Unless I missed it while dropping an order the distinct lack of sisters in the 40k tier list must mean they are all just too cool to qualify
@Adclif8 сағат бұрын
We know you'll only have 5 regiments total (with 1 hero and 0-3 other units in it and 0-4 for General), everything beyond that is a auxiliary. Edit- The your phase thing applies to spells as well. Every spell says "Your Hero Phase" on them yet you can cast them with a CP ability in the other turn.
@willdelozier575416 сағат бұрын
1:17:23 real
@Metal_Maoist21 сағат бұрын
Unpopular opinion maybe but I don't want Vokmortian to be good. I think he looks dumb I don't wanna have to play him
@HeyWoah20 сағат бұрын
A very reasonable take
@malloc7108Күн бұрын
Actually came here for the killer beam game reaction.
@E_Platypus_UnumКүн бұрын
AoS @ 2:02:05
@MikeScarbroКүн бұрын
I'm here for the walkies, personally.
@OgreOnSprue23 сағат бұрын
Be the timestamps you want to see in the world
@hobbyton3575Күн бұрын
I had a fyreslayers army in AoS 1 and 2, but mostly collected and lost every game I played. So I finally sold it at the start of AoS 3. And now I’ve bought most of my old army again and I’m looking forward to bringing them in AoS4. The preview really didn’t move the needle much, I’m ready for short fun either way even if they’re trash! 😊
@KazeroleКүн бұрын
I doubt they will be ;). The rule set is cool. All buffs. No shenanigan. But good and effective ones. Should be satisfactory
@markpandelidis2079Күн бұрын
Units can't only benefit from an ability once. Fleshy abundance can't affect the same unit
@VeritasTemplar860Күн бұрын
That's why KO is awesome. We even got a model as a way for GW to call us a concise group of rules lawyers.
@WeOnlyEatSoupКүн бұрын
I'm excited to play them in 4ed as my new faction
@TheOnirafКүн бұрын
Dude says is not going to complain, he keeps complaining EVERY SINGLE STREAM is becoming tiresome. Dude was basically the only player going around with just 1 amry, my ko also got unfun'ed but i got s2d hopefully we don't go 2 for 2.
@WeOnlyEatSoupКүн бұрын
Let the man vent if he wants, still entertaining and his complaints/worries are justified with how some factions have been treated before. But awesome on playing KO I really wanna try them out in this upcoming edition
@thesoothsayer9223Күн бұрын
Niche but fun artefacts fixed is HUGE. FEC delusions from 3rd edition was a hint to this 4th trend about choosing army stuff at start of game vs army list. Bigium hopium for more
@beargrill42Күн бұрын
I don’t think I understand the question around the frigate charge working. It seems pretty clear to me, you can’t charge with transported units so they are dragged along by the frigates ability.
@_oidaki_Күн бұрын
What's the song for that cyberspace gigachad driver video? Is there a standalone version of it somewhere?
@WeOnlyEatSoup4 күн бұрын
Hard to look back with any regrets wllh all that EVERWINTER behind you I'm sure
@WeOnlyEatSoup5 күн бұрын
Flesh Eater Courts are such a siiiick looking faction
@Golfbaka6 күн бұрын
The FEC nurf was getting BCR’s best thing 😂
@damiangaunt87847 күн бұрын
At least Kragnos can keep up with the stonehorns ;) All the OP stuff has gone...no more free MW anywhere on the board from the boid...no more hit n run flying stonehorn...no more almost invulnerable stonehorn....no more avg 11MW on every charge thanks to kragnos...no more Move 8 bravery 10....Perfect lowering of the water level....If only Skaven had got the same memo.
@Gigasius7 күн бұрын
About the possible new destruction army. If they ever bring Chorfs back. They could throw them there. All the "destructive industry" theme would be a cool take on it. I personally have never beem too interested in them, but they could be made interesting. Big ass cannons and armored little dudes and Lamasus with an ancient assyrian paint has potential. Almost like an evil version of Cities of Sigmar.
@Siphono47 күн бұрын
I'd like to see some dwarfs in chaos (it never made sense to me that only humans worship the dark gods, everybody fell to chaos) but I don't necessarily think they need their own army.
@WeOnlyEatSoup5 күн бұрын
I agree, the get mentioned in the codex but don't need a whole army
@joehill69167 күн бұрын
I guess this was pre-Angron, who has a banger of a model now. Also needs to include the Khorne Lord Of Skulls for that fine-line of awesome/stupid.
