Grey Gaming

Grey Gaming

At Grey Gaming, we bash Todd Howard, and talk about all the Fallout games that you probably haven't played in years.

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  • @Breacher1968
    @Breacher19682 сағат бұрын

    What I really hate in Fallout 4 are those little side assignments from all the factions, you're going to waste time . Do this now, go there and come back WTF!? And they don't do anything themselves. They just stand around when you come back from the mission. For example, if you have to save a settlement from Super Mutants. Do they say that they can't do it themselves? When you come back they are sleeping. Almost all companions cannot hit anything, you are always alone. And then you can also help your companion because he cannot handle it... But there is only one who can do that...Curie. If she goes after supper mutants, she won't let them go. Regardless of who stands in front of her. She's good at fighting, good at shooting, she never misses. I love her.

  • @darthraven118
    @darthraven1183 сағат бұрын

    Yountake that back. The hellfire was my forever goto powerarmor i love that thing

  • @WretchOnYT
    @WretchOnYT4 сағат бұрын

    It's insane how user un-friendly the base building is in this game

  • @lightingthief4482
    @lightingthief44824 сағат бұрын

    The DLC is overall pretty good. Over hating just because 'Bethesda is bad' is just lame and stupid

  • @BadgerOff32
    @BadgerOff325 сағат бұрын

    My biggest issue with Nuka World is just how inflexible it is. If you actually want to play through the DLC, you HAVE TO become a Raider, which in turn pisses off Preston and leads to you running rampage throughout the Commonwealth. But if you DON'T want to be a Raider, well then, kill nearly everyone in Nuka World and you don't get to play the DLC. Thanks Bethesda. How about, if I side with the traders, then they take over the role of the Raiders and become settlers, and I have to clear out Nuka World for them, much in the same way I have to do it for the Raiders? That way I could still play through the DLC I've PAID FOR, without becoming the biggest asshole in Boston!? It just sucks. Especially if I'm doing a 'Minuteman General' playthrough. It basically means I can't really touch Nuka World because it runs completely counter to what my character is trying to achieve.

  • @Navya420
    @Navya4208 сағат бұрын

    Has anyone found a mod to fix the cell reset bug that bethesda never fixed, that causes atomatrons you build to revert to the base protectron? I'm on xbox so no console commands.

  • @honinakecheta601
    @honinakecheta6018 сағат бұрын

    I wish that fallout 4 would actually let us be the bad guys…. The lack of Karma system and our choices actually mattering was bad, but I felt that limitation particularly from this dlc where I couldn’t even role play a proper Raider without them constantly reminding me I could wipe out the raiders

  • @ramireza6904
    @ramireza690410 сағат бұрын

    The Enemies are cool, the Dungeons are interesting, the Robot building is awesome. OFC this DLC is worth playing.

  • @kriegmesserdclxvi2833
    @kriegmesserdclxvi283311 сағат бұрын

    I love the Flying Christmas Tree. Your Mr. Handy design, but with the Voltaic Armor on all areas.

  • @DogsVr
    @DogsVr11 сағат бұрын

    Bethesda still hasn’t fixed radio glitch after 7 yrs

  • @Theegreygaming
    @Theegreygaming2 сағат бұрын

    radio glitch?

  • @KRohlyPoly
    @KRohlyPoly19 сағат бұрын

    You should put a Cupola on your hospitals. They were common in the late 19th century for Pharmacists and Doctors and Surgeons to increase lighting and ventilation.

