Just a guy who plays brawl stars
Trying to improve everyday 😎
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100 subs: February 16, 2024
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Sam is one of the extremely few assassins that require actual skill
P.S. I use heavy coffers, I don't like the idea of dropping my turret on people for damage....If anything I think that one should be changed, kinda a stupid concept.
Honestly I would take a small buff to her range and I'd be happy Slight range buff with a slight damage or HP buff and I'd be the happiest Penny
Now kit is the most broken brawler
I think 2nd starpower should charge his super without any ranges, for example, in 10 sec (may be faster if the gloves hit someone) like Edgar or Kit. And it will be cool, if 2nd gadget stans enemies instead of knock back
As a darryl main, yes.
"Perfect releases" lily has the potential to be the least used brawler in the game after some time and needs a rework type buff
Mandys mythic gear: Superdelay is reduced by 50%: Playstile before: use super at long range Playstyle now: use super at mid/close range Superprojectle was very easy to dodge at close range -> only usable at longrange Now, with very little delay, this ins't a problem anymore -> a bit easier to hit at close than longrange
@BrawlStars You need to watch this
This is probably one of the best rework concepts I've ever seen. Well done Sir. 😊
You should do a rework video on Maisie and Bull because those two are so bad rn I think the hypercharge nerf pretty killed them
They are on the list 👍🏿
I honestly wished they just not give draco soo much and not a flamethrower attack for his rider form. Lily is pretty alright in my book as she is a actual assassin who needs to be careful to attack(unlike buzz who get to do anything he wants)
Biggest problem Darryl has for me is his projectile. While he can deal 4800 chances are you will never deal that even if you’re close range. Best way to guarantee that 4800 is to have the enemy right in front of you as straight as possible but that barely happens especially if you role into combat.
Bea is in a situation similar to darryl right now,other sharpshooters are getting bufs and hypercharges while bea has been barely bufed if not hasen't been bufed so i would love to se a bea concept rework
Just take away kits ability to go invisable
The super is atrocious
Lily is definitely overlooked. Her vigilance star power is EXTREMELY fun and to me it really defines her as a brawler. I think they should make vigilance base kit, it not only makes her more fun to play, it also makes her better and deserving of the mythic rarity. if anyone reading this hasnt given vigilance a try, just do it, its way better than spiky, but be cautioned that lily's playstyle changes drastically (source: i main lily, rank 30 gold 3 mastery)
Justice and love for doug
Darryl was peak when his SP gave him an actual shield
Darrly being happy for once
Lily is one of my favorite brawlers, you can have a lot of fun with her if you know how to use her, I have Gold 2 and 900 trophies
300th like :) Also I just joined the discord and I’m the 38th member
Literally can't play him without sweating in this meta
So crazy how the assasin is getting shadowed by a tank brawler, welcome to 2024 brawlstars
Ur voice is a joy in these videos. I got lily and didnt really play her much and could never really put into words what made her so underwhelming
i'm still waiting for ash
It’s coming it got pushed back
Please get back to the ia voice I don't understand a word you are saying 🙏🙏🙏
I disagree, he can always add subtitles and his actual voice adds more personality and helps build a connection with the viewers
Despite Lily's clear shortcomings, I've never had a brawler Rank 25 so quick, her super is genuinely always good alongside her design, but they really should try to buff her attack range or even movement speed because she really can't win any interaction without that super of her's
Lily needs a full on kit overhaul ai just wish she had more dps or easier ways of getting kills and draco I think is pretty balamced most melee characters just have to get in his face to kill him in base form and ai think his super is a bit busted the healing starpower needs a nerf and exposed doesnt do much honestly makes him more support based which sucks because they made draco only have one good playstyle love the vids ❤
were*
No idea what you are talking about 🤫
Draco Last stand should give him a 15% shield for 5 s. and make it so opponents charge 75% less super from it but he charges 75% more super by recieving damage while the shield is active.
finally someone said how boring Lily is, atleast her whole personality, the lack of voice lines really killed her for me Spike doesn't have voice lines for the funny, he is just cute and stares into your soul Grey is an actor from old shows which didnt have voices or even sounds, its just a special touch And there's Lily anyway, banger video as always
Lily is an assassin but has nowhere near enough dps to counter other assassins or kill a marksman before they can react. She’s saved by the gadget. Draco has good dps, but tanks should counter assassins but without his super he can’t (gadget can, but that’s 2 seconds of life). Also 1400 damage js nowhere near enough, but thankfully the tip hitbox is massive Both are mediocre brawlers with a few things that save them and give them uniqueness
Lilly is just such a boring brawler. They really missed the mark with her.
