Пікірлер

  • @juansebastianriosubeda4693
    @juansebastianriosubeda46935 күн бұрын

    Could I use this for my own game?

  • @Madalaski
    @Madalaski5 күн бұрын

    @@juansebastianriosubeda4693 yes

  • @Mia44667
    @Mia4466711 күн бұрын

    Hi Ruble!

  • @laughingvampire7555
    @laughingvampire755514 күн бұрын

    why C# people put the { in the wrong place.

  • @laughingvampire7555
    @laughingvampire755514 күн бұрын

    flashes of my old HP48G calculator's games

  • @PVR_Official565
    @PVR_Official56516 күн бұрын

    wheres the output thing I drag the render texture onto?

  • @technopriest8686
    @technopriest868620 күн бұрын

    there's a game called Critters for Sale that has this art style however they've also applied unique effects in addition to some video it seems? I'm wondering how you could apply this effect to a video recording like they did?

  • @brokenbottle3514
    @brokenbottle351423 күн бұрын

    Im still unsure on how to get it to work if the charecther has children that are moved relative to the parent. Then the perspective breaks

  • @vvbgamedevx11
    @vvbgamedevx1126 күн бұрын

    Thanks for the vid. You got a sub for this.

  • @jaximo98_dev
    @jaximo98_devАй бұрын

    The effect itself is really really good, and it does leave a lot of freedom for the artistic expression. But there are two issues, the setup itself. If I have a scene with 100 different objects, having to add one by one and give each one of them it's size and res and adding it path would render(pun intended) the shader too tedious. I've been trying to modify and solve this but I do not have the same knowledge on shaders as you, so sure I got the automated node path populator(checks if object does not have property pixelate so you still can choose what to pixelate), but the sprite res and size? Can't get it working

  • @Madalaski
    @MadalaskiАй бұрын

    For large amounts of objects, you'd likely prefer using one of the techniques in my Unity videos that are screen-based instead of this local technique. The videos explain the shader techniques used and concepts so if you understand them, it shouldn't be too hard to translate them to Godot :)

  • @devanmauch7843
    @devanmauch7843Ай бұрын

    Man I wish I could follow along but I have no idea where some of the buttons you're clicking are at. Like uniitializiing the background...from where though?

  • @BigDeal0716
    @BigDeal0716Ай бұрын

    New viewer here, came from the godot pixel art effect video and was surprised to this, coincidentally i was just telling a friend yesterday how shadow of the colossus is probably my favorite playstation game of all time. Awesome video and im now a new subscriber.

  • @neonswift
    @neonswiftАй бұрын

    Interesting questions... what specific games art styles are patented? I wasn't aware you could patent an art style, and thought you could only patent the process in which you create that art style. If you create the same art style using another technique that doesn't encroach on the process they patented then it wouldn't be a patent breach. Patents are based on technical specifications not the look of something.

  • @wasimoto_7540
    @wasimoto_7540Ай бұрын

    Beautiful.

  • @sunkenship9552
    @sunkenship9552Ай бұрын

    So I got this working but I have a question. Why does the canvas for this effect need to target a camera for it to work? Because for me if try to use an overlay canvas it doesn't work at all and shows a default UV map looking texture on the screen. Other raw images with a render texture show up just fine using an overlay canvas so I'm curious why this one doesn't work like that. Also, I know this shader graph is very complicated so it's not easy to understand but I would appreciate if someone could provide a basic explanation for how it works so I could maybe get a grasp of it. I'm new to working with shaders and shader graphs so I'd like to learn how things work.

  • @Madalaski
    @MadalaskiАй бұрын

    This is a rather old video so forgive me if I don't remember the exact details but the long and short of it is that, we need the UI to render in "real space" in order to depth test it against what we see. It does this by targeting a camera and then rendering the UI in front of it. If it is in Overlay then it will be rendered over everything at the process and lose access to information that we need. There might also be something in there about only one of the cameras rendering it, otherwise we get pixelated UI as well, I'm not as sure.

  • @byDheimid
    @byDheimidАй бұрын

    There is very little documentation about this, and it is very well explained in your video! It has helped me a lot, however it is still difficult for me to implement it by characters separately... You could upload more tutorials and different types of animations when typing texts, it would be very useful!

  • @GuidoGordynBiello
    @GuidoGordynBielloАй бұрын

    I love this! Would totally appreciate an update on how to use this on nodes with colliders. Been trying to adapt this on a character w/ movement but it gets a bit harder when more than just visuals are involved, sprite gets cut off when moving, etc. Tried the tips you gave on some replies but still struggling. Thanks for the vid <3

  • @spectrecular9721
    @spectrecular9721Ай бұрын

    Step 1 is crucial

  • @jasperliebert5022
    @jasperliebert5022Ай бұрын

    I love you

  • @snaker473
    @snaker473Ай бұрын

    What's the song that starts at 10:31 ?

