GarageFarm Academy

GarageFarm Academy

Do you want to master the art of 3D and unleash your creativity? Then you are in the right place!
GarageFarm Academy is your ultimate source of 3D tutorials and tips for various software and tools. Learn from our experts how to model, texture, light, render, rig, animate, and composite stunning 3D scenes and characters. Explore different software such as Blender, Maya, 3ds Max, Cinema 4D, ZBrush, Substance Painter, and more. Whether you are a newbie or a pro, you will find something to level up your 3D skills and impress your audience.
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  • @bamboo_craft
    @bamboo_craft12 күн бұрын

    500th like. Thanks!

  • @househikephotography
    @househikephotography15 күн бұрын

    Great video. Please make captions smaller and out of the way of what you are showing us.

  • @Biggarou
    @Biggarou16 күн бұрын

    it esplaned it a bit better, thank you good sir

  • @MichelleKnobloch
    @MichelleKnobloch18 күн бұрын

    thank you! But why doesn't this show my real wireframe? there are just tris showing

  • @AnBurgel
    @AnBurgel22 күн бұрын

    THANKSSSSSSS UUUUUUUUUUU LORD

  • @Lyapunov23
    @Lyapunov2325 күн бұрын

    Your tutorial great. However, you don't show shortcut keys, menus and tools to use in the tutorial. You go too fast to catch up.

  • @ArashPerfect-zd8up
    @ArashPerfect-zd8up25 күн бұрын

    You are really a great card, very first class

  • @EGeorgev
    @EGeorgev26 күн бұрын

    Only texture map I'm struggling to wrap my head around is the AO. Like what the hell is ambient lighting?

  • @roylavecchia1436
    @roylavecchia143618 күн бұрын

    Ambient lighting is lit areas of an object that are not lit directly by a light source , but by scattered light. For an example, if you stand in the shade where sunlight is not directly lighting the area, you can still see objects and surfaces, due to scattered light illuminating them. With no ambient light it would be complete darkness.

  • @MrJostrooper
    @MrJostrooper28 күн бұрын

    It's a great script, but it dusn't work when you do a batch render. It wil use your render setup with all the cameras and not of the camera resolution modifier.

  • @aleks8783
    @aleks8783Ай бұрын

    Thank YOU❤

  • @thanhvule4065
    @thanhvule4065Ай бұрын

    thanks you!

  • @sonicTFGProductions
    @sonicTFGProductionsАй бұрын

    0:14

  • @denis4639
    @denis4639Ай бұрын

    Nah bro I almost screamed at the first one. Mad respect. I'm not watching this tho.

  • @user-zz2db6yg6l
    @user-zz2db6yg6lАй бұрын

    ai voice?

  • @heitorguimaraes7783
    @heitorguimaraes7783Ай бұрын

    That video helped me a lot, thank you!

  • @kennethgarrison6393
    @kennethgarrison63932 ай бұрын

    I have seen this “advice” in many different videos….if you have AI make up what half of your frames look like, then is it really your artwork anymore? In my opinion, it is not and a non-interpolated 60fps video will always look better than an interpolated one.

  • @boyk4te9x
    @boyk4te9x2 ай бұрын

    nice

  • @Po1lygonOfficial
    @Po1lygonOfficial2 ай бұрын

    can you go slower step by step cuz you are randomly skipping steps

  • @andysalazar5854
    @andysalazar58542 ай бұрын

    Hi sir, what is the required pc specs for using maximo and blender?

  • @isma-artculture7157
    @isma-artculture71573 ай бұрын

    hi I would like to know if on the keymesh too we can import an animation made in another scene please because I dimmed and I did not succeed it matters to me one frame

  • @grzegorz8947
    @grzegorz89473 ай бұрын

    idk why but pifuhd wont work for me

  • @szkrukowski
    @szkrukowski3 ай бұрын

    Thank you. Good content

  • @marcoelfilmm
    @marcoelfilmm3 ай бұрын

    In fact it was a quick tip

  • @marcoelfilmm
    @marcoelfilmm3 ай бұрын

    Unfortuantely it doesnt work.