I just had a thought about Lily’s rework. So the way she is, I think she should be a super rare brawler. She’s too simple fundamentally. Mythic brawlers have something innately complex about their mechanic to give them a higher skill ceiling. So the change: Main attack: slit and stab Lily now has a two ammo. The first ammo is always a slitting attack at close distance which does 700 damage and has the opponent bleed (“poison damage”) for three ticks for 100. It also has a very fast reload speed. Then the second ammo is the stabbing attack that she has right now. But it’s reload is slightly slowed down. I think this will allow her to be able to track down her enemies in grass and give her new play-style of either being able to chip down enemy health or finish them off. I could negotiate the numbers, but I feel like this would give her versatility as a “sneaky knifing assassin”
Buzz? What's different about the two. Or even Tara.
@@munchiemunchie5226 Buzz was the first with the super charge ring, so you can half approach to get value, and Tara was made earlier, so her pull mechanic was new at the time. But with this change I'm suggesting would give Lily the first "two ammo brawler" along with the new mechanic of having two different attacks depending on the ammo slot.
An idea I have with Lily is to change her attack so that if she hits a brawler from their back, she'll deal double DMG. This falls in line with her whole theme of backstabbing people, and it's a unique mechanic that hasn't been done before. It'll make her first star power redundant though, so instead, we'll change it so that if her super hits an enemy, it'll root them for a set duration. Basically, the brawler hit by the super will be immobilized, BUT they'll still be able to use their attacks, gadgets, and super, providing it doesn't involve movement, or we can just make it a stun or slow, but that wouldn't be unique now would it? Regardless, I think this change would justify her very short range, since Edgar's range is justified with his high DMG, but compared to Edgar, she'll have to maneuver around the enemy to get that juicy backstab double DMG, so I guess it'll still take "skill" to some extent lol.
Honestly the idea of Lily having 2 ammos makes so much sense! Like, there's no brawler like that in the game right now, and could add a few New mechanics, like, instead of her first star power increasing her damage on the first hit after supering someone, maybe it instead is a slow and makes the follow-up hit easier. And if she ever becomes too strong, nerfing the super damage itself might be the fix since she mostly needs it to get close, and with the second ammo the damage would be covered.
I think they should keep the 1 ammo, increase her Super charge rate, buff her damage to a Bea Charge Shot and nerf her Reload Speed to Very Slow. Her main problem is her inability to reliably and quickly get Super. If Buzz hits Super, he'll get another one right after. Lily hits Super and then goes back to being useless for 15s+. Edgar is similar, but he has a auto-charging Super, so he's fine. She's clearly meant to be a One-and-done assassin. If someone survives your Super + Main attack you're dead half the time. I think that's a really cool risky gameplay style and should be kept. Simply letting her get & cycle supers while being able to kill squishy brawlers more reliably will make her feel alot more active during a match and make up for that risky design.
I love both brawlers A LOT. Lily became my new main. I just love how much survivability she has with the speed boost SP, it really makes her very fun as you can juke around the shots and charge super at the same time. Then I love her super for being a very safe way to approach enemies: you can avoid projectiles that are being directed towards you and teleport on a safe spot behind the enemy. There only issue I have with her is her gadgets, they aren’t really properly balanced, one being too useful while other one a bit underwhelming. Imo she is really overlooked and is a fun addition to Brawl Stars. (Gold 3 Lily 1000 trophies with randoms) With Draco, at first, I thought he would underwhelming because of his weird attack that just didn’t make sense to me putting on a Tank. But now I see that it can actually counter very well targets with low mobility like Marksmen or Artillery if you get up close to them (he has got 11k hp after all). I feel like both SPs and Gadgets can be used well, but my only issue with him is how he pairs with healers TOO WELL, to the point he literally becomes unkillable. And all of this is because of: 1) Kit having healing based of hp of the brawler, when Draco has 11k hp which makes a very deadly combo especially with Cheesburger gadget. 2) Draco having whopping 25% damage reduction on his Super, making ANY healing a lot higher as it is harder to damage him now. I think to fix that they could: a) Make Kit’s healing NOT hp based, but just flat healing, because it is way too cheesy. b) Healing on brawlers with damage reduction should ALSO be reduced by the amount of damage reduction they have. So like, 25% damage reduction reduces damage AND healing received by 25%. But overall, VERY balanced Legendary brawler at release, that never happened before so props to them.
