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  • @PaulSpades
    @PaulSpades5 күн бұрын

    You know, some pretty good points I haven't already seen in other dev videos - and I watch a lot of them. Cheers and good luck with your games!

  • @RKGameDev
    @RKGameDev9 күн бұрын

    Kudos to you, fellow gamedev! Great job on making a good game. Beeing on the same journey myself, I trully understand you and how hard it all is!

  • @realemptystudio
    @realemptystudio11 күн бұрын

    How did you collect earned money, PayPal?

  • @locusruizlopez5997
    @locusruizlopez599717 күн бұрын

    It seems strange to me that you call it a bug when it is a design flaw

  • @PaulSpades
    @PaulSpades5 күн бұрын

    Flaws are still bugs in "programmer speak". When we code logic it requires figuring out the corner cases and including them. Anything that we didn't think of - we call a bug, even though it's really a flaw in the implementation/design/requirements. "Real bugs" are unforeseen consequences in a system, not really flaws in implementation/design, but we lump both in the same basket in modern development.

  • @gameworkerty
    @gameworkerty17 күн бұрын

    the transitions are headache inducing

  • @ROPname
    @ROPname26 күн бұрын

    Thanks for sharing your experience :)

  • @paluxyl.8682
    @paluxyl.868226 күн бұрын

    Have you ever seen the archer characters from Genshin Impact ? I think a third person game with a female archer who shoots heartshaped balloons would be awesome, you could even release an adult version of this game on Steam or Nutaku. Creators like Xandra, MoonCat, Ida Faber, ... and many others got great models that got an extended license (you are allowed to make everything with the models), the models cost not much and are sometimes even on sale 50% off.

  • @brainongames6869
    @brainongames6869Ай бұрын

    Just wanted to point out that you missed out on the name Bowloon... :) Good vid, I make games too so I enjoyed your video, thumbs up! :)

  • @gracelessgames
    @gracelessgamesАй бұрын

    I think one issue with your game could be that its name (which you mention several times in your video) isn't self-explanatory at all: It *could* be a about bows and archery, something about overwhelm, but what is a bower? The wordplay doesn't work and takes too long to process while quickly scanning a storefront

  • @nineret
    @nineretАй бұрын

    bro I made only 13$ after I release my game on steam

  • @Talasuma1
    @Talasuma1Ай бұрын

    Mate, I did buy your game and it's a fun game, but please do some updates as there are things that drive me crazy. Here are some ideas: 1) When i started the game, i couldn't skip the guys naration. Implement a skip or fast forward option. 2) In the tutorial section, you can use text to tell people what to do instead of listening to something that they can't skip. 3) When the character levels up, do a 1-2 seconds of not being able to click as i've clicked on things i didn't so many times, like 90% of the time. 4) When the character leves up, the upgrades screen pops up, but the enemies still move towards you for half/1 second. It's really bad when i level up and i get hit because the enemies didn't stop when the upgrade screen showed up. 5) When i started the game, because i could not skip the narations, the music was so loud that it made the first impresion really annoying. 6) Implement going back/ exiting an upgrade menu/deck whne pressing "esc button" 7) Inprelent a sound or a red flash, something that will indicate/tell the player that they were hit as i have to constantly look at my health and this takes away from the gameplay. Don't get me wrong mate, i like the game a lot and it's really fun, but i hope that you understand that it's really annoying when you have a good game and some a lot of those things happen while playing. Anyway, going back at it as i need to level up the deck.

  • @knitejax659
    @knitejax659Ай бұрын

    Great video man! Keep at it

  • @maxmi3091
    @maxmi3091Ай бұрын

    Hey, come on. Playing vampire survivors instead of developing on your own game. We've all been at this point 🤣

  • @kevduc314
    @kevduc314Ай бұрын

    I really appreciate your honest description of how you felt and how things happened, can't wait to watch your progression and next learning experiences!

  • @dreamingacacia
    @dreamingacaciaАй бұрын

    dude I'd be fine with $100 so that I could publish the next game without saving more money. I knew that my games will gradually be better and people will getting more interest the more better games I make. The most important part for me is to be able to live and further improve myself and develop better games.

