Пікірлер

  • @marsshamim
    @marsshamim5 ай бұрын

    How to print this.

  • @emmanuelchidera5968
    @emmanuelchidera5968 Жыл бұрын

    Please can this fly If I add wings

  • @parthsinha2353
    @parthsinha2353 Жыл бұрын

    Hey Choi. Can I get your mail id or any other contact details. Want to discuss with you about this project.

  • @MalKediler
    @MalKediler Жыл бұрын

    which visual mods are u usin?

  • @bullworld41
    @bullworld41 Жыл бұрын

    good sh*t

  • @Eng_Omran
    @Eng_Omran2 жыл бұрын

    Hello my friend Can I have this design

  • @muhammadismail5633
    @muhammadismail56332 жыл бұрын

    On which software can i design a similar model like this ? Can i get the CAD file ?

  • @tritruongminh
    @tritruongminh2 жыл бұрын

    Good, thanks

  • @TimoWestenfelder
    @TimoWestenfelder2 жыл бұрын

    Download Please

  • @chriscrawford1958
    @chriscrawford19582 жыл бұрын

    Is the 3D model available for download?

  • @ditoalfrido
    @ditoalfrido2 жыл бұрын

    what do you think of the effect for having motion wings flaping down(generate lift) accelerating and wings flaping up is constant speed

  • @user-vm1xj2bb8p
    @user-vm1xj2bb8p3 жыл бұрын

    Does any idea of soaring techniques

  • @mammyrachana7744
    @mammyrachana77443 жыл бұрын

    what is this game ?

  • @aryoanggoro7940
    @aryoanggoro79403 жыл бұрын

    Cara pembuatan nya gmna

  • @gilbertof2851
    @gilbertof28513 жыл бұрын

    MIRV MIRV MIRV

  • @BYMISTAKE239.
    @BYMISTAKE239.3 жыл бұрын

    How to connect this

  • @feebo4558
    @feebo45583 жыл бұрын

    What app or program was this designed on? I only ask because I’m trying to design a similar ornithopter but I’m finding it impossible to do anything like the on programs I have.

  • @diethardmichaelmeyer3664
    @diethardmichaelmeyer36643 жыл бұрын

    Super

  • @PCRoboTrade-wb7ol
    @PCRoboTrade-wb7ol3 жыл бұрын

    muito bom vlw :)

  • @alexniklas8777
    @alexniklas87773 жыл бұрын

    Интересно, зачем привод концов крыльев? Концы и сами на шарнире будут так двигаться

  • @harjotsinghsandhu5799
    @harjotsinghsandhu57994 жыл бұрын

    Where do you work bro? I have used your mechanism. I want to put your name as well as designation in my research paper.

  • @cherfchethu856
    @cherfchethu8563 жыл бұрын

    Bro which project have u done

  • @Verweigert
    @Verweigert3 жыл бұрын

    It's not the same, but there is a very similar bionic prototype from 2011, which is called "SmartBird" from the company "Festo"

  • @user-ri5fe6om5s
    @user-ri5fe6om5s4 жыл бұрын

    素晴らしい!3Dデータはありますか?

  • @dr.abhinavsrivastava5221
    @dr.abhinavsrivastava52214 жыл бұрын

    Advancement in Robotics by SKAP Robotics Education Pvt. Ltd. & Many more for Engineering/ Medical entrance examinations plus for Advanced Engineering Aspirants. Links Attached Herewith: kzread.info/dash/bejne/k6aWx9uAitDQZbA.html Also follow us on Facebook by name of SKAP Robotics Center, Lucknow.

  • @sihalayoutubechannel-youtubech
    @sihalayoutubechannel-youtubech4 жыл бұрын

    kzread.info/dash/bejne/fYptsKSnpbvXlbg.html

  • @ranjkurdish
    @ranjkurdish4 жыл бұрын

    Really good work

  • @premsinghpoonmagar6766
    @premsinghpoonmagar67664 жыл бұрын

    Hey, can you give a link to download the CAD file? Please, I really loved it.

