Hi!
I'm a 3D Artist and Motion Graphic Designer with vast experience in creating motion graphics. My craftsman skills and enthusiasm for science are key to my creativity. Adept in Cgi, Motion Graphic, and Architectural Projection Mapping. Experienced in infographic animations, photo editing, content creations for events and shows, 3d modeling, animation, and rendering.
I bring forth the ability to effectively create and manipulate 2D/3D content for 3D Mapping, Theatre, Events, Advertising.
Driven by a genuine passion for delivering impressive and powerful material.
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slow speed version and .hip file please
cool!, clever way to pick new direction
Thanks!
Nice tut broh!
Thank you EzPepz! Cool idea and realization, reminds me of early Entagma. Also thanks for Solaris / karma! But pls use Ctrl Plus in wrangles (may be Alt + E sometimes) so it is easier to watch
Thanks for pointing that out. I thought the code was more visible. Gonna zoom it or use an external editor in the next one (maybe also crank up the bitrate on the video) ^^
pretty good job so far, nice tutorial! You made me want to play D&D!
you're a legend! helped me a lot
This is so cool! Showing how to save it as a node was awesome- it is now in my Houdini library full time :D
Thanks! This is super awesome and helpful. Very easy to follow!
Hi, great tutorial I did it!!-up until I tried to create a subnet ;(((, I followed your direction, I selected all, and pressed shift and C, my round connectors disappear? can you please tell what i did wrong? I'd love to use this tool; I am on version 19.5.718-can I send to you a file?, please let me know, and thank you
Hi, thanks. I'm not sure about what you mean with "round connectors disappear". Can you explain a little bit more? Yeah you can send me the scene file, maybe I'll get what the error was. You can find my mail on the About page ^^
when I press shift-c, all I get is a rectangle, no round connectors, it would mean a lot if u be so kind as to correct my file, I'm a newbie, where do i send it to?@@ezpepz
fantastic! thx man!
good vex exercise, going to try this one
Thanks! very helpful!
Oh man, plz don't use timelapse. Let us watch and learn !!!!
I'll keep it in mind for future videos. Anyway, I made a tutorial about the core concept of this technique ^^ kzread.info/dash/bejne/dWeBuKyOdtzTcbQ.html
@@ezpepz thanks a lot 🤜🤛🙏
Is it possible to export the alembic file from the trail with the ramp color I choose? To C4D so it can read the colors? Loved the tutorial, thank you!
Thanks man ^^. As far as I know, you can export the alembic with the Color attribute stored and I'm pretty sure C4D has no problem reading Alembic. But I'm not sure if you can read that attribute, cause Point datas are quite peculiar in Houdini, but you could try to promote the color to Primitive or Vertex.
if I were a woman I would have already asked you to marry me!
I wonder how much of the Lego library could be modelled procedurally? how would you approach elements like 2420, and the recess under elements like 3069, the rules on some of the plates seem to be a little bit random. For instance the recess appears to so that you can break apart tiles as they don't have a stud to grip on to. However 65509 has 2 studs but also the recess. Can you also handle technic bricks? I assume elements like half beams (11478 and 32017 for example) would have to be a separate definition?
at first look, a piece like 2420 or 3069 shouldn't represent a problem. Actually, I started some time ago a Brick Generator with multiple pieces (I basically started following the Iron Man helmet instruction). It's of course a slow process, cause almost for every different brick you have to think and come up with a solution to get a procedural version. As for the technic bricks, it should be fine (of course they would have to have more polygons). I recall I modelled a technic car years ago but in a non-procedural way XD
Very nice explanation! Bravo!
Very nice!
What is this ?
Noice!
Exelent
amazing job, amazing voice!
Well Done! Can't wait to see more!