OnlineCombatBN

OnlineCombatBN

Welcome to Online Combat Battalion. This is an Australian gaming community that plays first person simulation and shooter games as a team.

Everyone is welcome here. Please post comments if you wish and ask questions. If you want to do something in an Arma 3 mission and you're not sure how to, just ask. If it can be done, I'll make a video of how to do it. I answer specific viewer questions about mission editing.

OCB members also gather online to enjoy not only Arma 3 but many other similar games. Feel free to drop into our discord and join us for a game!

Help Support the channel: ko-fi.com/ocb_au

Discord: t.ly/OCB

Arma 3 Editor |  Teleports

Arma 3 Editor | Teleports

Пікірлер

  • @kaelpng-t2b
    @kaelpng-t2bКүн бұрын

    Please help, at 55 seconds when i approach the range laptop, i am unable to interact with it to power on the screen. Do you know what hotkey or what script is needed in order to do so?

  • @OnlineCombatBN
    @OnlineCombatBNКүн бұрын

    @@kaelpng-t2b check your settings for the ACE interaction key.

  • @KENNYB322
    @KENNYB322Күн бұрын

    Another great video. I learned so much from your videos. Could you do me a favor and do a video on Antistasi as i would like to play off line until i understand more. I downloaded the Antistasi mod, but don't know how to load missions for it. Just would like to be able to play this mod. Just don't how to get stated. thank you

  • @e-4entertainment329
    @e-4entertainment329Күн бұрын

    Thanks for the amazing video I have a question? What if I did the video to the T but when I go to recruit soldiers nothing pops up? Not even a failed coding or anything just goes away am I doing something wrong personally? I am on a unsung map with alive modules active

  • @DoDGamingCommunity
    @DoDGamingCommunity2 күн бұрын

    getting "conner does not exist for converstaitionatbase /breifing"

  • @mang-ganern
    @mang-ganern3 күн бұрын

    Hello! I know this is an old video but, may I ask how to make the texts smaller font size and add a delay before it disappear? Also, I noticed that the longer texts message are, the more it wont entirely shows up! Sorry for my broken english! I hope you will respond soon!

  • @mang-ganern
    @mang-ganern4 күн бұрын

    How to make the markers be selectable and can be placed to anywhere on the map, in range of the artys? EDITED: Also how to do it with BM-21?

  • @mang-ganern
    @mang-ganern5 күн бұрын

    I created the same thing with Fire mission waypoint (arty), but how do I activate the fire mission waypoint again with the same trigger? I tried the cycle waypoint but it looped even if I don't radio alpha them.

  • @PalindromeAAF
    @PalindromeAAF6 күн бұрын

    For me, this just created an endless war at (0,0,0) hahaha

  • @TheAlternativeDuck
    @TheAlternativeDuck6 күн бұрын

    Thanks dude!

  • @GUMMRUCHK
    @GUMMRUCHK6 күн бұрын

    Idk why but unticking damage does not make my characters unkillable for some reason.

  • @vinnythed7279
    @vinnythed72796 күн бұрын

    Is there a way to respawn ai members of a squad if you have the players as the quad leaders?

  • @BenOgorek
    @BenOgorek8 күн бұрын

    I'm new to Steam. I got the range to show up but there are a bunch of competitors already there and the laptop is already on. I'm just walking around and don't know what to do. Are there any other instructions anywhere?

  • @OnlineCombatBN
    @OnlineCombatBN7 күн бұрын

    @BenOgorek open it in the editor, remove the competitors. And you can turn the laptop on and off.

  • @marshalcommander
    @marshalcommander8 күн бұрын

    Would you be able to make a tutorial on respawning units after a task is completed?

  • @Arukandi
    @Arukandi9 күн бұрын

    Could you please number the sections and bookmark them? it would be useful cause im looking for a specific thing. Also thanks for the tutorial!

  • @tamasszanto5023
    @tamasszanto50239 күн бұрын

    Awesome script! Thank you for the video. I'm simply curious how is this script better/different than the ACE Fortify modul?

  • @OnlineCombatBN
    @OnlineCombatBN9 күн бұрын

    @tamasszanto5023 It doesn't use ACE, that's what makes it better.

  • @tamasszanto5023
    @tamasszanto50239 күн бұрын

    @@OnlineCombatBN I see. Thanks.

  • @charlesanderson533
    @charlesanderson53310 күн бұрын

    Is there a way to set it up so when you beat Scenario one It will load scenario 2 like a campaign

  • @ubisetter2351
    @ubisetter235113 күн бұрын

    ur so sexy for this

  • @uopual3216
    @uopual321615 күн бұрын

    do i have to do it manually for each one or can i select a bunch of them

  • @dlg2515
    @dlg251515 күн бұрын

    I can't end a mission when i active zeus

  • @jtaalib
    @jtaalib17 күн бұрын

    hi mate, how do you create line breaks (paragraphs) in the block intel text to make it easier on the eye? i tried but didnt work!

