Omg I love danmakufus with your own oc, gotta learn how to create those in the future
@Norveyboy1712 күн бұрын
Her hitbox are smaller than micro dude
@KnakuanaRka21 күн бұрын
This script is what you call terrible? I’ve seen way worse garbage from amateurs who don’t know much about programming or spell creation. These spellcard designs are actually pretty interesting and well fleshed out; just need to tone down the difficulty to bring it in reasonable range. I notice you tend to use a lot of slow but very dense patterns, similar to something like Mushihimesama, so it's mostly reducing bullet density. Here's my first ideas as to how to do that while still keeping the spirit of the spells. First nonspell (0:25): Cut down on the white bullets and make them more predictable. Nightmare Lantern - Dream God Killer (0:46): Cut down on the circle bullets and give a warning line for the curved lasers. Second nospell (1:18) : Cut down on the arrows and make the rice wall patterns a little more varied. Accursed Lantern - Augur of the Mad King (1:46): Cut down on the amulets a bit and the rice bullets a lot (can speed up the rice bullets a bit to compensate), and only have amulets spawn around one spirit at a time. Third nonspell (2:32): Make the kunai less dense and the knife waves shorter. Horror - 10 Eyed Monster Watching While You Dream (3:03): Cut down on the number and density of rice waves. Fourth nonspell (3:28): Reduce the density of the darker bullets and the with of the kunai waves. (Maybe start by firing a narrower wave at the player and then follow with a wider one, and alternate.) Soul of Knight - Falcon of the Holy Grail (3:55): Reduce the density of the rice triangle waves, the bullets from below aren't needed, make the lightning tells more visible, and greatly reduce the density of the spiral of arrows. Ashen Soul - Immortal Flame's Reckoning (4:49): Make the charging attacks in phase 1 have more delay, reduce the density of the circle spiral in phase 2, greatly reduce or remove the random rice in phase 3 and slow down the charges, less lasers in the transition, less slow bullets in phase 4, and the final phase only needs 1 of the sets of yellow bullets and way fewer lasers. Fifth nonspell (6:40): Reduce the length and density of the kunai lines. Fear - Hollow Cage of Death (7:02): Make the bullets from the boss much less dense in the first pattern and slightly in the second, and give the dark red bullets in the second part more of a delay. Sixth nonspell (8:02): Either make the kunai less dense or reduce/stop the lighter bullets when the kunai come down, and make the knives a bit slower/less dense. Murder - Mad Hunter Under the Living Moonlight (8:26): Make the rice and arrow waves less dense, the circle blast a bit narrower, and tweak the timing do you don't have to evade the waves and blast at the same time. Seventh nonspell (9:04): Slow down the rate of the slashes so things aren't as likely to wall you in. Claustrophobie - Death Cell (9:35): Cut down on the small white circles (or at least make their density consistent across the screen onstead of being densest where you're trying to escape), and tweak the firing pattern of the big circles so they don't go directly along the edge where your free space is (such as making them fire from the previous corner the boss was in rather than its own). Lone Soul - Bloody Murder in Hell (10:12): The periodic trap of big circles can be lossened in timing, and slightly reduce the density of everything else. Pure and Nameless Nightmare (11:17): The main thing is to reduce either the speed/frequency or the angle of the arrow waves so the player has some time to process everything while moving left and right, and change the kunai lines to something less likely to wall you. Also, what’s the music?
@acanine85268 күн бұрын
full respect for dropping a whole analysis on how to make touhou spells work (+ i have no idea what the OST is if i figure it out there is a 23% chance i will report back. it sounds like something out of a fromsoft game though)
@mushroomsrcool144927 күн бұрын
I downloaded this game on Steam, I think it's a ported Arcade game, but it's still fun lol.
@mushroomsrcool144927 күн бұрын
JESUS CRYST-AL HOW MANY BULLETS!?!? THEY MOVE SO FAST! This is certainly either Lunatic or beyond Lunatic, ...
@Kvaaaas10 күн бұрын
Overoverdrive
@ithor3562Ай бұрын
ultrakill from the dollar store
@averagegamer0292Ай бұрын
This really is like the time when many started playing Touhou for the first time and watched a replay of one of these superplayers doing a LNN clear before you're good enough to beat a Touhou game on Easy/Normal 1CC just yet. lol
@averagegamer0292Ай бұрын
That being said, sheesh! these patterns would give highest difficulty/2nd loop Cave Shmups and Len'en Absurdly Extras a run for their money despite this script not being based on any specific resource count. 😰
@alfredasleungАй бұрын
wow reimu's tiny hitbox is putting in that WORK
@BONITANKU3 ай бұрын
finally! a hd re upload
@usamatsu22755 ай бұрын
6ボスがなんか某Vチューバーみたいな髪型だなあ
@zacharyfamicom8 ай бұрын
waiting for the day megamanomega plays this so this game can be more known
@DukeOnkled9 ай бұрын
So what is this game, exactly? Is it part of a larger series?
