Thanks for all ur videos. You’re my go-to channel for Rhino & Unreal. I had a question but didn’t know where to ask: Do you have a tutorial on the display mode we see here in this video? I use basic UV texture in a simlar way, but I’m teally intrigued with what you’re using here. Thanks!
@geddan16 күн бұрын
Ah, it's just 2 materials used in a rendered view - you can see them in action here: kzread.info/dash/bejne/o4Bqr8x6hKTdk7g.html
@karmafilm16 күн бұрын
@@geddan yes, that’s where I first saw it, thx. Do you use it to check your UVs or anything, or just as a nice visual reference for dimensionality?
@murilong598418 күн бұрын
Great job! Thanks for sharing it!
@vici_klas18 күн бұрын
thanks, nice video!
@mwbeene8623 күн бұрын
I’m only able to achieve ~25fps on my Quest 3 and GTX 4090 on the UE VR demo using your settings and it feels pretty unusable. Laggy framerates and very noticeable black edges when I turn my head slowly. At pixel density 0.5 it’s pretty smooth. Have you noticed a difference between SteamVR and the Oculus App in terms of performance? I haven’t been able to connect using just the Oculus App.
@geddan23 күн бұрын
I have been exclusivelly using the Oculus App. Hmmm might it be that oculus framegen is available only on the oculus app?.. either way, you can bump up the performance drastically by using DLSS (free downloadable plugin) . There are quite a lot of tutorials out there.
@rr7fireflyАй бұрын
They are all essentially straitjackets. They have none of the elegant complexity of buildings by Thom Mayne or Steven Holl.
@neilstudio5690Ай бұрын
do you still have the 3D plan or the 2d for the laser cut, i find your work verry good and i am intersted in construct it to train myself during the summer
@gcfdesignlimitedАй бұрын
Does this pseudo animation export as an MP4?
@rodrigoArchАй бұрын
Bro, thank you so much for this amazing video!!
@gont1553Ай бұрын
Great
@Wheelieking6192 ай бұрын
I like that video Mr. I like your cat @the beach and the Bell and Howell Anate is rad too. I think it was the Living Legends a few years ago had a song about “you’re not artsier than me!”. I’m reminded of that song as I view your cinematic creation. Nice work cad man.
@geddan2 ай бұрын
Thanks! - the cadman
@chaitali77172 ай бұрын
how can we activate its trial version in gh
@zinuszinus25552 ай бұрын
I'm using rhino and keyshots. What 3d programs do you recommend? And please recommend a rendering program.
@geddan2 ай бұрын
Do you do architecture, product design or game development?
@zinuszinus25552 ай бұрын
@@geddan product and interior :)
@zinuszinus25552 ай бұрын
I'm using rhino and keyshots. What 3d programs do you recommend? And please recommend a rendering program.
@UMaFullBodyVRGaming2 ай бұрын
Thank you, great video. Helped me understand several concepts. I also learned that GPU time doesn't seem to be a problem in my project. I'm getting FPS ~40-60 but it used to be 72 FPS on another level (with Lumen and all on RTX 3080). Stat unit Game times is ~18-20 ms and GPU is ~10-11 ms on a level I'm optimizing, so there is a good gap there, but I see some drops and the FPS doesn't go any higher. Looking at the ways to debug CPU and what else can be causing drops. I'd appreciate any advice or link in that direction. I do see some issues with physics when drops happen and at 72 FPS physics simulation was running smoother.
@dxmrp0p0xd2 ай бұрын
love it
@anik057332 ай бұрын
Loves it!
@geddan2 ай бұрын
<3
@nascentnaga2 ай бұрын
cat <3
@geddan2 ай бұрын
it's a good rat..