  • @user-ds1ng8xj3m
    @user-ds1ng8xj3m19 сағат бұрын

    BLOOD AND WINE MENTIONED RAHHHH🔥🔥🔥🔥🗣️🗣️🗣️🗣️🥵🥵🥵🥵💦💦💦💯💯🦅🦅🦅🦅🐺🐺🐺🐺🐺🐺🍷🍷🍷🍷🩸🩸🩸

  • @randallmartin3218
    @randallmartin321821 сағат бұрын

    Man this is an awesome series

  • @ngominh259
    @ngominh25921 сағат бұрын

    A suggestion while we're at it: Show Preston Garvey's struggles, his subsequent motivation, and determination, all questioned and influenced by the player, and let the faction rebuild itself - the scope of their faction's army depends partly on the player's efforts, not totally, like currently in the game's story. Let Preston be a Corporal, or Lieutenant, with a few years' experience under his belt, faced with total despair. Dude should have a grim and sardonic outlook on himself and his worth, but still puff his chest to be Captain America in front of his Quincy residents to maintain order, perhaps gaining Marcy's sympathy and affection at the same time (showing their history, and making Marcy redeemable and capable of diverse emotions as a real human). Then let the player do small things for Preston to establish the scope & scale of (re)building a faction, like fixing up a radio for him to tune into the old Radio Freedom to find only noises, or accompanying him (like the Boston native that we are) to easy low-level areas nearby (Abernathy Farm, Ranger Cabin, etc.) to link up with his surviving/dead/comatose/shellshocked Minutemen privates who were sent before him to screen ahead of the Quincy residents. Then, let him improve on your shack/cabin/house designs at these locales and complete it should you let him + leave for a few days. Let him propose to award you an honorary rank of Corporal/Lieutenant to establish the two of you as equals, and make your status believable in both cases (Nate/Nora). With high Charisma/Intelligence stats and a Speech check, you could jokingly ask, and surprisingly get rewarded with the additional title of Emissary to help Preston espouse the idea of helping eachother on your travel, just as an additional dialogue option (e.g: "[Minutemen] Perhaps you should support the Minutemen. They're rebuilding and accepting applications. Send in your resumes."). Get rid of radiant quests, and write custom quests for them. Let the complexities of the quests increase with the player's level and the Minutemen's size. From level 1-10 you should assist in negotiating settlements support and negotiating truces with Gunners, Raiders, and even Super Mutants (yes, they should ALL be approachable as characters with dialogues - FNV has the bright idea of giving even the craziest Fiends dialogue options). From level 10-30 you should be able to do quid pro quos and even get them to help with settlement issues. I'd love to see us helping a Gunner find her guns and later see her sheepishly guard my settlement every Tuesday. Later down the line these could be complicated by the two sides clashing again, and you could convince her to switch to the Minutemen, or retire and become part of your own custom faction. Overall, let the quests increase in complexities as you level, with more and more interesting bits of characters being pulled in many directions by the geopolitics, which can be a direct consequence of your actions.

  • @tony6633
    @tony663322 сағат бұрын

    Sorry to be late to the party, but do you use mods to expand your sttlement limit?

  • @az_street_walker4181
    @az_street_walker418123 сағат бұрын

    Wow I didn’t even know people hated it maybe I’m to brainwashed by nuka cola to hate this, this was genuinely my favorite dlc I didn’t care for far harbor not that it was bad it just felt obtuse and weird and I didn’t care for the contraptions especially after seeing PCs mods for them (actually breaking down materials via a mod that just wasn’t allowed on PlayStation when they got mods wack asf) the automation was cool but it boiled down to a companion dlc. The dea to turn raider was really cool imo it just kinda sucked that if you sat and choose to be a good guy you can’t really finish the nuka cola dlc

  • @philosoraptor1423
    @philosoraptor1423Күн бұрын

    The Institute is the best ending for a Survival playthrough, you get the ability to fast travel from anywhere into a safe facility with all the essentials for returning to the surface in top condition.

  • @ThatBugBehindYou
    @ThatBugBehindYouКүн бұрын

    Ah yes, Fallout. The world where water is currency and we have the spare time to recreate nuclear powered death machines but not repair a simple car to get things from here to there, things like water.

