KatherineOfSky

KatherineOfSky

I am KatherineOfSky and I love to play a wide variety of games on my channel: from experimental indies to AAA titles, I tend to play what gives me joy. I truly enjoy trying out new games, especially those with a unique premise and interesting gameplay.

Some of my long-term series include strategy and building games like Factorio, Dyson Sphere Program, Anno 1800, Autonauts, & more!

I am also very interested in voice acting, so send me an email if your game needs a voice! I can do a variety of accents.

On a personal note: today my favorite color is orange, and I adore my kitties Araminta, Eleanora, and Emma.

Support Katherine on Patreon: www.patreon.com/katherineofsky
PayPal: www.paypal.me/katherineofsky
Epic Games Creator Code: KATHERINEOFSKY
Amazon: amzn.to/2qvGS08
KZread Sponsorships: bit.ly/2r3rskK
Humble: www.humblebundle.com/store?partner=katherineofsky

Discord: discord.gg/ybyyaSE
Twitter: twitter.com/KatherineOfSky

Пікірлер

  • @user-ros39
    @user-ros3923 сағат бұрын

    ❤👍🥰🌞🙏

  • @masterzedric
    @masterzedric23 сағат бұрын

    "I know for a fact we sent those resources!" No, sorry,, you miss-clicked the Aluminium and only sent the Components. 😢 That said, that interface is baaaad, and there's no surprise that miss-clicking happens.

  • @Myriako
    @Myriako23 сағат бұрын

    Thank you for this video! 😄🌸

  • @Myriako
    @MyriakoКүн бұрын

    Thank you for this video! 😀🌹🌹

  • @chriswells1176
    @chriswells1176Күн бұрын

    your big wheel isn't connected to the power grid

  • @sorawitkidserge6077
    @sorawitkidserge6077Күн бұрын

    Do did not notice that you cut wire from the batteries? I think only small batteries are connected with the solar power.

  • @KatherineOfSky
    @KatherineOfSkyКүн бұрын

    Yep, I rook care of it in this episode

  • @johnveldthuis331
    @johnveldthuis331Күн бұрын

    You dont have to send those materials to the outposts. You are picking them up

  • @KatherineOfSky
    @KatherineOfSkyКүн бұрын

    The wording is definitely not clear, and we have had to send robots previously....

  • @Kilyaru
    @KilyaruКүн бұрын

    "But, just think about it! We can build a bridge from anywhere around the area a suspension bridge covers, right?? So.. instead of using a four-tail by one-tail bridge for a four-tail long gap, you can use two two-tail bridges! I think it would look cooler as well!" The older beavers eyed each other in confusion before turning back to the young kit who had been rambling to them about bridges for the past hour. ".... who let you into the builder's hut??" "To be fair, though, it's not a bad idea. You've got a potential future as a planner, kit." > Note: This is a lil trick I learned in my own playthroughs, fewer science points needed, the same amount of resources used, and a much nicer look to the bridges :D

  • @alexpena4091
    @alexpena4091Күн бұрын

    I think the Urgent contracts should be a separate section in the contract tab so you can think about whether you want to accept it or not

  • @MikelNaUsaCom
    @MikelNaUsaComКүн бұрын

    Here's an idea for the devs... use the original UI with lots of clicking... for the free version... and then have a bunch of quality of life UI upgrades, for the people who actually buy the game. LOL. Maybe make a game that plays the game for you, where you hire someone else to play the game, while you just enjoy watching them play the game? O.o =D

  • @KatherineOfSky
    @KatherineOfSkyКүн бұрын

    lol. Nah, that would just remove the need for gaming

  • @chimmy_jim
    @chimmy_jimКүн бұрын

    I've seen 2 other videos where the game crashed while replacing ghost belts with a ghost underground, hopefully they fix that quickly as it's pretty common. Also, wow that was a rough rollback. Definitely need to be able to control the frequency. Looked like around 25 minutes of lost time, so you're correct that you spent the 2nd half getting back to where you were in the middle of the episode. I've stopped playing games entirely for less 🙃. That sad power pole, never able to fulfill it's life's purpose! Great episode, looking forward to the next!

