Mad Dog VFX

Mad Dog VFX

I am a VFX student, using a software called Houdini. I am posting short and basic tutorials on here for beginners in the hope of building Houdini discussions and a community. Feel free to be as kind or as critical as you see fit, as I am just learning like you, and all input is valuable.

#51 Attribute Types in Houdini

#51 Attribute Types in Houdini

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  • @no_madt
    @no_madt2 күн бұрын

    keep going thanks!!!!!!!!!!!!

  • @MadDogVFX
    @MadDogVFXКүн бұрын

    Keep the wheels of learning turning. :)

  • @henrythejeditube
    @henrythejeditube3 күн бұрын

    Thanks so much, Mad Dog VFX

  • @MadDogVFX
    @MadDogVFXКүн бұрын

    Thank you, Henry.

  • @Tritoon710
    @Tritoon71010 күн бұрын

    Thank you. But why can't we see the group in the Geometry Spreadsheet? as we can see you have 1 & 3 there. Is the Fuse's "Group" section is a "point" but labeled Group?

  • @MadDogVFX
    @MadDogVFX9 күн бұрын

    I think I understand what you are saying. So regarding the group. You can create a group using the "group create" node and that will add the created group to the geometry spreadsheet, as you would expect. However, in the example above, I am just adding the individual points to be affected by point number (you can also just type in the point numbers into the group field in the fuse node). To my knowledge this will not create a group in the geometry spreadsheet, I suspect because there is no group name or group type information etc - plus it is not really necessary as a group name just refers to a bunch of point numbers anyway. So when you asked "Is the Fuse's "Group" section is a "point" but labeled Group?", you are basically correct with your assumption here. If you have a created group name you can refer to it here, but you can also just type in the individual point numbers - both will work. I hope this helps a little.

  • @Tritoon710
    @Tritoon7109 күн бұрын

    @@MadDogVFX Thank you so much for the clarification :)

  • @MadDogVFX
    @MadDogVFX8 күн бұрын

    @@Tritoon710 Not a problem. I hope this helps and good luck with it all. I know Houdini can be very complicated.

  • @thehomedepothouseplant9986
    @thehomedepothouseplant998611 күн бұрын

    background music is aids

  • @MadDogVFX
    @MadDogVFX11 күн бұрын

    :)

  • @pierredesroberts8985
    @pierredesroberts898512 күн бұрын

    Thank you!

  • @LukeMagdaP
    @LukeMagdaP14 күн бұрын

    Where I"m completely stuck on is what happens when you deselect output polygons... the mesh is still visible... it goes back to one primitive with 100 vertices? How does that work?

  • @MadDogVFX
    @MadDogVFX11 күн бұрын

    Hello Luke.... I am a bit confused by what you mean here:"Where I"m completely stuck on is what happens when you deselect output polygons". Can you please explain what you are doing and what is happening with the result? Thanks mate.

  • @erikm9768
    @erikm976816 күн бұрын

    Great video, helped a lot!

  • @raf22nd
    @raf22nd26 күн бұрын

    Nice ambient music

  • @MadDogVFX
    @MadDogVFX26 күн бұрын

    Thank you, Raf :)

  • @sdffsdsfdsfd
    @sdffsdsfdsfd28 күн бұрын

    Thanks for this tutorial, keep going!

  • @MadDogVFX
    @MadDogVFX27 күн бұрын

    You are very welcome. Thank you so much for the motivating comment.

  • @briz6368
    @briz6368Ай бұрын

    Inside of the sweep node, we can turn end caps on. But, is there a reason why we wouldn't use polyfill for the end caps?

  • @MadDogVFX
    @MadDogVFXАй бұрын

    You can use the polyfill node also, and you will get a similar result. The sweep node does have a roundness option for ends - I am not sure if this is available in the polyfill node. A lot of it just comes down to the way that you personally like to work. In Houdini, there are usually multiple ways to get a similar or the same final result.

  • @briz6368
    @briz6368Ай бұрын

    Why wouldn't you change the radius of the circle in the actual circle node, rather than using a transform node?

  • @MadDogVFX
    @MadDogVFXАй бұрын

    There is no particular reason why I did it this way. The size of the circle can be changed in both the circle node itself (the radius parameter or the uniform scale parameter) or in the additional transform node. The result in this case is the same.

