hey I have a question how could I make character scort quest? Like you go talk to the character and they ask you hey take me this place, and when you accept they join your party and when you reach the place they leave the party, I tried to do it but the character didn't appear :c
@OneWingedRose6 күн бұрын
That was super cool. And I love the Daria look!
@glamgsm7 күн бұрын
i may have played the blue palette game (escaped chasm???) years ago, but the dialogue feels so wrong
@rhys74288 күн бұрын
Claire Redfield hair
@mykolashevchenko14410 күн бұрын
Hi. How can I make this hair physics work in level sequencer?
@AntiqueScissors10 күн бұрын
Hi I know this video was made years ago. But is it possible to have like a dialogue % chance of maybe convincing a character to do something or whatever? Like in fallout u have the different dialogue options
@artman4013 күн бұрын
As for Variety, you should be careful on how you add variety. Done poorly, and it can kill the pace of the game instead where the some sections can become something the players dread and want them to get over with. If your game has multiple core mechanics, let's say great combat and platforming, you can a few sections based only on platforming, or combat, or anything in between. This way you can add variety without straying away from the main mechanics. Minigames tend to work in cases where the overall pace of the main game is not frantic or particularly incarnate.
@tantthetank13 күн бұрын
PS1 Lara Croft Vibes ngl
@toddgilmore11814 күн бұрын
Thanks...but how do I get my sky cloud PNG image of transparent clouds to move very slowly across screen map without showing the edges or lines of the Cloud Picture?
@toddgilmore11814 күн бұрын
I never would have thought of doing that.
@misfittoytower17 күн бұрын
Which RPG Maker tool would I use to make a similar side-scrolling game like the Flesh, Blood and Concrete game you showed?
@Oserium17 күн бұрын
thanks
@jamesrizza264018 күн бұрын
Great tips thanks for sharing
@jester201218 күн бұрын
As an NPC; I must say 'FIRST'.
@jamesrizza264018 күн бұрын
lol
@jamicassidy795521 күн бұрын
I looove the idea of having voice acting in my game but so much extra work lol and I can't voice every character so would need a lot of help, etc. I settled for a plugin that added text sounds like little 'speech clicks' etc lol
@jamicassidy795521 күн бұрын
I do enjoy the clues and hints for most players but some do complain about having their hand held too much. It would be a decent amount of extra work but you could have a difficulty mode to choose. Easy could have hints, Normal might have minimal kinda hints, and Hard could have no hints, just descriptions. One option.
@richardrogue22 күн бұрын
I feel like this is a good piece of advice that could apply to creative projects of all kinds, not just game dev
@josephcafariello36522 күн бұрын
Awesome stuff! Very helpful. Thanks for putting it together.
@Nag1saaaaa23 күн бұрын
I love your tutorials! I’ve always had this question in mind that’s unrelated to voice acting mechanics, but could you go over a tutorial on how to do QTE? That involves clicking one button and also spamming a button until a certain point?
@user-mx1np3nf3s25 күн бұрын
Great video. I have 2 game ideas that i believe RPGM can be used on: 1. A skill based stealth/survivor game, exploring what Fear and Hunger did. 2. A management style game like RECETTEAR. I will be using this channel to try and create one of those for sure.
@SHODAN-TriOptimum28 күн бұрын
I just wanted to say thank you for the series. I have the exact issue myself but your videos are a big help.
@NeonKixАй бұрын
I've always hated the chibi style!!!! Thank you so much
@envylein4042Ай бұрын
Literally forgot what time was while following along. Super fun to work alongside your tutotial series, thank you for that. :D
@randomrants148Ай бұрын
I VX Ace lol.
@Mandred85Ай бұрын
Boy you missed out! SuikodenII is epic beyond epic!
@philalethes216Ай бұрын
The sixth punch really did it. That trash can definitely knows its place now.
@noodle6852Ай бұрын
What’s the game used as an example for the visual novel
@TallestShrubletАй бұрын
It's called "Reouija Sleepover"!
@stard9864Ай бұрын
The best - tutorial..that can teach my adhd ass how to do the basics on this game. Thank you sm ! Makes me feel so encouraged to try new things in This program.
@stard9864Ай бұрын
What do I do if …the npc won’t show up (sometimes they don’t appear ) in the tester for whatever reason ? Lol sometimes they do I guess I’ll stick to copy pasting and trying again. 😅
@stard9864Ай бұрын
Bro sometimes my npc disappears 😭 doesn’t show up in the test play ?
@denisrivarola2387Ай бұрын
I need help, my "quest dude" is not there when I play test it. !
