3D World is the world's best-selling magazine for CG artists and animators. Every issue offers expert tutorials and inspiring artwork covering software such as 3ds Max, Maya, ZBrush, Photoshop, After Effects, Blender and Cinema 4D. On this channel, you'll find in-depth video tutorials showing you how to complete entire 3D projects or explaining essential techniques to help you develop your CG skills.
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Sexiest
at least it gives you a good idea on the workflow, basic shapes down to smaller details. but still not a tutorial.
0:18
Wow❤
Good tutorial 👍
first of all,its not an obj.its a dress with bones included.secondly,its not rigging.its transfering of bones from dress to chara.thirdly,no sound for explanation.behonest mate
Cool
Why is this still so darned cool even after 12 years????
One of the best rigging tutorials I've ever seen. No spoken instructions, no distracting sounds: just pure and logical progression and text instruction. This makes it so that I would not need to ask many questions; however, I do have one. Before asking it, I must explain why. I was following another rigging tutorial that showed how to rig a simple hard body model, to make one part rotate on a hinge, like a door. When I saved it after doing all the work shown in the video, it seemed to be OK. But when I closed DAZ Studio and then reopened it to test the model I had rigged, only the bones rotated, while the part the bone belonged to did not. It was because one important step was not addressed by the video. I asked in certain forum threads concerning rigging what the problem could be, and was told that the missing step was "Memorize". Apparently to have the figure work the way it is supposed to, you must get DAZ Studio to Memorize the rigging data. So here is my question: Is getting DAZ Studio to Memorize the rigging data for this type of rigging a necessary step?
Omg I was literally thinking "why does this sound like Pat Imrie?" - well, turns out there's a good reason for that! Pat was THE BEST teacher I had in animation school! Such a good guy
messiahStudio was a brilliant piece of software. It was and remains an extremely snappy application (coded in C).
12 and this is still the only source on YT lol
Are you sure that it's tutorial?!!
I was just thinking about this image. Cool to see the Zbrush Timelapse.
Superb man. Thanks for the good one. Looking forward to more of your tutorials
it not working to me. when i open the folder from unity the c4d file are unvisible. unity let me import only fbx file. how can i fix this?
me watching this video to complete my assignment in Maya 2023 :))
Camera flipp solution: Don't middle mouse drag/drop tilt and roll in Pan. That s causing flipping issue and weird stuff Instead, constraint in translation TILT and ROLL to PAN Pan being constraint to a "master locator" Now my camera working. Thx for the tutorial anyway !
Hello, what was the one you added?
bro not a tutorial
weird
that's interesting. why do you do generate keys at the end on the crop with curve tool information ? did you not copy the animation ? or just the values ? something is slipping here in my comprehension. i know it is already more than 6 years... maybe you will see this question. thank you for sharing your knowledge.
Just had to open an old project and use Physical again. This was very helpful. Thanks!
Correct me if I'm wrong, but you can no longer do the inverse cavity map in Mudbox 2023- the tool won't let you set the value to -0,00001 anymore. Everytime I try to type that it goes back to 0,00 Any tips or workaround?
Do you have a complete video where it shows how everything is done step by step? And can these Spacesuits be simulated? Or can the files be transferred to ANSYS for Simulations
Shadowbox still relevant in my current workflow! Thanks again Madeline ✌️
Waiter ! MORE likes to this table !!!!
awesome man!!! Thank you A LOT!!! :)
Type this into the your browser's console to turn up the audio :) var videoElement = document.querySelector("video") var audioCtx = new AudioContext() var source = audioCtx.createMediaElementSource(videoElement) var gainNode = audioCtx.createGain() gainNode.gain.value = 10 // increase the volume source.connect(gainNode) gainNode.connect(audioCtx.destination)
This helped me a lot, but I am ashamed to admit what a trivial mistake I made. Thanks a lot! 😅
You sound like the guy from I.T. crowd, thanks for tut m8
I'm searching for the answer too hard that I found Blender Guru's another channel
outstanding!
its too late but thank you
Love You Bro :)
This vid just explained so much about nanomesh and why I haven’t been happy with it, thanks
where is the ''Frame.gdr'' ? I couldn't find it.
Brilliant. Thank you so much for this!
how to doyou attact someting to this, i.e tats an arm and i need a hand at the en d
kzread.info/dash/bejne/hq2gl7ppY6meac4.html
Thanks!
I take it back this tutorial is pointlessly complex for my need. Go to hell
I take it back again, because everytime I come back I find it usefull. Man that at the last comment I didnt sleep for 2 weeks
¿como hiciste eso?
Damn. People are really whiny in this comment section. Good job on the tutorial it was really well made.
HOLLY F*CK! This is one my wallpaper for years. And now I withnessed its creation.
Can this animation be exported as FBX for a video game?