  • @connorjade5460
    @connorjade5460Ай бұрын

    How can I get the turkish perk???

  • @PandemoniumGameDev
    @PandemoniumGameDevАй бұрын

    Clicked on this video expecting the usual quick devlog which shows the profit at the end. Instead, I found a really relatable video about the struggle of making a game after coming from work and trying to combine it all with a decent social life. Good stuff! Keep going and I hope you're doing better, don't be so hard on yourself because that can really put you in a dark place, speaking from experience.

  • @NashEquilibriumDEV
    @NashEquilibriumDEVАй бұрын

    thanksss bro 😄

  • @logosimian
    @logosimianАй бұрын

    Re: Lesson 9 Way I see it, bad code is an optimization problem. When people optimize code, they traditionally weigh how much memory it needs against how fast it runs. But making your code ugly optimizes for getting the project done sooner (or at all), and making it clean optimizes for making the code easier to fix and maintain, especially in the future when you have to re-read it after forgetting what you did. If you're working on a team, you might give more weight to readability. If you're making your first or second game, you might want to give more weight to quick turnaround, because it may be more effective to finish a bad game, and make the next game better than to try and make a bad game good.

  • @JAMPLEYDEV
    @JAMPLEYDEV2 ай бұрын

    Watching videos like this makes me realize how lazy I am and how much more time I could be putting into actually doing something. I mean, I have more free than many people who, although bearly have it, still strive to at least work an hour a day on something they're passionate about. Good video, man.

  • @ausername4meplease
    @ausername4meplease2 ай бұрын

    Brilliant learnings! 🎉

  • @YOUR_MOMS_HP
    @YOUR_MOMS_HP2 ай бұрын

    just work with a publisher

  • @foode1232
    @foode12322 ай бұрын

    I was not expecting limbo to be in your video

  • @asgerleksoe9834
    @asgerleksoe98342 ай бұрын

    my guilty pleasure is watching small youtubers video essays and im glad to say that this scratched my itched! very good video!

  • @NashEquilibriumDEV
    @NashEquilibriumDEV2 ай бұрын

    thankss 😄

  • @morosov4595
    @morosov45952 ай бұрын

    I totally disagree with this video. Using your example: many people like both chill and action games. Imagine how much more intense the action gets, if you start chill. And the greatest example: Minecraft. You build, you chill, but then the night comes, and you get to the action. Then you chill again during the day, just to go underground and fight again.

  • @NashEquilibriumDEV
    @NashEquilibriumDEV2 ай бұрын

    a bit difference; minecraft is a survival game bro 😃. Ofc players seek for action in it. I was talking about cozy farm simulator

  • @NashEquilibriumDEV
    @NashEquilibriumDEV2 ай бұрын

    But i get what youre trying to say. its more about the way you implement the action. There are less violent combat samples like Supraland. That may work

  • @morosov4595
    @morosov45952 ай бұрын

    ​@@NashEquilibriumDEVThe survival game was not a thing before minecraft. Minecraft came from combining cozy farm simulator with an action game. And if you look at the best games over the years, they all have that in common. They break stereotypes.

  • @WumbologyGames1
    @WumbologyGames12 ай бұрын

    I’ve always found that it’s easy to tell if someone else’s game is good but it’s very hard to tell if your own game is good.

  • @marcinnawrocki1437
    @marcinnawrocki14372 ай бұрын

    Get better mic, it has some annoying "bumps".

  • @ruinaimperii476
    @ruinaimperii4762 ай бұрын

    20 bin dolara kadar devlet desteği ile ilgili detayları nerede bulabilirim?

  • @NashEquilibriumDEV
    @NashEquilibriumDEV2 ай бұрын

    kosgeb veriyor hocam

  • @aleksapajic
    @aleksapajic2 ай бұрын

    So not only you made game with achievements and other functionalities, you also learned how to make good video edits. Congratulations man !

