Huamin Wang (wanghmin.github.io) is the Chief Scientist at Style3D (linctex.com). Previously, he was a tenured associate professor in the CSE department at the Ohio State University (2011 - 2021), and a researcher at the University of California, Berkeley (2009 - 2011). His research interests revolve around physics-based simulation, with a specific focus on fast and realistic simulation of digital clothing by GPUs and AI. He has published 50+ papers at top CG venues, including 30+ ones at SIGGRAH/SIGGRAPH Asia. He is the recipient of the Lumley Research award and the NVIDIA graduate fellowship. He has served on the technical committees of numerous conferences, and he has co-chaired CASA 2017 and SCA 2023. He has been an associate editor of TVCJ since 2020.
Huamin earned a Ph.D. degree in Computer Science from Georgia Institute of Technology in 2009, an M.S. degree in Computer Science from Stanford University in 2004, and a B.Eng. degree from Zhejiang University in 2002.
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Very Impressive. Exactly was is required for knit simulation accuracy.
Impressive Paper!
It looks like a robot so il say human. Is it a trick question?
Human or not she dances like a robot .
Very cool :) Github link?
github.com/WTYatzoo/
@@wanghmin Thank you! :) That's very nice of you!
@@wanghmin Is the repository private? I can't find one related to this paper
Arcsim only work on way
what happened to this project is it still going to be released??
amazing work. will multiple gpu support be available in the future?
this is the best cloth simulation I have seen. how can I contact you? this is amazing. would love to try this with two 4090s
any plans on making this available as product?
Very smart development on domain decomposition. Nice to see that domain decomposition methods have made their way, from Paris (France), the third author of "An introduction to Domain Decomposition Methods".
Hopefully, someday this will come to Adobe Fresco or Photoshop. It's been 6 years.
what happened to this project is it still going to be released??
Looking forward to seeing this tech in MMD’s
the "AGEIA PhysX Cloth Demo" was 14 years ago, feels like outside of CGI movies not much has changed. Could this be actually implemented as a Unreal Engine and/or Unity plugin? Run at 60 FPS?
Is the software available somewhere?
Absolutely flawless. Well done!
it would be wonderful if you compare the simulated stretching with transformation of real material
This is so awesome! 500k vertices simulation in real time ... that's incredible.
𝓹𝓻𝓸𝓶𝓸𝓼𝓶
This is not realtime, right?!
Not yet.
Has this code ever been released to try publicly or is there a place that the public can go to try it?
what happened to this project is it still going to be released??
@@kellykellykey9227 - My understanding is that it's never moving beyond a tech demo that has been shown at trade shows and museums but is not otherwise publicly available. A real bummer! I just gave up and went back to real paint. Really enjoying the real thing!
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Very interesting. Is it simulated in Unity?
can anyone share the phenomenon understanding or concept of Chebyshev Acceleration
Why can't I buy this?
what happened to this project is it still going to be released??
That's not Elsa
ohio!
2:05 is not quite realistically because the wind goes through the pillow. Acceleration must be the same inside and outside the pillow without involvement of the wind. But it was awesome anyway) Sorry for my bad English in advance)
i wonder when this will be possible to do in video games
Why not use this in games for ps4, for example ???
I like how we can now simulate Teddie bears quite well, we are actually making great advancements in Teddie bear technology!
2:50 it's Howard the alien
2018 Still watched :)
I think I'm obsessed with these physics technologies
Can you simulate pillows battle between girls?
Not sure whether to be creeper out or not
bouncy
another paper that will never see a commercial usage. Where is it? Where can i buy it?
Howow
But can the simulator computer run crisis?
Someday computers will be powerful enough for this to be in video games
i pur it in my video games I made on my mac
1 thousandth like yo!
1:12 - hm , What is it....I know , this is a iphone...
this would be fantastic in VR
how can i use this!?
can i see the code of this for learning purpose?
02:39 me when young thug comes on
are u people developing the matrix or what
wow this is really being integrated in tp6 nice nice
Can't wait for virtual reality, were you will actually wear these things
The down vest is too springy It needs to be both more plastic and less stretchy