The original is nice as well, though I see how the character body sort of warps into existence while the new one is consistent. And it looks like your shop character is meant to.
@pixelartgamergirl4 күн бұрын
They are both great. The new one is certainly more smooth and detailed. I love both of them! ❤
@Sania47010 күн бұрын
hello u can use libresprite instead of piskel. libresprite is a copy of asprite and 100% free or u can use krita
@pixelartgamergirl12 күн бұрын
I love this look you gave to link! A game that looked like this would be amazing! 😊
@TheHarleqwin13 күн бұрын
I'm guessing you're German, based on the accent and the fact that you speak more articulately than most native English-speakers. Great video!
@SakariyaMustaf18 күн бұрын
Stumbled across your channel randomly. Your videos are of high quality and very pleasing to watch
@prestokaung19 күн бұрын
Big fan of zelda and pixel art. But your video goes way beyond. Nice animation(both 360 rotation and item box) and great sound and short to the point video. I am so glad that channels like yours still exist today. Cheers.
@Semudara21 күн бұрын
This looks quite nice, although... when they're viewed from the side, the mouth / nose is weirding me out? It seems like either the nose and mouth are at exactly the same height, or the nose is a darker color than the rest of the face. Either way, it doesn't look natural and just kind of... confuses me. I hope that's helpful feedback! Unrelated note, thanks for the Navi love. She can be a bit annoying, but she deserves more appreciation! An iconic, faithful companion through and through. :D
@lucky-jacob21 күн бұрын
There is no mouth 😅 so I guess it's the red nose that's freaking you out. Anyone else confused by that? (Thanks for the Feedback. Highly appreciated! Have a cookie 🍪)
@Sebwell_PixelArt22 күн бұрын
I made a 16 by 16 sword last Monday, it never came to mind to call it a knife even its small or short
@lucky-jacob22 күн бұрын
Depends on the size of the sword-holder, I suppose.
@Sebwell_PixelArt22 күн бұрын
@@lucky-jacob btw thanks for the new perspective sir😄✨
@lucky-jacob21 күн бұрын
anytime
@dylanobrien378522 күн бұрын
I just love your lineart and shockingly lovely animation, but there's one thing that iffs me. It's most visible in the walk cycles. ------------------------------- I believe the term is banding, where the shading is hugging the lineart very exactly instead of helping the shapes feel clearer. Your shading is a very powerful tool to sell what texture an object has and what its strongest shapes are. it's easily my favorite part of animating. I recommend taking a frame of your link sprite and trying new things. Make the hair shiny, make the tunic fold open and closed or wave in the wind, give Link's ears a shadow on his cap. See what you can do to make the themes and feeling you're going for clearer.
@lucky-jacob22 күн бұрын
Yeah, I see what you mean. I think I was a bit overcautious in this case, because if it's poorly implemented, it gets a bit too noisy for my taste - especially with such a small model. But yeah, in this case it pivoted the other way and became a bit too stiff. Great Feedback. Thanks!
@pixelartgamergirl26 күн бұрын
That last scene was really cool with great effects. Your technique just keeps increasing! Can't wait to see future awesome pixel art 😊
@lucky-jacob22 күн бұрын
Thanks, girl!
@krebualex380728 күн бұрын
I loved this! Your style of animation is really satisfying and I appreciate all the little Details! :)
@lucky-jacob26 күн бұрын
Thanks man 🙂
@LucasSchaffer28 күн бұрын
wow! the 360º animation is so smooth.
@lucky-jacob26 күн бұрын
Thanks! Really enjoyed making those 🙂🙃🙂🙃
@lyghtkruz28 күн бұрын
That was really awesome! I enjoyed the little animations for the way you showcased each of the items. Well done!
@lucky-jacob26 күн бұрын
Thanks ❤️
@findot777Ай бұрын
Something interesting to keep in mind the snes resolution was actually usually only as high as the nes yet it looks like it has a higher res because the extra colours.
@lucky-jacob29 күн бұрын
why are all you guys so damn tech-savvy ... I feel like a caveman around here xD But yeah, just a couple more colors can make all the difference, sometimes
@barberousse1149Ай бұрын
the hair....