  • @hurjin779
    @hurjin7794 жыл бұрын

    안녕하세요 현재 제작이 어느 정도 진행이 되었는지 몹시 궁금하네요 좋은 내용 잘 보았습니다 flapping bird 프로젝트를 진행 중에 있습니다 제작 의뢰 및 기술 문의 광량 미팅을 하고싶습니다 제 메일 주소로 연락처를 남겨 주시면 너무나 감사하겠습니다 꼭 연락주셨으면 좋겠습니다 고맙습니다 [email protected]

  • @AstroGoalHorns
    @AstroGoalHorns5 жыл бұрын

    HOLY CRAP THOSE THUNDERSTORMS!!! Are those a mod?

  • @thatdammhouse8385
    @thatdammhouse83853 жыл бұрын

    Eve visuals or idk

  • @thatdammhouse8385
    @thatdammhouse83853 жыл бұрын

    I think

  • @Jerry-pd5wj
    @Jerry-pd5wj6 жыл бұрын

    저도 kos로 팰컨9 재착륙 시켜보고 싶은데, 프로그램 언어의 벽이 높네요 ㅜ 멋진 영상 잘 보고 갑니다

  • @choi6557
    @choi65576 жыл бұрын

    감사합니다.

  • @markgcns
    @markgcns6 жыл бұрын

    벽이 높지 않은 경우, 정상에서 승리를 즐기지 못할 것입니다!

  • @videosoft5828
    @videosoft58286 жыл бұрын

    물리 깨부시기

  • @spacedoge3508
    @spacedoge35086 жыл бұрын

    우와 잘만드셨네요!

  • @lunahoon
    @lunahoon6 жыл бұрын

    지금도 바의쓰시나요? 단캔 쓰라는 사람들이많아서요. 정회는 활에박으면 되는거죠?

  • @-jang9194
    @-jang91946 жыл бұрын

    잘봤습니다

  • @Euer_Hochwuergen
    @Euer_Hochwuergen6 жыл бұрын

    everytime i see nukes in kerbal, my heart starts to bleed

  • @niteshmurti
    @niteshmurti6 жыл бұрын

    Euer Hochwürgen why?

  • @Euer_Hochwuergen
    @Euer_Hochwuergen6 жыл бұрын

    because spaceexploration almost only has been accomplished through the human affinity to war and extermination, thats sad enough i think. And Kerbal is such a beautiful Game, unique in its possibilities to experience the adventure of space travel and the higher meaning of that for us humans as one race and instead people repeat the stupidity of our past by building virtual nukes and weapons, even in a game wheres complete no sense for that. (not even with mods) but people just do it.. I simply dont get that, and it makes me fear that we are not even closely evolved to the state that we think we are...

  • @niteshmurti
    @niteshmurti6 жыл бұрын

    Euer Hochwürgen haha okay. I agree.

  • @existenceexpired1532
    @existenceexpired1532 Жыл бұрын

    @@Euer_Hochwuergen no other game has let me build fighter jets with radar cross sections and realistic (ish) areodynamics with mods

  • @deltumn5899
    @deltumn58996 жыл бұрын

    nuking spaceX (just to let you know im surprised you have less subs then me im subbing)

  • @47syorha52
    @47syorha526 жыл бұрын

    South Korea with ICBM?

  • @ErnestJay88
    @ErnestJay886 жыл бұрын

    Maybe they want to build something that can counter North Korean Nukes.

  • @Crimsonedge1
    @Crimsonedge16 жыл бұрын

    But an ICBM though? I mean, the clue is in the name... Inter-continental... That's said, you don't need an ICBM to throw nukes over the back fence (boarder). Hell, it'd be quicker to just stick a nuke in the back of a Toyota Hilux and just drive it across the boarder. Or a slightly more powerful version of the Davy Crocket. That'd do too. Going to space just to travel a couple hundred miles is a bit over the top.

  • @user-mv3js2bl6e
    @user-mv3js2bl6e6 жыл бұрын

    Xx7 Namiran 대한 민주 공화국 만세

  • @stanmarsh4844
    @stanmarsh48445 жыл бұрын

    Buck Fitches maybe its more difficult to destroy a nuclear head comming from space ? But yes its a lot of energy for a couple hundred km Edit: i love your name xD

  • @RenescoRocketman
    @RenescoRocketman6 жыл бұрын

    Hi. Nice bomb. Could you publish your kos script?