  • @MandaloretheSavage
    @MandaloretheSavageКүн бұрын

    Considering the backlog of iron you have I would recommend making a new factory set up with room to grow, it looks like you could run between 6-8 constantly without waiting for raw materials. You could put in in that open area where you ran the outer area hopper feed line through .

  • @Sullrosh
    @SullroshКүн бұрын

    A button to fill current landingpad or auot fill all with current selections for deliveries would help

  • @Supremacy5k
    @Supremacy5kКүн бұрын

    21 minutes in. The urgent mission you think you declined.. you didn't. I checked, you clicked Accept. Edit: Also, you need to sort out your power issues before building more. Can't wait to try it tomorrow. :)

  • @KatherineOfSky
    @KatherineOfSkyКүн бұрын

    Thanks for that! Dang, that's weird.

  • @Supremacy5k
    @Supremacy5kКүн бұрын

    @@KatherineOfSky Just right of the 2 small landing pads, you have an unconnected power pole. The new stuff your building south of the 2 big landing thingies, is not powered at all. (still have 8 minutes left of the video, not sure if you catch it) (15 secs later you catch it lol)

  • @chimmy_jim
    @chimmy_jimКүн бұрын

    Hello Thought Pages, The fermenters gave us the first batch of food after we finished building the power to them. It was so nice to have a full belly. There was this thunderous series of booms one day. I hear from a hauler that they used the first dynamite to get a large power wheel in. It's huge and I'm going to have to build it!! We also started building a massive water tank, but I wasn't able to work on that one. We had a really bad flood of bad water. My fur became thick with red goo. I'll be sick for a few days and we don't have enough medical beds. That said, our district is really coming together and I'm happy of the progress we're making!! ✌Pages!

  • @crackedcactus
    @crackedcactusКүн бұрын

    Power. Your setup is completely broken. Your buildings almost completely stop working. Storage in this game is borked, between box storage, belts, and the two you have near expedition center. Just focusing on power for an episode might make everything better. Flight center and expeditionary centers don’t work without power so things don’t get delivered.

  • @KatherineOfSky
    @KatherineOfSkyКүн бұрын

    Nope. My storage and delivery works perfectly. My power is lacking at night, but that's because of lack of CPU, which I have spoken about consistently. Do you not listen? And the broken electrical line is easy to miss for anyone... there is no Factorio mouse over showing a lack of power, nor a convenient minimap with broken bright blue lines. Stop being insulting.

  • @crackedcactus
    @crackedcactusКүн бұрын

    @@KatherineOfSky I’m saying the storage and delivery system within game. I don’t think the two surface stockpiles are actually counted with the other counts, plus the boxes you have materials in are being prioritized weirdly by the bots. I’m saying it’s an engine problem. You have materials sitting in boxes but the bots don’t grab them. As for power, ever since the 2nd episode you have constant power delivery problems to all your machines. I’ve not sure the game is calculating it correctly but even though it says your batteries are full the power isn’t being delivered constantly to your machines leading to production issues. It’s like rolling brownouts since ep 2. I’m not sure if you have to manually add up the actual power that the small batteries can actually output vs what your factory actually requires. It’s hard to estimate because I haven’t yet seen any actual numbers on power draw. Your flight centers have a 75 charge. How much power does that draw after it hits zero? Large batteries and small batteries have different amounts of power they are allowed to discharge so all your factories and furnaces should be drawing at different rates. The problem is there isn’t a screen you can pull to see generation vs discharge rates vs usage. Since the game doesn’t have a screen you might have to actually add it up manually or your machines simply won’t work at the standard rates throwing your production off kilter.

  • @refreshinglyswedish
    @refreshinglyswedishКүн бұрын

    @@crackedcactus The issue with the power is that the batteries have a limited amount of discharge per minute. That's the main issue. And yes, ther batteries have different discharge rates, the large 5x as much as the small And yeah, the elevators don't seem to be accessible by the bots, even though they say they should be. However, they only hold a small amount of materials, so I am not terribly worried about that.