  • @NashEquilibriumDEV
    @NashEquilibriumDEV2 ай бұрын

    Thanks Mate

  • @aproblem6ix889
    @aproblem6ix8892 ай бұрын

    How many wishlists did you have on launche

  • @NashEquilibriumDEV
    @NashEquilibriumDEV2 ай бұрын

    it was around 178

  • @krzysztofbulicz416
    @krzysztofbulicz4162 ай бұрын

    If my first Steam game earns $100, I WILL BE extremely happy. GZ!

  • @jpowens2010
    @jpowens20102 ай бұрын

    Bought the game - absolutely love it!

  • @NashEquilibriumDEV
    @NashEquilibriumDEV2 ай бұрын

    heyy mate just saw the feedback form you sent 😃. Thnks for your support ❤️

  • @DevNohara
    @DevNohara3 ай бұрын

    I really loved this video! Only thing I didn't like was the voiceover 😭 it was tiring to listen to. I'm glad you learned a lot through your indie game dev experience and you're willing to share it with the world. This gave me a lot of insight on releasing a game. Thank you for sharing!

  • @NashEquilibriumDEV
    @NashEquilibriumDEV3 ай бұрын

    Thanks for your comment mate. A lot of people say that I'll work on doin it better next time .:D

  • @dmangamesSTUDIO
    @dmangamesSTUDIO3 ай бұрын

    Very inspiring that you put out a game on limited time and programming know how. I look forward to seeing your growth!

  • @NashEquilibriumDEV
    @NashEquilibriumDEV3 ай бұрын

    Thank you mate <3

  • @CyborgPrime
    @CyborgPrime3 ай бұрын

    Bro lose the AI voice

  • @blackestbill7454
    @blackestbill74543 ай бұрын

    <3

  • @wingus666
    @wingus6663 ай бұрын

    It used to be, in the business world, location, location, location. That philosophy still applies, however, in an online scenario, i would only guess it's promotion, promotion, promotion. Whatever and however you can get the word out, links, word of mouth, use all the platforms you can, and blast your game out. T-shirts, mugs, pens ..anything you can put a link on, or logo of your game...or a website for it...whatever you can do. Since you already made the game, just a matter of letting the world know now.

  • @Spacemarine658
    @Spacemarine6583 ай бұрын

    Hard disagree with the clean code, clean code can be fixed, understood, and improved. Spaghetti code will always be bad. Clean code is the difference between a junior dev and a senior one. Perfectionism is bad for sure but clean code is a must.

  • @PaulSpades
    @PaulSpades5 күн бұрын

    For an ongoing web service, or project that needs continuous development - yes. For a game? Nope. He's completely right. Focus on cleaning up the essential mechanics, logic and rendering - not GUI, notifications, achievements and other side goodies. The main stuff will probably need to be tweaked the most, the other stuff just needs to work (and preferably support localisation). Also, most of the side systems will need to be pulled out and trashed/rewritten for each platform, if you're porting the game to other systems. So you're gaining nothing by making the code look pretty there.

  • @Spacemarine658
    @Spacemarine6585 күн бұрын

    @@PaulSpades players will absolutely notice poorly designed/coded UI (source am a UI/UX designer)

  • @PaulSpades
    @PaulSpades5 күн бұрын

    @@Spacemarine658 Well, I've been working as a developer on UIs for the web, mobile and games for 15 years. No they won't notice if a menu is a 400 line switch statement or a fancy modular system with components and state machines for each option. We're talking about code here, not the design. Just drop in any gui template you can get your hands on (or IMGUI), make the assets fit your game, add the apropriate options and don't worry about it, not until you have funds to hire professionals. Polish the gameplay, art, animations, effects, sound and music - not the buttons.

