Man you are God like Level, sharing your knowledge 🙏🤝
@m.motionstudio287724 күн бұрын
I'm glad you found it helpful, I'm working on a couple of ideas that I'll post soon, just need to balance my full time job with this channel :D
@cooljazz55527 күн бұрын
needs more views, epic video
@m.motionstudio287724 күн бұрын
Thank you, hopefully growing slowly 😁
@SurikataSVKАй бұрын
good day I'm working on my game which I want to put on google play. and I want to ask you if you wouldn't mind if I use your project for 3D car models
@traditur_2 ай бұрын
Thanks for making this. I didn’t understand how the Hardsurface workflow worked or where I should start, you helped me out.
@TPI-du9mn2 ай бұрын
Okay, now show me an animation of this robot walking.
@m.motionstudio28772 ай бұрын
i have some plans for this robot and I'll add it to a short film I'm working on, for the time being here's the proof of concept short film with a more complex leg rig with a similar 3 joints leg kzread.info/dash/bejne/p6Wc2amrYpzSqNo.html&ab_channel=M.motionStudio
@glacierfox52373 ай бұрын
I feel like I needed this a few years ago as I was struggling on how to make my reference since my class as taking reference we found. I was dying on how to make the joints since they were hidden underneath the armor somewhat and how to add extra detail.
@m.motionstudio28773 ай бұрын
I'm glad you found this helpful, stick around to see more complex project
@erolc823 ай бұрын
Exceptional work sir! مشاء الله عليك ,, تحياتي من المغرب
@m.motionstudio28773 ай бұрын
thank you, كل الحب لأهلنا و أخوتنا في المغرب ❤
@gameclips57343 ай бұрын
the idea of drawing over the blender model is great
@luciox29193 ай бұрын
hi mark kifak? habeit inno min concept art la blender... is there a way to reach u? im a 7 year blender user living in lebanon, i have a project if we can collaborate.. i have a wide knowledge in shading, geometry nodes (average) , compositing but i struggle in modelling
@MadPrinceSheo3 ай бұрын
Amazing work!
@m.motionstudio28773 ай бұрын
thank you, glad you like it
@algray11954 ай бұрын
I feel that the cockpit should be hiden from view in the event of a head shot. i would also think reactive armor would be a nessesity as well as an anit-missle system. look at the success Ukraine has has by landing infantry missles on the top and rear of even the most modern tanks. This system would take out drone and missles. I'm sure these could be an easyaaddition with your amazing computer drafting skills. Great looking mech.
@UnifiedCode4 ай бұрын
Can i hire you for a project?
@m.motionstudio28774 ай бұрын
Sure, you can DM here: instagram.com/mark_akkad000/?hl=en
@wulfaxe76615 ай бұрын
I loved those legs
@luisperedo23505 ай бұрын
I didn't know they updated the program. Thank you for sharing
@m.motionstudio28775 ай бұрын
My pleasure, I’ll keep up with this AI, it looks promising already
@sadeerakkad5 ай бұрын
🌹
@sadeerakkad5 ай бұрын
❤
@sadeerakkad6 ай бұрын
Amazing❤
@manuelcordova8286 ай бұрын
Very good tutorial
@m.motionstudio28776 ай бұрын
Glad you liked it,
@ramijazmati61166 ай бұрын
محتوى قيّم
@m.motionstudio28776 ай бұрын
شكرا صديقي رامي
@snheadart_7 ай бұрын
love it !
@user-hq3zi2fh9e8 ай бұрын
👍👍
@purpleparkstudios41248 ай бұрын
Looks great!
@m.motionstudio28778 ай бұрын
thanks, hope you will like the upcoming video, simpler rig but with more explanation
@berkerdogan26848 ай бұрын
This is great! Not that bs that Blender Bros doing with terrible topolgy. You can actually animate your Mech. Which shows that what they've been saying about quads being not necessary. For all the new modellers out there! Don't listen to anyone who says topology does not matter. You will waste your time learning terrible modelling techniques. Instead watch tutorials like this. Thanks brother this is inspiring and fres. Keep up the great work.
@m.motionstudio28778 ай бұрын
thank you, and exactly having a good topology is a MUST for animating and realtime engines, the mesh have to be optimized to be able to unwrap, texture or animate correctly
@wulfaxe76615 ай бұрын
Lmao what?