  • @YourFavoriteEnemy
    @YourFavoriteEnemy2 ай бұрын

    "Step 1. Delete Unity... Step. 2" You had me on Step 1. Auto-machinegunning the Like button dude lol

  • @devanmauch7843
    @devanmauch78432 ай бұрын

    I LITERALLY just got off your unity pixel art shader video thinking nah let's try godot instead and you've made one for that as well lmaoooo

  • @aryanhavrest
    @aryanhavrest2 ай бұрын

    This is great, but it doesn't seem to work with either the Unity Particle System or the 2D Sprites

  • @mauriciovinicius1164
    @mauriciovinicius11642 ай бұрын

    godot🤮🤮🤢🤮🤢🤮🤢🤢🤢

  • @graces4117
    @graces41172 ай бұрын

    How has your experience with Godot’s VR tools been?

  • @Kskospo99
    @Kskospo993 ай бұрын

    Bro the URP Post Possessing not working

  • @cb3ez
    @cb3ez3 ай бұрын

    or you can use URP settings and scale the Resolution

  • @cerealexperiments8189
    @cerealexperiments81893 ай бұрын

    Bruv, I could kiss you.

  • @Noiro1
    @Noiro13 ай бұрын

    I still don't understand

  • @arpatsche3903
    @arpatsche39033 ай бұрын

    Can I use this method for my Player and all Characters in my game too?

  • @Madalaski
    @Madalaski3 ай бұрын

    Yeah dude, I wouldn't've made the video if not

  • @arpatsche3903
    @arpatsche39033 ай бұрын

    @@Madalaski thank you sir!

  • @enyalim1535
    @enyalim15354 ай бұрын

    4:07 wdym theres a manga adaptation

  • @Madalaski
    @Madalaski4 ай бұрын

    It's called "Kanzen Hanzai no Puzzle"

  • @soheil4471
    @soheil44714 ай бұрын

    Congratulations man! Wishing you both the best❤

  • @sealsharp
    @sealsharp4 ай бұрын

    Congratulations Mr and Mrs!

  • @nachtbeirmann4760
    @nachtbeirmann47604 ай бұрын

    What if I want to do the reverse? I want to apply a pixelating shader to my viewport but not the character

  • @Madalaski
    @Madalaski4 ай бұрын

    Best option is to pixelated in screen space, then superimpose the unpixelated character on top of that. You be able to use the new Godot 4.4 rendering compositors for that easy, they look really cool.

  • @Smabverse
    @Smabverse4 ай бұрын

    ty

  • @creativecipher
    @creativecipher4 ай бұрын

    Great tutorial, looks great :) Only weird thing is that for some reason the first letter of a paragraph moves WAY more than all of the other ones, only sometimes though...

  • @spyschannel8000
    @spyschannel80005 ай бұрын

    Amazing video, very concise, definitely the best video about this topic out there :)

  • @antonsimkin
    @antonsimkin5 ай бұрын

    1:10 for my 2d scene its just white screen. failed at the first step.

  • @shizukaryujoukai2465
    @shizukaryujoukai24655 ай бұрын

    I just want to learn how to make a game like Signalis.

  • @Madalaski
    @Madalaski5 ай бұрын

    You'd be better off looking at my Intermediate Pixel Tutorial from a few years back. The basic concept will show you how to add an easy "low res" effect.

  • @omegablender
    @omegablender5 ай бұрын

    Thanks for highlighting the importance of iterative development. Much appreciated

  • @perrottadivino
    @perrottadivino5 ай бұрын

    nice...the first video i see...saying to 1 step its bco kthat useles shit called unity

  • @bhg805
    @bhg8055 ай бұрын

    Step 1 delete Unity Me: oh this is gonna be a good guide

  • @luusayshello1189
    @luusayshello11896 ай бұрын

    I am using Unity 2022, and I got a bug where it said render texture "_CameraColorTexture" not found while executing BasicFeature(SetRenderTarget) T^T Please help, thanks a lot!

  • @wardeng9
    @wardeng96 ай бұрын

    Step 1 is the best one

  • @AkramSays
    @AkramSays6 ай бұрын

    Keep making Godot tutorials. please :)

  • @ScumlordStudio
    @ScumlordStudio6 ай бұрын

    You're awesome for this. Please keep making more videos

  • @brandonjacksoon
    @brandonjacksoon6 ай бұрын

    Liked and subscribed! I really like your style of editing and tutorials way.

  • @brandonjacksoon
    @brandonjacksoon6 ай бұрын

    Thank you for this awesome tutorial!

  • @user-lx7xb7cp3g
    @user-lx7xb7cp3g6 ай бұрын

    I tried, but it didn't work for me. Is the project still there? I want to watch it live.

  • @WatThaDeuce
    @WatThaDeuce6 ай бұрын

    Super informative and concise, subscribed.

  • @theaddictofgaming9174
    @theaddictofgaming91746 ай бұрын

    Hey! We have the same birthday! (Though I turned 19)

  • @Madalaski
    @Madalaski6 ай бұрын

    Yo that's sick!