  • @Greeny_Official
    @Greeny_Official3 ай бұрын

    Doesn't work

  • @Deadline_67
    @Deadline_673 ай бұрын

    Couldn’t find the page

  • @WiremuTeKani
    @WiremuTeKani3 ай бұрын

    Works perfectly - and it still works in Blender 4.1. Thank you so much :)

  • @hungrygrimalkin5610
    @hungrygrimalkin56103 ай бұрын

    So now I have to just UV and do vertex paint color ids to go from Blender to Substance. This is way too many steps to get from blender to quixel and its unacceptable. I will stick with my 2019 substance broken arse version instead. This is some 2010s blender BS when it was trying to be "different" and you even had to choose stuff with the right click.

  • @svaira
    @svaira4 ай бұрын

    So for short: you think you need these different kind of textures in the fragment shader, i.e. one base color (rgba, so vec4 texture), one normal map (vec3 texture) and four others (each float texture, can be combined into one vec4) - i.e. three texture units, right?

  • @comalab2387
    @comalab23874 ай бұрын

    can you explain why its called PHYSICALLY based rendering? that seems to be a grammatical error. Physics-based would make more sense i guess.

  • @svensubunitnillson1568
    @svensubunitnillson15684 ай бұрын

    too bad its broken for blender 4.0

  • @xpinocchio7743
    @xpinocchio77434 ай бұрын

    How do you clean the edges of the helmet?

  • @pizzakarton468
    @pizzakarton4684 ай бұрын

    love that!

  • @Gil84
    @Gil844 ай бұрын

    Don't loose your time, it doesn't work any more

  • @LillieLolita
    @LillieLolita4 ай бұрын

    As cool as this looks, when I extract my mask, the result is a crumpled mess?? Instructions unclear, apparently TT^TT

  • @MichaelMurdockArt
    @MichaelMurdockArt5 ай бұрын

    It looks like this add-on is not available anywhere. Anyone have a zip file of it still?

  • @LawrenceAaronLuther
    @LawrenceAaronLuther5 ай бұрын

    I avoided all the scene and view layer stuff for so long trying to keep it simple, yet I wanted to do more and more complex things without having a ton of different files, so these features slowly became my allies. Thank you for the explanation.

  • @chadwilliams4373
    @chadwilliams43735 ай бұрын

    Very helpful, thanks

  • @JunoTame
    @JunoTame5 ай бұрын

    Thanks , gotta animate sbr now

  • @MadstonMagic
    @MadstonMagic5 ай бұрын

    Thanks a lot! I should've known it was this simple, but you learn something new every day :P

  • @reefcam
    @reefcam5 ай бұрын

    👏

  • @flonkplonk1649
    @flonkplonk16495 ай бұрын

    Why should you switch anyway if you feel comfortable with whatever you use?!

  • @luuurik
    @luuurik6 ай бұрын

    Why this gave me Kenshi vibes???

  • @Colțul_lui_Malec
    @Colțul_lui_Malec6 ай бұрын

    thanks!

  • @penofvenomstudios1799
    @penofvenomstudios17996 ай бұрын

    That was a great INFO-torial on PBR!

  • @Sonic_OnYT
    @Sonic_OnYT6 ай бұрын

    thank you so much for this

  • @Andy_Shust
    @Andy_Shust6 ай бұрын

    This script is insanely useful and fantastic! Thanks for posting this video, I finally found the solution to my workflow where I usually combine different frame compositions and orientations. It is also worth mentioning that once you add this modifier to a camera in your scene and adjust its settings, it changes the resolution set in your render settings, and when you switch to a different camera that doesn't have the modifier, the resolution doesn't change as it it is inherited from the camera that has the modifier. So basically you should have this modifier on all your cameras in the scene.

  • @electronicmusicartcollective
    @electronicmusicartcollective6 ай бұрын

    great thanx and ave a hny

  • @namdoyle
    @namdoyle6 ай бұрын

    if AI faster than blender's rendering.....

  • @crxd_dystopyr
    @crxd_dystopyr7 ай бұрын

    HandbagMan 🤣 appreciate the tutorial brother 🙌🏿

  • @nevergetagooduserid
    @nevergetagooduserid7 ай бұрын

    Sorry but you lost me at 1:14 "we will combine like we normally do". I have no idea what that is. How do you combine? How did you get the search window to appear so you can select? Im trying to get idle with sword, turn right and start walking animations to work together. I cant get it to turn and stay turned. it only wants to go in 1 direction :(