  • @crackedcactus
    @crackedcactusКүн бұрын

    @@refreshinglyswedish that’s my issue with power generation. It’s not giving you the information of peak draw at night, not that you could really know with brown outs. In your game it said peak draw was something like 770ish power. If said batteries could only supply 25 then you need at least 36 large batteries to stably supply power at night, but that doesn’t take in things like the flight centers that seem to draw power when things land or take off on them. Or possibly the expedition center. How did it calculate peak? Did it calculate peak when there were machines sitting idle? It feels like you have to rush fuel construction to get to power plants just to keep the lights on. Honestly the biggest gripe I have seen with this game for me is how conveyors are bought with money and not produced. Instead of producing a bus it’s more like buying it with cash every time you have to change a layout. Likely half of the money from products is put back into conveyor construction.

  • @sorawitkidserge6077
    @sorawitkidserge6077Күн бұрын

    @@crackedcactus She cut her wire between the medium battery and the main grid in the last episode while deconstructing the small battery. That is why the power is max at 40% during the day. The main problem is why power is not enough because of too many factories. But she can fix that by increasing the number of batteries too (with connection to the main grid).

  • @fmwave1
    @fmwave1Күн бұрын

    You already have CPU centers unlocked, and several of your smelters and refineries can be upgraded for a increase Efficiency

  • @tiennou07
    @tiennou07Күн бұрын

    You *pick up* resources from the Moon's location (though not always). Like that carbon fiber you bought, that was unneeded, the cargo rover was headed to fetch it (the expedition screen explicitly says "Pick up resources", though it's one small line), and then you back-to-base'd it before it could get there; or the game bugged out somehow - to be fair, that's a possibility, given the behavior of the construction bots when there's regolith to pick up, that cargo rover that just vanished completely, or the uncancellable 4000 concrete contract. Another thing I've been baffled with is the priority system; how it feels like it's "separated", so even if you change priority on say landing pad stuff, those are always higher priority than other things. Same thing with those "pick up" tasks, somehow, those are higher priority than *building*. I like the game though, has a bit of a Frostpunk vibe with a larger "city/factory" footprint. But the bugs and UI, man, that's rough. Nothing a bit of code polish can't fix though! (PS: please fix the power system ❤. Also, there's a building to add CPU capacity if you need it)

  • @KatherineOfSky
    @KatherineOfSkyКүн бұрын

    yes, you can add CPU capacity, but I believe you need a fully functioning space colony with humans to take care of that... which we are nowhere near with the research and building. As far as the cargo things.. yes, it says "pick up", which ist he same sentence as it says to pick up items to deliver to contract bases. If they are using the same terms, it is confusing to the say the least.

  • @tiennou07
    @tiennou07Күн бұрын

    @@KatherineOfSky Yeah, definitely agree that the UI looks nice but doesn't behave as nicely. Like, when you hovered the energy thingie in the top bar, I instantly noticed the 2nd electric network, but it's on the side, and if you don't glance at it at all (like someone afflicted with YTer's blindness), then. Thankfully you did notice the split afterward and fixed that (that was from deleting the old batteries at the start).

  • @KatherineOfSky
    @KatherineOfSkyКүн бұрын

    @@tiennou07 I definitely wouldn't call it "KZreadr's blindness". I think most people wouldn't notice it. There's also no nice mouseover option like factorio to see lack of power, or a minimap to see bright blue electrical lines.

  • @tiennou07
    @tiennou07Күн бұрын

    Sorry, that was a bit harsh. Comes from the frustration after so many sad Moon deliveries happening earlier (again, an UI problem, why would the game show juicy contracts you have *no way* to fulfill until you unlock and build the expedition center). I'll be sure to give the game a try when it comes out tomorrow, thanks for the discovery!

  • @RH-ik1jw
    @RH-ik1jwКүн бұрын

    Your transports weren't coming in because you had no power to the spaceports. Apparently your batteries were not all connected to your base (you connected them at 25:43) so most of your stuff stopped working at night. When day hit, the power came back on from the solar panels, and so shipments resumed. I don't know why but for some reason it is not showing that "power missing" icon on the buildings anymore, so it makes it hard to notice when buildings are not powered.

