame Google translate (or Infogrames), but ultimately it's on me. I'll have to go back and look at the original French and see if it is more accurate.
@Spider_RicoАй бұрын
Thumbs up for that fox alone.
@Mikewee777Ай бұрын
I watched it at double speed for that high frame rate action.
@Spider_RicoАй бұрын
This looks fantastic.
@carloscamacho6133Ай бұрын
Great job!
@Nosregni2 ай бұрын
Interesting how it merges the room description into the You See list. Any other adventures do that?
@BenevolentChum2 ай бұрын
That's me using my word-wrap routine to save screen space. Porting from the 64X16 screen of the Model 1/3 to the MC-10's 32X16 screen requires a little condensing. The original just printed a list with asterisks in front of each item.
@arenyart2 ай бұрын
Very cool! Great work.
@raptorchow3292 ай бұрын
Well done! It looks kind of like caterpillars crawling on the screen. (I still remember the tv ads for Tetris back in the 80's, with the cartoon bears.)
@allenhuffman2 ай бұрын
Very nice. Seeing how the colors have to change in the same character block is useful. I was working on an article about using the SET pixels and expected I’d run in to that if I tried to use different colors.
@BenevolentChum2 ай бұрын
Yes. The "attribute clash" of SG4 makes for some interesting effects.
@allenhuffman2 ай бұрын
Geez. Someone made millions (I assume) off of something that could have been done in ten lines of BASIC. Wild.
@BenevolentChum2 ай бұрын
I did it in 10 Lines too. 6 years ago. But I needed 256 character lines, not 80. kzread.info/dash/bejne/hm2rxciSfNLOgZc.htmlsi=xwdVZ7h57sn4ikcS
@David_Ladd2 ай бұрын
I need to see if I can find the original sources for this :)
@BenevolentChum2 ай бұрын
Just email Allen. subethasoftware.com/
@veronicasuggashie48472 ай бұрын
Oh hey! Looks great.
@allenhuffman2 ай бұрын
Ha! I didn’t pick a month that had any of the extra text, like BOO! in Halloween. Nice.
@allenhuffman2 ай бұрын
You improved it!
@BenevolentChum2 ай бұрын
I just shortened some of the holiday messages because of the shift from 32 vs 64 wide screen lines. In general I just take any PRINT@ from a TRS-80 Model 1/3 program and divide it by 2 and then try to shrink the message by about a half. So Hal'wn became BOO. Been using that technique for converting TRS-80 Model 1/3 software for years. Makes converting Model 1/3 programs pretty simple. It's those computers that use 40X24 that are tough.
@allenhuffman2 ай бұрын
@@BenevolentChum Did the original take a four digit year?
@jrvenable12 ай бұрын
Thank you - I miss the days of being able to simply being able to program the machines and see them as an amazing machine and not just a tool to connect to the internet. They were truly fun then...
@CanadianRetroThings2 ай бұрын
Very nice! I will show this on the Game On Challenge so people can decide if it is as good as Bustout as the original author claims!
@BenevolentChum2 ай бұрын
Unlikely. It's a bit jerky even with code efficiencies put in. Might be because I had to shift it to keyboard rather than joystick.
@CoCoNationNews2 ай бұрын
Quick turnaround, and your version works! Great stuff. :)
@ericomont2 ай бұрын
This is great, I did a lot of fight games in text mode back then. Good memories revived by this :)
@TonyObermeit2 ай бұрын
Awesome
@Spider_Rico2 ай бұрын
"Fire Laser - BEEP!"
@pwalk41602 ай бұрын
Those were the real games. What is this running on?
@BenevolentChum2 ай бұрын
A Tandy TRS-80 Micro Color computer (little bro to the Coco)
@michh98062 ай бұрын
We can add basic images of rooms or characters.
@allenhuffman2 ай бұрын
We need to find the author ;)
@IsaacKuo2 ай бұрын
Good work getting this all sorted out!
@Jp421JP2 ай бұрын
I think that link is broken. Where to get. ?
@BenevolentChum2 ай бұрын
Fixed it. This should work. The following link will take to to my GameJolt page. From there hit the "PLAY" button. Then select the "Classic 8-bit Basic Games" collection and then choose "STELLEMP" from the Cassette menu, then type RUN and hit Enter in the main (green) emulator screen: gamejolt.com/games/jgmc-10games/339292
@dannygjk2 ай бұрын
Back in the days when one person could write a game.
@BlusViews2 ай бұрын
i loved the usborne books as a kid! super nostalgic
@IsaacKuo3 ай бұрын
More like "gravity wars" than classic Space War, but definitely more doable with relatively slow BASIC.
@chrischris023 ай бұрын
Neat Stuff!