@Error_-xn7po2 ай бұрын
Nonsense lol
@ponkotuuАй бұрын
I promise you nobody who even pretends they know what theyre talking about is gonna say topology does not matter. If anything talking about topology has become a circle jerk at this point youll see people point out "bad topology" even for non animated assets
@robrobusa9 ай бұрын
Love it! I'd love to add: While it is wonderful to draw inspo from other artists and their visions, always use real-world footage and reference as well - especially in stuff like sci-fi and mechs. Because inspiration can strike from anywhere. I remember the wonderful post on twitter where one person posted their spaceship designs inspired by household objects. <3
@m.motionstudio28779 ай бұрын
that's a wonderful idea, i should totally try it for fun and maybe post the result if i find a streamline workflow around it
@jamiebrowning78799 ай бұрын
Nice
@badmashsindhi10 ай бұрын
1:40 at this point i guess your recorder stopped working, anyways i tried to model the shape of the torso and i gotta say your torso model had lot less polygon yet the subdivision worked like a charm, that was something i could not achieve, i would love to see a tutorial about that, since there aren't many tutorials about sub-d modelling
@m.motionstudio287710 ай бұрын
i'm making now an updated version with a new workflow, i'll focus this channel on hard surface modeling and robots and mechs
@badmashsindhi10 ай бұрын
@@m.motionstudio2877 that would be awesome, definitely looking forward to your future videos
@Matrix2Strata01710 ай бұрын
Inspiring and refreshing. Wish I had the time and focus like I used to making mechs all day. Don't think I've touched modeling in 10 years. Keep up the good work and don't lose your edge while you still got it.
@m.motionstudio287710 ай бұрын
thank you so much, I'm actually working on an updated version of this tutorial with a new workflow so hopefully you will like it, and thanks for you comment
@Nano.virus.2.011 ай бұрын
Love you materials, IS there any tutorial from you how to make ?
@m.motionstudio287711 ай бұрын
well i will add this to the tutorials list, now i'm working on a mech design and modeling tutorial
@kenkenken944911 ай бұрын
Where the hell is 1:44 shape come from?
@m.motionstudio287711 ай бұрын
sorry for the inconvenience, this was a workflow and i'm working on more tutorials for hard surface modeling that hopefully will be up soon
@mrhanan922111 ай бұрын
So you don't use addons
@m.motionstudio287711 ай бұрын
not using addons or pre made assets means that you understand the topology ,modeling and optimization in general and your work flow can be translated to any other 3d program
@kevinandahua1498 Жыл бұрын
Amo tu trabajo!!! Son increíbles los resultados que haces eres el mejor
@m.motionstudio2877 Жыл бұрын
muchas gracias 💛💛💛
@IIroninlI2 Жыл бұрын
dams this shit so good
@springcar Жыл бұрын
I like creating easyer shapes and root logic shapes myself. Some creators filled areas with 'abstract mess' that they fakes detail with. I like create some purposed shapes for functions, that is easy to invent. Root logics shapes. What you robot creators and mech creators like about external shield plates?? :)
@m.motionstudio2877 Жыл бұрын
abstract mess is usually referred to as kit bashing, i also don't like it cause it doesn't work in real workflow where you are making the main character, it only work as a quick and dirty way to make background stuff, and about the shield plates it's a great way to balance the details of the character, you don't want random small and unreadable details in all parts of the character even if you are making a transformer
@springcar Жыл бұрын
@@m.motionstudio2877 inspiring answer ! Products with shield plates external and semimobile might sell better because humans like Root Logic of shielding. Many game creators searches for arts creators for game. Animators and games reators have too little visitable places at cities :( . Hey are you tried artscreator-connection with games creators at internet?? Would be fun and gets money
@rudrapatel673 Жыл бұрын
Bro , you explained well and I liked your way to model !! I will make something like you too... Thanks this helped me lot !!
@m.motionstudio2877 Жыл бұрын
I'm glad you found this to be helpful, soon i'll post more hard surface modeling tips and workflow, it's the most engaging on my channel so i'll focus on it, thanks for the support 😄
@danieltereshchenko6214 Жыл бұрын
2:00 Love the "tiger analogy" for the unwrapping step! :D
@m.motionstudio2877 Жыл бұрын
A bit brutal but accurate 😁
@aymanbitar3059 Жыл бұрын
This is really awesome!! Thank you so much! This saved me a lot of time
@m.motionstudio2877 Жыл бұрын
thanks for the comment, i'll post more tools and tricks in the future as well
@traumwelt1975 Жыл бұрын
hello, this robot is astounding ! Could you please make a tutorial step by step on how you rigged the leg please ?