@NoiseRockGamerАй бұрын
I knew there was gonna be a trans flag in that characters room before they went in, lmao.
@stard9864Ай бұрын
What if like in persona a npc won’t be in a place if it rains? (Characters schedules)
@stard9864Ай бұрын
You videos save my life 😭
@RayvenTheGMАй бұрын
Thanks for this series, I bought an RPG Maker engine probably almost a decade ago but never had the guts to do more than poke at it until I watched this series, I don't have a game yet but I'm actually having a lot of fun just trying stuff out! Thanks for sharing your knowledge with humor and a friendly attitude.
@megacorleone3756Ай бұрын
3.40 makes me shock, damn
@snailsslugsАй бұрын
thanks so much for this series! I remember trying to use rpgmaker when I was a kid and getting too frustrated, especially with the lack of clear tutorials. this has been super easy to understand :) thank you!
@Amelia_PCАй бұрын
I'm wondering if is possible to create a mix of Visual Novel and Adventure games. Something simple. Nothing fancy. I know there's Adventure Game Studio (AGS) as well, but some features of RPG Maker seem like a better fit for this idea. (My experience is only with Unreal, but I was thinking about something simpler, that wouldn't be too heavy on visuals - even though I'm an artist. I even have an Adventure Point&Click kit in my Epic's vault, but man... I don't know. Maybe using something I don't need to code anything, even in Blueprint, would be a good thing for me now)
@lynxfang3352Ай бұрын
The sword of Mana art style is pretty cool too
@karamellolАй бұрын
Hey, so I'm in a bit of a debate with whether to use bases from other games. Does it look bad or cheap? And would I need to give credits to the original game I took the base from (assuming the game is for profit)? I know that in the artist community (mostly digital drawers) it is considered "stealing" if you trace over someone else's work, so I was wondering if it's thought as the same for video game developers... (And I mean base only. Not the entire thing)
@vilevillainentertainmentАй бұрын
What is the side-scroller around 1:50?
@montmartreanimationАй бұрын
Would it be possible to do a fallout shelter / WOW WOD garrisson simulator where you just send minions to collect/do missions?
@Jack-so1hzАй бұрын
Yes thats possible but in doing so you'll need a to have a backbone of rpgmaker itself and familiries with the basic and when you have same knowledge background i will have to advice you to learn the game engine documentation itself and this process will be difficult espiecially you have no experience in javascript which is the scripting language for rpgmaker this way youll then make a plugin to set youre own custom mechanics that fits youre preference
@montmartreanimationАй бұрын
@@Jack-so1hz Thanks for the answer !
@SegagensАй бұрын
I absolutely love Suikoden II and I'm so glad you used that sprite style. It's my favorite rpg of all time.
@sexdeathfashionАй бұрын
what is the game you used for prototype
@Bronze_Age_Sea_PersonАй бұрын
I bought RPG Maker first to make a prototype, but my idea is to make an isometric game similar to how some RPG scenarios used to be made in AOE2 back in the day. I used to be a modder of that game back in the day, always present on AOK Heaven, before even AOE2: HD came out, and the fact everything is HD and super nice made my AOE2 style pixel- drawing skills obsolete lol. I wonder if I can make combat in RPG Maker MZ more "real time", not as in action-based games, but kinda like how AOE2 does, which is simply an auto-attack animation when two collision boxes touch each other, not something high-octane or anything. If I remember, although I did very little "modding" in that game, Mugen, that 2d fighting engine which is the basis of Touhou: Hisoutensoku, worked with touching collision boxes too. I'm fine with turn-base as well though, it's just that I'm more "accustomed" with RTS style of combat in RPG-like scenarios like micro-ing, kiting, throwing your beefiest "tank" characters onto the path of an incoming enemy, while you bombard them with ranged units, taking terrain elevation in consideration to gain buffs, etc... TBH, I don't plan to move to other engines or create my own if RPG Maker provides everything I need to create my idea, which isn't much. The only really essential stuff I need is a nice "trigger system", A GUI that can handle lots of info if I for example want to introduce crafting, farming or other sorts of minigames and handle Isometric "2.5d". Also, Big maps, although I don't mind if they are presented in smaller chunks, but I wish to make a map as big as some AOE2 maps where the largest was 512x512 tiles with hundreds of units moving around and dozens of animals and all sorts of buildings triggering things, etc...