@henryprentice2157 күн бұрын
Came back from playing my second AOS game (first win) to a heywoah stream. Big. time for watching it, not just catching the tail end of it
@IOSARBX8 күн бұрын
HeyWoah, You're awesome! Let's be friends and play together!
@Malisteen8 күн бұрын
I wonder if the unfun-looking prayer was /why/ stonehorns lost their ward save. Like, they decided to make this prayer the definitive beastclaw thing, but couldn't think of anything for it to do other than a 5+ ward, and then they were like 'but then the signature beastclaw monster won't benefit from this great new feature of beastclaw raiders we designed! lets turn it's ward into something else so they can still synergize."
@Malisteen8 күн бұрын
I don't know why morbheg knights are hitting on 3+. They're not more elite than the crypt guard. They should be on 4+ to hit for consistency, and if the devs didn't think that hit hard enough just give them another attack. not really a complaint, though, they look good.
@Malisteen8 күн бұрын
I wasn't super excited by this article, just because of how much their rules resemble the previous version, like there weren't any surprises. But also it all looks real good. the 3e fec battletome is great, their 4e rules looking a lot like it, even a slightly toned down version, is a good thing.
@Malisteen8 күн бұрын
re 5 vs. 6 mortarchs - I think they aren't counting arkhan, due to being temporarily dead-dead.
@woofergranade20448 күн бұрын
Now you know how I felt when I read Krondys’ warscroll. The tail, the breath weapon, the movement, the ancient warmaster, and the spell all getting nerfed hurt so bad. My poor baby boy!
@cursling98 күн бұрын
You sound as disappointed as Tzeentch players going into 3rd ed
@akshorkk56528 күн бұрын
They gave the damn trampling charge to the zombie dragon, instead of keeping it with the monster who's entire identity is charging
@Pyre8 күн бұрын
After how happy I was hearing Nighthaunt's rules, this is all the way to parasocial misery-by-empathy. It might just be the reception, but this feels like 'no fun because your opponent isn't having any' territory. Hopefully Ogors're a *lot* better in play than they are on paper. Tzeentch and KO seem fun.
@OgreOnSprue8 күн бұрын
A big dumb blubbery butcher once said: "In the land of no rules, the ogre is king"
@Mechman20018 күн бұрын
Allow me to attempt to be a candle in the dark. If you take multiple huskards the prayer is actually quite strong. Even with only two you’re getting value by turn 3. Your damage is still super high, and you still do impact mortal wounds. You contest much better than most other armies we have seen thus far. You’re still faster than most armies we’ve seen so far as well. I’ve noticed speed being decreased across the board as well, likely to compensate for the smaller objectives. We still haven’t see the mournfang or thundertusk warscrolls yet!
@gump11198 күн бұрын
The prayer literally does nothing. It doesn’t work. On a 4+ you place a token and SPEND the points, or you keep the points and don’t get a token. You need 3 successful chants and no 1s to place a single token and get the ward. Games over by then.
@lat1n0_h0t8 күн бұрын
You know when you're a kid and you are superior excited to play with your friends but you have to go to the bathroom. Therefore you try and rush going to the bathroom and catch yourself in your zipper in the excitement... That's the pain I am currently feeling with this faction focus. Was super excited about AoS 4 right until I read the battle traits and realized, man these suck.