@lucky-jacob29 күн бұрын
the thanks ... I guess??
@collinvisser7108Ай бұрын
Neat - keep going
@lucky-jacob29 күн бұрын
Thanks! Will do my best!
@RobinsonPixelsАй бұрын
Definitely wouldn't call it pixel art at this point, but I don't think the label really matters, because the only ones who will really care are us pixel-heads lol. It reminds me of the style of art they're using with the Octopath Traveler games. It's very cool and an aesthetic that's worth pursuing if you enjoy it.
@lucky-jacob29 күн бұрын
HAHA although I feel quite the same, that "definitely" had a bitter-sweet sting to it xD (Love your stuff BTW 🔥) /*edited for spelling and stuff
@jeffstienstra3615Ай бұрын
I think both maps are great, depending on the use! The fantasy map definitely gives a more serious, adventurous tone while the stylized map gives off more of a fun, arcade feel, like its less dangerous. Well done!
@lucky-jacob29 күн бұрын
Don't be fooled by the friendly colors
@AnhTran-ku2yuАй бұрын
_maybe_
@lucky-jacob29 күн бұрын
definitely
@jeffstienstra3615Ай бұрын
Really enjoying the pixel art, great work on the final animation! Learning in order to show/teach (through your videos) is a very effective way to learn a new skill, hats off to you! 🎩
@lucky-jacob29 күн бұрын
Thanks! Glad you liked the animation!
@zixvirzjghamn737Ай бұрын
Im curious how to do the fog effect in such a pixelated manner, would be pretty cool for a video game
@lucky-jacobАй бұрын
In this case it is just a down-sized video asset I had in After Effects - with some editing trickery to make it loop. I guess you could use it to create an overlay for a game from it. It's a free asset pack you can find here >>> www.premiumbeat.com/blog/free-4k-fog-overlays/ Shout Out and Thank You to @PremiumBeat
@AntisympathyАй бұрын
What program are you using and is it available on mobile devices?🫨
@lucky-jacobАй бұрын
It's called Piskel. Desktop-only I'm afraid. But it's free, so that's nice ;-)
@Roxor128Ай бұрын
The final product doesn't seem too far away from what you could achieve with 256-colour VGA. Posterise to 64 levels (because VGA only has an 18-bit RGB colour space), then reduce the colour-depth to 256 colours with an optimised palette and you'd have a version that could be displayed on a VGA display. Actually, working within the limitations of VGA could be a worthwhile exercise. Actual games made for it did include things like fog and translucency. Layers are straightforward. Fog and transparency is a bit harder. Given how slow hardware was back in the early 1990s, games used pre-calculated lookup tables for the job. Fog can be done with a 256-entry lookup table generated by finding which colour in the palette is the closest match to the desired colour given the fog colour. Translucency needs a 256*256 table for all possible pairings of colours with a given transparency value. BUILD engine games have a table of 2:1 mixes, which allows for two levels of translucency between opaque and invisible (look it up one way and get the more-opaque results, swap the colours for the less-opaque one).
@lucky-jacobАй бұрын
Thank you for the deep dive! I never approached it from a technical point of view. When trying to interpret a retro aesthetic, it's easy to forget the reasons and limitations that led to it. Especially with the possibilities we have today.
@Thunderwolf4Ай бұрын
Awesome video!! Love the art!! 💖👍💖
@lucky-jacobАй бұрын
Thanks!
@odw32Ай бұрын
Feels a bit like modern chiptune music created in Ableton/FLStudio -- It's something else than "classic" chiptune, but that's not necessarily a bad thing. Constructing music from just simple saw/sine waves can be fun, but also a bit harsh on the ears, adding subtle reverb/stereo effects, a more balanced bassline and some automation just makes it a lot more enjoyable to listen to. Similarly, as long as the spirit of the pixel art is preserved, I wouldn't view a vignette/gradient/shimmers as sacrilege to the artform, it just makes it more enjoyable to the eyes. The fog took it a bit too far though I think.
@lucky-jacobАй бұрын
agreed!