  • @RajeevKumar-pd9mx
    @RajeevKumar-pd9mxАй бұрын

    first of all your videos are really good, and i am following your tutorial steps, but in my software showing 0 to 125 . and yours are 0 to 5. could you please tell me what is the solution. thank you.

  • @MadDogVFX
    @MadDogVFXАй бұрын

    Hello Rajeev..... I assume that you are talking about 0 to 5 on the grid (reference plane) on the floor in the viewport. This is the units of distance from the axis at (0, 0, 0) and I believe it is measured in metres. So if you are seeing 0 to 125 it simply means that your camera is zoomed out way too far and you need to zoom in closer. As you get closer the numbers will change to adjust to the difference in scale. The easiest way to this is just to hover over the viewport with your cursor and hit the F key on the keyboard (or possibly spacebar + F) and this should move your camera in closer by framing your scene for you. Please let me know if this fixes the problem.

  • @RajeevKumar-pd9mx
    @RajeevKumar-pd9mxАй бұрын

    hey, your all videos are nice and informative, I am from India, and just started learning houdini, thanks for sharing your videos. love from India.🙏

  • @MadDogVFX
    @MadDogVFXАй бұрын

    Super Rajeev, and thank you for your feedback. Yes, Houdini can be super hard to understand at the beginning, so this is why I wanted to make these videos for people like yourself, so you can get started. I hope that they are helping a little.

  • @lalamax3d
    @lalamax3dАй бұрын

    thanks. assuming all these 99 points are groupA and i have 1 point above (y = 1) with groupB and i want 99 points to be connected with that 1 point in group B ... any ideas, huge thanks again

  • @MadDogVFX
    @MadDogVFXАй бұрын

    Hmmmm.... Interesting. So I am not sure if this is possible with the add node's "by group" option. To do something like this I would probably just use VEX instead. Simple add your grid and just leave the points only, like in the tutorial. Then I would use a separate add node to add the single point (y = 1). Merge it all together. Then add some VEX code similar to this using a point wrangle node: --------------------------------- for(int i = 0; i < 100; i++) { addprim(0, "polyline", i, 100); } --------------------------------- This will loop over all of the points on your grid and connect a line between each point and the point at y=1 (point number 100). I am sure there must be a much easier way to do it than this. But this is how I would have done it. I hope this helps a little.

  • @LukeMagdaP
    @LukeMagdaPАй бұрын

    Love your tutorials.

  • @MadDogVFX
    @MadDogVFXАй бұрын

    Dziękuję bardzo ;)

  • @LukeMagdaP
    @LukeMagdaPАй бұрын

    Your tutorials are awesome! Keep it coming!

  • @MadDogVFX
    @MadDogVFXАй бұрын

    Thank you so much. I will do.

  • @no_madt
    @no_madtАй бұрын

    thank you!! keep going.

  • @MadDogVFX
    @MadDogVFXАй бұрын

    Thank you for your support as always. :)

  • @anass155
    @anass155Ай бұрын

    Thank youuu!! Please carry on making videos

  • @MadDogVFX
    @MadDogVFXАй бұрын

    You are welcome. Thank you for the comment.

  • @hanheecho6437
    @hanheecho6437Ай бұрын

    Still don't understand it.

  • @MadDogVFX
    @MadDogVFXАй бұрын

    Which part are you struggling with? Maybe I can help to fix it.

  • @pkay3399
    @pkay33992 ай бұрын

    👍

  • @MadDogVFX
    @MadDogVFX22 күн бұрын

    Thank you.

  • @pkay3399
    @pkay33992 ай бұрын

    Hipflask's Geometry course covers this in detail. It's one of the best I've seen so far on Curves, polygons, and Bezier curves. 👍

  • @MadDogVFX
    @MadDogVFX2 ай бұрын

    Ah yes, I also learned a lot from Hipflask so you will certainly see some overlap between Hipflask and some of the things I am explaining here, as it was one of my learning materials too. On another note, I have also recently been learning a lot from the German artist Christian Bohn. I found that his explanations on the five pillars of Houdini to be super for beginners like myself.