@sefakoyun2 ай бұрын
Great stuff! If you can get more into the lens physics, you can add a focused glass in-between so that way all light can project onto full sensor. It's gonna be kind of like a speedbooster. But I think that might be more than a hobby project 😂
@geddan2 ай бұрын
Hmm that's definitely an option - but then I'd need to find an 8mm lens that would be worth the hassle~
@sefakoyun2 ай бұрын
@@geddan Yeah true. People generally buy those lenses because they are generally cheap and the look of them is good. Lastly, a lot of people is also using Helios 44-2 58mm, it has very good bokeh and it is easy to adapt. Maybe you can try that one too.
@alexiscolin18302 ай бұрын
Incredible! Great work, you should make more videos like this one 😁
@geddan2 ай бұрын
Just bought a vintage racing bike... give me a few months
@adilkamal16522 ай бұрын
Outstanding ❤
@geddan2 ай бұрын
<3
@halenurergun2 ай бұрын
i cant find house 6 dwg can you help me
@arash55502 ай бұрын
how is this 50% better ?they said
@geddan2 ай бұрын
Clearly not the bottle-necks that are present in this scene. But I have observed a certain performance increase in other (more niche) cases
@chelo1113 ай бұрын
same shit ---- 1 or 3 more frames is nothing
@geddan2 ай бұрын
60 - 62 FPS is indeed nothing but 10-12 FPS is honestly a pretty nice viewport navigation improvement.
@marcmordelet3 ай бұрын
thank you. is the Ue project available on your patreon ?
@huuthuannguyen98063 ай бұрын
I'm starting to explore and learn about this field, and I really hope you can make a detailed video about the modeller you showed in the PlanFinder video on Grasshopper. Sincerely appreciate it.
@OverJumpRally3 ай бұрын
Did you try to test it on a scene where you get at least 60 if not 100fps? Curious if this improvement scales.
@geddan3 ай бұрын
Yes - it's a proportion rather than a flat improvement. So it's more visible at 100+ fps scenes.. But to be honest - 100+ scenes don't benefit from performance improvement as much.
@Havlicek_Jan3 ай бұрын
Thanks!
@LironToledo3 ай бұрын
Does anyone else developing with a quest experience black screen smearing when turning your head? My Scene runs great on desktop but the moment i try with the headset i experience that issue
@mahan_fara53853 ай бұрын
can we save this animation in mp4???
@user-mq8ph5xs2w3 ай бұрын
Hi, thanks for your tutorial, can I ask for a link to your scene to play with it?
@xwhitewolfe3 ай бұрын
Just came across this vid! I'm a licensed architect in the U.S. as of a year ago, and it's cool to see someone genuinely using Rhino for their workflow. I'm all about staying away from the subscription programs these days.
@0oTheKobrao04 ай бұрын
I am getting worse performance in 5.4, how are you getting better fps ? any settings you turned on ?
@geddan4 ай бұрын
Nope - exactly same settings..
@Fafhrd422 ай бұрын
I'm also getting significantly worse performance in 5.4 vs 5.3. As far as I can tell, there's a new CPU bottleneck, but I can't figure out what it is.
@tsmre4 ай бұрын
Thank you for the direct comparison, I'd love to see this test done again when it's out of preview!
@geddan4 ай бұрын
Oh yea, I'll do it for sure!
@zatlanibrahim54384 ай бұрын
Did you build 5.4 from source ? I can’t find it in the launcher to download
@geddan4 ай бұрын
Hmm, if you choose to add a new version in the launcher - you should be able to see UE 5.4 (Preview) version
@NOLA_playmaker4 ай бұрын
The resolution in my Quest 3 is horrible when in headset. Any ideas what I can do to change that? I'm running a 4090 so I want it as crisp as possible when in game.
@geddan4 ай бұрын
If you're using the Air Link (wifi) - make sure that the router that's responsible for establishing the connection is capable of running WIFI 6 and also that the signal is good. If you're using a cable - make sure that the cable quality is decent.
@santiagoromero34754 ай бұрын
How do you have the background color for the render as black? I feel dumb, I've been trying to change it for the past hour or so.