@ladyamphibulon7784Ай бұрын
Im curious to see what it would look like if you posterized the end product back to the limited palette to get the pixel feel back or if it would just turn to low-res mush
@Roxor128Ай бұрын
With a palette that limited, it'd end up pretty mushy. It's more something that would go with a 256-colour graphics mode.
@lucky-jacobАй бұрын
what @Roxor128 said
@deebambi5567Ай бұрын
In my head I refer to this style as "Pixelated Art" and view it as modernized extension to "Pixel art"
@lucky-jacobАй бұрын
I like that
@lixivia8350Ай бұрын
It looks awesome but the fog can be too much, feels like half of the things u added got erased at the end, maybe if u tone it down a little bit u can find a nice balance(?
@lucky-jacobАй бұрын
I thought about that too, but ultimately shrouding was the main purpose of the fog. So I kept the opacity high.
@AntisympathyАй бұрын
How does 8bit, 16x16, 32x32, and taller digital pixel art translates onto graphic paper?🧐
@lucky-jacobАй бұрын
not quite sure what you mean
@jimmypatatoeyt4800Ай бұрын
personally, i like the one just before the fog most
@lucky-jacobАй бұрын
Thanks, man! Yeah, the fog was a bit much xD fun though.
@natanmaia3575Ай бұрын
reminds me of Zetterstrand's paintings.
@lucky-jacobАй бұрын
Hell yeah! I'll take that compliment any day! 🔥
@WeirdWizzardАй бұрын
I enjoy both ends of the spectrum when it comes to pixel art. To me both sides offer interesting challenges that require the artist to flex their creativity in finding solutions. I personally really enjoy this style and do consider it to be pixel art, as it still captures a pixel art aesthetic, but with more detail. On the other hand, I also like the classic pixel art style and the use of imposed limitations. I find it fascinating to see how other artists find creative solutions to those limitations when creating their peices. Either way, both are great in their own respective rights. :)
@lucky-jacobАй бұрын
Agreed! For me, it's also about the process of making pixel art. While the result is still pixel art, I feel like some of the techniques I used in the video (color gradients, layer effects, CG light rays, etc) kinda feel like cheating. The struggle to "construct" a piece is part of the fun, I guess.
@WeirdWizzardАй бұрын
@@lucky-jacob For sure! I definitely agree with you on "construction" being a big aspect of the fun. If you set up, say, a brush that achieves something for you a click, you've lost that part of the construction process. I also wonder if that could potentially hinder your creativity later, if certain tools, brushes, etc. are no longer available to you. Interesting to think about.
@schwingedeshaehersАй бұрын
are there any license attached to the font?
@lucky-jacobАй бұрын
not that I know of
@Soy_BarmanАй бұрын
I can agree with limitations, especially time, ...so some non-pixel added effects can improve the average look of a game. But also think less is more. Trying to "hide" this effects sometimes can be a good way.
@Soy_BarmanАй бұрын
I love the lightcast on the trees, btw.
@lucky-jacobАй бұрын
Yeah, in the end it still has to match. Sometimes I see people mixing different resolutions, which can really break the whole piece.
@leiocera2433Ай бұрын
not first
@lucky-jacobАй бұрын
Don’t feel bad. Here, have a cookie 🍪
@leiocera2433Ай бұрын
@@lucky-jacob i actually was first r/whoooosh
@lucky-jacobАй бұрын
Give me back my cookie then 🙃
@leiocera2433Ай бұрын
@@lucky-jacob Already ate it sry, it was yummy tho
@lucky-jacobАй бұрын
I was afraid of that 🤔 but in that case: have some more 🍪🍪🍪
@AntisympathyАй бұрын
Are you on tablet or pc? Which pixel art program are you using and is it available on mobile and iOS?
@lucky-jacobАй бұрын
On desktop. I use Piskel, which does not have a mobile version.
@YulRunАй бұрын
What program are you drawing?
@lucky-jacobАй бұрын
It's called Piskel you can download it for free here: www.piskelapp.com/
@PixelOverloadChannelАй бұрын
Never too old to learn pixel art! I love the simplicity of your sprites a lot and I can't agree more that pixel art is one of the simple pleasures I wouldn't want to live without.