@scottiewardleАй бұрын
miss your rpg maker vids )
@willxowoАй бұрын
it's funny you bring this up at all times :P I've been thinking about this mentality before this uploaded today, cuz yeah, any little bit helps, and this is your first (or 2nd) publish where it has a risk of people wanting more out of it maybe, so, if you wanna take it serious, having a 0% day is not gonna be easy to stay motivated as an indie.. other ideas will crawl in, and even a 0.1% like writing notes you're gonna do later can help, notes and scripts not in the engine itself is progression, or making an asset, 30 mins or less, that can increase your chances to have a few more high progression days too. The bigger the game is, the more this rule may apply too. Of course some things happen in life where you gotta skip everything for that one thing, like a fam emergency, those are probably the exceptions but don't come around for everyone :P having 2 jobs might be tough but highly recommended still to just make 1 tile or dialog at least. I'm making a puzzle of many rooms with different colors and it's taking me a while and trying to do a lil bit each day cuz once this is done, it's only the beginning lol >_<
@sheldonslab9504Ай бұрын
Хороший совет, ничего не скажешь
@juancena6909Ай бұрын
Another advice I would often hear is to not overengineer your game. Adding too much features/mechanics in a single game would add an unnecessary workload to developers.
Пікірлер
hey I have a question how could I make character scort quest? Like you go talk to the character and they ask you hey take me this place, and when you accept they join your party and when you reach the place they leave the party, I tried to do it but the character didn't appear :c
That was super cool. And I love the Daria look!
i may have played the blue palette game (escaped chasm???) years ago, but the dialogue feels so wrong
Claire Redfield hair
Hi. How can I make this hair physics work in level sequencer?
Hi I know this video was made years ago. But is it possible to have like a dialogue % chance of maybe convincing a character to do something or whatever? Like in fallout u have the different dialogue options
As for Variety, you should be careful on how you add variety. Done poorly, and it can kill the pace of the game instead where the some sections can become something the players dread and want them to get over with. If your game has multiple core mechanics, let's say great combat and platforming, you can a few sections based only on platforming, or combat, or anything in between. This way you can add variety without straying away from the main mechanics. Minigames tend to work in cases where the overall pace of the main game is not frantic or particularly incarnate.
PS1 Lara Croft Vibes ngl
Thanks...but how do I get my sky cloud PNG image of transparent clouds to move very slowly across screen map without showing the edges or lines of the Cloud Picture?
I never would have thought of doing that.
Which RPG Maker tool would I use to make a similar side-scrolling game like the Flesh, Blood and Concrete game you showed?
thanks
Great tips thanks for sharing
As an NPC; I must say 'FIRST'.
lol
I looove the idea of having voice acting in my game but so much extra work lol and I can't voice every character so would need a lot of help, etc. I settled for a plugin that added text sounds like little 'speech clicks' etc lol
I do enjoy the clues and hints for most players but some do complain about having their hand held too much. It would be a decent amount of extra work but you could have a difficulty mode to choose. Easy could have hints, Normal might have minimal kinda hints, and Hard could have no hints, just descriptions. One option.
I feel like this is a good piece of advice that could apply to creative projects of all kinds, not just game dev
Awesome stuff! Very helpful. Thanks for putting it together.
I love your tutorials! I’ve always had this question in mind that’s unrelated to voice acting mechanics, but could you go over a tutorial on how to do QTE? That involves clicking one button and also spamming a button until a certain point?
Great video. I have 2 game ideas that i believe RPGM can be used on: 1. A skill based stealth/survivor game, exploring what Fear and Hunger did. 2. A management style game like RECETTEAR. I will be using this channel to try and create one of those for sure.
I just wanted to say thank you for the series. I have the exact issue myself but your videos are a big help.
I've always hated the chibi style!!!! Thank you so much
Literally forgot what time was while following along. Super fun to work alongside your tutotial series, thank you for that. :D
I VX Ace lol.
Boy you missed out! SuikodenII is epic beyond epic!
The sixth punch really did it. That trash can definitely knows its place now.
What’s the game used as an example for the visual novel
It's called "Reouija Sleepover"!
The best - tutorial..that can teach my adhd ass how to do the basics on this game. Thank you sm ! Makes me feel so encouraged to try new things in This program.
What do I do if …the npc won’t show up (sometimes they don’t appear ) in the tester for whatever reason ? Lol sometimes they do I guess I’ll stick to copy pasting and trying again. 😅
Bro sometimes my npc disappears 😭 doesn’t show up in the test play ?
I need help, my "quest dude" is not there when I play test it. !
I knew there was gonna be a trans flag in that characters room before they went in, lmao.
What if like in persona a npc won’t be in a place if it rains? (Characters schedules)
You videos save my life 😭
Thanks for this series, I bought an RPG Maker engine probably almost a decade ago but never had the guts to do more than poke at it until I watched this series, I don't have a game yet but I'm actually having a lot of fun just trying stuff out! Thanks for sharing your knowledge with humor and a friendly attitude.