@fernandoprieto13403 ай бұрын
Just choose a black background on Toggle Render Settings (Right click on the blue ball render icon), open the Background tag, and select Solid Color Black
@andrewsneacker12564 ай бұрын
Are you the TheCrafsMan SteadyCraftin?
@geddan4 ай бұрын
No, but he's my spirit animal.
@jautimbol85534 ай бұрын
This gives me assurance to continue designing with concrete poetically amidst the doubts of others. Thank you!
@InexperiencedDeveloper4 ай бұрын
you are doing a good job
@InexperiencedDeveloper4 ай бұрын
thank you for saving my ass
@alvintrixx52994 ай бұрын
hi can we get this rhino file in your patreon
@zatlanibrahim54384 ай бұрын
Cool
@Guidjuuh4 ай бұрын
Hi! I have a question and hopefully you can answer me (or someone else) I build a scene in Unreal 5.3 with lumen etc. It look pretty good and also in VR preview it looks great. But when I package the project and install the APK on the Quest VR the scene doesn't have the global illumination from lumen and Emissive materials are just flat white and no emmission is coming off of it. Is this a setting I need to change? Thanks for your reaction!
@jotarokujo57533 ай бұрын
Mobile devices do not support it.
@tryky3d4 ай бұрын
Hi, I do not see a link to the project. Will the download still be possible?
@kilmaner4 ай бұрын
Thank you !!
@timurlenke874 ай бұрын
ALL VR WHY SO PULSATING? OUR PERSPECTIVE IS NOT SUCH VIBRANT
@bbssvv_art3 ай бұрын
because your eye is mounted on your head and you are watching somebody's moving head while your head is not moving 😂
@timurlenke873 ай бұрын
@@bbssvv_art What is the purpose of vr? Simulating reality to us. It's not simulating in someone else's head. Technically, this needs to be resolved. Because this seems so amateurish
@bbssvv_art3 ай бұрын
@@timurlenke87 This type of flat video is not a suitable medium to display VR content. It is meaningful when wearing the HMD and seeing it directly. If it looks shaky even when you're wearing an HMD, it means the content was created incorrectly in the first place.
@timurlenke873 ай бұрын
@@bbssvv_art Arrow
@thevestarr5 ай бұрын
That's a great video, thanks a lot! I'm currently struggling with some stutter (preview is smooth, VR is jittery), can't wait to test if these settings help. Have you tried running it via SteamVR? It barely works for me, there's like half a frame per second, but runs smooth with the default oculus XR runtime
@geddan4 ай бұрын
Hmm both seem to run fine for me. I guess it's a gamble these days if an update to either oculus app or steam vr will break the link or not
@thevestarr4 ай бұрын
@@geddan gotcha. I'll check. I applied the settings you recommended and it's working better, although I still get a weird stutter, only in the left eye as far as I can tell. Only happens when I move my head, some parts of the rendered view (particularly the ones with the highest contrast) get distorted until I get my head steady again, as if part of the frame was delayed and needed to catch up with the new orientation. Any clue what could cause that problem?
@ricbattaglia69765 ай бұрын
rtx 4090? Great job.
@geddan4 ай бұрын
3080 (the regular one)
@narsilea80915 ай бұрын
Thank you for your video! I was wondering, do you think you can print an entire project only using 3d printer? And in smaller scale like 1/200 1/500 ? Perhaps a resin printer could give us the details needed?
@geddan4 ай бұрын
Oh absolutely you can! I'd say down to 1:200 you can use regular FDM printers and from 1:500 you'd need to use resin , so that you dont loose detail
Пікірлер
Thanks for all ur videos. You’re my go-to channel for Rhino & Unreal. I had a question but didn’t know where to ask: Do you have a tutorial on the display mode we see here in this video? I use basic UV texture in a simlar way, but I’m teally intrigued with what you’re using here. Thanks!
Ah, it's just 2 materials used in a rendered view - you can see them in action here: kzread.info/dash/bejne/o4Bqr8x6hKTdk7g.html
@@geddan yes, that’s where I first saw it, thx. Do you use it to check your UVs or anything, or just as a nice visual reference for dimensionality?
