thec0r3

thec0r3

Currently just posting emulation on PCs I have built but more may come in the future.

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  • @Threewlz
    @ThreewlzКүн бұрын

    Is input lag any bad using Lossless scaling?

  • @thec0r379
    @thec0r379Күн бұрын

    There is definitely input lag. I feel like it was more detectible with games that were going from 30-60fps. I don't want to says it is bad but I definitely felt it.

  • @thec0r379
    @thec0r37913 күн бұрын

    Just some notes: Originally, I was able to hit 1440p 60fps with this GPU but when using frame generation, I had to change it to 1080p to get a consistent 120fps.

  • @thec0r379
    @thec0r37913 күн бұрын

    Just some notes: Infamous is still considered "in-game" when it comes to RPCS3 compatibility and as such is subject to performance, graphics, and other issues. Outside of recommended settings, I set the frame limit to 30fps(required for frame generation to work), set the resolution to 900p, and turned on FSR.

  • @thec0r379
    @thec0r37914 күн бұрын

    Just some notes: This game is considered unplayable and as you will see in the video is susceptible to flickering(which the frame generation makes worse) and performance issues. This track was probably one of the less demanding ones when it comes to performance. The only change I made outside of recommended settings was putting the frame limiter on 30fps(necessary to use frame generation) and set zcull accuracy to relaxed.

  • @GhettoPCbuilds
    @GhettoPCbuilds15 күн бұрын

    Yo this is running like shit? Can you retest it with SMT disabled. There is a performance boost when using 8 cores vs 8 and 16 threads.

  • @thec0r379
    @thec0r37913 күн бұрын

    I did the test, definitely seems to have improved a bit. Thanks for the suggestion! Here is the vid: kzread.info/dash/bejne/eYuC2pqoddSeo84.html

  • @TMBenchmarks
    @TMBenchmarks27 күн бұрын

    Great benchmark! However I would really recommend you to upgrade your GPU next. Your GPU being close to 99% usage at many sections really bottlenecks X3D true potential. Lowering resolution till you make that upgrade would help X3D immensely

  • @thec0r379
    @thec0r37926 күн бұрын

    Yeah I didn't notice this until someone pointed it out. I never imagined that this game in particular would be that taxing on the GPU. Even after lowering the resolution it still was getting up there so GPU is definitely my next upgrade for sure.

  • @stevensv4864
    @stevensv486428 күн бұрын

    hey bro can you make a vid god of war 3 with my exact same settings to see vs my performance kzread.info/dash/bejne/m4eck8aem73fodY.html

  • @GhettoPCbuilds
    @GhettoPCbuildsАй бұрын

    Interesting, trying this on my 11700K

  • @thec0r379
    @thec0r379Ай бұрын

    Just a note: God Of War: Ascension is still considered "in-game" when it comes to RPCS3 compatibility and as such is subject to performance, graphics, and other issues.

  • @thec0r379
    @thec0r379Ай бұрын

    Just a note: Infamous is still considered "in-game" when it comes to RPCS3 compatibility and as such is subject to performance, graphics, and other issues.

  • @thec0r379
    @thec0r379Ай бұрын

    Just a note: Uncharted 2 is still considered "in-game" when it comes to RPCS3 compatibility and as such is subject to performance, graphics, and other issues.

  • @thec0r379
    @thec0r3792 ай бұрын

    Just some notes: I set the game to run at 120fps(Vblank 120hz on advanced tab). I also upscaled the resolution to 1080p and used FSR which if I'm correct upscaled to my display resolution which was 1440p.

  • @thec0r379
    @thec0r3792 ай бұрын

    Just some notes: I did not do upscaling on this game and you can probably tell why. As I've understood it, the Intel Arc GPU still has issues with OpenGL and DirectX APIs when it comes to performance. If you looked at my other videos where I tested this game, you can see the clock speed of the GPU some times goes above 1000ghz but during this play through it only stays at 600mhz. I will definitely re-test when a new driver becomes available.