3.40 makes me shock, damn
thanks so much for this series! I remember trying to use rpgmaker when I was a kid and getting too frustrated, especially with the lack of clear tutorials. this has been super easy to understand :) thank you!
I'm wondering if is possible to create a mix of Visual Novel and Adventure games. Something simple. Nothing fancy. I know there's Adventure Game Studio (AGS) as well, but some features of RPG Maker seem like a better fit for this idea. (My experience is only with Unreal, but I was thinking about something simpler, that wouldn't be too heavy on visuals - even though I'm an artist. I even have an Adventure Point&Click kit in my Epic's vault, but man... I don't know. Maybe using something I don't need to code anything, even in Blueprint, would be a good thing for me now)
The sword of Mana art style is pretty cool too
Hey, so I'm in a bit of a debate with whether to use bases from other games. Does it look bad or cheap? And would I need to give credits to the original game I took the base from (assuming the game is for profit)? I know that in the artist community (mostly digital drawers) it is considered "stealing" if you trace over someone else's work, so I was wondering if it's thought as the same for video game developers... (And I mean base only. Not the entire thing)
What is the side-scroller around 1:50?
Would it be possible to do a fallout shelter / WOW WOD garrisson simulator where you just send minions to collect/do missions?
Yes thats possible but in doing so you'll need a to have a backbone of rpgmaker itself and familiries with the basic and when you have same knowledge background i will have to advice you to learn the game engine documentation itself and this process will be difficult espiecially you have no experience in javascript which is the scripting language for rpgmaker this way youll then make a plugin to set youre own custom mechanics that fits youre preference
@@Jack-so1hz Thanks for the answer !
I absolutely love Suikoden II and I'm so glad you used that sprite style. It's my favorite rpg of all time.
what is the game you used for prototype
I bought RPG Maker first to make a prototype, but my idea is to make an isometric game similar to how some RPG scenarios used to be made in AOE2 back in the day. I used to be a modder of that game back in the day, always present on AOK Heaven, before even AOE2: HD came out, and the fact everything is HD and super nice made my AOE2 style pixel- drawing skills obsolete lol. I wonder if I can make combat in RPG Maker MZ more "real time", not as in action-based games, but kinda like how AOE2 does, which is simply an auto-attack animation when two collision boxes touch each other, not something high-octane or anything. If I remember, although I did very little "modding" in that game, Mugen, that 2d fighting engine which is the basis of Touhou: Hisoutensoku, worked with touching collision boxes too. I'm fine with turn-base as well though, it's just that I'm more "accustomed" with RTS style of combat in RPG-like scenarios like micro-ing, kiting, throwing your beefiest "tank" characters onto the path of an incoming enemy, while you bombard them with ranged units, taking terrain elevation in consideration to gain buffs, etc... TBH, I don't plan to move to other engines or create my own if RPG Maker provides everything I need to create my idea, which isn't much. The only really essential stuff I need is a nice "trigger system", A GUI that can handle lots of info if I for example want to introduce crafting, farming or other sorts of minigames and handle Isometric "2.5d". Also, Big maps, although I don't mind if they are presented in smaller chunks, but I wish to make a map as big as some AOE2 maps where the largest was 512x512 tiles with hundreds of units moving around and dozens of animals and all sorts of buildings triggering things, etc...
miss your rpg maker vids )
it's funny you bring this up at all times :P I've been thinking about this mentality before this uploaded today, cuz yeah, any little bit helps, and this is your first (or 2nd) publish where it has a risk of people wanting more out of it maybe, so, if you wanna take it serious, having a 0% day is not gonna be easy to stay motivated as an indie.. other ideas will crawl in, and even a 0.1% like writing notes you're gonna do later can help, notes and scripts not in the engine itself is progression, or making an asset, 30 mins or less, that can increase your chances to have a few more high progression days too. The bigger the game is, the more this rule may apply too. Of course some things happen in life where you gotta skip everything for that one thing, like a fam emergency, those are probably the exceptions but don't come around for everyone :P having 2 jobs might be tough but highly recommended still to just make 1 tile or dialog at least. I'm making a puzzle of many rooms with different colors and it's taking me a while and trying to do a lil bit each day cuz once this is done, it's only the beginning lol >_<
Хороший совет, ничего не скажешь
Another advice I would often hear is to not overengineer your game. Adding too much features/mechanics in a single game would add an unnecessary workload to developers.
You forgot handbags for men