@davimbos93516 ай бұрын
not really a larger series i think, but really just a boss rush bullet hell from a indie studios called outside, also made 2 other full bullet hells called like dreamer and cosmo dreamer and is currently working on remaking this exact game with a free demo available on steam
@bogo_9 ай бұрын
Insanely helpful video, especially the subtitles that explain certain things. Great job!
@Suika18210 ай бұрын
25:45 Chizuru, throwing "curse" kanji as danmaku before Shion made it cool.
@FaceImplosion10 ай бұрын
That explains the lack of motivation after sharing about it. Great advice, I'll try it
@Iris_Descent11 ай бұрын
wtf this is so well made
@accountdeleted16111 ай бұрын
Basically dodge the impossible
@julianseph842gamez5 Жыл бұрын
I once managed to 1-ALL this game on both X68000 (1.01) and Windows ports.
@loafofchihuahua Жыл бұрын
A lot of these spell cards are beautiful... And some of them are just RNG garbage ;-;
@loafofchihuahua Жыл бұрын
You did Regneg's final phase incredibly!!
@Youhadabadday2021 Жыл бұрын
Ah yes "My Touhou has turned into an SMT Game", the Extra Stage Boss
@Iris_Descent Жыл бұрын
guess you could say len likes them long huh also wtf was that final
@loafofchihuahua Жыл бұрын
8:36 Uhhhhhhhhhhhhhhh.
@eclairtleqaq47586 ай бұрын
A boss whose gimmick is to genderbend your player character, and reverse you focused and unfocused shot😅
@toimine8930 Жыл бұрын
oh you did
@toimine8930 Жыл бұрын
nice, now clear with the unseen areas
@warrenblack2350 Жыл бұрын
B-b-b-boobs?!
@Iris_Descent Жыл бұрын
when i'm in an rng vomit bad design competition and my opponents are eosd lategame, ddc and shuusou gyoku extra
@Kasamori Жыл бұрын
lol
@davidrubio8673 Жыл бұрын
I love how the last phase of her final spell is just like "You need 2 extra lives at least to clear this mess". Other than that she is a fun difficult boss.
@mizuki4002 Жыл бұрын
5:55 oh god this pattern looks awfully familiar lmao
@mizuki4002 Жыл бұрын
6:35 also, they even got the spinning in there the dev must love ran
@loafofchihuahua Жыл бұрын
5:14 Is that a Hollow Song of Birds reference?
@lemonapric Жыл бұрын
7:50 Kuroji????
@Milktube Жыл бұрын
Absolutely based. Thank you for showing us the full game! I could not get past stage 7 >_>
@Iris_Descent Жыл бұрын
I love how there's a spell bonus as if anyone is ever gonna do this without dying 18:27 Holy shit
@toimine8930 Жыл бұрын
Wait, you could spin the opener??? Imma comment on the rest under this comment
Пікірлер
Omg I love danmakufus with your own oc, gotta learn how to create those in the future
Her hitbox are smaller than micro dude
This script is what you call terrible? I’ve seen way worse garbage from amateurs who don’t know much about programming or spell creation. These spellcard designs are actually pretty interesting and well fleshed out; just need to tone down the difficulty to bring it in reasonable range. I notice you tend to use a lot of slow but very dense patterns, similar to something like Mushihimesama, so it's mostly reducing bullet density. Here's my first ideas as to how to do that while still keeping the spirit of the spells. First nonspell (0:25): Cut down on the white bullets and make them more predictable. Nightmare Lantern - Dream God Killer (0:46): Cut down on the circle bullets and give a warning line for the curved lasers. Second nospell (1:18) : Cut down on the arrows and make the rice wall patterns a little more varied. Accursed Lantern - Augur of the Mad King (1:46): Cut down on the amulets a bit and the rice bullets a lot (can speed up the rice bullets a bit to compensate), and only have amulets spawn around one spirit at a time. Third nonspell (2:32): Make the kunai less dense and the knife waves shorter. Horror - 10 Eyed Monster Watching While You Dream (3:03): Cut down on the number and density of rice waves. Fourth nonspell (3:28): Reduce the density of the darker bullets and the with of the kunai waves. (Maybe start by firing a narrower wave at the player and then follow with a wider one, and alternate.) Soul of Knight - Falcon of the Holy Grail (3:55): Reduce the density of the rice triangle waves, the bullets from below aren't needed, make the lightning tells more visible, and greatly reduce the density of the spiral of arrows. Ashen Soul - Immortal Flame's Reckoning (4:49): Make the charging attacks in phase 1 have more delay, reduce the density of the circle spiral in phase 2, greatly reduce or remove the random rice in phase 3 and slow down the charges, less lasers in the transition, less slow bullets in phase 4, and the final phase only needs 1 of the sets of yellow bullets and way fewer lasers. Fifth nonspell (6:40): Reduce the length and density of the kunai lines. Fear - Hollow Cage of Death (7:02): Make the bullets from the boss much less dense in the first pattern and slightly in the second, and give the dark red bullets in the second part more of a delay. Sixth nonspell (8:02): Either make the kunai less dense or reduce/stop the lighter bullets when the kunai come down, and make the knives a bit slower/less dense. Murder - Mad Hunter Under the Living Moonlight (8:26): Make the rice and arrow waves less dense, the circle blast a bit narrower, and tweak the timing do you don't have to evade the waves and blast at the same time. Seventh nonspell (9:04): Slow down the rate of the slashes so things aren't as likely to wall you in. Claustrophobie - Death Cell (9:35): Cut down on the small white circles (or at least make their density consistent across the screen onstead of being densest where you're trying to escape), and tweak the firing pattern of the big circles so they don't go directly along the edge where your free space is (such as making them fire from the previous corner the boss was in rather than its own). Lone Soul - Bloody Murder in Hell (10:12): The periodic trap of big circles can be lossened in timing, and slightly reduce the density of everything else. Pure and Nameless Nightmare (11:17): The main thing is to reduce either the speed/frequency or the angle of the arrow waves so the player has some time to process everything while moving left and right, and change the kunai lines to something less likely to wall you. Also, what’s the music?