  • @pkay3399
    @pkay33992 ай бұрын

    @@MadDogVFX Thanks for the recommendation, I'll check his materials too 🙌

  • @MadDogVFX
    @MadDogVFX2 ай бұрын

    @@pkay3399 This is his main website: houdini-course.com/

  • @pkay3399
    @pkay33992 ай бұрын

    @@MadDogVFX Thank you. I have an account there but didn't know the instructor's name. I'm planning to subscribe. Looks like a great source, and affordable too, compared to some Certification programs which cost 600+ dollars each.

  • @MadDogVFX
    @MadDogVFX2 ай бұрын

    @@pkay3399 ​ Yes you are correct. So far, I have only worked through the particles and vellum courses, but I feel that I am finally understanding them. I have tried so many things to learn Houdini in the past, however, I have always struggled to get the information to sink in so that I could use it on my own projects. I am happy to now be making some positive progress. Hopefully you will also have a similar experience because Houdini seems to be a tough one to learn.

  • @Elysium.4D
    @Elysium.4D2 ай бұрын

    you forgot to mention that point number is very important, and how it works

  • @MadDogVFX
    @MadDogVFX2 ай бұрын

    Oh yes, thank you so much for pointing that out. Much appreciated.

  • @khomatech6428
    @khomatech6428Ай бұрын

    Point number doesn't matter as much as winding order does.

  • @HoudinifxAlfredosanmartin
    @HoudinifxAlfredosanmartin2 ай бұрын

    very useful !

  • @MadDogVFX
    @MadDogVFX2 ай бұрын

    Thank you for the positive comment.

  • @no_madt
    @no_madt2 ай бұрын

    thank you. waiting for more!!!

  • @MadDogVFX
    @MadDogVFX2 ай бұрын

    Thank you. More are on the way. :)

  • @no_madt
    @no_madt2 ай бұрын

    @@MadDogVFX is it possible to study houdini in your school?

  • @MadDogVFX
    @MadDogVFX2 ай бұрын

    @@no_madt Hello. Despite working as a school teacher for most of my career, I don't actually have a school. I am also just a student of Houdini (although I have been studying it for some time). So I decided to put some simple and short tutorials on here in order to help people like yourself. The idea is to eventually fill the channel with quick and easy lessons for students to access the thing they are confused about quickly and efficiently. Moving forward in the future. I am also thinking to create more in-depth lessons on subjects such as particles, vellum, VEX, RBD, fluids, pyro etc.

  • @serialvision
    @serialvision2 ай бұрын

    Great series of tutorials! thanks for sharing. And nice change of music ;) it's more inspiring to watch the tuts!

  • @MadDogVFX
    @MadDogVFX2 ай бұрын

    Thank you so much. Ah yes, the music is needed to break up the tone of my monotonous voice. :P

  • @serialvision
    @serialvision2 ай бұрын

    @@MadDogVFX Your tone of voice is great, even without the music your content would still being great! cheers

  • @dj_multiple_one
    @dj_multiple_one3 ай бұрын

    Thank you!!!

  • @MadDogVFX
    @MadDogVFX2 ай бұрын

    I hope that you will also like future videos.

  • @no_madt
    @no_madt3 ай бұрын

    very good tutorials!!! don't stop!

  • @MadDogVFX
    @MadDogVFX3 ай бұрын

    Thank you very much. Yes, there are many more tutorials to come.

  • @MrLyonliang
    @MrLyonliang3 ай бұрын

    blender has clearer distinguish for them,vertex,edge and face. maybe it just supports polygon modelling

  • @MadDogVFX
    @MadDogVFX3 ай бұрын

    I have never used blender, but I have used Maya a lot in the past. I certainly found Maya to be much easier and faster for modelling. I have not found modelling to be one of Houdini's strengths, but it is certainly getting better over time.

  • @brokenfix
    @brokenfix4 ай бұрын

    Well, I never thought of using the radial menu, lol. Thanks for the video

  • @MadDogVFX
    @MadDogVFX3 ай бұрын

    You are very welcome.

  • @sheldondrake8935
    @sheldondrake89354 ай бұрын

    can you delete points without creating Blasts?