@IsaacKuo3 ай бұрын
This sort of game might have been cool and influential in the late 1970s. Remember how cool the Dancing Demon was? The 1970s computers had the potential for compelling animation, we just didn't take advantage of it at the time.
@IsaacKuo3 ай бұрын
Nice! More old school pre-Rogue style dungeon crawling.
@puppetmark3 ай бұрын
Well Done! "Rats gnaw on your corpse" Nice!
@abziani3 ай бұрын
You are on fire, Jim
@Nosregni3 ай бұрын
Hmm… maybe your word wrap routine might help. I thought Uwjv and Bpzx (Mach and Ines) were two different words!
@RichardCyberPunk3 ай бұрын
Hi, Jim , we spoke on the net several times. I am from the Netherlands. I had an MC-10 and made about hundreds of programs. conversions from the c64/ BBC / MSX / Spectrum/ ZX-81 and whatever. I traded my MC-10 + 16K pack for an Atari 600XL. Anyhow, the guy who got my MC-10 also got my 20+ tapes with programs. so maybe, only maybe, my old programs will return to the internet. I think, you will be impressed, what I made in 1983/1984 on the humble Mc-10. I made a wordprocessor, a paint program (also in semi-hi res grafix), a synthesizer music program (my dad is a musician and he had a DX7 synth), a music maker program, and hundredsd of others programs when i was 13-14 years old.
@BenevolentChum3 ай бұрын
I hope your programs are out there somewhere. Be nice to add them to the record. We all had to make our own software back then. I also hacked together a word processor (or two), spreadsheet and paint programs. Have versions, some original, some recoded from memory. See TEXTED, MCTEXT, SSHEET, JET DUNGEON and KUIPER at: faculty.cbu.ca/jgerrie/Home/jgames.html
@RichardCyberPunk3 ай бұрын
some gramatical error at 0:25 the windows are boaded, should be boarded..... no offence ment, just helping.
@RichardCyberPunk3 ай бұрын
Jim, your are THE MC-10 god. When I was a kid, and my Dad gave me an MC-10 for X-mas 1983 or 1984. I bought the cassette of the Haunted Hause game from my local radio Shack (In the Netherlands where I am from, it was known as Tandy). I was sad, that it didnt run/load (I discovered it was a TRS-80 model 1 game)...... and now in 2024. Jim did the magick ! Super duper awesome cool. Thanks.
@grimle3 ай бұрын
dino pixle???
@raptorchow3293 ай бұрын
Very nice! (Didn't know you were Canadian, too!)
@diegobf1093 ай бұрын
What an amazing demonstration of what can be done with just some text and a few blocks!
Пікірлер
This was much more entertaining to watch than the " K.C.'s Krazy Chase! " PACMAN clone.
Would adding escalators be pushing the limits of this game?
It would require distinct action loop and a different rendering routine to the "floors" routine. But there was memory space left, if I recall.
Will you attempt #FIGLET sprite sheet fonts in future projects ?
USA mentioned .
Amazing!
What do you consider the best TRS-80 emulator for Windows?
VMC10
The game looks awesome! I'm looking for the CoCo2 version of the code. Could you share the name of the book?
colorcomputerarchive.com/repo/Documents/Books/Dragon/Sixty%20Programs%20for%20the%20Dragon%2032%20(R.%20Erskine,%20H.%20Walwyn).pdf
I should note that I've made quite a few changes to the code from the original listing.
@@BenevolentChum That's fantastic! Thank you so much!
Very nice game in 8-bit BASIC! I'd like to convert it to CoCo2. Is it possible for you share the source code? If not, could you share the link to the original source code for VZ-200?
It's not ordinary 8-bit Micro Color BASIC. It's compiled using a BASIC compiler to machine language. The compiler is by Greg Dionne. Coco's have compilers too. You'd probably need to use one of them to get the speed needed. Here's a link to the source (highest number is latest version) : github.com/jggames/trs80mc10/tree/master/quicktype/Arcade/BPit
@@BenevolentChum Great! Thank you very much!
I like the little yellow submarine! (The game looks good, too, I'll have to try it.)
spooky
The rabbit is a lagomorph, not a rodent. ;)
Interesting. I'd like to blame Google translate (or Infogrames), but ultimately it's on me. I'll have to go back and look at the original French and see if it is more accurate.
Thumbs up for that fox alone.
I watched it at double speed for that high frame rate action.
This looks fantastic.
Great job!
Interesting how it merges the room description into the You See list. Any other adventures do that?
That's me using my word-wrap routine to save screen space. Porting from the 64X16 screen of the Model 1/3 to the MC-10's 32X16 screen requires a little condensing. The original just printed a list with asterisks in front of each item.
Very cool! Great work.