@SzogedWarlocks8 күн бұрын
Mucho texto, but... Ogors used to be about charging and eating, but it seems in 4th it's just charging. Feast on Flesh being once per battle is baffling. Beast Handlers being the BCR formation and still not working on a 1 is sad. Perhaps the Everwinter one will be better, but at that point I just wish that one had been the BCR one. The infantry wording in the article definitely scares me though... Call of the Blizzard seems very weird. I'm definitely reading too much into it, but it seems there is (still) no dedicated ogor player on the rules team and/or they don't understand the faction identity. BCR is about nomadic raiders, always on the move and making the most of a terrible catastrophe that constantly follows. Having to bring multiple priests and hug terrain seems like total anathema to that. It's funny to see Kragnos lose his 2+ save in a world where Finest Hour will no longer be available. Last time I saw him on the table at a tourney, he was merked every. Single. Time. He didn't make his 3D6 charge (or right after lol). The Stonehorn losing the 5+ Ward is bullshit. Pseudo Armour of Templehof is nice, but the reason Mannfred is so OP with that is because he heals all game via The Hunger. Blood Vulture getting a profile rather than being an ability is just the dingleberry on the 'chocolate ice cream.' Bonus fucky-wucky points for not giving it the Companion ability. Huskards not having any synergy with Mournfang is odd when in the fluff the Eurlbads and Jorlbads they lead include these units. Again, just seems like the writer didn't even read the previous battletomes. Gluttons have amazing damage, enough to straight up murder a Stonehorn with All-out Attack, funnily enough. Unfortunately, with the new Hungry bonus and their 5+ saves I doubt they will actually reach combat against double-shooting artillery, KO and Tzeentch. Sad to see Ironfists not represented in the rules at all - I feel like this weapon is a core part of the ogor identity as well. Gorgers dealing fantastic damage but being made of paper is actually great and thematic. I just wish we didn't have to bring 'non-ogor' units in our army of ogors to deal damage. I wholeheartedly agree with you on Leadbelchers. I know their shit stats are supposed to represent grapeshot. However, if that is the case, they should either hit automatically (KO Aetheric Fumigators do) or on a 2+ (trogg Noxious Vomit does) or on a 3+ at worst (dragon breath attacks do). I still think Leadbelchers should either have 2 profiles - one for cannonballs and one for grapeshot or at the very least should've had an ability to fire proper cannonballs once per game with fewer shots, but better damage. It's just sad to see these otherwise great-looking models continue to suck ass with their rules. Overall, this faction focus was a total disappointment. I only have a small, 1500-point BCR army and I rarely play with them as it is. Seems like this will remain the case for 4th ed. Thank you for reading my blogpost. - Mumblez
@Uglukkk8 күн бұрын
If I play vs Ogors this edition I'm allowing "Fleast on flesh" to be once per round, not per game. Only way to make the match worth playing.
@Deathaven8 күн бұрын
Once per battle rules should always work.
@Stryder4678 күн бұрын
As a Kharadron Overlords player, I'm not sure how I feel about the change to Fly High being a deployment ability. Transport Skyfarers, however, might have a very interesting combo through the Redeploy command. Imagine an opponent moving a low-value screen toward a reinforced brick of Thunderers, hoping to absorb Covering Fire with them. At the end of the opponent's movement phase, you Redeploy your Ironclad or Frigate with your Thunderers wholly within 6" of it. The Ironclad moves 1d6 inches, but the movement, as I understand it, triggers Transport Skyfarers, allowing you reposition your Thunderers to a very different location to use Covering Fire on something more valuable. That is two CP out of four, but it does sound strong on paper, and might take some opponents off-guard. Skyvessel Cover just feels like they ran out of fun ideas for steampunk skyfaring Dwarfs, though. They ran out of steam. ;) That said, I do like having my beautifully painted jungle camouflage Duardin displayed on the battlefield rather than off the battlefield, so I'm fine with the change that encourages keeping your models actually on the table.
@Metal_Maoist8 күн бұрын
"Once per Battle and only works on a 3+" sounds really bad, but remember, it's not that you roll a die and on a one or two you don't get a faction ability. You roll a die for each unit in combat, if you use it correctly it's pretty unlikely that literally nothing is going to happen
@jfoerster8 күн бұрын
I feel you BIG time. Could’ve just legended us… 💔 Now i feel like i wanna play as much as possible before monsters are retired.
@jfoerster8 күн бұрын
I feel you BIG time. Could’ve just legended us… 💔 Now i feel like i wanna play as much as possible before monsters are retired.
@perfidy11038 күн бұрын
Well that was a depressing watch. Let's hope the full Battletome release (along with the hopeful range refresh) makes Ogors less meh.
@WeOnlyEatSoup8 күн бұрын
Sorry to hear the disappointment about the maw, hopefully when the codex drops they reach a quality the community likes
@AidansBoyz8 күн бұрын
1:05:09 for the Stone Skeleton Incident
@nodonn88789 күн бұрын
I can cook with this stuff. I kind of like the prayer, especially with off-turn chanting.
@ce48799 күн бұрын
Well…fingers crossed for those Ogor refresh runors to be true to finish the cycle now that all the other old armies are done with better AoS sculpts. 🤞 🍖 May the hopium fuel the fires of Aqshy to deliver unto us Cotha tundra Yhetees & ice priests and Hammerhal Man-Eater mercs. 🔥 ❄️
@ggb32489 күн бұрын
This is what you get for making Matt Rose engage in small talk.
