Hey bro, just checked your video. It's great to have more educational videos from you, you should try to make some advanced stuff. I will definitely use your thing in my current game ❤
@VoidHeat12 сағат бұрын
Thank you! I'll do my best!
@DGX_BS5 күн бұрын
I had similar idea for my game (I will work on it someday) but my one is about the music changes the environment
@Dooby_Gooby9 күн бұрын
I've been watching your stuff on this game for a while, and it looks great! Everything looks awesome, but I do have a couple suggestions as a game developer myself. The one thing I found a little strange is the activation chance multiplier for on hit abilities. Roguelikes are all about creating synergies and unique combos, and this makes sense for balancing, but not for the "cool" factor. It would feel really awesome as a player to see an on hit ability, and automatically think, "Hey, if I got a fast weapon this could be really fun!" I think that this disincentivizes players from forming these synergies on their own. It's not game breaking, and might be more effective in getting people to think about their synergies. Anyway, this has been a pretty long rant, but other than that the game seems awesome! Keep doing what you're doing man!
@OlgaShpilevaya10 күн бұрын
I love the rhythm))
@Txlr_Nz15 күн бұрын
you need to have custom songs, if you can't automate bpm make it custom too
@adventuretuna16 күн бұрын
have you seen hifi rush? would be cool if the environment also responds to the beat even only visually
@VoidHeat16 күн бұрын
I'm experimenting with this. You could check my discord for WIPs
@wqrewte18 күн бұрын
бро я же слышу ты русский❤
@indiangamingadda_CS_official18 күн бұрын
intrusting bro i am learning to use Godot can you tell somethink about godot or make a video learning Godot and your experence so people like me can learn
@VoidHeat17 күн бұрын
I don't have experience with Godot Engine, but I think the idea and code that I showed in this video can be easily used in Godot too (with small modifications).
@indiangamingadda_CS_official17 күн бұрын
@@VoidHeat yaa it can i have to use C# to run it ,but i use GD script
@indiangamingadda_CS_official17 күн бұрын
@@VoidHeat and i was giving you a idea for making a video on you learning Godot and telling us your experence and the difference and thinks that you think that can be improved
@VoidHeat17 күн бұрын
@@indiangamingadda_CS_official Again, it doesn't matter which engine you are using. You can use this concept in any Engine and language. If you want an exact code for gd script you could ask chat gpt to translate it from C# and explain it to you.
@indiangamingadda_CS_official17 күн бұрын
@@VoidHeat okok bro you are not understanding what i am trying to say . do you know about the videous on game devs giving review about various engines i was asking about that not about the code
@Artiick18 күн бұрын
Weighted Random on your Shooting Rhythm game. Every 1000 kills you have X% chance to Spawn the Void mommy boss and she helps you for 1 minute
@Sweepy_Games18 күн бұрын
lol thanks, I will use that for survivaluck chest drops. And to answer your question i think this video format is useful and cool
@VoidHeat18 күн бұрын
What do you think about such video format? Is it useful? Leave a comment below or in my Discord: discord.gg/mMXEXevJ92
@CreativeNameIdea18 күн бұрын
The video format is nice, but I enjoy the DevLog videos more.
@Djegur21 күн бұрын
Где ты учил английский😊? Очень хороший уровень
@VoidHeat21 күн бұрын
I had English classes at my previous job. Also I used to work in Vietnam for some time. I think my English isn't that good, but thanks!
@them3ta_9322 күн бұрын
basicall y metal hellsinger but roguelike, looks interesting I hope it turns out nice
@Bananenbauer12325 күн бұрын
I feel like what these games really need is songs that have a unique beat pattern, more than just a 4/4 beat and shooting at one monotone speed. I think it's important to be forced to skip some beats when no notes are played, and to have interesting weapon reload patterns. This looks really good already though! I have similar feelings about game dev.. though I am currently unable to live off of savings. So it's a pretty slow grind sacrificing a weekend here and there as you watch the months pass you by. Maybe in a couple years I can make the jump as well.
@orcishh26 күн бұрын
Hey how about in the next update you make the game good?
@VoidHeat26 күн бұрын
What's ur definition for a good game?
@ionflame820627 күн бұрын
This looks sick, definitely gonna keep an eye on this project
@helplessAnimator28 күн бұрын
this is epic this game looks finished (:0
@itsafish460028 күн бұрын
wow
@Antantic_Ай бұрын
Great art style by the way. I think that your shooter have a great future! P.S. It's even hard to watch for me, because my new platforming game will be harder to stand out 😅
@protonicprotogen6304Ай бұрын
Something I've always loved to do in fps games is shoot my gun to the beat of a song so this game sounds fun! Though I do have a suggestion that is at least worth considering (This is the only part I've watched so forgive me if I suggest something you've already done): Firing your gun on the 1/4th or 1/8th beats could be made slightly different based on the weapon for example: SMG (firing on 1/4th beat): weapon fires a burst of 6 SMG (firing on 1/8th beat): weapon fires a burst of 3
@007FridgeАй бұрын
How fast you’ve grown is insane on a content wise and a game development wise! Keep it up man
@JustinSixVideosАй бұрын
The thumbnail reminded me of Vampire Hunters where you use all guns at the same time! The rythmn based shooting looks super fun! Makes me want to dev a rythmn based game again!
