Great, can you share the zbrush material ball? thank you
@sidshoyong3 күн бұрын
hi , I have a question , Did you create that base mesh and is that commonly used on all your projects? Big fan of your work and im hopin to get as good myself :D
@hossap30674 күн бұрын
Merc Hadi jan baraye hamye ma vojoodet angizast va elham bakhshe. Soal ham inke; reference ziad entekhab nakonim behtareh? Yani az 3, 4 ta estefadeh konim kafie?
@Random-sm5gi7 күн бұрын
How long did this take?
@HadiKarimi5 күн бұрын
6, 7 hours
@painmarks97007 күн бұрын
Too good ! I wish i can do that like you.😢
@user-iz1cq1or8o7 күн бұрын
After long Time
@user-ut3qe7ql6p9 күн бұрын
awesome!
@qwe98120359 күн бұрын
wow
@TheRealGreeble9 күн бұрын
Great video! What are you doing to switch views so quickly to photo?
@mohamadesmaili13410 күн бұрын
Can you please make it with Bas Mesh
@Berzelmayr11 күн бұрын
awesome work!
@mikkelmelby12 күн бұрын
just insane...
@iamnotagenius413212 күн бұрын
welcome back
@yugi971012 күн бұрын
He's backkk 🎉
@newnengates376412 күн бұрын
Happy to see a time lapse from a master of 3D.
@ShauzabRizvi12 күн бұрын
U R Great Artist 😻
@Timmen8e712 күн бұрын
thank you for sharing
@midoalagib12 күн бұрын
How do you adjust the camera focal length when using background references? This always messes up the likness when I try using different images
@guyfox236911 күн бұрын
This is a Zapplink for setting up the camera at the desired angle + Spotlight for loading the reference. The camera and reference can be saved and loaded in the next work session. Check out these zbrush tools and everything will become clear, maybe right here on KZread on request to see how they work.
@midoalagib11 күн бұрын
@guyfox2369 Thank you for the information. I know how to drop background images. The issue is that when I use different images (for e.g., front and side) that have different camera focal lengths, the likeness is lost. It is very hard to find image references with the same camera focal length
@guyfox236911 күн бұрын
@@midoalagib Работа ведется при сильном приближении к голове и я бы рекомендовал отключать перспективу, это мои наблюдения при работе для лайкнессса головы.
@HadiKarimi9 күн бұрын
@@midoalagib I usually set the "angle of view" between 20 & 30 depending on how wide the camera lens on the reference image looks. Also when it comes to using photos as references in ZBrush, the wider the camera lens, the worse its photos are for likeness. in contrast, long lenses always make the best reference photos.
@helalsstudio184312 күн бұрын
You are the best!
@mohamadesmaili13412 күн бұрын
Very good, thanks❤❤
@babyrmedet739812 күн бұрын
Amazing🤯 2 questions bro. How much time it took in real time and do you take freelance orders?
@HadiKarimi9 күн бұрын
this video is sped-up, the original footage is about 6 hours. and yes, I do accept commissions, please send an email.
@imayavfx9512 күн бұрын
Texturing and Rendering?
@HadiKarimi9 күн бұрын
I'll upload one for that too!
@artclass.813 күн бұрын
good-sense
@artclass.813 күн бұрын
nice !
@Lv7-L30N13 күн бұрын
:) Thank you
@canplxl656326 күн бұрын
37:30 the beginning of f
@jas-jr3rvАй бұрын
you make it look easy but its so fuckin hard 😭😭
@dethmud95583 ай бұрын
Looks amazing, but how to make this eye to be game ready?
@rlaalsgur2213 ай бұрын
Excellent tutorial😯
@MrManet4 ай бұрын
this is amazing, thank you
@wallacesousuke14334 ай бұрын
Noob here, what do you use to display the reference image and even compare it to your model?
@DrKnow1864 ай бұрын
Great, the question now is how to export it and play with the color. It took me over a week. It's my first time
@paulin2art3154 ай бұрын
how did you retopo the eye lead ??
@aristotska63914 ай бұрын
27:53 that script doesnt work for me.. help.. // Error: Syntax error near '$percentStray': // ..._mask');#3dpaint,5.0 $a $percentStray=72; #0,100 $z=ra...
@deery43894 ай бұрын
nice tutorial also nice songs, how do you toggle between different spotlight projections?
@mysticgatekeeper5 ай бұрын
Hi. I"m new to Xgen, in fact my background is in 3D modeling but only recently did I begin character modeling. I would like to ask if creating eyelashes will cause any issues when blend shapes are created for animation such as blinking? Thank you.
@Apheleion5 ай бұрын
i know i am late as hell to this but i have been struggling with eyes in 3d thanks so much for the tutorial explaining your workflow, much appreciated.