@MrBigBonson5 күн бұрын
What's the story between heywoah and Matt?
@baphometsvomitcomet235010 күн бұрын
I feel like they actually improved the Bad Moon trait for gits, even if they didn't correct the main problem with it. Gits enter this edition in a not-bad place, I understand why they didn't want to completely overhaul the rule even if doing so while maintaining the fun randomness of it would be SO EASY (SERIOUSLY, assign each quadrant a number 1-4, each turn after the first roll 1 die. On a 1-4 the bad moon moves to the appropriate quadrant. On a 5+ it moves to the center. If you roll 5+ two turns in a row the bad moon disappears and you should learn to not be such a greedy git)
@leovaeg10 күн бұрын
If a Gitz player doesnt choose to START the Bad Moon until the 2nd round or more (nothing in the rule says it MUST be used in 1st round), where does it start? The random movement is only on 2+, but the "start location" is only set for Round 1 and entirely unset for rounds 2+.....
Пікірлер
Unless I missed it while dropping an order the distinct lack of sisters in the 40k tier list must mean they are all just too cool to qualify
We know you'll only have 5 regiments total (with 1 hero and 0-3 other units in it and 0-4 for General), everything beyond that is a auxiliary. Edit- The your phase thing applies to spells as well. Every spell says "Your Hero Phase" on them yet you can cast them with a CP ability in the other turn.
1:17:23 real
Unpopular opinion maybe but I don't want Vokmortian to be good. I think he looks dumb I don't wanna have to play him
A very reasonable take
Actually came here for the killer beam game reaction.
AoS @ 2:02:05
I'm here for the walkies, personally.
Be the timestamps you want to see in the world
I had a fyreslayers army in AoS 1 and 2, but mostly collected and lost every game I played. So I finally sold it at the start of AoS 3. And now I’ve bought most of my old army again and I’m looking forward to bringing them in AoS4. The preview really didn’t move the needle much, I’m ready for short fun either way even if they’re trash! 😊
I doubt they will be ;). The rule set is cool. All buffs. No shenanigan. But good and effective ones. Should be satisfactory
Units can't only benefit from an ability once. Fleshy abundance can't affect the same unit
That's why KO is awesome. We even got a model as a way for GW to call us a concise group of rules lawyers.
I'm excited to play them in 4ed as my new faction
Dude says is not going to complain, he keeps complaining EVERY SINGLE STREAM is becoming tiresome. Dude was basically the only player going around with just 1 amry, my ko also got unfun'ed but i got s2d hopefully we don't go 2 for 2.
Let the man vent if he wants, still entertaining and his complaints/worries are justified with how some factions have been treated before. But awesome on playing KO I really wanna try them out in this upcoming edition
Niche but fun artefacts fixed is HUGE. FEC delusions from 3rd edition was a hint to this 4th trend about choosing army stuff at start of game vs army list. Bigium hopium for more
I don’t think I understand the question around the frigate charge working. It seems pretty clear to me, you can’t charge with transported units so they are dragged along by the frigates ability.
What's the song for that cyberspace gigachad driver video? Is there a standalone version of it somewhere?
Hard to look back with any regrets wllh all that EVERWINTER behind you I'm sure
Flesh Eater Courts are such a siiiick looking faction
The FEC nurf was getting BCR’s best thing 😂
At least Kragnos can keep up with the stonehorns ;) All the OP stuff has gone...no more free MW anywhere on the board from the boid...no more hit n run flying stonehorn...no more almost invulnerable stonehorn....no more avg 11MW on every charge thanks to kragnos...no more Move 8 bravery 10....Perfect lowering of the water level....If only Skaven had got the same memo.
About the possible new destruction army. If they ever bring Chorfs back. They could throw them there. All the "destructive industry" theme would be a cool take on it. I personally have never beem too interested in them, but they could be made interesting. Big ass cannons and armored little dudes and Lamasus with an ancient assyrian paint has potential. Almost like an evil version of Cities of Sigmar.
I'd like to see some dwarfs in chaos (it never made sense to me that only humans worship the dark gods, everybody fell to chaos) but I don't necessarily think they need their own army.