  • @choi6557
    @choi65576 жыл бұрын

    i didnt consider air drag so its not a good code. and i dont know well abot trajectory so i used prediction function of KOS. below is my code. --------------------- function Clear{ parameter C. print "* _________________________________________________" at(1,C). } function Saying{ parameter A. parameter B. print "___________________________________" at(15,B). print "* "+ A at(0,B). } //기본 셋업 //set Target to "Falcon3-landing0 Probe".34 //set Target to "aaaa2". set TargetA to target. set GeoPosition0 to targetA:geoposition. set pitchangle to 90. set Kp0 to 1.5. set theta to 0. set X0 to 0.1. set Y0 to 0.1. set Anum to 0. set Kp1 to 0.5. set t1 to 0. set t2 to 0. set Bnum to 0. set IL_time to 0. set Sum_DS to 0. set IL_position to -ship:body:position. set Height to targetA:altitude+body:radius. set PPD to 0. set Kp2 to 1. set num to 0. set Com to 0. set X1 to 0. set Y1 to 0. set con to 1. set F_velocity to velocity:orbit:mag. set Body_rad to body:radius. set V_vector to V(0,0,0). set t10 to 0. set X001 to targetA:direction:vector*heading(90,0):vector. set Y001 to targetA:direction:vector*heading(360,0):vector. set Lx to X001/abs(X001). set Ly to Y001/abs(Y001). when true then { saying(X001,1). saying(Y001,2). wait 0.00000001. ///**** //넘버는 북쪽(y축) 동쪽(x축)으로 십자선을 그었을 때 선수의 방향벡터가 직각 좌표계 어느 영역에 위치하는 지를 나타낸다. //지구는 항상 오른쪽으로 자전하니 x축 계산값은 +로 고정. if 1.5 > num and num > 0.5 {set X0 to 0.1. set Y0 to 0.1.} else if 2.5 > num and num > 1.5 {set X0 to 0.1. set Y0 to -0.1.} else if 3.5 > num and num > 2.5 {set X0 to -0.1. set Y0 to -0.1.} else if 4.5 > num and num > 3.5 {set X0 to -0.1. set Y0 to 0.1.} //set GeoPositionOfTarget to latlng(GeoPosition0:lat+(Y1), GeoPosition0:lng+theta+(X1). set GeoPositionOfTarget to latlng(GeoPosition0:lat+(Y1), GeoPosition0:lng+theta+(X1)). set Compare0 to latlng(GeoPosition0:lat-Ly+(Y1), GeoPosition0:lng+theta-Lx+(X1)). set compare_vector0 to GeoPositionOfTarget:altitudePosition(targetA:altitude)-Compare0:altitudePosition(targetA:altitude). //타겟 지점에서 속도방향 set Rt to GeoPositionOfTarget:altitudePosition(targetA:altitude)-body:position. // 타겟의 위치벡터 set Star_Rt_vector to vectorcrossproduct(compare_vector0, Rt). set TargetAvector to GeoPositionOfTarget:altitudePosition(targetA:altitude). set TargetDir_V_x to (TargetAvector*heading(90,0):vector). set TargetDir_V_y to (TargetAvector*heading(360,0):vector). set VectorA to TargetDir_V_x*heading(90,0):vector+TargetDir_V_y*heading(360,0):vector. set CompareX to heading(90,0):vector*VectorA. set CompareY to heading(360,0):vector*VectorA. set A to vectorangle(North:vector, VectorA). if CompareX > 0 and CompareY > 0 {set A to A. set num to 1.} else if CompareX > 0 and CompareY < 0 {set A to A. set num to 2.} else if CompareX < 0 and CompareY < 0 {set A to 360-A. set num to 3.} else if CompareX < 0 and CompareY > 0 {set A to 360-A. set num to 4.} set B to heading(A,0). set R to up:vector. set horizon to B:vector:normalized. set ESteering to lookdirup((angleaxis(pitchangle,vcrs(horizon,-body:position))*horizon),R). if alt:radar < 90000{ if ship:verticalspeed >0{ set pitchangle to Max(90*(80000-altitude)/80000,30). set Kp0 to (1.3+altitude/12000).} else if ship:verticalspeed < 0 { set pitchangle to -45. set Kp0 to 0. }} else if alt:radar > 90000{ if ship:verticalspeed >0{set pitchangle to 0.} else if ship:verticalspeed < 0 {set pitchangle to 0. set Kp0 to 0.}} set thrustM to Kp2*Kp0*(ship:mass*9.81/Max(0.00001,ship:AVAILABLETHRUSTAT(constant:kpatoatm*ship:sensors:pres))). //여기까지 타겟벡터와 피치 조절 그리고 추력 조절이 끝났다. //다음은 시간 컨트롤이다. 