  • @thec0r379
    @thec0r3792 ай бұрын

    Just some notes: I upscaled the resolution to 1080p and used FSR. My display was set to 1440p and from what I understand FSR will upscale to this resolution. I overclocked the i9-9900K to ensure it stayed at 5GHZ as I noticed it would only go up to 4700GHZ without it. I should warn you that keeping it at 5GHZ pushed the CPU into very high temps and in some cases it caused my computer to restart especially when it compiles PPU and SPU Cache. Temps are definitely dependent on your cooling system so experiences may vary. I suggest using 4900GHZ instead as this seems to prevent that from happening.

  • @thec0r379
    @thec0r3792 ай бұрын

    I upscaled the resolution to 1080p and used FSR. My display was set to 1440p and from what I understand FSR will upscale to this resolution. I overclocked the i9-9900K to ensure it stayed at 5GHZ as I noticed it would only go up to 4700GHZ without it. I should warn you that keeping it at 5GHZ pushed the CPU into very high temps and in some cases it caused my computer to restart especially when it compiles PPU and SPU Cache. Temps are definitely dependent on your cooling system so experiences may vary. I suggest using 4900GHZ instead as this seems to prevent that from happening.

  • @thec0r379
    @thec0r3792 ай бұрын

    Just some notes: I upscaled the resolution to 1080p and used FSR. My display was set to 1440p and from what I understand FSR will upscale to this resolution. I overclocked the i9-9900K to ensure it stayed at 5GHZ as I noticed it would only go up to 4700GHZ without it. I should warn you that keeping it at 5GHZ pushed the CPU into very high temps and in some cases it caused my computer to restart especially when it PPU and SPU Cache. Temps are definitely dependent on your cooling system so experiences may vary. I suggest using 4900GHZ instead as this seems to prevent that from happening.

  • @joseijosei
    @joseijosei13 күн бұрын

    Is it worth it to OC your CPU tho? It rarely has a core at 80% here, and most of them aren't being used when that happens. It seems like this emulator needs a lot of optimization work. Did you try other titles?

  • @thec0r379
    @thec0r37913 күн бұрын

    ​@@joseijosei I have and not all titles needed it but if you're trying to get the game to run at faster speeds more times than not you do have to. Demon souls definitely needed to hit a higher frequency to play the game at 60fps and just recently, I found that OCing made Gun Valkryie, an Xbox game mind you, run much better. If you look at my 7800X3D, you'll see frequencies reaching 4900hz and above so it certainly does help with certain games.

  • @joseijosei
    @joseijosei13 күн бұрын

    @@thec0r379 I'll check them out. I was thinking about getting that CPU, so thanks for that. Yes, it makes sense that the OC does help a bit, but by the looks of your benchmark here it does look like there is a lot of room for improvement in the emulator itself. I've been waiting for many years to check on this emulator again, and it seems like it isn't even close to Xenia when it comes down to performance yet.

  • @thec0r379
    @thec0r37913 күн бұрын

    @@joseijosei oh yeah they are constantly trying to improve the performance. The PlayStation 3 emulator just recently improved performance for 4 core / 4 thread cpus so there is definitely the hope you won’t have to upgrade to get better performance.

  • @thec0r379
    @thec0r3792 ай бұрын

    Just some notes: I did turn on the 60fps patch and as you can see it didn't work. There was also some strange artifacts at the save point before reaching this area. It is most likely Intel Arc GPUs has some issues with the Direct X API.

  • @nayyabmughal1123
    @nayyabmughal11233 ай бұрын

    Bro what resolution you running it?

  • @thec0r379
    @thec0r3793 ай бұрын

    I believe it is 1440p. I probably could have done 4K though.

  • @nayyabmughal1123
    @nayyabmughal11233 ай бұрын

    @@thec0r379 okay bro. Thanks.

  • @nayyabmughal1123
    @nayyabmughal11233 ай бұрын

    hey man is amd better for rpcs3 or intel. PS enjoyed the video.