Great job! Thanks for sharing it!
thanks, nice video!
I’m only able to achieve ~25fps on my Quest 3 and GTX 4090 on the UE VR demo using your settings and it feels pretty unusable. Laggy framerates and very noticeable black edges when I turn my head slowly. At pixel density 0.5 it’s pretty smooth. Have you noticed a difference between SteamVR and the Oculus App in terms of performance? I haven’t been able to connect using just the Oculus App.
I have been exclusivelly using the Oculus App. Hmmm might it be that oculus framegen is available only on the oculus app?.. either way, you can bump up the performance drastically by using DLSS (free downloadable plugin) . There are quite a lot of tutorials out there.
They are all essentially straitjackets. They have none of the elegant complexity of buildings by Thom Mayne or Steven Holl.
do you still have the 3D plan or the 2d for the laser cut, i find your work verry good and i am intersted in construct it to train myself during the summer
Does this pseudo animation export as an MP4?
Bro, thank you so much for this amazing video!!
Great
I like that video Mr. I like your cat @the beach and the Bell and Howell Anate is rad too. I think it was the Living Legends a few years ago had a song about “you’re not artsier than me!”. I’m reminded of that song as I view your cinematic creation. Nice work cad man.
Thanks! - the cadman
how can we activate its trial version in gh
I'm using rhino and keyshots. What 3d programs do you recommend? And please recommend a rendering program.
Do you do architecture, product design or game development?
@@geddan product and interior :)
I'm using rhino and keyshots. What 3d programs do you recommend? And please recommend a rendering program.
Thank you, great video. Helped me understand several concepts. I also learned that GPU time doesn't seem to be a problem in my project. I'm getting FPS ~40-60 but it used to be 72 FPS on another level (with Lumen and all on RTX 3080). Stat unit Game times is ~18-20 ms and GPU is ~10-11 ms on a level I'm optimizing, so there is a good gap there, but I see some drops and the FPS doesn't go any higher. Looking at the ways to debug CPU and what else can be causing drops. I'd appreciate any advice or link in that direction. I do see some issues with physics when drops happen and at 72 FPS physics simulation was running smoother.
love it
Loves it!
<3
cat <3
it's a good rat..
Great stuff! If you can get more into the lens physics, you can add a focused glass in-between so that way all light can project onto full sensor. It's gonna be kind of like a speedbooster. But I think that might be more than a hobby project 😂
Hmm that's definitely an option - but then I'd need to find an 8mm lens that would be worth the hassle~
@@geddan Yeah true. People generally buy those lenses because they are generally cheap and the look of them is good. Lastly, a lot of people is also using Helios 44-2 58mm, it has very good bokeh and it is easy to adapt. Maybe you can try that one too.
Incredible! Great work, you should make more videos like this one 😁
Just bought a vintage racing bike... give me a few months
Outstanding ❤
<3
i cant find house 6 dwg can you help me
how is this 50% better ?they said
Clearly not the bottle-necks that are present in this scene. But I have observed a certain performance increase in other (more niche) cases
same shit ---- 1 or 3 more frames is nothing
60 - 62 FPS is indeed nothing but 10-12 FPS is honestly a pretty nice viewport navigation improvement.
thank you. is the Ue project available on your patreon ?
I'm starting to explore and learn about this field, and I really hope you can make a detailed video about the modeller you showed in the PlanFinder video on Grasshopper. Sincerely appreciate it.
Did you try to test it on a scene where you get at least 60 if not 100fps? Curious if this improvement scales.
Yes - it's a proportion rather than a flat improvement. So it's more visible at 100+ fps scenes.. But to be honest - 100+ scenes don't benefit from performance improvement as much.
Thanks!
Does anyone else developing with a quest experience black screen smearing when turning your head? My Scene runs great on desktop but the moment i try with the headset i experience that issue
can we save this animation in mp4???
