EzPepz

EzPepz

Hi!
I'm a 3D Artist and Motion Graphic Designer with vast experience in creating motion graphics. My craftsman skills and enthusiasm for science are key to my creativity. Adept in Cgi, Motion Graphic, and Architectural Projection Mapping. Experienced in infographic animations, photo editing, content creations for events and shows, 3d modeling, animation, and rendering.
I bring forth the ability to effectively create and manipulate 2D/3D content for 3D Mapping, Theatre, Events, Advertising.
Driven by a genuine passion for delivering impressive and powerful material.

NyanCat TouchDesigner

NyanCat TouchDesigner

Particle Planet

Particle Planet

Пікірлер

  • @petermohlmann5157
    @petermohlmann5157Ай бұрын

    slow speed version and .hip file please

  • @dnch
    @dnchАй бұрын

    cool!, clever way to pick new direction

  • @ezpepz
    @ezpepz25 күн бұрын

    Thanks!

  • @robesantoro
    @robesantoroАй бұрын

    Nice tut broh!

  • @ojisan4220
    @ojisan4220Ай бұрын

    Thank you EzPepz! Cool idea and realization, reminds me of early Entagma. Also thanks for Solaris / karma! But pls use Ctrl Plus in wrangles (may be Alt + E sometimes) so it is easier to watch

  • @ezpepz
    @ezpepzАй бұрын

    Thanks for pointing that out. I thought the code was more visible. Gonna zoom it or use an external editor in the next one (maybe also crank up the bitrate on the video) ^^

  • @marcoantelmi1981
    @marcoantelmi1981Ай бұрын

    pretty good job so far, nice tutorial! You made me want to play D&D!

  • @27fps23
    @27fps234 ай бұрын

    you're a legend! helped me a lot

  • @timothybridge8662
    @timothybridge86629 ай бұрын

    This is so cool! Showing how to save it as a node was awesome- it is now in my Houdini library full time :D

  • @DJWeekly
    @DJWeekly10 ай бұрын

    Thanks! This is super awesome and helpful. Very easy to follow!

  • @skadbone
    @skadbone11 ай бұрын

    Hi, great tutorial I did it!!-up until I tried to create a subnet ;(((, I followed your direction, I selected all, and pressed shift and C, my round connectors disappear? can you please tell what i did wrong? I'd love to use this tool; I am on version 19.5.718-can I send to you a file?, please let me know, and thank you

  • @ezpepz
    @ezpepz11 ай бұрын

    Hi, thanks. I'm not sure about what you mean with "round connectors disappear". Can you explain a little bit more? Yeah you can send me the scene file, maybe I'll get what the error was. You can find my mail on the About page ^^

  • @skadbone
    @skadbone11 ай бұрын

    when I press shift-c, all I get is a rectangle, no round connectors, it would mean a lot if u be so kind as to correct my file, I'm a newbie, where do i send it to?@@ezpepz

  • @ToniPirogov
    @ToniPirogov11 ай бұрын

    fantastic! thx man!

  • @ivanraimi5524
    @ivanraimi5524 Жыл бұрын

    good vex exercise, going to try this one

  • @zhz6641
    @zhz6641 Жыл бұрын

    Thanks! very helpful!

  • @inspirationalgoosebumps6006
    @inspirationalgoosebumps6006 Жыл бұрын

    Oh man, plz don't use timelapse. Let us watch and learn !!!!

  • @ezpepz
    @ezpepz Жыл бұрын

    I'll keep it in mind for future videos. Anyway, I made a tutorial about the core concept of this technique ^^ kzread.info/dash/bejne/dWeBuKyOdtzTcbQ.html

  • @inspirationalgoosebumps6006
    @inspirationalgoosebumps6006 Жыл бұрын

    @@ezpepz thanks a lot 🤜🤛🙏

  • @savagliani
    @savagliani Жыл бұрын

    Is it possible to export the alembic file from the trail with the ramp color I choose? To C4D so it can read the colors? Loved the tutorial, thank you!

  • @ezpepz
    @ezpepz Жыл бұрын

    Thanks man ^^. As far as I know, you can export the alembic with the Color attribute stored and I'm pretty sure C4D has no problem reading Alembic. But I'm not sure if you can read that attribute, cause Point datas are quite peculiar in Houdini, but you could try to promote the color to Primitive or Vertex.

  • @marcoantelmi1981
    @marcoantelmi19812 жыл бұрын

    if I were a woman I would have already asked you to marry me!

  • @neilallen2455
    @neilallen24552 жыл бұрын

    I wonder how much of the Lego library could be modelled procedurally? how would you approach elements like 2420, and the recess under elements like 3069, the rules on some of the plates seem to be a little bit random. For instance the recess appears to so that you can break apart tiles as they don't have a stud to grip on to. However 65509 has 2 studs but also the recess. Can you also handle technic bricks? I assume elements like half beams (11478 and 32017 for example) would have to be a separate definition?

  • @ezpepz
    @ezpepz2 жыл бұрын

    at first look, a piece like 2420 or 3069 shouldn't represent a problem. Actually, I started some time ago a Brick Generator with multiple pieces (I basically started following the Iron Man helmet instruction). It's of course a slow process, cause almost for every different brick you have to think and come up with a solution to get a procedural version. As for the technic bricks, it should be fine (of course they would have to have more polygons). I recall I modelled a technic car years ago but in a non-procedural way XD

  • @dmitryflow7948
    @dmitryflow79482 жыл бұрын

    Very nice explanation! Bravo!

  • @marcoantelmi1981
    @marcoantelmi19812 жыл бұрын

    Very nice!

  • @xThe187crew
    @xThe187crew2 жыл бұрын

    What is this ?

  • @robesantoro
    @robesantoro2 жыл бұрын

    Noice!

  • @houdini1526
    @houdini15262 жыл бұрын

    Exelent

  • @marcoantelmi1981
    @marcoantelmi19812 жыл бұрын

    amazing job, amazing voice!

  • @blendingpixels
    @blendingpixels2 жыл бұрын

    Well Done! Can't wait to see more!