  • @thec0r379
    @thec0r3793 ай бұрын

    I would check out this tier list for the RPCS3 it looks like intel is still on top but price also plays a factor as well and amd is much cheaper and definitely supports motherboards much longer than intel does: docs.google.com/spreadsheets/d/1Rpq_2D4Rf3g6O-x2R1fwTSKWvJH7X63kExsVxHnT2Mc/edit#gid=0

  • @nayyabmughal1123
    @nayyabmughal11233 ай бұрын

    @@thec0r379 yes i have checked has AMD 9 7950x3d on s tier. And also AMD has avx-512 which helps with performance. Thanks bro

  • @thec0r379
    @thec0r3794 ай бұрын

    Just a note: Killzone 3 is still considered "in-game" when it comes to RPCS3 compatibility and as such is subject to performance, graphics, and other issues. I mainly put this one up for comparisons with the i9-9900K.

  • @thec0r379
    @thec0r3794 ай бұрын

    Just a note: Killzone 3 is still considered "in-game" when it comes to RPCS3 compatibility and as such is subject to performance, graphics, and other issues. I mainly put this one up for comparisons with the 7800X3d

  • @thec0r379
    @thec0r3794 ай бұрын

    Just a note: This fight against Boss has been known to have performance issues on RPCS3. Eventually, I will do an i9-9900K emulation test so you can see the differences.

  • @yuc02
    @yuc025 ай бұрын

    Is this under windows?

  • @thec0r379
    @thec0r3795 ай бұрын

    yes windows 10 OS

  • @thec0r379
    @thec0r3797 ай бұрын

    Just some notes: Though it was captured in 1440p, the resolution was upscaled to 4K. I also turned on FXAA and set MSAA to 4X. The frame rate dropping when switching to target mode has been a known issue which I believe was fixed but I did not turn off a recommended setting which is what might have caused the problem.

  • @thec0r379
    @thec0r3797 ай бұрын

    Just a note: The only optimization on this one was using the 60fps patch.

  • @MsAirborne82
    @MsAirborne827 ай бұрын

    Seems to be getting better, but truely playable glitch free? This game simply has not had an error free performace on Dolphin Emulation up to now, and even Series X seems to struggle with this game, and that says alot.

  • @thec0r379
    @thec0r3797 ай бұрын

    I know it did have an issue with the targeting view and I completely forgot about it. They said it was fixed in a later version and you had to turn off multicore. Don't know if it's just the game itself or if it is really that demanding when it comes to performance.

  • @thec0r379
    @thec0r3797 ай бұрын

    Just some notes: The game was upscaled to 4K, FXAA was turned on, I first tried 2X SSAA but that caused dips during super moves so I went with 8X MSAA which did better. With that being said, the final boss was still causing major dips so I definitely suggest lowering the MSAA and possibly the resolution to see if that is better.

  • @thec0r379
    @thec0r3797 ай бұрын

    Just some notes: I used a special patch to unlock FPS to 60fps(kzread.info/dash/bejne/omudlrCfh8bOmLQ.htmlsi=dbWT8vdL1a7n1NFk). I was able to uspcale to 4K, turned on 4X MSAA, no filtering(nearest - neighbor), and perspective correct texturing was also checked.

  • @thec0r379
    @thec0r3797 ай бұрын

    Just some notes: I turned on the wide screen and 60fps patch. I also upscaled internal resolution to 4K, checked FXAA, and set Anisotropic filtering to 16x. I did try using an HD texture pack but I don't know if it worked.

  • @thec0r379
    @thec0r3797 ай бұрын

    Just some notes: Like MotorStorm: Pacific Rift, I could not get a consistent 60fps so once again I set the frame rate to 40fps using Afterburner and the outcome was good. This time I upscaled to 4K no FSR enabled, checked multithreaded RSX, and Asynchronous Texture Streaming.

  • @thec0r379
    @thec0r3797 ай бұрын

    Just some notes: After testing the 5600g, I felt inspired to go back and do some optimization with my i9-9900k. One thing I never thought to do until testing the 5600g was to try and lower the fps so I can get a more consistent frame rate in games like Pacific Rift. I have a 120hz refresh rate TV so I decided to force the frame limit using Afterburner to 40fps and it was definitely a better experience. I also upscaled to 1440p, turned on FSR, checked Multithreaded RSX, and Asynchronous Texture Streaming.