물체가 자유낙하운동 후 바닥에 충돌하는 시간을 측정한다. if Anum < 1 { set t1 to t1+Kp1. set N_position to (positionat(ship, time:seconds+t1)-ship:body:position). set N_position_alt to N_position:mag. if (Height+1000) > N_position_alt{ set IL_time to t1. set IL_position to (positionat(ship, time:seconds+IL_time)-ship:body:position). //**중요한 파라미터가 될 예정. IL_time 후 낙하지점 위치임. set t1 to Max(t1-0.7,0). set Kp1 to 0.1. } if Kp1 > 0 { if N_position_alt > Height+6000{set Kp1 to 20.} else if Height+6000 > N_position_alt and N_position_alt > Height+3000{set Kp1 to 5.} else if Height+3000 > N_position_alt and N_position_alt > Height+2000{set Kp1 to 3.} else if Height+2000 > N_position_alt and N_position_alt > Height+500{set Kp1 to 1.} else if Height+500 > N_position_alt and N_position_alt > Height{set Kp1 to 0.5.} } } set VR_vector to Rt-IL_position. set V_vector to V(round(-VR_vector*Star_Rt_vector)/10^12,0,com*VR_vector:mag/10^3). set vx to V_vector:x. set vz to V_vector:z. if Bnum > 0 {if altitude > 100000{set ship:control:translation to V((vx/2)^3,0,(vz)^3).} else if altitude < 100000{set ship:control:translation to V((vx/3)^3,0,(vz/3)^3).}} else if Bnum =0 {set ship:control:neutralize to true.} else if Bnum < 0 {set ship:control:translation to V((vx/100)^3,0,-1).} if con > 0 {set theta to ((F_velocity*(IL_time))/(2*3.14159265358979*body:radius*cos(GeoPosition0:lat)))*360.} // 실제로 공기저항 때문에 체공시간 늘어남. else if con < 0 { set theta to ((F_velocity*(IL_time+t10))/(2*3.14159265358979*body:radius*cos(GeoPosition0:lat)))*360. //체공시간에 따른 커빈 회전 //set t10 to Max((10000-2*targetA:altitude)*(1/600-1/abs(ship:verticalspeed)),0). set t10 to ((targetA:altitude/30)^2)/ship:verticalspeed. // 대기에 진입하면 대기압 때문에 커빈 회전이 거의 고려되지 않음. 대신 항력에 의한 속도를 따지게됨. set Pos1 to velocity:orbit*heading(90,0):vector*(1.1-targetA:altitude/5000). //공기저항 때문에 감속한 속도로 인한 거리차 set Pos2 to velocity:orbit*heading(360,0):vector*(1.1-targetA:altitude/5000). set X1 to ((Pos1)/(2*3.14159265358979*body:radius*cos(GeoPosition0:lat)))*360. set Y1 to ((Pos2)/(2*3.14159265358979*body:radius*cos(GeoPosition0:lat)))*360. } //추가 문장들 set Com0 to VR_vector*compare_vector0. set Com to Com0/abs(Com0). if altitude > 45000 {ag1 on.} //텍스트 문장들. saying("TWR = : " + Kp0,7). saying("D_Impact [Km]: " + VR_vector:mag/1000,8). saying("DI_FromNow[Km]: " + vectorangle(Rt,up:vector)*2*3.14*body:radius,10). saying("+ lng/theta[D]: " + (X0/abs(X0))*theta,11). saying("+ Km : " + (X0/abs(X0))*2*3.14*body:radius*cos(GeoPosition0:lat)*(theta/360),12). saying("+ t10 : " + t10,13). saying("IL_time : " + IL_time,15). saying("T1 : " + t1,16). saying("Buho : " + Com,17). saying("N_alt : " + N_position_alt,18). saying("timeX : " + Kp1,19). saying("Cspot : " + num,20). saying("X1 : " + X1,22). saying("Y1 : " + Y1,23). saying("pitchangle : " + pitchangle,24). saying(GeoPosition0,27). saying(GeoPositionOfTarget,29). saying(V_vector,28). saying(Bnum,31). saying(Lx,32). saying(Ly,33). //무동력 상황에서 고려되는 추가 거리는 모두 계산 했다... //만약 공기저항이 없으면 미사일은 타겟에 낙하하지만, 공기저항을 고려해야한다. 대충 150초 부근에 궤도속도를 고려해서 나둠. //충돌 150초전에 최종 제어를 한다. preserve. } //실제로 실행에 나선다. clearscreen. lock throttle to 1. stage. wait 2. stage. RCS on. lock steering to ESteering. lock throttle to thrustM. set t1 to 0. wait 5. set Kuniverse:timewarp:rate to 4. wait 1. set Kuniverse:timewarp:rate to 4. wait until 250000 > VR_vector:mag. Kuniverse:timewarp:cancelwarp. wait until 100000 > VR_vector:mag. set Kp2 to 0.4. wait until Com < 0. set Kp2 to 0. wait 1. stage. wait 0.5. stage. wait 0.5. stage. wait 3. set Bnum to 1. wait 10. wait until abs(vx) < 2 and abs(vz) < 3. set Bnum to 0. wait 1. set save_time to time:seconds+IL_time-150. Kuniverse:timewarp:warpto(save_time). wait until time:seconds > save_time+2. set t1 to 0. set Bnum to 1. set con to -1. //w87 공기저항을 거의 없에 놔서 딱히 속도에 비례안함. lock steering to ESteering. wait until altitude < 75000. set Bnum to -2. wait 0.2. ag2 on. wait 2.

