Old, bald British nerd - talking about RPGs and stuff like that.
Weekly videos and 2 regular live streams
Wednesdays: Mid Week Geek - starts 9pm UK time - a panel discussion on RPG topics
Fridays: FF Friday - starts 9:30pm UK time - interactive gamebooks, a not so serious chat, and maybe a few other things
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Oh my... I need to get this for my daughter! LMFAO!
That was nice. I like hearing you read, your voice is very soothing to listen to. The story was a bit freaky though what do you expect from Lovecraft haha
Dude...that was a great read! I am totally here for more!
YeOldeGeek's channel is somehow turning into my favorite hobby shop. This is kinda what it was like in the 1980s or 90s to visit your favorite hobby and gaming store...shopkeepers like Geek would be in the middle of a Call of Cthulhu game or in middle of a heated discussion with patrons about D&D's Fireball spell or reading a excerpt from a HP Lovecraft story. You don't plan on buying anything but just visiting and browsing is an entertaining activity in and of itself. (And without the smell of old books mixed with cigars or cigarettes😉)
Love your content and presentation style. A few questions: 1. I have never played a tabletop RPG in my life. I want to DM a group of folks who are in the same boat. Is MERP a bad choice over The One Ring 2E? The main reason I'm looking into MERP is you can basically find all electronic copies of the content for free and I'm cheap 😂... but from what I'm gathering MERP seems to be a lot more difficult to lead, maybe I'm wrong... 2. Do you use a d100 to make your rolls or other types of dice? I know I'm sounding very out of my element here... Thanks for your help and great videos.
MERP is probably not a good choice for a beginner. The core rules are rather mechanical and clunky, and I streamline things to run it online. The background materials are fantastic though, there's a mountain of goodness in those campaign guides! Everything in MERP is done using d100 rolls. The One Ring is an easier system to learn, and mechanics are quicker to resolve, though I would argue that it needs a degree of confidence from the GM in order to narrate the outcomes in a manner that fits the setting. It's still better to start with than MERP though I believe.
Unfortunately Chaosium, like too much of the gaming community, has decided to support "wokeness" if not utterly embrace it. Much as I enjoy Call of Cthulhu, as long as Chaosium has seen fit to "pick sides", I won't be spending money on their products for the forseeable future.
Good performance of a neat story.
Nice work
Thank you, for Night Boat to Cairo...YOG
I always though the monster on the cover of the DMG was a devil😊 Again a good cover but I never liked it as much as the PHB. B vote from me.
The players handbook image is a classic and evocative of what the PCs in the game get up to. A from me.
There is a childish naivety about the AD&D monster manual that I find appealing. I would have voted B.
It would have made more sense for the assassin to be gathering a list of ingredients - - - for a very special poison, while the thief gets the loot, since that *is* what thieves do.
My word how did I miss this.. I agreed mostly with your 1st go round, but not totally, but that's the subjectivism of Art.
I think it’s a great idea you had looking at the old pre-gens. Thanks for posting
They should have all been dressed in red shirts. "Not equipped for this adventure". Yeah, that was the point. These characters were given that equipment which, in the writer's experience. they were likely to have picked up in a career of dungeon adventuring (or more likely, rolled on a random treasure table). Pre-gens, back then, were pretty much just randomly rolled up. I don't think they were designed specifically.
I feel they are somewhat under-equipped, in my experience by level 8/9/10 most characters will have a couple of useful Misc items in addition to the usual weapons and armour, Mages will have Rings/Staves/Wands, etc.... Plus, higher level Mages ought to have a few spare scrolls as they can now make their own. But of course, the module was designed to test the players rather than the characters, so under-equipping them could be the intention.
@@yeoldegeek71 this is why you have dozens if not hundreds of hirelings to excavate the entire dungeon…
These are coming just in time for me being on a big Lovecraft kick. Just listened to an audiobook of At the Mountains of Madness. I think this will be my next workday listen
Very helpful! I am considering running this as a one off with my group. I anticipate spell selection for the spell casters could be time consuming at the start of the session, especially by AD&D rules where not all spells can be mastered by every mage. Meanwhile, if I pre-select the spells ahead of time, I could inadvertently give the players valuable clues about how to approach the challenges of the tomb…
Nothing wrong with giving valuable clues.
I suggest having a pregen MU of level 11-14, then give them a spell book with includes such spells as Locate Object, Levitate, Fly, Legend Lore etc - along with the more traditional Fireballs/Magic Missiles/Mirror Image etc... then let the player decide which spells to memorise. The characters are free to rest and relearn spells, so they will have the opportunity to react and respond to the demands of the dungeon - IF they are clever.
someone is going to have to go back there, lift the slab and go down there.....just to see, just to know......anyone? Very nice, pleasant and heart warming story. Thanks yeolegeek!
what a chilling interpretation!