@lucky-jacobАй бұрын
Thanks, man! (And might I add: You're the first big Pixel-Tuber to comment on my stuff, and I'm kinda flattered right now )
@PixelOverloadChannelАй бұрын
@@lucky-jacob I'm just a fellow enjoyer of tiny squares and I really dig your stuff. Plus I appreciate the Piskel love; that app doesn't get enough support for being free!
@lucky-jacobАй бұрын
@@PixelOverloadChannel Long live the tiny squars ✊
@straydogstrut115Ай бұрын
Congratulations on your progress so far. It’s never too late to learn something new. Your pixel art is looking great. I’m in my early forties and only recently decided to learn illustration and, ultimately, animation. I’ve dabbled in many things over the years but it’s all about having a creative outlet for self-expression. I’m excited to see where learning something new will take me.
@lucky-jacobАй бұрын
I agree 100%. Never stop learning. Always stay creative. 👾👾👾
@lucky-jacobАй бұрын
And "Thanks", by the way 😅
@pixelartgamergirlАй бұрын
I would love to play a game with your super cute character lol. Makes me think a little bit of earth bound with the funky music in the background 😊
@pixelartgamergirlАй бұрын
I love your original character he is so catchy! When i first saw it while scrolling through KZread i thought... "Wow! So cute i need to see more!" 😊
@lucky-jacobАй бұрын
Haha, wow! You are really going through the old stuff, are you 😂
@pixelartgamergirlАй бұрын
@@lucky-jacob of course! I must find out your secret for making pixel art! Soon... Soon I will discover it!
@lucky-jacobАй бұрын
No secret here 😅 Just practice. And with each try you suck a little less 🙃
@pixelartgamergirlАй бұрын
The player looks so pokeconic! What an excellent job you did there Jacob!! 👏❤
Пікірлер
Nice! Subscribed
The original is nice as well, though I see how the character body sort of warps into existence while the new one is consistent. And it looks like your shop character is meant to.
They are both great. The new one is certainly more smooth and detailed. I love both of them! ❤
hello u can use libresprite instead of piskel. libresprite is a copy of asprite and 100% free or u can use krita
I love this look you gave to link! A game that looked like this would be amazing! 😊
I'm guessing you're German, based on the accent and the fact that you speak more articulately than most native English-speakers. Great video!
Stumbled across your channel randomly. Your videos are of high quality and very pleasing to watch
Big fan of zelda and pixel art. But your video goes way beyond. Nice animation(both 360 rotation and item box) and great sound and short to the point video. I am so glad that channels like yours still exist today. Cheers.
This looks quite nice, although... when they're viewed from the side, the mouth / nose is weirding me out? It seems like either the nose and mouth are at exactly the same height, or the nose is a darker color than the rest of the face. Either way, it doesn't look natural and just kind of... confuses me. I hope that's helpful feedback! Unrelated note, thanks for the Navi love. She can be a bit annoying, but she deserves more appreciation! An iconic, faithful companion through and through. :D
There is no mouth 😅 so I guess it's the red nose that's freaking you out. Anyone else confused by that? (Thanks for the Feedback. Highly appreciated! Have a cookie 🍪)
I made a 16 by 16 sword last Monday, it never came to mind to call it a knife even its small or short
Depends on the size of the sword-holder, I suppose.
@@lucky-jacob btw thanks for the new perspective sir😄✨
anytime
I just love your lineart and shockingly lovely animation, but there's one thing that iffs me. It's most visible in the walk cycles. ------------------------------- I believe the term is banding, where the shading is hugging the lineart very exactly instead of helping the shapes feel clearer. Your shading is a very powerful tool to sell what texture an object has and what its strongest shapes are. it's easily my favorite part of animating. I recommend taking a frame of your link sprite and trying new things. Make the hair shiny, make the tunic fold open and closed or wave in the wind, give Link's ears a shadow on his cap. See what you can do to make the themes and feeling you're going for clearer.
Yeah, I see what you mean. I think I was a bit overcautious in this case, because if it's poorly implemented, it gets a bit too noisy for my taste - especially with such a small model. But yeah, in this case it pivoted the other way and became a bit too stiff. Great Feedback. Thanks!