  • @Neutrality2000Anonymous7
    @Neutrality2000Anonymous717 күн бұрын

    Jesus...I wonder if you could make a video showing how to do all of this from the very beginning instead of demo'ing the finished product. Like put one together for a 7-year-old from the very beginning with nothing on the map except a player, not even the flag pole...that's how my brain works, or barely works...

  • @Rythegamer7418
    @Rythegamer741818 күн бұрын

    hey could you please help me with a hostage mission im trying to have the hostage and the ai spawn synced somehow and when you pick up the hostage the ai spawn module gets disabled i want to have ai spawn in every so often and you have to find the hostage and when you get him ai stops spawning and a helicopter comes pick him up and the mission end

  • @KENNYB322
    @KENNYB32218 күн бұрын

    I'm new to Arma. have no problem donating to you for help. i don't know if your interested in this type of arrangement. let me know if you are thanks.

  • @OnlineCombatBN
    @OnlineCombatBN18 күн бұрын

    I dont assist based on donations. If you want to donate, that's fine, but donations aren't dependent on me assisting you. What do you need?

  • @denizsemiz7662
    @denizsemiz766219 күн бұрын

    Hi, I'm very new into all of these and trying to make a mission. My first question do I need all the codes on that description file or only the part you showed? I'm asking cause I tried with that part only to get the eror that my sound file not found. I have no idea what I'm doing wrong.

  • @dlg2515
    @dlg251519 күн бұрын

    totalSexyTutorial.fnc

  • @loner6472
    @loner647221 күн бұрын

    Is there any way to do this, but instead of the ai as transport, I want to play transport role, or something like Battlefield where you have a command to any nearby troops to get in?

  • @phucleminh5497
    @phucleminh549724 күн бұрын

    it saying Sound not found :(

  • @chiefchepa187
    @chiefchepa18725 күн бұрын

    bro are you drachifinel?

  • @OnlineCombatBN
    @OnlineCombatBN25 күн бұрын

    I dont know what that means

  • @cigscwb
    @cigscwb26 күн бұрын

    Very nice, thanks! But can you help me to do it via script? Because I'm having issues with locality. Thanks again.

  • @dlg2515
    @dlg251528 күн бұрын

    Good action there! I know that this gonna be hard, but i wish that one day you can make a oldMan modules tutorial.

  • @OnlineCombatBN
    @OnlineCombatBN28 күн бұрын

    Oldman is strictly single player. Those modules don't work in multiplayer, and I'm not into single player so sadly for you, no tutorial on old man modules.

  • @dlg2515
    @dlg251528 күн бұрын

    @@OnlineCombatBN HeHe

  • @richarddaniels1999
    @richarddaniels199929 күн бұрын

    Do you have to use RHS planes to run this?

  • @OnlineCombatBN
    @OnlineCombatBN29 күн бұрын

    No, but you still need to run RHS for the para drop waypoint, so you may as well use the RHS herc.

  • @richarddaniels1999
    @richarddaniels199929 күн бұрын

    Ok that's interesting, I'm trying to run this script for a ww2 scenario using a plane from Iron front. I set it up but every time I try to play the map from the editor it gets stuck on the loading screen. If I delete it the map runs fine so there is something it doesn't like about this script or using it with those assets. Any ideas what's happening?

  • @OnlineCombatBN
    @OnlineCombatBN29 күн бұрын

    No, but the RHS mod need to be running to enable the para drop waypoint. Doesn't mean you have to use RHS units.

  • @malegria9641
    @malegria964129 күн бұрын

    Tysm for this dude!

  • @Tempestzzzz
    @Tempestzzzz29 күн бұрын

    Great video!To stop the wandering at the return waypoints for the 3 choppers wouldn't invisible helipads work to at all 3 FINAL landing spots (with the landing areas being not so close together)? Or is there problems with too many invisible helipads in the scenario? Invisible helipad is a must for landing on a hilltop with SOG because...yeah... the pilot does that ARMA3 wandering trying to make up his mind when to land...and then stay down.😂

  • @reaper8264
    @reaper826429 күн бұрын

    Hey sorry ik this has been a year but do I put my .ogg file in the description or somewhere else?

  • @gandalf1380
    @gandalf1380Ай бұрын

    Trying to navigate and locate enemies just to get sniped from someone I don’t see. Fun game

  • @MicrowaveFork
    @MicrowaveForkАй бұрын

    this was very cool and easy to use - thank you!

  • @Diego-8842
    @Diego-8842Ай бұрын

    bro literally gave a Master Class on Arma 3 AI and mission creating, thanks man ! i'm creating a mission called "Dynamic Air Operations: Altis" and you are really helping me out, thank you !