  • @MadDogVFX
    @MadDogVFX4 ай бұрын

    You can, Sheldon, but unfortunately not without creating additional nodes. In Houdini, doing most things will create nodes, kinda like a history of what you have previously done. This is a good thing because it allows you to go back and change things later on (something which is much more difficult or sometimes impossible in other 3d applications). The only other option I have used is the "delete" node, which works in a similar way to the blast node, although the blast node is a bit more simple and faster I think.

  • @MadDogVFX
    @MadDogVFX4 ай бұрын

    Another option is to simply select the points you want to delete in the viewport and press delete. The blast node will automatically be created for you and the selected points deleted.

  • @sheldondrake8935
    @sheldondrake89354 ай бұрын

    ok, I am enjoying these, I don't feel entirely stupid...thank you

  • @MadDogVFX
    @MadDogVFX4 ай бұрын

    Not a problem. I am glad that they are helping a little bit. I still feel completely stupid each time I open Houdini too. :)

  • @LukeMagdaP
    @LukeMagdaP5 ай бұрын

    Your tutorials are awesome!

  • @MadDogVFX
    @MadDogVFX5 ай бұрын

    Thank you. I appreciate the positive comment.

  • @juliusnadar7802
    @juliusnadar78025 ай бұрын

    Great tutorial

  • @MadDogVFX
    @MadDogVFX5 ай бұрын

    Thank you for the kind comment, Julius.

  • @dj_multiple_one
    @dj_multiple_one6 ай бұрын

    interesting idea! May be You can explain how to do that with PDG? I mean every line would be unique and then we are making a skin between them!

  • @MadDogVFX
    @MadDogVFX6 ай бұрын

    I have never tried to do this with PDG yet, as I am also just a student working my way through the many layers of Houdini. But I will certainly look into it.

  • @12345678992041
    @123456789920417 ай бұрын

    Just what I needed thanks!!!

  • @MadDogVFX
    @MadDogVFX6 ай бұрын

    No problem.

  • @12345678992041
    @123456789920417 ай бұрын

    Thank you, easy to understand and very useful!

  • @MadDogVFX
    @MadDogVFX6 ай бұрын

    I am happy to hear that it was useful.

  • @DavidWilliams-ug6un
    @DavidWilliams-ug6un7 ай бұрын

    Good content

  • @MadDogVFX
    @MadDogVFX7 ай бұрын

    Thank you, David.

  • @void-qo4mu
    @void-qo4mu7 ай бұрын

    best tuts!!!

  • @MadDogVFX
    @MadDogVFX6 ай бұрын

    Thank you for the positive comment.

  • @void-qo4mu
    @void-qo4mu7 ай бұрын

    best tutorials in whole internet. they show small but fundamental things. i am trying to learn houdini from zero. i need it for modeling. if you are online student maybe it will be possible to make big paid course of fundamental learning of houdini. when you watch different tutorials it is good but you understand only form but not inside idea. and when it is explained from inside you understand it once and never will forget.

  • @MadDogVFX
    @MadDogVFX7 ай бұрын

    Thank you so much for the positive feedback. I greatly appreciate it. Yes, I think that learning Houdini from zero is tough. It is obviously helpful when you can find basic tutorials to help you get started and comfortable with the software. But stick at it - it will all become worth it.

  • @void-qo4mu
    @void-qo4mu7 ай бұрын

    very good tutorials! modeling and not only nodes short videos are needed!!!

  • @MadDogVFX
    @MadDogVFX7 ай бұрын

    Thank you very much. I have a lot more tutorials coming out over the next few weeks.

  • @dj_multiple_one
    @dj_multiple_one8 ай бұрын

    Thank you for tutorials!

  • @MadDogVFX
    @MadDogVFX8 ай бұрын

    You are very welcome. I have a lot more coming out. I hope that you will find them useful.

  • @dj_multiple_one
    @dj_multiple_one8 ай бұрын

    @@MadDogVFX I already subscribed) I am interesting to know more about for-each loops) Something in depth. For example the "block end" node have second input and I don't know what can I do with that)

  • @MadDogVFX
    @MadDogVFX8 ай бұрын

    @@dj_multiple_one Are you familiar with VEX? I usually create my for-each loops using VEX. There is a great video by Junichiro Horikawa on how to create for-each loops specifically with VEX here (starts at 59 minutes in the tutorial): kzread.info/dash/bejne/d4F_sKdmgrrdlrw.html