Hi, thanks for your tutorial, can I ask for a link to your scene to play with it?
Just came across this vid! I'm a licensed architect in the U.S. as of a year ago, and it's cool to see someone genuinely using Rhino for their workflow. I'm all about staying away from the subscription programs these days.
I am getting worse performance in 5.4, how are you getting better fps ? any settings you turned on ?
Nope - exactly same settings..
I'm also getting significantly worse performance in 5.4 vs 5.3. As far as I can tell, there's a new CPU bottleneck, but I can't figure out what it is.
Thank you for the direct comparison, I'd love to see this test done again when it's out of preview!
Oh yea, I'll do it for sure!
Did you build 5.4 from source ? I can’t find it in the launcher to download
Hmm, if you choose to add a new version in the launcher - you should be able to see UE 5.4 (Preview) version
The resolution in my Quest 3 is horrible when in headset. Any ideas what I can do to change that? I'm running a 4090 so I want it as crisp as possible when in game.
If you're using the Air Link (wifi) - make sure that the router that's responsible for establishing the connection is capable of running WIFI 6 and also that the signal is good. If you're using a cable - make sure that the cable quality is decent.
How do you have the background color for the render as black? I feel dumb, I've been trying to change it for the past hour or so.
Just choose a black background on Toggle Render Settings (Right click on the blue ball render icon), open the Background tag, and select Solid Color Black
Are you the TheCrafsMan SteadyCraftin?
No, but he's my spirit animal.
This gives me assurance to continue designing with concrete poetically amidst the doubts of others. Thank you!
you are doing a good job
thank you for saving my ass
hi can we get this rhino file in your patreon
Cool
Hi! I have a question and hopefully you can answer me (or someone else) I build a scene in Unreal 5.3 with lumen etc. It look pretty good and also in VR preview it looks great. But when I package the project and install the APK on the Quest VR the scene doesn't have the global illumination from lumen and Emissive materials are just flat white and no emmission is coming off of it. Is this a setting I need to change? Thanks for your reaction!
Mobile devices do not support it.
Hi, I do not see a link to the project. Will the download still be possible?
Thank you !!
ALL VR WHY SO PULSATING? OUR PERSPECTIVE IS NOT SUCH VIBRANT
because your eye is mounted on your head and you are watching somebody's moving head while your head is not moving 😂
@@bbssvv_art What is the purpose of vr? Simulating reality to us. It's not simulating in someone else's head. Technically, this needs to be resolved. Because this seems so amateurish
@@timurlenke87 This type of flat video is not a suitable medium to display VR content. It is meaningful when wearing the HMD and seeing it directly. If it looks shaky even when you're wearing an HMD, it means the content was created incorrectly in the first place.
@@bbssvv_art Arrow
That's a great video, thanks a lot! I'm currently struggling with some stutter (preview is smooth, VR is jittery), can't wait to test if these settings help. Have you tried running it via SteamVR? It barely works for me, there's like half a frame per second, but runs smooth with the default oculus XR runtime
Hmm both seem to run fine for me. I guess it's a gamble these days if an update to either oculus app or steam vr will break the link or not
@@geddan gotcha. I'll check. I applied the settings you recommended and it's working better, although I still get a weird stutter, only in the left eye as far as I can tell. Only happens when I move my head, some parts of the rendered view (particularly the ones with the highest contrast) get distorted until I get my head steady again, as if part of the frame was delayed and needed to catch up with the new orientation. Any clue what could cause that problem?
rtx 4090? Great job.
3080 (the regular one)
Thank you for your video! I was wondering, do you think you can print an entire project only using 3d printer? And in smaller scale like 1/200 1/500 ? Perhaps a resin printer could give us the details needed?
Oh absolutely you can! I'd say down to 1:200 you can use regular FDM printers and from 1:500 you'd need to use resin , so that you dont loose detail
is this only on rhino 8?
Nope, rhino 7 has it too
How can we export the animation?