  • @sebastianbenner977
    @sebastianbenner977Күн бұрын

    It *was* showing the "power missing" icon.

  • @RH-ik1jw
    @RH-ik1jwКүн бұрын

    @@sebastianbenner977 I went back and looked and you are right, but they are so tiny compared to the building it is no wonder I did not see them.

  • @chimmy_jim
    @chimmy_jimКүн бұрын

    Hello Thought Pages, I found this in the builders hut. The previous owner kept saying "DeAr DIaRy" every time. It's like they were born a 1000 years ago. Get with the times grandpa!! We recovered from near colony collapse. This pointer keeps telling us to this or do that, they are not my parent ugh. I don't know what else to put here. Some of the foresters planted the mangroves. I tell ya those guys, gals, and non-binary pals are an odd bunch. They spend the whole day around no one. Like how do they do that? It sounds like we are going to start building a big power shaft down the side of the cliff and they need some builders. ✌Pages!

  • @rb2530
    @rb2530Күн бұрын

    This game seems to be more of a contract simulator

  • @KatherineOfSky
    @KatherineOfSkyКүн бұрын

    💗Buy on Humble (purchase supports me directly!): www.humblebundle.com/store/the-crust?partner=katherineofsky

  • @KatherineOfSky
    @KatherineOfSkyКүн бұрын

    💗Buy on Humble (purchase supports me directly!): www.humblebundle.com/store/the-crust?partner=katherineofsky

  • @KatherineOfSky
    @KatherineOfSkyКүн бұрын

    💗Buy on Humble (purchase supports me directly!): www.humblebundle.com/store/the-crust?partner=katherineofsky

  • @KatherineOfSky
    @KatherineOfSkyКүн бұрын

    💗Buy on Humble (purchase supports me directly!): www.humblebundle.com/store/the-crust?partner=katherineofsky

  • @KatherineOfSky
    @KatherineOfSkyКүн бұрын

    💗Buy on Humble (purchase supports me directly!): www.humblebundle.com/store/the-crust?partner=katherineofsky

  • @KatherineOfSky
    @KatherineOfSkyКүн бұрын

    💗Buy on Humble (purchase supports me directly!): www.humblebundle.com/store/the-crust?partner=katherineofsky

  • @KatherineOfSky
    @KatherineOfSkyКүн бұрын

    💗Buy on Humble (purchase supports me directly!): www.humblebundle.com/store/the-crust?partner=katherineofsky

  • @KatherineOfSky
    @KatherineOfSkyКүн бұрын

    💗Buy on Humble (purchase supports me directly!): www.humblebundle.com/store/the-crust?partner=katherineofsky

  • @KatherineOfSky
    @KatherineOfSkyКүн бұрын

    💗Buy on Humble (purchase supports me directly!): www.humblebundle.com/store/the-crust?partner=katherineofsky

  • @UberVike
    @UberVikeКүн бұрын

    Would you recommend the game when it launches? The setting sounds great.

  • @KatherineOfSky
    @KatherineOfSkyКүн бұрын

    @@UberVike Yes, I would. Its very playable at present, and the only reservation I have had is the Contracts system... which the devs have told me will be completely revamped and much more user friendly. (The devs have been very proactive in listening to user feedback and addressing any issues/bugs, etc) I've already spent quite a few hours enjoying the game, and there's a lot of challenge, especially n building a large and productive factory. So yes, I definitely recommend at this point, and look forward to future improvements.