  • @lennyghoul
    @lennyghoulКүн бұрын

    The show runners explanation of Shady Sands is BULLSHIT. They totally screwed up and this is PR backtracking. Literally every excuse I've ever heard for this is totally stupid, not to mention all of the events surrounding it, including idiot's "kid in a fridge" incident. That's not the only major Screw up with Shady sands, because it's location is also totally wrong. Also showing prewar architecture from Shady Sands is a major problem that nobody seems to really address as well. I suspect when season 2 comes out they will have though of some silly plot devices to pretend they never screwed up and this is all "fanboi hysteria" or whatever, because nobody is capable of admitting they screwed up anymore. AKA retconning their own show to save face. There are way many more major plot problems with the show versus the game and it would take hours to cover, but at least you sort of touched on the brotherhood.

  • @michaelcarpenter7835
    @michaelcarpenter7835Күн бұрын

    That is an excellent use of the available space. I think Bethesda could have done a lot better with the settlement build system, there are brooms and shovels in the game so there is no reason why you shouldn't be able to scrap all of the trash add all of the settlements. Now I am inspired to build at this site, I also usually ignore this settlement

  • @NecroK47
    @NecroK47Күн бұрын

    The brotherhood of steel is perfectly fine as it is, the problem here is the community of Fallout crybabies and all their complaints, they are the ones who ruin everything.

  • @tylerwarwick7975
    @tylerwarwick7975Күн бұрын

    I think hangmans alley can serve a purpose but not as a settlement, the only use I've found for it is a place to capture and eliminate gunners with traps and a handful of bots doing scavenging for some passive resource generation but even then almost any other settlement can do it better 🤷‍♂️

  • @GrubbusHubbus
    @GrubbusHubbusКүн бұрын

    Alright, lemme break it down for those with less braincells like me. Described via a shitty "apartment complex" analogy. Institute - Smart as shit and putting on a school fair project by making people. Brotherhood - Hate their downstairs neighbors for the completely bullshit school project, and want to burn it in holy fire. Also Socialists, because they don't like the idea of classes. Railroad - They're the lower-class and hate their upper-class roommate and want to sabotage their school fair project by kidnapping them, coercing them, and throwing them into the tea-filled harbor. Minutemen - The janitor of this weird-ass apartment complex, working on getting both apartments emptied and repairing the other ones because they all sucks. Now, another apartment needs your help, I'll mark it on the map. Perfect blend of everyone in the wrong way. Atom Cats - That one old guy living in the next-door apartment who listens to sixties records all day. That's the Atom Cats. Raiders, Mutants, Ghouls - Other residents of the complex (or, at least, 99% of them). Most suck ass, deal drugs, and are probably the reason rent's so low. Everyone hates them, everyone wants them gone. Gunners - They think everyone's out to get their cash, and thus trust nobody. Even when beneficial. Islanders - The next-door apartment building. Rent is higher, but it's worth it. Children of Atom - Live in both buildings, with more in the next-door building. Don't complain about their room being shit because they're weird. Acadia - Lives in the highest apartment in the Islanders' building. Don't care about anything else, just want to be left alone.

  • @unwantedbs2571
    @unwantedbs2571Күн бұрын

    I've never played any other Fallout (or Skyrim, for that matter) game other than 4 and its DLCs. After watching this I think that's given me a whole different perspective. I came at this DLC from an entirely different point of view. In Fallout 4, no matter which faction you side with, Garvey and the Minutemen are suffocating. They so completely permeate every aspect of the base game that it sometimes feels like you don't really have a choice but to play as Garvey's stupid butt boy. It took me a while to figure out Nuka World, but the beauty of it is that it finally gives you a chance to break out of the vanilla Fallout 4 and not have to cater to the Minutemen quests. In my current playthrough, Garvey and his forlorn crew occupy the Red Rocket in a modest, barely sustainable farm. The rest of the map is my raider empire. Nuka World is the anti-Minuteman version of the game. It's the chance to NOT connect the dots in the normal way. The Castle is owned by the Desciples and Sanctuary is securely the domain of the Operators. As for the other factions, I play them against each other. If you want more vanilla Fallout 4 and more Minutemen, then yeah, it's gonna suck. No, you're not going to reform the raiders. Seriously? In the hierarchy, you're a tool, a figurehead. It's more like a pirate captain than a general. You're in charge while you're useful, just like the last guy. In that mindset, most of the DLC's logic is sound, though maybe a bit overly forgiving. If I have a complaint, it's the DLC didn't go far enough. You can't simply go to war with the Minutemen. That's the missing element... I wasn't a fan of Far Harbor. It's just more Fallout 4 vanilla wrapped in too many rads for me. The story is a bit more interesting but it railroads the player too much for a satisfying RPG. Anyway, just my 2 cents...