  • @dooskiss
    @dooskissАй бұрын

    Awesome tutorial! I got a question if you dont mind, supposed i want to pickup an AI (like, escort mission so im pulling up to this AI and need to have it comes and get in to the vehicle), how do i do that? I already tried the waypoint method, combined with the trigger, so the AI indeed comes out from the house when i park and walking towards the car that im driving, but that's it. I know it is because the "GET IN" waypoint didn't attached to any vehicle, so is there any workaround for that?

  • @quanoglias3817
    @quanoglias3817Ай бұрын

    Hey man can you do a video on how to reward the player with money for killing different factions such as opfor, independent, and civilians? Ive been trying to implement something like this for my ravage dedicated server to no avail so far.

  • @6komodo6
    @6komodo6Ай бұрын

    if you AI in your group, how to get them to rearm after a few missions?

  • @hatsun4233
    @hatsun4233Ай бұрын

    I've did everything you did but for some reason its still not playing the sound. Do mods or DLCs conflict with this?

  • @jtaalib
    @jtaalibАй бұрын

    I’ve scoured through your channel, great stuff and apologies if I’ve missed the answer to this! My aim is to optimise my MP Missions better by staggering enemy AI spawning in as opposed to placing all units (garrisons, patrols, convoys) in editor and thus impacting performance. could you do a tutorial on how to set triggers which spawn in OPFOR garrisons/patrols? E.g., enemies only spawn when BLUFOR are stacked on a building, or 250m away from their patrol. Also, any other MP optimisation tricks you would recommend would be great!

  • @OnlineCombatBN
    @OnlineCombatBNАй бұрын

    kzread.info/dash/bejne/pW2mvM2lhcy4gKQ.htmlsi=QiWbIIytqeqOX3Hi I've been using this for that very thing for years now. It's the best 👌

  • @6komodo6
    @6komodo6Ай бұрын

    how to make it so that AI deaths effect the ticket pool?

  • @skylerbarber1361
    @skylerbarber1361Ай бұрын

    I'm trying to set up a mission where after players destroy a set of AA guns, Close Air Support comes in and wipes out the town. I've got the task with destroying the AA working, but don't know the init to make the CAS module to activate after the AA is destroyed. Does anyone know it? I'm having a hard time looking this one up for some reason Edit: Actually I figured it out with the help of the first video

  • @6komodo6
    @6komodo6Ай бұрын

    use nul = [] execVM "time.sqf" on the activation field of the 2nd trigger for those asking 👍🏾👍🏾

  • @dapperstache7747
    @dapperstache7747Ай бұрын

    I did something similar, but put it in onplayerrespawn. Put in a check for a variable on the player that's only defined after the text, black background, and an arsenal instance is called and subsequently closed. Net effect is players who spawn in will see the "intro" once, and not again after unless they leave and rejoin the server. Used a typewriter effect that I happened across. I only got into sqf scripting a year or so ago, and God is it ever a rabbit hole. So much cool stuff one can do without even a single mod.

  • @mac1110
    @mac1110Ай бұрын

    Do any of y'all know how to get this to work on a trigger?

  • @WithTwoFlakes
    @WithTwoFlakesАй бұрын

    Pretty sure the reason the 2nd & 3rd heli's were faffing about at the end was because, as you alluded to earlier, they favour nearby Heli landing pads (if any are present) over the "land" waypoint position. They all try to land on the 1st one, but h1 gets there first. Then h2 and h3 try the pad to the East and h2 grabs that one. h3 then goes North toward the other two heli pads on that airbase. h3 becomes confused because there are two pads? or because the value of "nearby" isn't within parameters? or because you forgot to subtract the number you first thought of from your zipcode while Mercury is in retrograde? Who the hell knows - it's ARMA 😆 But anyway, as usual - great tutorial. Keep 'em coming...

  • @OnlineCombatBN
    @OnlineCombatBNАй бұрын

    Pretty sure I mentioned that. 🙂

  • @chrispenedwards2330
    @chrispenedwards2330Ай бұрын

    Hello, new subscriber here. I have searched your vids, and perhaps have over looked it, but I am wondering if it is possible to create a task to deliver a vehicle from one location to another, and if so, have you made a vid on that? Thanks for what you do!

  • @chrispenedwards2330
    @chrispenedwards2330Ай бұрын

    Not sure if it was clear, but I wanted to tie the task to the specific vehicle.

  • @OnlineCombatBN
    @OnlineCombatBNАй бұрын

    Is the vehicle being driven by AI or a human player?

  • @chrispenedwards2330
    @chrispenedwards2330Ай бұрын

    @@OnlineCombatBN It will be driven by a human player. The task is to defend the caravan and then hop in the ammo truck and take it to the FOB and park it next to the other supply trucks.