Mr. Hollt

Mr. Hollt

Hey everyone, Mr. Hollt here. I'm a producer, editor, and videographer who has worked in the industry for about 7 years now. I know a myriad of software such as DaVinci, Adobe Creative Suite, Unreal Engine, and a bit of Blender as well. I will be focusing most of my time on Unreal Engine but I do plan to showcase my other work here and slowly introduce more content about other programs as well as some game streaming down the line. Hope you all enjoy the content, I'll be doing my best to make it better and better.

UNREAL ENGINE 5.4 RELEASE

UNREAL ENGINE 5.4 RELEASE

Пікірлер

  • @realmeeny
    @realmeenyКүн бұрын

    legend

  • @damianoehme5391
    @damianoehme53915 күн бұрын

    What a fantastic, clear tutorial. Thank you for your efforts!

  • @Poneyfringant
    @Poneyfringant5 күн бұрын

    Merci beaucoup !

  • @JosephWraith
    @JosephWraith5 күн бұрын

    Thank you!

  • @JoshPurple
    @JoshPurple6 күн бұрын

    Excellent, Thank You 🏆🏆🏆🙂!

  • @lubospejchal498
    @lubospejchal4987 күн бұрын

    It doesn'T work for UE5.3...I get this error: FBXImport: Error: Mesh contains Hips bone as root but animation doesn't contain the root track.

  • @the_bluedott
    @the_bluedott8 күн бұрын

    great tutorial bro, was needing it for my next render. Thanks

  • @warpup7778
    @warpup777811 күн бұрын

    my client has a different model screen, could 5.4 possibly have changed the way modeling works?

  • @MrHollt
    @MrHollt11 күн бұрын

    Yes, it was updated. It should go by the same names tho

  • @warpup7778
    @warpup777810 күн бұрын

    @@MrHollt awesome thank you

  • @steinmov
    @steinmov12 күн бұрын

    You need to clarify your title. Taking mo-cap data from a Mixamo rig and transferring onto a Metahuman is not animation.

  • @funnyslimworld1487
    @funnyslimworld14875 күн бұрын

    What is it

  • @CreativeDen007
    @CreativeDen00714 күн бұрын

    Hey bro how much space does it take?

  • @ji3200
    @ji320016 күн бұрын

    Hi, there is UE5 VR injector mod for pc games which means almost any UE5 games can be play in VR. Can i create cyberpunk enviroment and play this just like other UE5 games or UE5 Matrix demo? Thanks

  • @user-eg3mn2nq7y
    @user-eg3mn2nq7y16 күн бұрын

    A cool tutorial! Currently I'm working on a project with unreal5.4 but I saw this video after experiencing a phenomenon where windows stop together during rendering It helped me a lot Can I increase anti-aliasing to make it work even if it takes a lot of time with 4k?

  • @MrHollt
    @MrHollt16 күн бұрын

    Yes you can but increasing anti aliasing will greatly effect rendering g time

  • @yenespace406
    @yenespace40618 күн бұрын

    subbed! surprised that you only have 4k subs! You'll definitely grow! Thank you!

  • @boggledeggnoggler5472
    @boggledeggnoggler547219 күн бұрын

    I would give you 2 upvotes if I could

  • @boggledeggnoggler5472
    @boggledeggnoggler547219 күн бұрын

    I guess I could if I signed in with my other account

  • @netron66
    @netron6619 күн бұрын

    i think this will cause the nanite to overload, simply the objeects are overlapping eachother

  • @cgescape
    @cgescape21 күн бұрын

    thanks for your explanation.. ive a fear of switching to unreal even after 2 decades of Graphics experience... unreal makes ae look like mspaint!

  • @marcooasan1668
    @marcooasan166821 күн бұрын

    What is the difference if i merge them in modeling mode?

  • @MrHollt
    @MrHollt21 күн бұрын

    It will merge the vertices, I’m not sure if it effects performance but on my machine it will take a long time to merge which I personally avoid if it doesn’t offer any difference from making it a mega assembly

  • @MrHollt
    @MrHollt21 күн бұрын

    So quick answer the process in this video is simpler

  • @youvak
    @youvak22 күн бұрын

    Great video with good examples.

  • @xanderstevenson7428
    @xanderstevenson742823 күн бұрын

    Wow this is a prize video exactly what I was looking for!

  • @Oceana_3D
    @Oceana_3D23 күн бұрын

    Perfect, Thanks!

  • @GES1985
    @GES198524 күн бұрын

    Does this cull any geometry that won't be visible for rendering?

  • @MrHollt
    @MrHollt24 күн бұрын

    I don’t believe so

  • @GES1985
    @GES198524 күн бұрын

    @MrHollt grouping/packaging is a fantastic thing, but if the extra polygons that arent viewable aren't culled, it's kinda terrible for general practice. Gives people a false sense of efficiency.. this is not optimized in the slightest. *but* it can be optimized.. just need to include how to do it in a video like this, so you aren't contributing to bad game design. Your heart is in the right place, but it's not a finished thought without optimizing it

  • @Daniel_Swonson
    @Daniel_Swonson25 күн бұрын

    did this method have any performance advantages?

