I am a VFX student, using a software called Houdini. I am posting short and basic tutorials on here for beginners in the hope of building Houdini discussions and a community. Feel free to be as kind or as critical as you see fit, as I am just learning like you, and all input is valuable.
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keep going thanks!!!!!!!!!!!!
Keep the wheels of learning turning. :)
Thanks so much, Mad Dog VFX
Thank you, Henry.
Thank you. But why can't we see the group in the Geometry Spreadsheet? as we can see you have 1 & 3 there. Is the Fuse's "Group" section is a "point" but labeled Group?
I think I understand what you are saying. So regarding the group. You can create a group using the "group create" node and that will add the created group to the geometry spreadsheet, as you would expect. However, in the example above, I am just adding the individual points to be affected by point number (you can also just type in the point numbers into the group field in the fuse node). To my knowledge this will not create a group in the geometry spreadsheet, I suspect because there is no group name or group type information etc - plus it is not really necessary as a group name just refers to a bunch of point numbers anyway. So when you asked "Is the Fuse's "Group" section is a "point" but labeled Group?", you are basically correct with your assumption here. If you have a created group name you can refer to it here, but you can also just type in the individual point numbers - both will work. I hope this helps a little.
@@MadDogVFX Thank you so much for the clarification :)
@@Tritoon710 Not a problem. I hope this helps and good luck with it all. I know Houdini can be very complicated.
background music is aids
:)
Thank you!
Where I"m completely stuck on is what happens when you deselect output polygons... the mesh is still visible... it goes back to one primitive with 100 vertices? How does that work?
Hello Luke.... I am a bit confused by what you mean here:"Where I"m completely stuck on is what happens when you deselect output polygons". Can you please explain what you are doing and what is happening with the result? Thanks mate.
Great video, helped a lot!
Nice ambient music
Thank you, Raf :)
Thanks for this tutorial, keep going!
You are very welcome. Thank you so much for the motivating comment.
Inside of the sweep node, we can turn end caps on. But, is there a reason why we wouldn't use polyfill for the end caps?
You can use the polyfill node also, and you will get a similar result. The sweep node does have a roundness option for ends - I am not sure if this is available in the polyfill node. A lot of it just comes down to the way that you personally like to work. In Houdini, there are usually multiple ways to get a similar or the same final result.
Why wouldn't you change the radius of the circle in the actual circle node, rather than using a transform node?
There is no particular reason why I did it this way. The size of the circle can be changed in both the circle node itself (the radius parameter or the uniform scale parameter) or in the additional transform node. The result in this case is the same.
first of all your videos are really good, and i am following your tutorial steps, but in my software showing 0 to 125 . and yours are 0 to 5. could you please tell me what is the solution. thank you.
Hello Rajeev..... I assume that you are talking about 0 to 5 on the grid (reference plane) on the floor in the viewport. This is the units of distance from the axis at (0, 0, 0) and I believe it is measured in metres. So if you are seeing 0 to 125 it simply means that your camera is zoomed out way too far and you need to zoom in closer. As you get closer the numbers will change to adjust to the difference in scale. The easiest way to this is just to hover over the viewport with your cursor and hit the F key on the keyboard (or possibly spacebar + F) and this should move your camera in closer by framing your scene for you. Please let me know if this fixes the problem.
hey, your all videos are nice and informative, I am from India, and just started learning houdini, thanks for sharing your videos. love from India.🙏
Super Rajeev, and thank you for your feedback. Yes, Houdini can be super hard to understand at the beginning, so this is why I wanted to make these videos for people like yourself, so you can get started. I hope that they are helping a little.
thanks. assuming all these 99 points are groupA and i have 1 point above (y = 1) with groupB and i want 99 points to be connected with that 1 point in group B ... any ideas, huge thanks again
Hmmmm.... Interesting. So I am not sure if this is possible with the add node's "by group" option. To do something like this I would probably just use VEX instead. Simple add your grid and just leave the points only, like in the tutorial. Then I would use a separate add node to add the single point (y = 1). Merge it all together. Then add some VEX code similar to this using a point wrangle node: --------------------------------- for(int i = 0; i < 100; i++) { addprim(0, "polyline", i, 100); } --------------------------------- This will loop over all of the points on your grid and connect a line between each point and the point at y=1 (point number 100). I am sure there must be a much easier way to do it than this. But this is how I would have done it. I hope this helps a little.
Love your tutorials.
Dziękuję bardzo ;)
Your tutorials are awesome! Keep it coming!
Thank you so much. I will do.
thank you!! keep going.
Thank you for your support as always. :)
Thank youuu!! Please carry on making videos
You are welcome. Thank you for the comment.
Still don't understand it.
Which part are you struggling with? Maybe I can help to fix it.
👍
Thank you.