I agree, the get mentioned in the codex but don't need a whole army
I guess this was pre-Angron, who has a banger of a model now. Also needs to include the Khorne Lord Of Skulls for that fine-line of awesome/stupid.
Came back from playing my second AOS game (first win) to a heywoah stream. Big. time for watching it, not just catching the tail end of it
HeyWoah, You're awesome! Let's be friends and play together!
I wonder if the unfun-looking prayer was /why/ stonehorns lost their ward save. Like, they decided to make this prayer the definitive beastclaw thing, but couldn't think of anything for it to do other than a 5+ ward, and then they were like 'but then the signature beastclaw monster won't benefit from this great new feature of beastclaw raiders we designed! lets turn it's ward into something else so they can still synergize."
I don't know why morbheg knights are hitting on 3+. They're not more elite than the crypt guard. They should be on 4+ to hit for consistency, and if the devs didn't think that hit hard enough just give them another attack. not really a complaint, though, they look good.
I wasn't super excited by this article, just because of how much their rules resemble the previous version, like there weren't any surprises. But also it all looks real good. the 3e fec battletome is great, their 4e rules looking a lot like it, even a slightly toned down version, is a good thing.
re 5 vs. 6 mortarchs - I think they aren't counting arkhan, due to being temporarily dead-dead.
Now you know how I felt when I read Krondys’ warscroll. The tail, the breath weapon, the movement, the ancient warmaster, and the spell all getting nerfed hurt so bad. My poor baby boy!
You sound as disappointed as Tzeentch players going into 3rd ed
They gave the damn trampling charge to the zombie dragon, instead of keeping it with the monster who's entire identity is charging
After how happy I was hearing Nighthaunt's rules, this is all the way to parasocial misery-by-empathy. It might just be the reception, but this feels like 'no fun because your opponent isn't having any' territory. Hopefully Ogors're a *lot* better in play than they are on paper. Tzeentch and KO seem fun.
A big dumb blubbery butcher once said: "In the land of no rules, the ogre is king"
Allow me to attempt to be a candle in the dark. If you take multiple huskards the prayer is actually quite strong. Even with only two you’re getting value by turn 3. Your damage is still super high, and you still do impact mortal wounds. You contest much better than most other armies we have seen thus far. You’re still faster than most armies we’ve seen so far as well. I’ve noticed speed being decreased across the board as well, likely to compensate for the smaller objectives. We still haven’t see the mournfang or thundertusk warscrolls yet!
The prayer literally does nothing. It doesn’t work. On a 4+ you place a token and SPEND the points, or you keep the points and don’t get a token. You need 3 successful chants and no 1s to place a single token and get the ward. Games over by then.
You know when you're a kid and you are superior excited to play with your friends but you have to go to the bathroom. Therefore you try and rush going to the bathroom and catch yourself in your zipper in the excitement... That's the pain I am currently feeling with this faction focus. Was super excited about AoS 4 right until I read the battle traits and realized, man these suck.
Mucho texto, but... Ogors used to be about charging and eating, but it seems in 4th it's just charging. Feast on Flesh being once per battle is baffling. Beast Handlers being the BCR formation and still not working on a 1 is sad. Perhaps the Everwinter one will be better, but at that point I just wish that one had been the BCR one. The infantry wording in the article definitely scares me though... Call of the Blizzard seems very weird. I'm definitely reading too much into it, but it seems there is (still) no dedicated ogor player on the rules team and/or they don't understand the faction identity. BCR is about nomadic raiders, always on the move and making the most of a terrible catastrophe that constantly follows. Having to bring multiple priests and hug terrain seems like total anathema to that. It's funny to see Kragnos lose his 2+ save in a world where Finest Hour will no longer be available. Last time I saw him on the table at a tourney, he was merked every. Single. Time. He didn't make his 3D6 charge (or right after lol). The Stonehorn losing the 5+ Ward is bullshit. Pseudo Armour of Templehof is nice, but the reason Mannfred is so OP with that is because he heals all game via The Hunger. Blood Vulture getting a profile rather than being an ability is just the dingleberry on the 'chocolate ice cream.' Bonus fucky-wucky points for not giving it the Companion ability. Huskards not having any synergy with Mournfang is odd when in the fluff the Eurlbads and Jorlbads they lead include these units. Again, just