@m.motionstudio2877 Жыл бұрын
I'll do more videos for sure about this mech, but for now i'm trying to finish the series i'm working on, then i'll do more hard surface robots cause i got lots of requests about it
@traumwelt1975 Жыл бұрын
@@m.motionstudio2877 awesome ! thanks for the answer. and yes hard surfaces robots are so cool no doubt people likes them . :D
@krissosful Жыл бұрын
Wow, fantastic job!! Keep going👏👏
@m.motionstudio2877 Жыл бұрын
thanks, more coming soon for sure
@krissosful Жыл бұрын
@@m.motionstudio2877 Cool, subbed already🙂 My channel is also available for you
@thankhashem Жыл бұрын
From 1:00 to 1:30, how does he get those shapes without the mirror modifier?
@m.motionstudio2877 Жыл бұрын
the anchor point is in the middle so when i select a whole loop and scale it goes in both directions
@sivoutroi9166 Жыл бұрын
very helpful, trying to model a goliath from StarCraft right now'
@m.motionstudio2877 Жыл бұрын
Awesome, best of luck with that
@anasbawadekji59 Жыл бұрын
Amazing work 🤩, can't wait for next video 😁.
@m.motionstudio2877 Жыл бұрын
thanks for the support ,hopefully more coming soon
@anasbawadekji59 Жыл бұрын
Creativity at its finest, simple and easy explanation 🥰, keep up the good work man.
@FlameEffigy Жыл бұрын
good vid
@m.motionstudio2877 Жыл бұрын
Thank you, hope you find it helpful
@3d3rbart Жыл бұрын
fantastic
@lukasvasicek4866 Жыл бұрын
Nice!
@Raj-hm4qd Жыл бұрын
I am not getting any add on like this, is it paid?
Пікірлер
Man you are God like Level, sharing your knowledge 🙏🤝
I'm glad you found it helpful, I'm working on a couple of ideas that I'll post soon, just need to balance my full time job with this channel :D
needs more views, epic video
Thank you, hopefully growing slowly 😁
good day I'm working on my game which I want to put on google play. and I want to ask you if you wouldn't mind if I use your project for 3D car models
Thanks for making this. I didn’t understand how the Hardsurface workflow worked or where I should start, you helped me out.
Okay, now show me an animation of this robot walking.
i have some plans for this robot and I'll add it to a short film I'm working on, for the time being here's the proof of concept short film with a more complex leg rig with a similar 3 joints leg kzread.info/dash/bejne/p6Wc2amrYpzSqNo.html&ab_channel=M.motionStudio
I feel like I needed this a few years ago as I was struggling on how to make my reference since my class as taking reference we found. I was dying on how to make the joints since they were hidden underneath the armor somewhat and how to add extra detail.
I'm glad you found this helpful, stick around to see more complex project
Exceptional work sir! مشاء الله عليك ,, تحياتي من المغرب
thank you, كل الحب لأهلنا و أخوتنا في المغرب ❤
the idea of drawing over the blender model is great
hi mark kifak? habeit inno min concept art la blender... is there a way to reach u? im a 7 year blender user living in lebanon, i have a project if we can collaborate.. i have a wide knowledge in shading, geometry nodes (average) , compositing but i struggle in modelling
Amazing work!
thank you, glad you like it
I feel that the cockpit should be hiden from view in the event of a head shot. i would also think reactive armor would be a nessesity as well as an anit-missle system. look at the success Ukraine has has by landing infantry missles on the top and rear of even the most modern tanks. This system would take out drone and missles. I'm sure these could be an easyaaddition with your amazing computer drafting skills. Great looking mech.
Can i hire you for a project?
Sure, you can DM here: instagram.com/mark_akkad000/?hl=en
I loved those legs
I didn't know they updated the program. Thank you for sharing
My pleasure, I’ll keep up with this AI, it looks promising already
🌹
❤
Amazing❤
Very good tutorial
Glad you liked it,
محتوى قيّم
شكرا صديقي رامي
love it !
👍👍
Looks great!
thanks, hope you will like the upcoming video, simpler rig but with more explanation
This is great! Not that bs that Blender Bros doing with terrible topolgy. You can actually animate your Mech. Which shows that what they've been saying about quads being not necessary. For all the new modellers out there! Don't listen to anyone who says topology does not matter. You will waste your time learning terrible modelling techniques. Instead watch tutorials like this. Thanks brother this is inspiring and fres. Keep up the great work.
thank you, and exactly having a good topology is a MUST for animating and realtime engines, the mesh have to be optimized to be able to unwrap, texture or animate correctly
Lmao what?