Well done! It looks kind of like caterpillars crawling on the screen. (I still remember the tv ads for Tetris back in the 80's, with the cartoon bears.)
Very nice. Seeing how the colors have to change in the same character block is useful. I was working on an article about using the SET pixels and expected I’d run in to that if I tried to use different colors.
Yes. The "attribute clash" of SG4 makes for some interesting effects.
Geez. Someone made millions (I assume) off of something that could have been done in ten lines of BASIC. Wild.
I did it in 10 Lines too. 6 years ago. But I needed 256 character lines, not 80. kzread.info/dash/bejne/hm2rxciSfNLOgZc.htmlsi=xwdVZ7h57sn4ikcS
I need to see if I can find the original sources for this :)
Just email Allen. subethasoftware.com/
Oh hey! Looks great.
Ha! I didn’t pick a month that had any of the extra text, like BOO! in Halloween. Nice.
You improved it!
I just shortened some of the holiday messages because of the shift from 32 vs 64 wide screen lines. In general I just take any PRINT@ from a TRS-80 Model 1/3 program and divide it by 2 and then try to shrink the message by about a half. So Hal'wn became BOO. Been using that technique for converting TRS-80 Model 1/3 software for years. Makes converting Model 1/3 programs pretty simple. It's those computers that use 40X24 that are tough.
@@BenevolentChum Did the original take a four digit year?
Thank you - I miss the days of being able to simply being able to program the machines and see them as an amazing machine and not just a tool to connect to the internet. They were truly fun then...
Very nice! I will show this on the Game On Challenge so people can decide if it is as good as Bustout as the original author claims!
Unlikely. It's a bit jerky even with code efficiencies put in. Might be because I had to shift it to keyboard rather than joystick.
Quick turnaround, and your version works! Great stuff. :)
This is great, I did a lot of fight games in text mode back then. Good memories revived by this :)
Awesome
"Fire Laser - BEEP!"
Those were the real games. What is this running on?
A Tandy TRS-80 Micro Color computer (little bro to the Coco)
We can add basic images of rooms or characters.
We need to find the author ;)
Good work getting this all sorted out!
I think that link is broken. Where to get. ?
Fixed it. This should work. The following link will take to to my GameJolt page. From there hit the "PLAY" button. Then select the "Classic 8-bit Basic Games" collection and then choose "STELLEMP" from the Cassette menu, then type RUN and hit Enter in the main (green) emulator screen: gamejolt.com/games/jgmc-10games/339292
Back in the days when one person could write a game.
i loved the usborne books as a kid! super nostalgic
More like "gravity wars" than classic Space War, but definitely more doable with relatively slow BASIC.
Neat Stuff!
This sort of game might have been cool and influential in the late 1970s. Remember how cool the Dancing Demon was? The 1970s computers had the potential for compelling animation, we just didn't take advantage of it at the time.
Nice! More old school pre-Rogue style dungeon crawling.
Well Done! "Rats gnaw on your corpse" Nice!
You are on fire, Jim
Hmm… maybe your word wrap routine might help. I thought Uwjv and Bpzx (Mach and Ines) were two different words!
Hi, Jim , we spoke on the net several times. I am from the Netherlands. I had an MC-10 and made about hundreds of programs. conversions from the c64/ BBC / MSX / Spectrum/ ZX-81 and whatever. I traded my MC-10 + 16K pack for an Atari 600XL. Anyhow, the guy who got my MC-10 also got my 20+ tapes with programs. so maybe, only maybe, my old programs will return to the internet. I think, you will be impressed, what I made in 1983/1984 on the humble Mc-10. I made a wordprocessor, a paint program (also in semi-hi res grafix), a synthesizer music program (my dad is a musician and he had a DX7 synth), a music maker program, and hundredsd of others programs when i was 13-14 years old.
I hope your programs are out there somewhere. Be nice to add them to the record. We all had to make our own software back then. I also hacked together a word processor (or two), spreadsheet and paint programs. Have versions, some original, some recoded from memory. See TEXTED, MCTEXT, SSHEET, JET DUNGEON and KUIPER at: faculty.cbu.ca/jgerrie/Home/jgames.html
some gramatical error at 0:25 the windows are boaded, should be boarded..... no offence ment, just helping.
Jim, your are THE MC-10 god. When I was a kid, and my Dad gave me an MC-10 for X-mas 1983 or 1984. I bought the cassette of the Haunted Hause game from my local radio Shack (In the Netherlands where I am from, it was known as Tandy). I was sad, that it didnt run/load (I discovered it was a TRS-80 model 1 game)...... and now in 2024. Jim did the magick ! Super duper awesome cool. Thanks.
dino pixle???
Very nice! (Didn't know you were Canadian, too!)
What an amazing demonstration of what can be done with just some text and a few blocks!