That last scene was really cool with great effects. Your technique just keeps increasing! Can't wait to see future awesome pixel art 😊
Thanks, girl!
I loved this! Your style of animation is really satisfying and I appreciate all the little Details! :)
Thanks man 🙂
wow! the 360º animation is so smooth.
Thanks! Really enjoyed making those 🙂🙃🙂🙃
That was really awesome! I enjoyed the little animations for the way you showcased each of the items. Well done!
Thanks ❤️
Something interesting to keep in mind the snes resolution was actually usually only as high as the nes yet it looks like it has a higher res because the extra colours.
why are all you guys so damn tech-savvy ... I feel like a caveman around here xD But yeah, just a couple more colors can make all the difference, sometimes
the hair....
the thanks ... I guess??
Neat - keep going
Thanks! Will do my best!
Definitely wouldn't call it pixel art at this point, but I don't think the label really matters, because the only ones who will really care are us pixel-heads lol. It reminds me of the style of art they're using with the Octopath Traveler games. It's very cool and an aesthetic that's worth pursuing if you enjoy it.
HAHA although I feel quite the same, that "definitely" had a bitter-sweet sting to it xD (Love your stuff BTW 🔥) /*edited for spelling and stuff
I think both maps are great, depending on the use! The fantasy map definitely gives a more serious, adventurous tone while the stylized map gives off more of a fun, arcade feel, like its less dangerous. Well done!
Don't be fooled by the friendly colors
_maybe_
definitely
Really enjoying the pixel art, great work on the final animation! Learning in order to show/teach (through your videos) is a very effective way to learn a new skill, hats off to you! 🎩
Thanks! Glad you liked the animation!
Im curious how to do the fog effect in such a pixelated manner, would be pretty cool for a video game
In this case it is just a down-sized video asset I had in After Effects - with some editing trickery to make it loop. I guess you could use it to create an overlay for a game from it. It's a free asset pack you can find here >>> www.premiumbeat.com/blog/free-4k-fog-overlays/ Shout Out and Thank You to @PremiumBeat
What program are you using and is it available on mobile devices?🫨
It's called Piskel. Desktop-only I'm afraid. But it's free, so that's nice ;-)
The final product doesn't seem too far away from what you could achieve with 256-colour VGA. Posterise to 64 levels (because VGA only has an 18-bit RGB colour space), then reduce the colour-depth to 256 colours with an optimised palette and you'd have a version that could be displayed on a VGA display. Actually, working within the limitations of VGA could be a worthwhile exercise. Actual games made for it did include things like fog and translucency. Layers are straightforward. Fog and transparency is a bit harder. Given how slow hardware was back in the early 1990s, games used pre-calculated lookup tables for the job. Fog can be done with a 256-entry lookup table generated by finding which colour in the palette is the closest match to the desired colour given the fog colour. Translucency needs a 256*256 table for all possible pairings of colours with a given transparency value. BUILD engine games have a table of 2:1 mixes, which allows for two levels of translucency between opaque and invisible (look it up one way and get the more-opaque results, swap the colours for the less-opaque one).
Thank you for the deep dive! I never approached it from a technical point of view. When trying to interpret a retro aesthetic, it's easy to forget the reasons and limitations that led to it. Especially with the possibilities we have today.
Awesome video!! Love the art!! 💖👍💖
Thanks!
Feels a bit like modern chiptune music created in Ableton/FLStudio -- It's something else than "classic" chiptune, but that's not necessarily a bad thing. Constructing music from just simple saw/sine waves can be fun, but also a bit harsh on the ears, adding subtle reverb/stereo effects, a more balanced bassline and some automation just makes it a lot more enjoyable to listen to. Similarly, as long as the spirit of the pixel art is preserved, I wouldn't view a vignette/gradient/shimmers as sacrilege to the artform, it just makes it more enjoyable to the eyes. The fog took it a bit too far though I think.
agreed!