Nonsense lol
I promise you nobody who even pretends they know what theyre talking about is gonna say topology does not matter. If anything talking about topology has become a circle jerk at this point youll see people point out "bad topology" even for non animated assets
Love it! I'd love to add: While it is wonderful to draw inspo from other artists and their visions, always use real-world footage and reference as well - especially in stuff like sci-fi and mechs. Because inspiration can strike from anywhere. I remember the wonderful post on twitter where one person posted their spaceship designs inspired by household objects. <3
that's a wonderful idea, i should totally try it for fun and maybe post the result if i find a streamline workflow around it
Nice
1:40 at this point i guess your recorder stopped working, anyways i tried to model the shape of the torso and i gotta say your torso model had lot less polygon yet the subdivision worked like a charm, that was something i could not achieve, i would love to see a tutorial about that, since there aren't many tutorials about sub-d modelling
i'm making now an updated version with a new workflow, i'll focus this channel on hard surface modeling and robots and mechs
@@m.motionstudio2877 that would be awesome, definitely looking forward to your future videos
Inspiring and refreshing. Wish I had the time and focus like I used to making mechs all day. Don't think I've touched modeling in 10 years. Keep up the good work and don't lose your edge while you still got it.
thank you so much, I'm actually working on an updated version of this tutorial with a new workflow so hopefully you will like it, and thanks for you comment
Love you materials, IS there any tutorial from you how to make ?
well i will add this to the tutorials list, now i'm working on a mech design and modeling tutorial
Where the hell is 1:44 shape come from?
sorry for the inconvenience, this was a workflow and i'm working on more tutorials for hard surface modeling that hopefully will be up soon
So you don't use addons
not using addons or pre made assets means that you understand the topology ,modeling and optimization in general and your work flow can be translated to any other 3d program
Amo tu trabajo!!! Son increíbles los resultados que haces eres el mejor
muchas gracias 💛💛💛
dams this shit so good
I like creating easyer shapes and root logic shapes myself. Some creators filled areas with 'abstract mess' that they fakes detail with. I like create some purposed shapes for functions, that is easy to invent. Root logics shapes. What you robot creators and mech creators like about external shield plates?? :)
abstract mess is usually referred to as kit bashing, i also don't like it cause it doesn't work in real workflow where you are making the main character, it only work as a quick and dirty way to make background stuff, and about the shield plates it's a great way to balance the details of the character, you don't want random small and unreadable details in all parts of the character even if you are making a transformer
@@m.motionstudio2877 inspiring answer ! Products with shield plates external and semimobile might sell better because humans like Root Logic of shielding. Many game creators searches for arts creators for game. Animators and games reators have too little visitable places at cities :( . Hey are you tried artscreator-connection with games creators at internet?? Would be fun and gets money
Bro , you explained well and I liked your way to model !! I will make something like you too... Thanks this helped me lot !!
I'm glad you found this to be helpful, soon i'll post more hard surface modeling tips and workflow, it's the most engaging on my channel so i'll focus on it, thanks for the support 😄
2:00 Love the "tiger analogy" for the unwrapping step! :D
A bit brutal but accurate 😁
This is really awesome!! Thank you so much! This saved me a lot of time
thanks for the comment, i'll post more tools and tricks in the future as well
hello, this robot is astounding ! Could you please make a tutorial step by step on how you rigged the leg please ?
I'll do more videos for sure about this mech, but for now i'm trying to finish the series i'm working on, then i'll do more hard surface robots cause i got lots of requests about it
@@m.motionstudio2877 awesome ! thanks for the answer. and yes hard surfaces robots are so cool no doubt people likes them . :D
Wow, fantastic job!! Keep going👏👏
thanks, more coming soon for sure
@@m.motionstudio2877 Cool, subbed already🙂 My channel is also available for you
From 1:00 to 1:30, how does he get those shapes without the mirror modifier?
the anchor point is in the middle so when i select a whole loop and scale it goes in both directions
very helpful, trying to model a goliath from StarCraft right now'
Awesome, best of luck with that
Amazing work 🤩, can't wait for next video 😁.
thanks for the support ,hopefully more coming soon
Creativity at its finest, simple and easy explanation 🥰, keep up the good work man.
good vid
Thank you, hope you find it helpful
fantastic
Nice!
I am not getting any add on like this, is it paid?
yeah unfortunately it's paid
Thank you wholeheartedly <3
Wow Amazing Work 💪
loooveeee itttttt
wow wow wow