Liao Akilar

Liao Akilar

SpriteRendererNAV

SpriteRendererNAV

GodViewFakeDOF

GodViewFakeDOF

FFTOcean

FFTOcean

NewParticleLighting

NewParticleLighting

MobileSSAO

MobileSSAO

InfinityStylizedWater

InfinityStylizedWater

InfinityFootPrint

InfinityFootPrint

TheFastScene

TheFastScene

BlendWithMultiControlMaps

BlendWithMultiControlMaps

Texture2dArrayGPUBrush

Texture2dArrayGPUBrush

FakeVolumeFogPainter

FakeVolumeFogPainter

FastRiverPainter

FastRiverPainter

OriginTerrainBlending

OriginTerrainBlending

NewInifityQuadOcean

NewInifityQuadOcean

ValueNoise

ValueNoise

GPUPlantPainter

GPUPlantPainter

TerrainBlending

TerrainBlending

KeepRenderFrameFeature

KeepRenderFrameFeature

AlignGroundHeightOnGPU

AlignGroundHeightOnGPU

TheURPInifityQuadOcean

TheURPInifityQuadOcean

AperiodicTexture

AperiodicTexture

DistanceMap

DistanceMap

BloomWater

BloomWater

Пікірлер

  • @aoicocoon
    @aoicocoonАй бұрын

    good

  • @technicalm.t.b5251
    @technicalm.t.b52513 ай бұрын

    Can I have this ?

  • @akilarlee2001
    @akilarlee20013 ай бұрын

    Pending(#1205 in queue)

  • @technicalm.t.b5251
    @technicalm.t.b52513 ай бұрын

    @@akilarlee2001 means ?

  • @akilarlee2001
    @akilarlee20013 ай бұрын

    @@technicalm.t.b5251 assetstore.unity.com/publishers/86820?fbclid=IwAR0GvglGbFYqpE7LAwZJdfMJEhz_FAXjR4VhVk7QVbBjgGiUy6wYsH7E5rI

  • @aoicocoon
    @aoicocoon3 ай бұрын

    很棒!

  • @aoicocoon
    @aoicocoon3 ай бұрын

    super good!

  • @alsenechou7965
    @alsenechou79655 ай бұрын

  • @littletitanicmaster-2622
    @littletitanicmaster-26225 ай бұрын

    This is amazing

  • @bisonhu3342
    @bisonhu33425 ай бұрын

    河流流向的向量部分是否有考慮用FlowField自動計算

  • @akilarlee2001
    @akilarlee20014 ай бұрын

    目前暫時沒有。

  • @KB-kp2oz
    @KB-kp2oz8 ай бұрын

    Too bad your ocean looks like a crop field.

  • @akilarlee2001
    @akilarlee20016 ай бұрын

    Taking into account the performance of the mobile phone, you can refer to another one. kzread.info/dash/bejne/mmuFuNejfcbgdJs.html kzread.info/dash/bejne/amiWp86smcq1idI.html

  • @damurlive
    @damurlive9 ай бұрын

    do you share or sell it in asset store or github or somewhere ?

  • @akilarlee2001
    @akilarlee20016 ай бұрын

    assetstore.unity.com/packages/tools/painting/gpuplantpainter-266965

  • @drballubins
    @drballubins9 ай бұрын

    cool but unity sad

  • @gavinclark6891
    @gavinclark68919 ай бұрын

    i heard godot is more worth the time now

  • @CaptainBeebi
    @CaptainBeebi9 ай бұрын

    The great thing about shaders is that the logic is universally applicable. Anything you learn with Unity shaders can be converted to bare metal GLSL/HLSL.

  • @seontonppa
    @seontonppa9 ай бұрын

    Pretty cool!

  • @littletitanicmaster-2622
    @littletitanicmaster-262211 ай бұрын

    Woah!

  • @edwardzhang1297
    @edwardzhang1297 Жыл бұрын

    Hi! This is really cool! Is there link to source code anywhere or resources that you could point me to?

  • @user-gt4ly6fo4l
    @user-gt4ly6fo4l Жыл бұрын

    hi,I want to use unity in my QT project like this,would you like to share how to do?

