Yoooo Alex Moukala is doing tracks for this game?! Fuck YEAH
@reubenbailey749122 күн бұрын
I don't think I'm as bad at rhythm games as I think, I just think I exclusively play ones that beat the player's ass like this one.
@Zergling-iq9hm25 күн бұрын
Didn't they advertise this like 14 months ago and its still not out that it had beenso long i forgot and lost interest
@AramZero26 күн бұрын
GG Man! 🔥
@angelohariel108928 күн бұрын
Cool
@tytan555Ай бұрын
There's no way I could ever beat this with my tone deaf.
@flower767126 күн бұрын
Being tone deaf would have no effect on your ability to play a rhythm game - however, your hand-eye coordination and sense of rhythm would.
@tytan55526 күн бұрын
@@flower7671 I was joking. I am simply terrible at rhythm games.
@massgunner4152Ай бұрын
I misread it as HARD ASS
@user-zt7te2xh3nАй бұрын
겜진짜 존나신기하네
@tbeaheartАй бұрын
우ㅘㅇ
@yuzmanitoАй бұрын
Cool concept as a game and all. It wouldn't have nearly enough traction if it wasn't a CotND "sequel"
@evilevilcritterАй бұрын
so fucking joyless ml💔
@ActualBlueBluАй бұрын
I mean , Friday Night Funkin got famous pretty fast even before week 2 released (where Sr. Pelo's characters were introduced) No doubt it wouldnt get much attention if didnt had CotNd characters and all , but im sure with enough time it would get its own fanbase pretty fast aswell , Rhythm games are getting a pretty big dpotlight in the general public lately , so it would be the bomb , specially with this gimmick of each note being having a healthbar and having a gimmick attached to it
@thalezito-4990Ай бұрын
I don't even know that a cot is and i am still interested
@niji_kАй бұрын
Speaking as a player of more "traditional" rhythm games -- DDR, beatmania, all that jazz -- I'm more concerned about sustainability rather than traction. Most of RotND's difficulty as of now comes from being hard to sightread, and while this 'easy to learn, hard to master' scheme worked well on rogue-likes, the same doesn't really apply to vertical-scrolling rhythm games. Since the placement of every enemy is pre-determined, once you have the whole chart memorized it's hard to get any freshness out of it. Sure, you could shuffle the lanes or apply some visual gimmicks as well but in the end you still get the same rhythm. While being a sequel to CotND did bring some attraction, I do believe that all the visual design and gimmicks are sure to appeal to a wide variety of audience. The devs' most important task would be to find a way to make the game replayable without getting stale too fast. My best bet would be to implement more physically challenging charts so even after you memorize the rhythm there's still some challenge to amuse you. The next best bet might be allowing custom-made levels to be made, but looking at osu!, FNF, ADOFAI, or even BMS in its' early days, this comes with a cost as the devs may have to deal with several copyright infringements.
@malady42010 күн бұрын
@@niji_k There is no difference between the replayability of this game and guitar hero. It is a traditional rhythm game. The only replayability beyond high difficulty options will be from customs, officially supported or otherwise. It has always been this way with chart-based rhythm games. I am confused as to why you call out this one specifically.
@morphious86.Ай бұрын
what the dog doin
@Kivotos_Bank_RobberАй бұрын
이걸 하네ㄷㄷㄷ
@countertrain1233Ай бұрын
that was awesome gj man, tho u already moded the demo? or is it like completely difrent version
@user-ke5jx7hb9eАй бұрын
This is a previous playtest version and i uploaded this version to let peoples compare with current demo version.
@artstsymАй бұрын
The specifc mix of game sound and song on this level is absolutely sublime.
Пікірлер
Yoooo Alex Moukala is doing tracks for this game?! Fuck YEAH
I don't think I'm as bad at rhythm games as I think, I just think I exclusively play ones that beat the player's ass like this one.
Didn't they advertise this like 14 months ago and its still not out that it had beenso long i forgot and lost interest
GG Man! 🔥
Cool
There's no way I could ever beat this with my tone deaf.
Being tone deaf would have no effect on your ability to play a rhythm game - however, your hand-eye coordination and sense of rhythm would.
@@flower7671 I was joking. I am simply terrible at rhythm games.
I misread it as HARD ASS
겜진짜 존나신기하네
우ㅘㅇ
Cool concept as a game and all. It wouldn't have nearly enough traction if it wasn't a CotND "sequel"
so fucking joyless ml💔
I mean , Friday Night Funkin got famous pretty fast even before week 2 released (where Sr. Pelo's characters were introduced) No doubt it wouldnt get much attention if didnt had CotNd characters and all , but im sure with enough time it would get its own fanbase pretty fast aswell , Rhythm games are getting a pretty big dpotlight in the general public lately , so it would be the bomb , specially with this gimmick of each note being having a healthbar and having a gimmick attached to it
I don't even know that a cot is and i am still interested
Speaking as a player of more "traditional" rhythm games -- DDR, beatmania, all that jazz -- I'm more concerned about sustainability rather than traction. Most of RotND's difficulty as of now comes from being hard to sightread, and while this 'easy to learn, hard to master' scheme worked well on rogue-likes, the same doesn't really apply to vertical-scrolling rhythm games. Since the placement of every enemy is pre-determined, once you have the whole chart memorized it's hard to get any freshness out of it. Sure, you could shuffle the lanes or apply some visual gimmicks as well but in the end you still get the same rhythm. While being a sequel to CotND did bring some attraction, I do believe that all the visual design and gimmicks are sure to appeal to a wide variety of audience. The devs' most important task would be to find a way to make the game replayable without getting stale too fast. My best bet would be to implement more physically challenging charts so even after you memorize the rhythm there's still some challenge to amuse you. The next best bet might be allowing custom-made levels to be made, but looking at osu!, FNF, ADOFAI, or even BMS in its' early days, this comes with a cost as the devs may have to deal with several copyright infringements.
@@niji_k There is no difference between the replayability of this game and guitar hero. It is a traditional rhythm game. The only replayability beyond high difficulty options will be from customs, officially supported or otherwise. It has always been this way with chart-based rhythm games. I am confused as to why you call out this one specifically.
what the dog doin
이걸 하네ㄷㄷㄷ
that was awesome gj man, tho u already moded the demo? or is it like completely difrent version
This is a previous playtest version and i uploaded this version to let peoples compare with current demo version.
The specifc mix of game sound and song on this level is absolutely sublime.
holey moley. this slaps
That was awesome
Better than my gameplay 🔥 I struggled at normal
Goddamn.
Perfection! Nicely done
Amazing! A great SS run :D
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