Looks quite dense 😂.
If I am running a 14th level magic user and have only accumulated 4 magic items, 2 of which would be found in a level 1 adventure, I would be pissed at the DM.
Absolutely, the pregens I made each had 4-5 permanent magic items along with a few consumables. Each had at least one item that would help with the dungeon's challenges.
Good stuff buddy
I read this to my group of boys at the juvenile detention center when they went on an overnight camping trip. They weren't ready.
Trying to give a thumbs up and it won’t let me!
KZread has been doing that to everyone. I don’t know why but it goes away.
Like you, I got the second set of covers for the PH and DMG and love both of them. I don't have nostalgia for the first DMG cover, but even back there I remember thinking I was happy to have the newer cover. I'd put the first DMG in Dork at best -- I never liked it. The first player's handbook cover on the other hand really stirred up my imagination and it gets the most nostalgia from me for a cover I never owned. I remember thinking I could draw better than most of what was on the cover of the first Monster Manual as well as, or better than what was actually there. Like you I really like the Otus piece for the DM's log -- it reminds me of narrative art you can find on everything from Greek vases to medieval tapestries in the sense that it doesn't show us a single scene, but a series of scenes with the same characters.
I wanted to be there for this, but I missed it. = @ (
Great little solo adventure. Thanks for the play-through!
Bash-door should have been a kick animation that didn't involve unequiping a weapon. It had to be said. I had fun reminiscing on this game. Thanks.
The head of that Astral Dreadnaught creature on the cover of Manual of the Planes is basically lifted from and used in the DOOM video game as the cacodemon. :-)
This was the first adventure I ever played in as a player. Was monty haul fun at the time that led to a love of D&D. Will have to get this again lol
Sadly i never ran this adventure. I did own it as a young lad but just never gave it a go. Tempted to update and convert it to the Dragonslayer RPG.
It's a beast, but worth a try!
You, sir, should unmask. Indeed? Indeed it’s time. We all have laid aside disguise but you. I wear no mask. [terrified] No mask? No mask!
13:48 I always saw that one as looking like plastic.
Lots of Aardvark!
Now this is what I was waiting for. Didn't realize some of these supplements even existed. That 1st DM Screen tho 😂
The back cover of Sutherland's DMG is actually better than the front. Literal hot take (because of the lava)! The Frankie Goes To Hollywood rant was fun. One of my all-time favorite thift store finds was a mint "Frankie Say Relax" bumper sticker from '84. It's currently framed over one of my closets. ;)
Two Tribes correctly predicted the D&D vs Pathfinder war too
@@yeoldegeek71 You might as well add Blondie's classic hit "Dreaming". That's all I could do with trying to purchase all that was out there back in the mid-80s as a pre-teen with $5 dollars in my pocket. 😂
In defense of the reverse halberding giant: A. He’s in a forest. B. He’s fighting in close and low. C. Creativity! Both aesthetically and physically. If you’ve ever used hand to hand weapons or even sparred much, there are times where you or someone else does something surprising. I can totally see someone grabbing their halberd like this, just like halfswording. Harumph harumph.
I think you need to do the entire wraparound for the covers as the DMG with the city of brass on the back was important. The different covers of the MM, PHB and DMG while having superior technical artwork had much worse binding. That said is the oriental adventures cover is probably my favorite. I do think you need to do the gazeteers for BX as your next video.
Oh, I already know you’re going to do the MM2 wrong! Let’s see what happens. Tables flipping everywhere up in this place. Such a funny category.
Did I ever tell you about the song, “I’m photocopying the Necromonicon”? One line of the chorus is, “Ever see a photocopier shiver?”
Our good old buddy Abdul. I understand he wrote his book after reading Terry Pratchett’s Discworld series while consuming bad mushrooms.
you are rude words
oh how I missed this and wondered what ever happened to your evil BG party.
Always brings back fond memories from many years ago!!
On Greyhawk Adventures there is a dragon (perched) and giant eagle (in flight) in the background.
Elmore or Parkinson would have done a better cover for that Dragonlance hardcover.
The giant on the MMII cover isn't great and the location of that polearm is terrible. The head of the polearm is on the wrong end of that shaft!
The original Monster Manual has an iconic cover, just not a good one. The Troll Lord Games tribute cover is way better than the Monster Manual's cover.
Right off the bat, I must say the font used on the very first OD&D cover for “Dungeons & Dragons” all caps, beautiful! Worthy of a new kind of game that 50 years on continues to occupy the imaginations of so many creative people!