  • @discovergenius10
    @discovergenius10 Жыл бұрын

    Nice

  • @virinton
    @virinton Жыл бұрын

    阿基拉大大越來越神了

  • @nuomi3424
    @nuomi3424 Жыл бұрын

    廖佬能推荐下FFT海洋实现的资料吗

  • @akilarlee2001
    @akilarlee2001 Жыл бұрын

    makedreamvsogre.blogspot.com/2018/12/mobile-fft-wave-oceans8-5x-fps.html

  • @akilarlee2001
    @akilarlee2001 Жыл бұрын

    參考github github.com/Scrawk/Ceto

  • @nuomi3424
    @nuomi3424 Жыл бұрын

    廖佬太强了

  • @PrabhakaranRajendranLeads
    @PrabhakaranRajendranLeads Жыл бұрын

    is it a QT desktop application running Unity pc build ?

  • @axelco2505
    @axelco2505 Жыл бұрын

    Hi ! I'm trying to do exactly what you did in this video. Could you share how you did it ?

  • @nuomi3424
    @nuomi3424 Жыл бұрын

    廖佬这个模型在哪里能下载哦

  • @akilarlee2001
    @akilarlee2001 Жыл бұрын

    github.com/keijiro/KinoObscurance

  • @nuomi3424
    @nuomi3424 Жыл бұрын

    @@akilarlee2001 感谢!

  • @ronald124
    @ronald124 Жыл бұрын

    How do you "move" your created temp obstacle? Do you recreate it?

  • @device5695
    @device5695 Жыл бұрын

    nice! how does the irregular edge do? Can you give me some reference?

  • @NekomGiorgio
    @NekomGiorgio3 жыл бұрын

    Hi,can you please share how to do it? I tried everything for mobile anche I can't have good performance,thank you.

  • @user-qv9ho1lj3z
    @user-qv9ho1lj3z4 жыл бұрын

    What was this supposed of been?

  • @naktim
    @naktim4 жыл бұрын

    這好神喔!!!!

  • @le_rockshark
    @le_rockshark5 жыл бұрын

    This is Ogre3d or Unity ?

  • @akilarlee2001
    @akilarlee20015 жыл бұрын

    Unity

  • @AJNASU
    @AJNASU7 жыл бұрын

    這個很厲害

  • @ryanliu4189
    @ryanliu41897 жыл бұрын

    hi,我想了解cocos2d-x navmesh在2d中的使用,方便联系嘛?

  • @akilarlee2001
    @akilarlee20017 жыл бұрын

    你可以自行整合這個連結的lib, 不過當然沒這麼簡單,要自己解析自己的資料給recast,之後取回的資料Y, Z對調即可。工具當然也要自己寫。 github.com/recastnavigation/recastnavigation

  • @ryanliu4189
    @ryanliu41897 жыл бұрын

    嗯,自己研究了很久,还是没搞出来,惭愧

  • @santhosharadhya9046
    @santhosharadhya90467 жыл бұрын

    good job! how did you achieved Edge Foam effect? Thanks in advance :)

  • @akilarlee2001
    @akilarlee200110 жыл бұрын

    thanks!

  • @AudioNationDK
    @AudioNationDK10 жыл бұрын

    It seems like nice work. :) If you ever need sounds to play around with, we are in the process of making a huge online free sound library with high quality sounds. You can already download many sounds at www.downloadfreesound.com

  • @akilarlee2001
    @akilarlee200110 жыл бұрын

    我新做的小地圖系統 makedreamvsogre.blogspot.tw/2014/02/my-mini-map.html

  • @jasonstven8873
    @jasonstven887311 жыл бұрын

    天阿!好懷念這套!但是現在都不能玩了!

  • @Tannz0rz
    @Tannz0rz11 жыл бұрын

    That song sounds very familiar! Is it from Final Fantasy XI?

  • @akilarlee2001
    @akilarlee200113 жыл бұрын

    yes. for Cel Shading Rendering.

  • @scottstensland
    @scottstensland13 жыл бұрын

    is this in Ogre3D ?

  • @akilarlee2001
    @akilarlee200113 жыл бұрын

    i am simulate the wow player controler behavior.

  • @supermortalhuman
    @supermortalhuman13 жыл бұрын

    wait, you can orbit the player?

  • @supermortalhuman
    @supermortalhuman13 жыл бұрын

    camera should be separate entirely from player facing direction. See GTA SA/GTA IV for proper third person controls. This is kinda like a fake UDK third person, cause you can't orbit the player.