  • @sus5976
    @sus59765 жыл бұрын

    Не ожидал тебя увидеть тут :)

  • @isaacmarkovitz7548
    @isaacmarkovitz75483 жыл бұрын

    @Kotetsu Chan afaik the trajectories mod only has an accuracy of 6km

  • @Eviscerate86
    @Eviscerate866 жыл бұрын

    전 한국썹 싹 접고 북미에서 다시 하면서 현재 56에 비슷한 스펙인데요 해적섬이나 소산갔다가 효율이 너무 떨어지더라구요 누가 말해줬었던게 기억이 나네요 레인저는 양학특화라고.. 그래서 엘릭+부패 한채널 다 먹고 돌리니까 엄청나게 빠르네요 해적섬보다.. 해적섬은 공 190쯤 찍고 갈렵니다..ㅠㅠ

  • @user-ro5fr5zs2l
    @user-ro5fr5zs2l6 жыл бұрын

    타격감 좋은데 바지 세장 갈아입고 돌아갑니다

  • @kingsorceress3318
    @kingsorceress33187 жыл бұрын

    저도 겜 시작 한지 1주일되서 일요일에 56 찍었는데, 방어구 다 10강에 투구 11강 무기는 다 15강으로 쓰는데도 스펙이 훨 딸리네여.. 장비 뭐 쓰시는지 알 수 있을가요

  • @user-kf6mf5ht9q
    @user-kf6mf5ht9q7 жыл бұрын

    감사합니다 안그래도 딜사이클 고민하고있었어요

  • @Kanchai7
    @Kanchai77 жыл бұрын

    AP,DP?

  • @user-pd2cw5nu2k
    @user-pd2cw5nu2k7 жыл бұрын

    바의쓸때 마나가 조금씩차던데 왜그러는거에여? 저는 안차던데..

  • @choi6557
    @choi65577 жыл бұрын

    그거 수정박아야돼요.

  • @SteveJobs_
    @SteveJobs_7 жыл бұрын

    베리굳

  • @SionAltnamAtlasia
    @SionAltnamAtlasia7 жыл бұрын

    바의가 정회 하나로 저렇게 차는가... 계속 각성스킬로 녹이고다니다보니 바의를 잘안쓰게되는 전

  • @choi6557
    @choi65577 жыл бұрын

    최근에 안한지 좀 돼서.. 더보기 누르심 돼요.

  • @user-bf9xu4zf1e
    @user-bf9xu4zf1e7 жыл бұрын

    1분 27초에 쓰시는 스킬이름 뭔가여? 막 돌리면서 화살난사하는거..

  • @SionAltnamAtlasia
    @SionAltnamAtlasia7 жыл бұрын

    바의라고 df af누르시면 나가요 마우스클릭없이

  • @user-br4um9bg6k
    @user-br4um9bg6k7 жыл бұрын

    스펙점 'ㅇ'.

  • @user-pm2iy8tc7v
    @user-pm2iy8tc7v7 жыл бұрын

    스펙궁금