So you want to nerf kit because of another brawler that makes a lot of sense (but I do agree with you because kit is way too good right now I just don't see the logic with it)
@@KamaniGames I don’t want to nerf Kit, but nerf his synergy with most tanks, which is unfun to play against. It is not just about Draco at this point, but other tanks too, like Rosa, Bibi, Jacky etc., all of them benefit from him too much
They could just make the shield a 15% shield for 4 seconds
That would be proper garbage.
Great my boy Stu didnt gget ANY gears😡
I agree with your claim that Lily isn’t really a “new brawler”. She feels like an amalgamation between 3 or 4 other brawlers without much to stand out from any of them. Her super is a quick dash similar to Fang’s. Her super cycle pattern is similar to Buzz since both of their supers are straight line teleports basically. Her main attack is like Bea’s but its range is so limited that the unload speed limitation almost entirely neuters it. Thematically, she is linked to Cordelius with the same trait and the ability to enter the shadow realm, but she doesn’t really have a personality nor a “mythic” play style. How to fix her? Distinguish her from these other brawlers more. We could use at least some tweaks to the main attack because an assassin with one ammo and a slow unload speed doesn’t make any sense. No pop-off potential thanks to that alone. One ammo and one projectile should mean protection against ammo changes like Scrapsucker, not hard capped DPS.
Nah the one ammo is the entire point. You guys are thinking too small. Instead of removing the entire design philosophy, embrace it. So she's supposed to be a high risk assassin who gets kills with Super + Attack right? Just double the damage and Super charge rate of her attacks and nerf her Reload Speed to normal. She's meant to lose if she can't kill someone in time, which is fair. But she should at least be able to reliably kill brawlers under 7k hp and get Super easier. Half the time I still die even when I think I should win simply because I can finish off a brawler due to her damage being atrociously low.
Nice video as always
Ngl I love playing Lily. The main problem with her imo is that, despite her Vanish gadget, everything about her is centered around her super (her second star power is dog water) making her overly reliant on that to dish out significant damage and be relevant in a game. Imo her Vanish gadget isn't quite enough to compensate, she'd need at least higher reload speed or increased damage output (maybe also a tad longer range so that she can kit without getting thrashed by every other assassin and tank)
Vigilance is great, nah bro this is only reason im using Lily for That's to this star power dodging so do much easier which makes aproaching enemies also easier. Trust me if u are good at avoiding shots this star power will be better for you
@@raptorbliujakubpolakowski6529 SO TRUE! I stopped using Spiky long ago and feel like this was the best decision, was able to push with randoms to 1000 just because of that Star Power!
Not saying Spiky is bad, it is just only good when you are facing brawlers that you can one shot with, which you can only check in Ranked normally
genuinely how do y'all even kill anything other than marksmen and throwers without escape ability, it's already hard enough to get a kill with Spiky💀 I can only see a use for Vigilance in Hot Zone for dodging attacks
I Have a idea to balance her ⬆️HP:4200 > 4300 (+2,4%) ⬆️Damage:1200 > 1240 (+3,3%) ⬆️Range:2,5 tiles > 3,0 ⬆️AMMO: 1ammo > 3ammos (with a unload speed of 0.75 sec) ⬇️Super Damage:1000 > 440 (-56%) ⬇️Super Projectile speed:-15% ⬇️Ammo Reload:0.800 > 1.100 (Very fast to fast) 🔄Vanish gadget will do effect after 1.4 sec of activation. ⬆️Repot gadget will deal 100% more damage on super.