  • @10mmenjoyer
    @10mmenjoyerКүн бұрын

    Yes

  • @CasualGamingDad187
    @CasualGamingDad187Күн бұрын

    Reasons to be evil: Fallout 3 enclave- We are evil because the world needs to be purged of any mutagen to allow pure humanity to flourish Fallout NV Legion- The world is a hard place. It needs something so brutal to come together to survive. No freedom but safety (well for some) Fallout 4 Institute- You just don’t understand why we are evil and I won’t explain it.

  • @dantemcedgelord9331
    @dantemcedgelord9331Күн бұрын

    pretty sure minutmen/institute alliance is the canonical and best ending of fo4!

  • @Germanica1871
    @Germanica1871Күн бұрын

    The best ending is the one where Brotherhood and Minutemen remain. It is too satisfying to see the Institute go up in flames and Railroad butchered to pass.

  • @trogdordog04smith95
    @trogdordog04smith95Күн бұрын

    Commenting for the algorithm

  • @mingusbingus6746
    @mingusbingus6746Күн бұрын

    I always go minutemen and railroad. Railroad have a solid point (synths are literally just mind-controlled people), and minute men actually care about the commonwealth

  • @GABA-Gool
    @GABA-Gool2 күн бұрын

    I would’ve loved a “restore” function. I loved customizing but I also had playthroughs where I just wanted a house with some lights and furniture but didn’t want to do all the busy work of just being able to do that. Just restoring some pre existing buildings would’ve been fine for me.

  • @ligmagaming6939
    @ligmagaming69392 күн бұрын

    19:23 this actually happened irl in Russia. During the 90s crisis people who had the means to farm basically had to do it to live somewhat decently and not spend all of their money on food

  • @just_kez
    @just_kez2 күн бұрын

    Recently found out the you can stick nuka world sentry "legs" on a mr handy torso and still have the mr handy arms

  • @sylensdrake9706
    @sylensdrake97062 күн бұрын

    Damm. Rly great essay. I loved it. Got my sub buddy 👋

  • @mtnbike4522
    @mtnbike45222 күн бұрын

    unga bunga ron pearl man would make a good super mutant...

  • @phoenixmilburn6598
    @phoenixmilburn65982 күн бұрын

    They should have added to options to the ending of this DLC 1 Attack Nuka-World the same way you did the castle alongside an army of Minutemen and free the traders Or 2 Finally be able to side with the Gunners and take over Nuka-World with them and then start not taking over the commonwealth like the raiders did but getting them to buy Gunner protection from fleeing raiders that ran from Nuka-World which is the option i would choose because the Gunners should have been a yes man option for the game

  • @tylerwarwick7975
    @tylerwarwick79752 күн бұрын

    One of my favorites isn't the best at combat, it certainly holds its own in a fight but it doesn't excell is basically just Geodude from Pokémon. It's just the Mr. Handy body and thruster with sentry arms swinging those hammer saw weapons and I removed the eyes so it looks more like the right shape and will only engage in close range combat. He mostly just tends to the farm but when the settlement is attacked and the enemy is inside the "wall" he kind of destroyed the raiders I was encountering around lvl 30 but that was the last time I saw him fight and im 53 now so he could be trash but I don't care, I like him how he is lol.