@ShadowRagerYoutubeАй бұрын
If you do add a non linear system for songs might be a good idea to add difficulty ratings to songs that could potentially add buffs or increase rewards for higher difficulty songs
@ShadowRagerYoutubeАй бұрын
Also forgot to mention the music is fire
@arverezzleАй бұрын
oh that looks pretty cool, also since youre making roguelike rythm like BPM i hope you make the enemies challenging, especially with the boss because the problem with BPM is that all of the boss can be dealt with just you circling them keep it up :)
@VoidHeatАй бұрын
Yeah, I'm aware of this problem. Will do my best
@marcelihryniuk3366Ай бұрын
Are you taking inspiration from Bullets Per Minute? It would be cool to see some variation in this exact genre
@VoidHeatАй бұрын
Yeah, kind of
@RandomIndieDevАй бұрын
amazing work, like always
@dviross6096Ай бұрын
It looks damn good I must try it
@xdsloth5199Ай бұрын
Really well done, keep it up! :)
@victordayetАй бұрын
Hey, I'm sure the game would gain a lot from unique weapons design since it already has a pretty well defined art style
@kale4749Ай бұрын
thats dope asf
@ivanrusev1660Ай бұрын
nice
@SLAVKINGREDАй бұрын
OSU fps???
@jak12329Ай бұрын
I can't wait to see really good players complete the game without missing a beat
@LouisEscherАй бұрын
A melee would be interesting to play with, any chance there'll be something like that?
@VoidHeatАй бұрын
Maybe I'll add this in the future. Right now I don't have a model and animations for that
@艾Ай бұрын
im so excited to play this game lmao
@davidebuninoАй бұрын
Insane!
@indiangamingadda_CS_officialАй бұрын
broooooooooooooo looking like a wow i like how this game going looking good keep it up
@user-tw1ig4qh6oАй бұрын
in love with the idea keep it up
@user-yt8pz8ig3lАй бұрын
looks like weapoon shoot rate will be something hard to buff so that it at the same time fits a bit
@collinvisser7108Ай бұрын
Very neat - keep going
@itstruce.Ай бұрын
Commenting for the algorithm
@MichaelEmbersАй бұрын
i know a cool weapon that could make a dubstep sound like a skrillex song a laser sniper!
@phibi647Ай бұрын
What if you made weapon specific beat comboes, something like a certain rhythm with a particular weapon to get a crit or something like that. It would also have cool implications for the passives you collect.
@TuongNgo69Ай бұрын
Basically Hi-Fi Rush with guns implementations. So if you can pull off something like that, it'll be cool I guess
@VoidHeatАй бұрын
Join my Discord: discord.gg/mMXEXevJ92
@kebabmanfrАй бұрын
i aint hearin no one out
@maxdrumpader6078Ай бұрын
Dude! Amazing job! I've been learning music making for a couple years and if you need some sound tracks for the game I could try to write some for free. It would be a great experience for me and maybe helpful for your project. P. S. Looking forward to seeing the further development of the game.
@VoidHeatАй бұрын
Yo, thank you! Sure, we could try to make something together. Write to me in Discord
@rockdcb5410Ай бұрын
gonna be cool af bro
@CluTradingАй бұрын
I've been a gamer since I was 3 years old. I've played thousands of games and I can tell you this is the best and most unique death animation I have ever seen. Keep up the great work brother.👍👏
@niorlenАй бұрын
Круто
@mattb8075Ай бұрын
add a rocket launcher, nuff said. Looks like it's coming along well. Funnily enough I was searching for a devlog of a different game, and this one caught my eye.
Пікірлер
Hey bro, just checked your video. It's great to have more educational videos from you, you should try to make some advanced stuff. I will definitely use your thing in my current game ❤
Thank you! I'll do my best!
I had similar idea for my game (I will work on it someday) but my one is about the music changes the environment
I've been watching your stuff on this game for a while, and it looks great! Everything looks awesome, but I do have a couple suggestions as a game developer myself. The one thing I found a little strange is the activation chance multiplier for on hit abilities. Roguelikes are all about creating synergies and unique combos, and this makes sense for balancing, but not for the "cool" factor. It would feel really awesome as a player to see an on hit ability, and automatically think, "Hey, if I got a fast weapon this could be really fun!" I think that this disincentivizes players from forming these synergies on their own. It's not game breaking, and might be more effective in getting people to think about their synergies. Anyway, this has been a pretty long rant, but other than that the game seems awesome! Keep doing what you're doing man!
I love the rhythm))
you need to have custom songs, if you can't automate bpm make it custom too
have you seen hifi rush? would be cool if the environment also responds to the beat even only visually
I'm experimenting with this. You could check my discord for WIPs
бро я же слышу ты русский❤
intrusting bro i am learning to use Godot can you tell somethink about godot or make a video learning Godot and your experence so people like me can learn
I don't have experience with Godot Engine, but I think the idea and code that I showed in this video can be easily used in Godot too (with small modifications).