  • @MrHollt
    @MrHollt24 күн бұрын

    From what I know, no. This mainly just gives ease of use when creating larger scenes

  • @naufaldihilmi8507
    @naufaldihilmi850725 күн бұрын

    where is the video where u make the scene? link pls

  • @MrHollt
    @MrHollt25 күн бұрын

    Haha It’s being edited now, it will be up soon

  • @bey0ndrealizm
    @bey0ndrealizm25 күн бұрын

    earned a sub and like with how straight to the point that was , thank you

  • @atlanteum
    @atlanteum25 күн бұрын

    I've seen a few other detailed vids on Packed Level Actors, but none as direct and "cut to the chase" as this one! Thank you, as always -

  • @NinthHellGame
    @NinthHellGame26 күн бұрын

    Love it! Thanks for the clear tutorial! :D

  • @Vonkepplers
    @Vonkepplers26 күн бұрын

    Loved it, I know these take A LOT of time to make.

  • @HungTruong-od9yc
    @HungTruong-od9yc26 күн бұрын

    I have a question, after 2:57 i noticed that you deleted the first cineCamera but your camera cut still play the tape that have been recorded by it, but when i do the same it doesn't work anymore, do you know why ?

  • @marcooasan1668
    @marcooasan166828 күн бұрын

    legend!

  • @thecollezionista
    @thecollezionista28 күн бұрын

    Great

  • @Valstariorimoriscar
    @Valstariorimoriscar29 күн бұрын

    I'll go see how to make a hologram

  • @Valstariorimoriscar
    @Valstariorimoriscar29 күн бұрын

    Cool guide. I was just looking for how to properly take individual shots.

  • @ohSir
    @ohSir29 күн бұрын

    very cool tutorial !! thk

  • @carlosrgil1
    @carlosrgil1Ай бұрын

    Hi, it take for me 2.30h to render a 489 frames sequence, is this normal? with this kind of specs or is too much and i should see what can i do to solve it?

  • @MrHollt
    @MrHolltАй бұрын

    Yes the render times for this are very long. Which a lot of comments complain about. This is meant to be the best render you can possibly get but I’ll be posting a part 2 soon of a more simplified render that will still kick out great exports. In the meantime reduce your resolution, anti aliasing or remove r.screenpercentage

  • @brocscogmyre5592
    @brocscogmyre5592Ай бұрын

    no matter which bone i try to match it with it still jerks a bit during blending and the feet slide while walking, oh no where am I going wrong

  • @nittechtruth5903
    @nittechtruth5903Ай бұрын

    I am trying to get this working with easy now on grass but no luck. Can you help.

  • @giammarconerone8440
    @giammarconerone8440Ай бұрын

    How can I fix the shadows on the water? They are very sharp like urs

  • @ashwalker1
    @ashwalker1Ай бұрын

    thank you for not making it a 2 hours tutorial

  • @mwa5704
    @mwa5704Ай бұрын

    This is why I hate unity.

  • @Orozco_PNW
    @Orozco_PNWАй бұрын

    Is there a variable to force emissive materials to illuminate cove lights that may not be directly visible using Lumen? I don't want to rely on Path Tracing since it takes much longer...

  • @brandonmccall7687
    @brandonmccall7687Ай бұрын

    amazing! thank you

  • @thelostsoul9497
    @thelostsoul9497Ай бұрын

    Is Nanite Tessellation the same as enabling Nanite? And also how to enable this Nanite Tessellation along with Nanite in Blueprint node?

  • @VyNguyen-om9zz
    @VyNguyen-om9zzАй бұрын

    Great setting, it fixed almost flickering in my video render, thanks a lot~~~

  • @evenskiped6135
    @evenskiped6135Ай бұрын

    Why do u use deferred rendering and no path tracing cause i think that path tracing is way better

  • @60tiantian
    @60tiantianАй бұрын

    easy and simple ~

  • @iPEMiC.
    @iPEMiC.Ай бұрын

    Where can we see the result of your rendering with this setting?

  • @CrypticNord
    @CrypticNordАй бұрын

    And.... how do you paint them on?

  • @CrypticNord
    @CrypticNordАй бұрын

    You missed how to tell people to turn on tessellation so displacement can be activated.....

  • @marcesmack
    @marcesmackАй бұрын

    Note that in UE 5.4.1 the globalillumination parameters changed as well as some reflections for raytracing.

  • @brunoarballo2921
    @brunoarballo292129 күн бұрын

    How its call in 5.4 "r.raytracing.reflections"?

  • @PlacesofMiddleEarth
    @PlacesofMiddleEarthАй бұрын

    Have you ever used these settings for a landscape that uses automatic grass on the grass layer? I've found that my render crashes if I don't use the game overrides setting and turn off "flush grass streaming." But then I get really bad grass pop in that looks terrible. I have an rtx 3060 w/ 12 vram. Edit: this also only happens on landscapes that are 4x4k and bigger.