  • @tf2engii
    @tf2engii2 күн бұрын

    Now we need these solutions as a mod collection or a mod entirely

  • @gustabritorozas
    @gustabritorozas2 күн бұрын

    The only explanation I found for this lore is that the nuclear war never really ended, and the environment is a product of constant nuclear warfare, not past. One could argue that because they still using mini nukes and nuclear power sources wich are often blown up or thrown away

  • @fieuline2536
    @fieuline25363 күн бұрын

    I don’t really like the idea of a longer prologue tutorial. Any gains to story would be offset by UGH TUTORIAL feelings. I also don’t like giving the Shaun story even more narrative centrality. I don’t need a mandatory grieving scene thanks. That said, Having Shaun’s trail go cold early is a great idea, especially if clues are scattered across the commonwealth in a way that integrated with other quests and stories. Something where we’re given in-game options to pursue Shaun or let go would be cool as well. I love love love thé Kellogg idea Your “Fixing the factions” continues to be your strongest overall ideas imo and would 100% make FO4 a much stronger game if implemented

  • @danielcarrera886
    @danielcarrera8863 күн бұрын

    Where is the 4th video

  • @fliegendertitanfliegendert8691
    @fliegendertitanfliegendert86913 күн бұрын

    The reason the power grid works in Fallout 4 is because the Berillum Accelerator supplies the entire Commonwealth with energy so when the Institute took this they stole the Commonwealth's energy grid which is in exact contrast to what Doctor Fallie Filmore said that they only take what they need when they tap into the energy grid on the surface because they took with this literrally evrthing

  • @furrtoast
    @furrtoast3 күн бұрын

    That "political correctness" bit was out of nowhere, and I really take issue with it. I really liked the rest of video, but I think the way we talk about the people we disagree with is important, and the political right is famously good with language that snowballs into genocidal rhetoric as they become braver with how they dehumanize others. "Political correctness"/"wokeness"/whatever buzzword is in right now is the right wing's imaginary fight against ghosts they created, and if anything, the co-opting of language by the political right (overuse of the term "grooming", for example) is much more harmful. I fail to see how the social punishment against genuinely harmful language that is used to lie and bring about harm upon vulnerable populations is "censorship". I hope you come to understand how this way of thinking harms others, and how even the meaning of the term "censorship" is being twisted for the sake of genuinely fascist aims.

  • @jackdeviluke3969
    @jackdeviluke39693 күн бұрын

    Shame they added a bunch if dogs instead of bring back old guns or armor

  • @Ohsnhapitsdenus
    @Ohsnhapitsdenus3 күн бұрын

    Bing bong

  • @SillyJOPHlel
    @SillyJOPHlel3 күн бұрын

    the only faction with missiles and fatmans, use of explosives are the gunners, so its possible THEY had been responsible for the attack on sanctuary

  • @fourmondnoah4013
    @fourmondnoah40133 күн бұрын

    Unpopular opinion but institute is the futur I mean they created a civilisation they have plan and try to improve humanity with technologie so for me minuteman and institute end are the best

  • @IrradiatedMushroom
    @IrradiatedMushroom3 күн бұрын

    How to remove oil from oil based paints: Considering that you already have the appropriate equipment. Simply take the Oil based paint and heat it up very, very slowly. I'f done in appropriate flasks the oil will actually separate from the "paint" which is usually solid mass materials like Iron or Sulphur(sulfur) and other pigments. Then you can strain these materials out using appropriate means/uses.

  • @pkmoutl
    @pkmoutl3 күн бұрын

    I was told by someone at work, "I side with the Institute. They seem to be the only faction that understands how to use a broom." I'm starting to see their point.

  • @jeremiahclydeleoantionenow8146
    @jeremiahclydeleoantionenow81463 күн бұрын

    its the world of refreshment it's such a wonderful place.