@@VoidHeat yaa it can i have to use C# to run it ,but i use GD script
@@VoidHeat and i was giving you a idea for making a video on you learning Godot and telling us your experence and the difference and thinks that you think that can be improved
@@indiangamingadda_CS_official Again, it doesn't matter which engine you are using. You can use this concept in any Engine and language. If you want an exact code for gd script you could ask chat gpt to translate it from C# and explain it to you.
@@VoidHeat okok bro you are not understanding what i am trying to say . do you know about the videous on game devs giving review about various engines i was asking about that not about the code
Weighted Random on your Shooting Rhythm game. Every 1000 kills you have X% chance to Spawn the Void mommy boss and she helps you for 1 minute
lol thanks, I will use that for survivaluck chest drops. And to answer your question i think this video format is useful and cool
What do you think about such video format? Is it useful? Leave a comment below or in my Discord: discord.gg/mMXEXevJ92
The video format is nice, but I enjoy the DevLog videos more.
Где ты учил английский😊? Очень хороший уровень
I had English classes at my previous job. Also I used to work in Vietnam for some time. I think my English isn't that good, but thanks!
basicall y metal hellsinger but roguelike, looks interesting I hope it turns out nice
I feel like what these games really need is songs that have a unique beat pattern, more than just a 4/4 beat and shooting at one monotone speed. I think it's important to be forced to skip some beats when no notes are played, and to have interesting weapon reload patterns. This looks really good already though! I have similar feelings about game dev.. though I am currently unable to live off of savings. So it's a pretty slow grind sacrificing a weekend here and there as you watch the months pass you by. Maybe in a couple years I can make the jump as well.
Hey how about in the next update you make the game good?
What's ur definition for a good game?
This looks sick, definitely gonna keep an eye on this project
this is epic this game looks finished (:0
wow
Great art style by the way. I think that your shooter have a great future! P.S. It's even hard to watch for me, because my new platforming game will be harder to stand out 😅
Something I've always loved to do in fps games is shoot my gun to the beat of a song so this game sounds fun! Though I do have a suggestion that is at least worth considering (This is the only part I've watched so forgive me if I suggest something you've already done): Firing your gun on the 1/4th or 1/8th beats could be made slightly different based on the weapon for example: SMG (firing on 1/4th beat): weapon fires a burst of 6 SMG (firing on 1/8th beat): weapon fires a burst of 3
How fast you’ve grown is insane on a content wise and a game development wise! Keep it up man
The thumbnail reminded me of Vampire Hunters where you use all guns at the same time! The rythmn based shooting looks super fun! Makes me want to dev a rythmn based game again!
If you do add a non linear system for songs might be a good idea to add difficulty ratings to songs that could potentially add buffs or increase rewards for higher difficulty songs
Also forgot to mention the music is fire
oh that looks pretty cool, also since youre making roguelike rythm like BPM i hope you make the enemies challenging, especially with the boss because the problem with BPM is that all of the boss can be dealt with just you circling them keep it up :)
Yeah, I'm aware of this problem. Will do my best
Are you taking inspiration from Bullets Per Minute? It would be cool to see some variation in this exact genre
Yeah, kind of
amazing work, like always
It looks damn good I must try it
Really well done, keep it up! :)
Hey, I'm sure the game would gain a lot from unique weapons design since it already has a pretty well defined art style
thats dope asf
nice
OSU fps???
I can't wait to see really good players complete the game without missing a beat
A melee would be interesting to play with, any chance there'll be something like that?
Maybe I'll add this in the future. Right now I don't have a model and animations for that
im so excited to play this game lmao
Insane!
broooooooooooooo looking like a wow i like how this game going looking good keep it up
in love with the idea keep it up
looks like weapoon shoot rate will be something hard to buff so that it at the same time fits a bit
Very neat - keep going
Commenting for the algorithm
i know a cool weapon that could make a dubstep sound like a skrillex song a laser sniper!
What if you made weapon specific beat comboes, something like a certain rhythm with a particular weapon to get a crit or something like that. It would also have cool implications for the passives you collect.
Basically Hi-Fi Rush with guns implementations. So if you can pull off something like that, it'll be cool I guess
Join my Discord: discord.gg/mMXEXevJ92
i aint hearin no one out
Dude! Amazing job! I've been learning music making for a couple years and if you need some sound tracks for the game I could try to write some for free. It would be a great experience for me and maybe helpful for your project. P. S. Looking forward to seeing the further development of the game.
Yo, thank you! Sure, we could try to make something together. Write to me in Discord
gonna be cool af bro
I've been a gamer since I was 3 years old. I've played thousands of games and I can tell you this is the best and most unique death animation I have ever seen. Keep up the great work brother.👍👏
Круто
add a rocket launcher, nuff said. Looks like it's coming along well. Funnily enough I was searching for a devlog of a different game, and this one caught my eye.