Hipflask's Geometry course covers this in detail. It's one of the best I've seen so far on Curves, polygons, and Bezier curves. 👍
Ah yes, I also learned a lot from Hipflask so you will certainly see some overlap between Hipflask and some of the things I am explaining here, as it was one of my learning materials too. On another note, I have also recently been learning a lot from the German artist Christian Bohn. I found that his explanations on the five pillars of Houdini to be super for beginners like myself.
@@MadDogVFX Thanks for the recommendation, I'll check his materials too 🙌
@@pkay3399 This is his main website: houdini-course.com/
@@MadDogVFX Thank you. I have an account there but didn't know the instructor's name. I'm planning to subscribe. Looks like a great source, and affordable too, compared to some Certification programs which cost 600+ dollars each.
@@pkay3399 Yes you are correct. So far, I have only worked through the particles and vellum courses, but I feel that I am finally understanding them. I have tried so many things to learn Houdini in the past, however, I have always struggled to get the information to sink in so that I could use it on my own projects. I am happy to now be making some positive progress. Hopefully you will also have a similar experience because Houdini seems to be a tough one to learn.
you forgot to mention that point number is very important, and how it works
Oh yes, thank you so much for pointing that out. Much appreciated.
Point number doesn't matter as much as winding order does.
very useful !
Thank you for the positive comment.
thank you. waiting for more!!!
Thank you. More are on the way. :)
@@MadDogVFX is it possible to study houdini in your school?
@@no_madt Hello. Despite working as a school teacher for most of my career, I don't actually have a school. I am also just a student of Houdini (although I have been studying it for some time). So I decided to put some simple and short tutorials on here in order to help people like yourself. The idea is to eventually fill the channel with quick and easy lessons for students to access the thing they are confused about quickly and efficiently. Moving forward in the future. I am also thinking to create more in-depth lessons on subjects such as particles, vellum, VEX, RBD, fluids, pyro etc.
Great series of tutorials! thanks for sharing. And nice change of music ;) it's more inspiring to watch the tuts!
Thank you so much. Ah yes, the music is needed to break up the tone of my monotonous voice. :P
@@MadDogVFX Your tone of voice is great, even without the music your content would still being great! cheers
Thank you!!!
I hope that you will also like future videos.
very good tutorials!!! don't stop!
Thank you very much. Yes, there are many more tutorials to come.
blender has clearer distinguish for them,vertex,edge and face. maybe it just supports polygon modelling
I have never used blender, but I have used Maya a lot in the past. I certainly found Maya to be much easier and faster for modelling. I have not found modelling to be one of Houdini's strengths, but it is certainly getting better over time.
Well, I never thought of using the radial menu, lol. Thanks for the video
You are very welcome.
can you delete points without creating Blasts?
You can, Sheldon, but unfortunately not without creating additional nodes. In Houdini, doing most things will create nodes, kinda like a history of what you have previously done. This is a good thing because it allows you to go back and change things later on (something which is much more difficult or sometimes impossible in other 3d applications). The only other option I have used is the "delete" node, which works in a similar way to the blast node, although the blast node is a bit more simple and faster I think.
Another option is to simply select the points you want to delete in the viewport and press delete. The blast node will automatically be created for you and the selected points deleted.
ok, I am enjoying these, I don't feel entirely stupid...thank you
Not a problem. I am glad that they are helping a little bit. I still feel completely stupid each time I open Houdini too. :)
Your tutorials are awesome!
Thank you. I appreciate the positive comment.
Great tutorial
Thank you for the kind comment, Julius.
interesting idea! May be You can explain how to do that with PDG? I mean every line would be unique and then we are making a skin between them!
I have never tried to do this with PDG yet, as I am also just a student working my way through the many layers of Houdini. But I will certainly look into it.
Just what I needed thanks!!!
No problem.
Thank you, easy to understand and very useful!
I am happy to hear that it was useful.
Good content
Thank you, David.
best tuts!!!
Thank you for the positive comment.
best tutorials in whole internet. they show small but fundamental things. i am trying to learn houdini from zero. i need it for modeling. if you are online student maybe it will be possible to make big paid course of fundamental learning of houdini. when you watch different tutorials it is good but you understand only form but not inside idea. and when it is explained from inside you understand it once and never will forget.
Thank you so much for the positive feedback. I greatly appreciate it. Yes, I think that learning Houdini from zero is tough. It is obviously helpful when you can find basic tutorials to help you get started and comfortable with the software. But stick at it - it will all become worth it.
very good tutorials! modeling and not only nodes short videos are needed!!!
Thank you very much. I have a lot more tutorials coming out over the next few weeks.
Thank you for tutorials!
You are very welcome. I have a lot more coming out. I hope that you will find them useful.
@@MadDogVFX I already subscribed) I am interesting to know more about for-each loops) Something in depth. For example the "block end" node have second input and I don't know what can I do with that)
@@dj_multiple_one Are you familiar with VEX? I usually create my for-each loops using VEX. There is a great video by Junichiro Horikawa on how to create for-each loops specifically with VEX here (starts at 59 minutes in the tutorial): kzread.info/dash/bejne/d4F_sKdmgrrdlrw.html