@clip2eye5 ай бұрын
Cool Man!!!!!
@hoangtrinh70366 ай бұрын
Can you make a realistic skin tutorial video ?🙏
@jeffersonguiremixers28856 ай бұрын
vc tem cursos pra vender ?
@theindianserver97846 ай бұрын
which software?
@AmaanHasanDilawar6 ай бұрын
11:30
@AmaanHasanDilawar6 ай бұрын
You are so good
@ivansilveira75896 ай бұрын
Awesome!! Thanks!!
@raj3dartist2087 ай бұрын
Maya hairstyle man character
@user-qj3ni5bv4e7 ай бұрын
After I removed the geometry in the center of the eye and drew a damstandart with a brush, the geometry from the edge of this removed geometry is strongly drawn to the brush
@tablesetflames7 ай бұрын
Absolute brilliance. Thank you for making such a comprehensive tutorial. This has been so helpful on my 3D journey, and I try to share this two-part tutorial as much as I can.
@GTAV-qd3sk8 ай бұрын
Great TATuriel Thank you soo much
@cutescarydolls8 ай бұрын
did you think all those reference photos are made in diferent focal lens and perspective?
Пікірлер
I hope I can purchase this file to study
Great, can you share the zbrush material ball? thank you
hi , I have a question , Did you create that base mesh and is that commonly used on all your projects? Big fan of your work and im hopin to get as good myself :D
Merc Hadi jan baraye hamye ma vojoodet angizast va elham bakhshe. Soal ham inke; reference ziad entekhab nakonim behtareh? Yani az 3, 4 ta estefadeh konim kafie?
How long did this take?
6, 7 hours
Too good ! I wish i can do that like you.😢
After long Time
awesome!
wow
Great video! What are you doing to switch views so quickly to photo?
Can you please make it with Bas Mesh
awesome work!
just insane...
welcome back
He's backkk 🎉
Happy to see a time lapse from a master of 3D.
U R Great Artist 😻
thank you for sharing
How do you adjust the camera focal length when using background references? This always messes up the likness when I try using different images
This is a Zapplink for setting up the camera at the desired angle + Spotlight for loading the reference. The camera and reference can be saved and loaded in the next work session. Check out these zbrush tools and everything will become clear, maybe right here on KZread on request to see how they work.
@guyfox2369 Thank you for the information. I know how to drop background images. The issue is that when I use different images (for e.g., front and side) that have different camera focal lengths, the likeness is lost. It is very hard to find image references with the same camera focal length
@@midoalagib Работа ведется при сильном приближении к голове и я бы рекомендовал отключать перспективу, это мои наблюдения при работе для лайкнессса головы.
@@midoalagib I usually set the "angle of view" between 20 & 30 depending on how wide the camera lens on the reference image looks. Also when it comes to using photos as references in ZBrush, the wider the camera lens, the worse its photos are for likeness. in contrast, long lenses always make the best reference photos.
You are the best!
Very good, thanks❤❤
Amazing🤯 2 questions bro. How much time it took in real time and do you take freelance orders?
this video is sped-up, the original footage is about 6 hours. and yes, I do accept commissions, please send an email.
Texturing and Rendering?
I'll upload one for that too!
good-sense
nice !
:) Thank you
37:30 the beginning of f
you make it look easy but its so fuckin hard 😭😭
Looks amazing, but how to make this eye to be game ready?
Excellent tutorial😯
this is amazing, thank you
Noob here, what do you use to display the reference image and even compare it to your model?
Great, the question now is how to export it and play with the color. It took me over a week. It's my first time
how did you retopo the eye lead ??
27:53 that script doesnt work for me.. help.. // Error: Syntax error near '$percentStray': // ..._mask');#3dpaint,5.0 $a $percentStray=72; #0,100 $z=ra...
nice tutorial also nice songs, how do you toggle between different spotlight projections?
Hi. I"m new to Xgen, in fact my background is in 3D modeling but only recently did I begin character modeling. I would like to ask if creating eyelashes will cause any issues when blend shapes are created for animation such as blinking? Thank you.
i know i am late as hell to this but i have been struggling with eyes in 3d thanks so much for the tutorial explaining your workflow, much appreciated.
Cool Man!!!!!
Can you make a realistic skin tutorial video ?🙏
vc tem cursos pra vender ?
which software?
11:30
You are so good
Awesome!! Thanks!!
Maya hairstyle man character
After I removed the geometry in the center of the eye and drew a damstandart with a brush, the geometry from the edge of this removed geometry is strongly drawn to the brush
Absolute brilliance. Thank you for making such a comprehensive tutorial. This has been so helpful on my 3D journey, and I try to share this two-part tutorial as much as I can.
Great TATuriel Thank you soo much
did you think all those reference photos are made in diferent focal lens and perspective?