  • @KatherineOfSky
    @KatherineOfSkyКүн бұрын

    💗Buy on Humble (purchase supports me directly!): www.humblebundle.com/store/the-crust?partner=katherineofsky

  • @KatherineOfSky
    @KatherineOfSkyКүн бұрын

    💗Buy on Humble (purchase supports me directly!): www.humblebundle.com/store/the-crust?partner=katherineofsky

  • @KatherineOfSky
    @KatherineOfSkyКүн бұрын

    💗Buy on Humble (purchase supports me directly!): www.humblebundle.com/store/the-crust?partner=katherineofsky

  • @KatherineOfSky
    @KatherineOfSkyКүн бұрын

    💗Buy on Humble (purchase supports me directly!): www.humblebundle.com/store/the-crust?partner=katherineofsky

  • @KatherineOfSky
    @KatherineOfSkyКүн бұрын

    💗Buy on Humble (purchase supports me directly!): www.humblebundle.com/store/the-crust?partner=katherineofsky

  • @KatherineOfSky
    @KatherineOfSkyКүн бұрын

    💗Buy on Humble (purchase supports me directly!): www.humblebundle.com/store/the-crust?partner=katherineofsky

  • @KatherineOfSky
    @KatherineOfSkyКүн бұрын

    💗Buy on Humble (purchase supports me directly!): www.humblebundle.com/store/the-crust?partner=katherineofsky

  • @foamyflightmaster9385
    @foamyflightmaster9385Күн бұрын

    I appreciate some of your viewers want the cat cam, but an empty chair ? Especially in front of game important info!

  • @urkerab
    @urkerabКүн бұрын

    10:14 That's just the right shape to fit in another Fermenter! 44:36 I think you can adjust the number of workers in each workplace from the Workplaces area. This badwater crisis might just have gone particularly badly due to the potential for mass contamination of all the beavers in the main district and possibly some from the badwater district. Only time will tell...

  • @KatherineOfSky
    @KatherineOfSkyКүн бұрын

    Yeah, this is going to be a mess. Though we do have medical beds in each colony

  • @urkerab
    @urkerabКүн бұрын

    @@KatherineOfSky Sadly medical beds can't cure contamination; Folktails need the Medicine, while Ironteeth need Decontamination Pods.

  • @JosefTrull
    @JosefTrull2 күн бұрын

    The top of the Latte hut spins because it's a wind-powered bean grinder of course

  • @KatherineOfSky
    @KatherineOfSkyКүн бұрын

    :D

  • @roberts_irregular_random_rec
    @roberts_irregular_random_rec2 күн бұрын

    Another "hold your breathe" episode! Really enjoy this series! 16:51 - I think(?) if you build a road(path) over that bridge by the farmhouses, then I think those farmers will be better able to get across the stream to work those crops on the far bank. (I know they CAN get there now, but it think it will speed-up/ease their access if you create the path on the bridge. Not sure if you need to actually connect this bridge path w the main path, but it would not hurt.) 51:37 - Since there is a path at the bottom level of the water-pump intake, I THINK the intake won't go down the full depth? The intake looks pretty short at 51:37. 1:23:29 - if you add a path to the "bridge of silliness", will it help with the access? It appears to be working without a path, but will it help if you DO build a path? 1:24:30 - I think you will have a leak by the new "anti-bad-water" floodgate/damn at the powerline side? Hard to tell from our view. In any event, you could build a dike between the water pump and the flood gates. That would not only plug any possible leak, it would also give you access to build the floodgates without having to cut down all those trees. Also - should those flood gates be two high? 1:27:05 - The big waterwheel up top, you have not made the last connection to the main powerline. It shows a output/supply of 153, but a demand of ZERO.

  • @KatherineOfSky
    @KatherineOfSkyКүн бұрын

    Roads do not extend the range of farmers. They have a fixed aoe

  • @anialator1000000
    @anialator10000002 күн бұрын

    The omni directional Power line mod has finally been updated for Update 6. We finally can have power go up and also to all 4 directions and also down, all in one kinda pricy box.

  • @KatherineOfSky
    @KatherineOfSkyКүн бұрын

    Interesting. i have no idea how to do mods with the new version... you click on mods and ´there is an empty screen

  • @anialator1000000
    @anialator1000000Күн бұрын

    @@KatherineOfSky You should be able to click a button on that menu which will take you to the place that tells you how to get access to the workshop.