  • @Spacemarine658
    @Spacemarine6585 күн бұрын

    @@PaulSpades if you are great at your job you can usually get away with it, this is a video for your average developer not experts. A Google search will disprove the players don't notice bad UI www.google.com/search?q=why+bad+ui+hurts+player+experience&oq=why+bad+ui+hurts+player+experience+&gs_lcrp=EgZjaHJvbWUyBggAEEUYOTIHCAEQIRigATIHCAIQIRigATIHCAMQIRigATIHCAQQIRigATIHCAUQIRigATIHCAYQIRirAjIHCAcQIRirAjIHCAgQIRirAtIBCDcxOTZqMGo3qAIUsAIB&client=ms-android-tmus-us-rvc3&sourceid=chrome-mobile&ie=UTF-8

  • @DevTechSpectrum
    @DevTechSpectrum3 ай бұрын

    A game like this is more appropriate for the mobile audience. Players on steam come to expect a certain level of quality and your game still looked very much like a prototype game. Trying releasing again but on iOS and Android.

  • @Jamie_Gamedev
    @Jamie_Gamedev3 ай бұрын

    Thank you for sharing your story. Can’t wait to see what success the next game brings you.

  • @NashEquilibriumDEV
    @NashEquilibriumDEV3 ай бұрын

    thankss matee

  • @TheSimpleDev
    @TheSimpleDev3 ай бұрын

    This has some pretty bad and misleading advice. I mean look at a game like Stardew Valley, no money invested in its creation. The developer invested his time in everything though. If you have no money to invest in your game you are much better off investing in developing the skills you need and not selling out to some investor or publisher.

  • @UnderdogDen
    @UnderdogDen3 ай бұрын

    That was one heck of a dev story

  • @badassphili581
    @badassphili5813 ай бұрын

    For all who dont spenden 12 Minute of your life to see the journey this guy was make... He earned about 500 $

  • @NashEquilibriumDEV
    @NashEquilibriumDEV3 ай бұрын

    :D

  • @denkkab1366
    @denkkab13663 ай бұрын

    Can someone tell me the name of the game? The promotion is awful, not even a link to the steam page anywhere in the video description

  • @NashEquilibriumDEV
    @NashEquilibriumDEV3 ай бұрын

    store.steampowered.com/app/1953370/Bowerwhelm/

  • @a6gitti
    @a6gitti3 ай бұрын

    U got a sub brush

  • @hoboRussian0
    @hoboRussian03 ай бұрын

    subed also good man

  • @NashEquilibriumDEV
    @NashEquilibriumDEV3 ай бұрын

    thanks mate

  • @HyperEpicGames
    @HyperEpicGames3 ай бұрын

    People say have your Steam page up as soon as you can. Just to clarify, do you agree with this only if the steam page looks professional (no prototype screenshots) for example.?

  • @NashEquilibriumDEV
    @NashEquilibriumDEV3 ай бұрын

    yes mate setting up a store page asap is crucial as long as it doesnt looking like a shit 😃

  • @NashEquilibriumDEV
    @NashEquilibriumDEV3 ай бұрын

    it should look and feel like something time was spend on. Gamers kinda smell that effort you put in the game. No one wants to buy something sketchy

  • @HyperEpicGames
    @HyperEpicGames3 ай бұрын

    Releasing a game must be one of the hardest things in the world. Congrats on that achievement. Thanks for the motivational video.

  • @NashEquilibriumDEV
    @NashEquilibriumDEV3 ай бұрын

    thanks mate 🙏🙏

  • @not_ever
    @not_ever3 ай бұрын

    "Not being able to see enemies coming from behind was a design bug the only sensible solution was to make the game in third person camera" It would have been easier and simpler to have a map/radar with the enemies as red dots and the player as a green arrow. This shows the direction you are facing and the number of approaching enemies from all directions.

  • @2J4A04AU6
    @2J4A04AU63 ай бұрын

    Awesome video bro. I just randomly saw this video and buy you game. Nice job!

  • @NashEquilibriumDEV
    @NashEquilibriumDEV3 ай бұрын

    thank you mate <3

  • @mahmutkeles4192
    @mahmutkeles41923 ай бұрын

    Ben de diyorum neden bu adamın İngilizcesini alt yazı olmadan anlayabiliyorum. Meğer Türk'müşsün. 😂 Hayırlı olsun kardeşim, umarım istediğin yerlere gelirsin, takibe aldım kanalını👍👍

  • @NashEquilibriumDEV
    @NashEquilibriumDEV3 ай бұрын

    hahahh teşekkürler knk :D