  • @thec0r379
    @thec0r3797 ай бұрын

    Just some notes: Had to capture this game in 720p so performance would not be affected. I upscaled the game to 1920p, turned on 4X MSAA, and FXAA.

  • @thec0r379
    @thec0r3797 ай бұрын

    Just some notes: I had to capture the footage at 720p so that it wouldn't affect the performance. As you can see, I chose the RetroArch Beetle HW Core instead of Duckstation and that was because I noticed the internal FPS count was all over the place after I overclocked the emulated CPU. I never recall this happening with Beetle HW core and it was as I remembered. I upscaled it to 1920p and did try a higher resolution but that affected performance.

  • @thec0r379
    @thec0r3797 ай бұрын

    Just some notes: Had to record this at 720p so that it wouldn't affect performance. This is 1080p using FSR upscale which from what I understand upscales to 1440p. I definitely saw no difference in performance from nearest neighbor upscale to 1080p. I should also mention this game originally supported 1080p but when I tried setting it as the default it wouldn't run.

  • @thec0r379
    @thec0r3797 ай бұрын

    Just some notes: I had to capture at 720p so that performance wouldn't be affected. I did upscale the game to 1080p, kept it on 16x anisotropic filtering, and I believe I used 2X MSAA(might have been 4X but can't remember).

  • @thec0r379
    @thec0r3797 ай бұрын

    Just some notes: I had to capture at 720p so that performance wouldn't be affected. I did try unlocking the frame rate and as I expected, it was not going to keep a consistent 60fps. I did try upscaling with FSR to 1440p and it seemed like things were going well at first until I got to a certain area in the game and the video started to go in and out in addition to the frame rate dropping. After going back to 1080p things were fine.

  • @thec0r379
    @thec0r3797 ай бұрын

    Just some notes: I had to capture at 720p so that performance wouldn't be affected. I upscaled the resolution to 1080p, had anisotropic filtering on 16x, used FXAA, and 4X MSAA. I believe the game is still compiling shader cache so just keep this in mind. It definitely tanked performance when fighting the final boss as well.

  • @thec0r379
    @thec0r3797 ай бұрын

    Some quick notes: I upscaled from the original resolution which, if I'm correct, should be 720p. I tried going higher but from what I was seeing the rocket booster was affecting performance. I might just go back and and recheck this to be sure.

  • @thec0r379
    @thec0r3797 ай бұрын

    Just some notes: I had to capture at 720p so that performance wouldn't be affected. I upscaled the game to 900p, kept it on 16 anisotropic filtering, and turned on the 60fps for cut scenes.

  • @thec0r379
    @thec0r3797 ай бұрын

    Just some notes: I had to capture at 720p so that performance wouldn't be affected. I upscaled the game to 1440p, overclocked the emulated CPU to 180%, disabled interlacing, turned on geometry correction, turned on perspective correct textures, and true color rendering. I did not use the cheat to unlock the FPS as that doesn't keep a consistent 60fps and was all over the place. I found this patch provided by Darkaiser(link to download in the description of their video): kzread.info/dash/bejne/omudlrCfh8bOmLQ.htmlsi=dbWT8vdL1a7n1NFk and as you can see it runs much better. I originally upscaled to 4K but had issues with performance so I lowered the resolution.

  • @thec0r379
    @thec0r3797 ай бұрын

    Just some additional info: I could only record at 720p to ensure the capture wouldn't affect the performance of the game. I upscaled the game to 1080p, used 16x anisotropic filtering, FXAA, and also used the widescreen in addition to the 60fps patch. I found going above 1080p affected the performance.

  • @geeknproud321
    @geeknproud321 Жыл бұрын

    Most games this gen were 30FPS so a lot of what you'll see is actually running better than the PS3 did it. you being in the 30s and 40s in that first scene is good. 30FPS games usually run around that speed on my 9900K and 60FPS games usually run well enough I lock the framerate at 60. Usually locking to 30 or 60 depending on the game will give you a bit more consistent performance.