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500th like. Thanks!
Great video. Please make captions smaller and out of the way of what you are showing us.
it esplaned it a bit better, thank you good sir
thank you! But why doesn't this show my real wireframe? there are just tris showing
THANKSSSSSSS UUUUUUUUUUU LORD
Your tutorial great. However, you don't show shortcut keys, menus and tools to use in the tutorial. You go too fast to catch up.
You are really a great card, very first class
Only texture map I'm struggling to wrap my head around is the AO. Like what the hell is ambient lighting?
Ambient lighting is lit areas of an object that are not lit directly by a light source , but by scattered light. For an example, if you stand in the shade where sunlight is not directly lighting the area, you can still see objects and surfaces, due to scattered light illuminating them. With no ambient light it would be complete darkness.
It's a great script, but it dusn't work when you do a batch render. It wil use your render setup with all the cameras and not of the camera resolution modifier.
Thank YOU❤
thanks you!
0:14
Nah bro I almost screamed at the first one. Mad respect. I'm not watching this tho.
ai voice?
That video helped me a lot, thank you!
I have seen this “advice” in many different videos….if you have AI make up what half of your frames look like, then is it really your artwork anymore? In my opinion, it is not and a non-interpolated 60fps video will always look better than an interpolated one.
nice
can you go slower step by step cuz you are randomly skipping steps
Hi sir, what is the required pc specs for using maximo and blender?
hi I would like to know if on the keymesh too we can import an animation made in another scene please because I dimmed and I did not succeed it matters to me one frame
idk why but pifuhd wont work for me
Thank you. Good content
In fact it was a quick tip
Unfortuantely it doesnt work.
Doesn't work
Couldn’t find the page
Works perfectly - and it still works in Blender 4.1. Thank you so much :)
So now I have to just UV and do vertex paint color ids to go from Blender to Substance. This is way too many steps to get from blender to quixel and its unacceptable. I will stick with my 2019 substance broken arse version instead. This is some 2010s blender BS when it was trying to be "different" and you even had to choose stuff with the right click.
So for short: you think you need these different kind of textures in the fragment shader, i.e. one base color (rgba, so vec4 texture), one normal map (vec3 texture) and four others (each float texture, can be combined into one vec4) - i.e. three texture units, right?
can you explain why its called PHYSICALLY based rendering? that seems to be a grammatical error. Physics-based would make more sense i guess.
too bad its broken for blender 4.0
How do you clean the edges of the helmet?
love that!
Don't loose your time, it doesn't work any more
As cool as this looks, when I extract my mask, the result is a crumpled mess?? Instructions unclear, apparently TT^TT
It looks like this add-on is not available anywhere. Anyone have a zip file of it still?
I avoided all the scene and view layer stuff for so long trying to keep it simple, yet I wanted to do more and more complex things without having a ton of different files, so these features slowly became my allies. Thank you for the explanation.
Very helpful, thanks
Thanks , gotta animate sbr now
Thanks a lot! I should've known it was this simple, but you learn something new every day :P
👏
Why should you switch anyway if you feel comfortable with whatever you use?!
Why this gave me Kenshi vibes???
thanks!
That was a great INFO-torial on PBR!
thank you so much for this
This script is insanely useful and fantastic! Thanks for posting this video, I finally found the solution to my workflow where I usually combine different frame compositions and orientations. It is also worth mentioning that once you add this modifier to a camera in your scene and adjust its settings, it changes the resolution set in your render settings, and when you switch to a different camera that doesn't have the modifier, the resolution doesn't change as it it is inherited from the camera that has the modifier. So basically you should have this modifier on all your cameras in the scene.
great thanx and ave a hny
if AI faster than blender's rendering.....
HandbagMan 🤣 appreciate the tutorial brother 🙌🏿
Sorry but you lost me at 1:14 "we will combine like we normally do". I have no idea what that is. How do you combine? How did you get the search window to appear so you can select? Im trying to get idle with sword, turn right and start walking animations to work together. I cant get it to turn and stay turned. it only wants to go in 1 direction :(