  • @boarder6246
    @boarder62462 күн бұрын

    You can put dynamite on the paths, then detonate it at night when they aren't using the paths

  • @KatherineOfSky
    @KatherineOfSkyКүн бұрын

    I feel that's really dangerous... but yeah, might be a good solution

  • @boarder6246
    @boarder6246Күн бұрын

    @@KatherineOfSky Don’t play wack-a-beaver! Watch the day/night cycles when they use paths while the dynamite is being placed, or delete the paths around the explosions!

  • @SlimSlashie
    @SlimSlashie2 күн бұрын

    For a "chill out and build stuff" game, there sure seems to be a lot of interruptions with NPCs yelling at you to do something. Like calm down, I'm building here. Sheesh!

  • @KatherineOfSky
    @KatherineOfSkyКүн бұрын

    hahaha

  • @SlimSlashie
    @SlimSlashieКүн бұрын

    @@KatherineOfSky 👍

  • @marines532
    @marines5322 күн бұрын

    "Another food crises had come, and it seems history had repeated itself again. Oh Dear! Hopefully, we have learned our mistakes and build beaver better with more farms. Every few inches have been covered in farmland in order for us to have more food... Sadly, some of my friends did not make it as hunger had claimed them before we could beat it... Great KOS rest their poor little beaver souls... My stomach had been howling at times. However, several cups of latte from the latte huts had helped push back my hunger. Those beavers are really smart with their hunger-beating latte. It's just a shame they can't make enough for everyone. If only we had made latte, or coffee even, on a mass scale, it could help the other beavers. Perhaps few cups a day could help with reducing hunger pains as one of the latte beavers claimed it did. Just as I thought that, I had received news we have more food options. That's great! Maybe we won't have to suffer with the awful taste of kohlrabies anymore. Another good thing I hear is that we've also got better means of power; giant, spinney wheels to harness power for our colony. Of course, work on the crop canals underneath our city has started. The loud noises from the Boomy thingies (Dynamite) has disturbed me from my peace times ever so slightly. But, progress is progress. Just as I had finished writing this, another catastrophe had happened: Badwater floods. My feet are now soaking in this stuff... YUCK! Where is that pumper when I need him?" - Diary of Little Tail, Overseer of Complicated Beaverton, Entry 5 RIP Zernogath, Aradya, Zulraja, Hovaaru, Ozobul, Whitud, Rashi

  • @CasualGamerDad
    @CasualGamerDad2 күн бұрын

    You never finished the power to the large water wheel

  • @KatherineOfSky
    @KatherineOfSkyКүн бұрын

    It'll get there

  • @urkerab
    @urkerabКүн бұрын

    @@KatherineOfSky It'll be fine!

  • @berkeryldrmer6382
    @berkeryldrmer63822 күн бұрын

    When you're looking at how much the contracts are paying, you're looking at the normal number, not the bonus. The last contract with the modular frames was exactly 100k in normal pay, bonus would be 200k. It would be extremely weird for the game to show only the bonus without showing the normal amount paid, or the penalty.

  • @KatherineOfSky
    @KatherineOfSky2 күн бұрын

    Really? I find it weird to not give the exact amount that is paid out, which should include any bonuses. When I am calculating when I want to do a contract, I dont want to have to do some random mental math. THats the job of a computer... it should give me the exact amount that will be paid out

  • @berkeryldrmer6382
    @berkeryldrmer63822 күн бұрын

    @@KatherineOfSky yep, I agree that it should show the normal, the bonus & the penalty. Maybe they will change & include it in the future. I only know that 100k was the normal amount because you mentioned in the video that it was 2500 apiece & went to the calculator to check.

  • @NineEyeRon
    @NineEyeRon2 күн бұрын

    It’s 11:30PM and I’ve just stopped playing Timberborn. So now I’m watching KoS play while I go to sleep.

  • @KatherineOfSky
    @KatherineOfSky2 күн бұрын

    Sleep well! Check out my supercuts!

  • @RBAWintrow
    @RBAWintrow2 күн бұрын

    Thank you for making this series!

  • @Daedalus1701
    @Daedalus17012 күн бұрын

    I know I'm a few days behind, but if you use the T key before you place a building, you can change the in ports/ out ports for resources/materials.