seems like the writer didn't even read the previous battletomes. Gluttons have amazing damage, enough to straight up murder a Stonehorn with All-out Attack, funnily enough. Unfortunately, with the new Hungry bonus and their 5+ saves I doubt they will actually reach combat against double-shooting artillery, KO and Tzeentch. Sad to see Ironfists not represented in the rules at all - I feel like this weapon is a core part of the ogor identity as well. Gorgers dealing fantastic damage but being made of paper is actually great and thematic. I just wish we didn't have to bring 'non-ogor' units in our army of ogors to deal damage. I wholeheartedly agree with you on Leadbelchers. I know their shit stats are supposed to represent grapeshot. However, if that is the case, they should either hit automatically (KO Aetheric Fumigators do) or on a 2+ (trogg Noxious Vomit does) or on a 3+ at worst (dragon breath attacks do). I still think Leadbelchers should either have 2 profiles - one for cannonballs and one for grapeshot or at the very least should've had an ability to fire proper cannonballs once per game with fewer shots, but better damage. It's just sad to see these otherwise great-looking models continue to suck ass with their rules. Overall, this faction focus was a total disappointment. I only have a small, 1500-point BCR army and I rarely play with them as it is. Seems like this will remain the case for 4th ed. Thank you for reading my blogpost. - Mumblez
If I play vs Ogors this edition I'm allowing "Fleast on flesh" to be once per round, not per game. Only way to make the match worth playing.
Once per battle rules should always work.
As a Kharadron Overlords player, I'm not sure how I feel about the change to Fly High being a deployment ability. Transport Skyfarers, however, might have a very interesting combo through the Redeploy command. Imagine an opponent moving a low-value screen toward a reinforced brick of Thunderers, hoping to absorb Covering Fire with them. At the end of the opponent's movement phase, you Redeploy your Ironclad or Frigate with your Thunderers wholly within 6" of it. The Ironclad moves 1d6 inches, but the movement, as I understand it, triggers Transport Skyfarers, allowing you reposition your Thunderers to a very different location to use Covering Fire on something more valuable. That is two CP out of four, but it does sound strong on paper, and might take some opponents off-guard. Skyvessel Cover just feels like they ran out of fun ideas for steampunk skyfaring Dwarfs, though. They ran out of steam. ;) That said, I do like having my beautifully painted jungle camouflage Duardin displayed on the battlefield rather than off the battlefield, so I'm fine with the change that encourages keeping your models actually on the table.
"Once per Battle and only works on a 3+" sounds really bad, but remember, it's not that you roll a die and on a one or two you don't get a faction ability. You roll a die for each unit in combat, if you use it correctly it's pretty unlikely that literally nothing is going to happen
I feel you BIG time. Could’ve just legended us… 💔 Now i feel like i wanna play as much as possible before monsters are retired.
I feel you BIG time. Could’ve just legended us… 💔 Now i feel like i wanna play as much as possible before monsters are retired.
Well that was a depressing watch. Let's hope the full Battletome release (along with the hopeful range refresh) makes Ogors less meh.
Sorry to hear the disappointment about the maw, hopefully when the codex drops they reach a quality the community likes
1:05:09 for the Stone Skeleton Incident
I can cook with this stuff. I kind of like the prayer, especially with off-turn chanting.
Well…fingers crossed for those Ogor refresh runors to be true to finish the cycle now that all the other old armies are done with better AoS sculpts. 🤞 🍖 May the hopium fuel the fires of Aqshy to deliver unto us Cotha tundra Yhetees & ice priests and Hammerhal Man-Eater mercs. 🔥 ❄️
This is what you get for making Matt Rose engage in small talk.
What's the story between heywoah and Matt?
I feel like they actually improved the Bad Moon trait for gits, even if they didn't correct the main problem with it. Gits enter this edition in a not-bad place, I understand why they didn't want to completely overhaul the rule even if doing so while maintaining the fun randomness of it would be SO EASY (SERIOUSLY, assign each quadrant a number 1-4, each turn after the first roll 1 die. On a 1-4 the bad moon moves to the appropriate quadrant. On a 5+ it moves to the center. If you roll 5+ two turns in a row the bad moon disappears and you should learn to not be such a greedy git)
If a Gitz player doesnt choose to START the Bad Moon until the 2nd round or more (nothing in the rule says it MUST be used in 1st round), where does it start? The random movement is only on 2+, but the "start location" is only set for Round 1 and entirely unset for rounds 2+.....
Goodapawinner