Im curious to see what it would look like if you posterized the end product back to the limited palette to get the pixel feel back or if it would just turn to low-res mush
With a palette that limited, it'd end up pretty mushy. It's more something that would go with a 256-colour graphics mode.
what @Roxor128 said
In my head I refer to this style as "Pixelated Art" and view it as modernized extension to "Pixel art"
I like that
It looks awesome but the fog can be too much, feels like half of the things u added got erased at the end, maybe if u tone it down a little bit u can find a nice balance(?
I thought about that too, but ultimately shrouding was the main purpose of the fog. So I kept the opacity high.
How does 8bit, 16x16, 32x32, and taller digital pixel art translates onto graphic paper?🧐
not quite sure what you mean
personally, i like the one just before the fog most
Thanks, man! Yeah, the fog was a bit much xD fun though.
reminds me of Zetterstrand's paintings.
Hell yeah! I'll take that compliment any day! 🔥
I enjoy both ends of the spectrum when it comes to pixel art. To me both sides offer interesting challenges that require the artist to flex their creativity in finding solutions. I personally really enjoy this style and do consider it to be pixel art, as it still captures a pixel art aesthetic, but with more detail. On the other hand, I also like the classic pixel art style and the use of imposed limitations. I find it fascinating to see how other artists find creative solutions to those limitations when creating their peices. Either way, both are great in their own respective rights. :)
Agreed! For me, it's also about the process of making pixel art. While the result is still pixel art, I feel like some of the techniques I used in the video (color gradients, layer effects, CG light rays, etc) kinda feel like cheating. The struggle to "construct" a piece is part of the fun, I guess.
@@lucky-jacob For sure! I definitely agree with you on "construction" being a big aspect of the fun. If you set up, say, a brush that achieves something for you a click, you've lost that part of the construction process. I also wonder if that could potentially hinder your creativity later, if certain tools, brushes, etc. are no longer available to you. Interesting to think about.
are there any license attached to the font?
not that I know of
I can agree with limitations, especially time, ...so some non-pixel added effects can improve the average look of a game. But also think less is more. Trying to "hide" this effects sometimes can be a good way.
I love the lightcast on the trees, btw.
Yeah, in the end it still has to match. Sometimes I see people mixing different resolutions, which can really break the whole piece.
not first
Don’t feel bad. Here, have a cookie 🍪
@@lucky-jacob i actually was first r/whoooosh
Give me back my cookie then 🙃
@@lucky-jacob Already ate it sry, it was yummy tho
I was afraid of that 🤔 but in that case: have some more 🍪🍪🍪
Are you on tablet or pc? Which pixel art program are you using and is it available on mobile and iOS?
On desktop. I use Piskel, which does not have a mobile version.
What program are you drawing?
It's called Piskel you can download it for free here: www.piskelapp.com/
Never too old to learn pixel art! I love the simplicity of your sprites a lot and I can't agree more that pixel art is one of the simple pleasures I wouldn't want to live without.
Thanks, man! (And might I add: You're the first big Pixel-Tuber to comment on my stuff, and I'm kinda flattered right now )
@@lucky-jacob I'm just a fellow enjoyer of tiny squares and I really dig your stuff. Plus I appreciate the Piskel love; that app doesn't get enough support for being free!
@@PixelOverloadChannel Long live the tiny squars ✊
Congratulations on your progress so far. It’s never too late to learn something new. Your pixel art is looking great. I’m in my early forties and only recently decided to learn illustration and, ultimately, animation. I’ve dabbled in many things over the years but it’s all about having a creative outlet for self-expression. I’m excited to see where learning something new will take me.
I agree 100%. Never stop learning. Always stay creative. 👾👾👾
And "Thanks", by the way 😅
I would love to play a game with your super cute character lol. Makes me think a little bit of earth bound with the funky music in the background 😊
I love your original character he is so catchy! When i first saw it while scrolling through KZread i thought... "Wow! So cute i need to see more!" 😊
Haha, wow! You are really going through the old stuff, are you 😂
@@lucky-jacob of course! I must find out your secret for making pixel art! Soon... Soon I will discover it!
No secret here 😅 Just practice. And with each try you suck a little less 🙃
The player looks so pokeconic! What an excellent job you did there Jacob!! 👏❤