full respect for dropping a whole analysis on how to make touhou spells work (+ i have no idea what the OST is if i figure it out there is a 23% chance i will report back. it sounds like something out of a fromsoft game though)
I downloaded this game on Steam, I think it's a ported Arcade game, but it's still fun lol.
JESUS CRYST-AL HOW MANY BULLETS!?!? THEY MOVE SO FAST! This is certainly either Lunatic or beyond Lunatic, ...
Overoverdrive
ultrakill from the dollar store
This really is like the time when many started playing Touhou for the first time and watched a replay of one of these superplayers doing a LNN clear before you're good enough to beat a Touhou game on Easy/Normal 1CC just yet. lol
That being said, sheesh! these patterns would give highest difficulty/2nd loop Cave Shmups and Len'en Absurdly Extras a run for their money despite this script not being based on any specific resource count. 😰
wow reimu's tiny hitbox is putting in that WORK
finally! a hd re upload
6ボスがなんか某Vチューバーみたいな髪型だなあ
waiting for the day megamanomega plays this so this game can be more known
So what is this game, exactly? Is it part of a larger series?
not really a larger series i think, but really just a boss rush bullet hell from a indie studios called outside, also made 2 other full bullet hells called like dreamer and cosmo dreamer and is currently working on remaking this exact game with a free demo available on steam
Insanely helpful video, especially the subtitles that explain certain things. Great job!
25:45 Chizuru, throwing "curse" kanji as danmaku before Shion made it cool.
That explains the lack of motivation after sharing about it. Great advice, I'll try it
wtf this is so well made
Basically dodge the impossible
I once managed to 1-ALL this game on both X68000 (1.01) and Windows ports.
A lot of these spell cards are beautiful... And some of them are just RNG garbage ;-;
You did Regneg's final phase incredibly!!
Ah yes "My Touhou has turned into an SMT Game", the Extra Stage Boss
guess you could say len likes them long huh also wtf was that final
8:36 Uhhhhhhhhhhhhhhh.
A boss whose gimmick is to genderbend your player character, and reverse you focused and unfocused shot😅
oh you did
nice, now clear with the unseen areas
B-b-b-boobs?!
when i'm in an rng vomit bad design competition and my opponents are eosd lategame, ddc and shuusou gyoku extra
lol
I love how the last phase of her final spell is just like "You need 2 extra lives at least to clear this mess". Other than that she is a fun difficult boss.
5:55 oh god this pattern looks awfully familiar lmao
6:35 also, they even got the spinning in there the dev must love ran
5:14 Is that a Hollow Song of Birds reference?
7:50 Kuroji????
Absolutely based. Thank you for showing us the full game! I could not get past stage 7 >_>
I love how there's a spell bonus as if anyone is ever gonna do this without dying 18:27 Holy shit
Wait, you could spin the opener??? Imma comment on the rest under this comment
Oh god merika's opener Pretty sure it's static though, might learn
You can bomb rose's second attack too for shields
Pluto opener xdd Wonder if bombing it gives more score 🎼
On kaijin's second i find it easier to read closer to where the boss is gonna appear instead of the middle
On suisei's opener i have aroute as it's static, but it's pretty spooky
wide
very normal run
makuta what
Where did you get that script from?
💀
19:58 lol?
27:19 That was so close😅
How tf do you unlock aya?
19:58 ?????????? WHAT
Truly the most epic of crossovers
epic
real
I don't know what exactly is going on, but the soundtrack is kind of fire
I can't believe this only has 2 comments. Btw new sub :)
nice game