Wow, I can’t believe this! I literally left one comment saying I would love to hear your thoughts about these two brawlers and you’ve already made an entire video about them. Honestly, this is great! Draco is a weird brawler bc he’s strong, but not broken. His regular attack is underwhelming, but his Super is rly strong. Lily on the other hand is useless, but her Super and Vanish gadget save her. She’s played sometimes in Knockout and Bounty, but otherwise the most underwhelming new brawler in a while. Also, not to be a nerd, but you made a small spelling mistake in the title. Keep up the amazing work🔥
Also, if you have the free time, I wanted to share my Frank rework concept. Base Kit Changes: Buffs: Decreased main attack delay time from 1.3 to 1.1 seconds (15% buff) If Frank uses his Super while he’s in the middle of an attack, he will immediately finish the attack and then begin his Super animation Nerfs: Health decreased from 7000 to 6300 Main attack damage decreased from 1240 to 1200 Super damage decreased from 1240 to 1200 Star Power Changes: The additional health from Frank’s Sponge Star Power increased from 1400 to 1700 health Power Grab Star Power will now also give Frank a 10% movement speed boost on top of the damage boost upon defeating an enemy Power Grab Star Power duration decreased from 12 to 10 seconds Gadget Changes Active Noise Canceling Gadget’s immunity to crowd control effects increased from 1.5 to 2.5 seconds Irresistible Attraction Gadget’s damage increase reduced from 100% extra damage to 75% extra damage (4200 damage at max level) New Mythic Gear: Hurried Hammer: Frank’s Super animation delay is reduced by 20% New Hypercharge: Swallowing Shockwave: Frank’s Super now sucks enemies in, causing them to be pulled to the start of his hammer. His Super range is also increased by 20% (7 - 8.5 tiles) Hypercharge multiplier: 30% (3.33 Supers) I hope you liked my Frank rework. Please share your feedback. I'd love to hear it.
I agree with hiw you feel about immunity in the game, but the gadget isn't as brain dead as extra life and honey coat were, since since you still need to activate manually plus damage over time can counter it to some extent. Love the vids.
My main problem was it being added in with all his super buffs and heal star power. It makes him almost unkillable unless you have one of his hard counters like Colette or Bea. And even then it’s a gadget that completely shuts down the point of assassins for 2 seconds.
Yeah they could definitely tone down his damage reduction, but I don't know if they should remove it completely
@@Natics_BS it’s still a skilful gadget with hard timing, and plus it’s also for just 2 seconds wich isn’t too much in most matchups. You can counter him easily with other tanks like darryl, buzz, edgar, etc. just high burst brawlers counter him very well and especially stuns since can still get stunned during the invincibility
@@BableBeatsQuality sounds easy until you remember that tanks aren't the meta right now Sure he's easier to be countered in ladder, but in ranked when he can have a good healer like Byron he's pretty unstoppable
If it were up to me, I would rework Lily's basic attack so it could become more unic
This is my only problem with lily couse she’s so fun in showdown at least
I think it would be good if she had 2 ammo, but could only start reloading once she uses both of them
I'd do it where she does more damage when behind a brawler. Which would make her really hard to utilize right, but when used right she can be a beast.
It’s great ldia
While i understand your point about immunity in the game, i think that putting an ability like that on brawler like draco,who as no way of getting upclose to you except for his movement speed(wich is normal) and his hp,is a way more manegeable than putting it on a sniper like it used to be, maybe it could get a little nerf, but i think an ability like that isnt too toxic or strong for draco
It’s mostly with his super he already gets a 25% damage reduction and a 20% speed boost. Add that in with his heal star power and he is basically unkillable for up to 12 seconds. Unless you are playing with his major counters such as bea or Colette.
Also instead of a star power it's a gadget so you need to be able to time it properly
Also since it's a star power instead of a gadget you need to time it properly
To be honest the only reason people ever used Lily in the first place was because of her Vanish gadget. They really gave a mid brawler a gadget even better than Kit's
Yeah that gadget saved her from being absolutely boring
Not boring, useless
@@_Pardo_ both
Honestly, I wanted to believe she could perform at least suboptimally without it, but with such a small range and the super charge radius being that small and slow, her best way to actually get in and deal damage/charge super is playing on a bushy map and being borderline undetectable until it really matters, but even then, there’re better brawlers for that. And compared to Buzz who theoretically would share her issues because he also has these traits, but his super is so game changing combined with his overwhelming damage output that it makes up for the flaws he shares with Lily.
@@vincere4591 Not to mention Buzz's super radius charge is way bigger and can even be increased with one of his SPs. He even has a gadget which synergizes excellently with that SP. Another perk is that his super can even be used even as just a means of travelling or running away, without a 100% need for a gadget to do that, unlike Lily, that can only use her super to travel with her first SP