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  • @Runehammer1
    @Runehammer1Күн бұрын

    the absolute blackness of the black background is a glorious achievement

  • @estokien
    @estokienКүн бұрын

    Totally appreciated that little segment regarding Metamorphosis Alpha, which I remember being advertised in old Dragon magazines. There sure were a lot fewer RPGs in those days, and some were definitely derivative.

  • @youtubeaccount2302
    @youtubeaccount23022 күн бұрын

    10 seconds into the PCs talking and I’m already 1000% on board for this story.

  • @sportyeight7769
    @sportyeight77693 күн бұрын

    Shaoling peaky blinders seems like a great bad movie i will watch. You should run that wushu style game

  • @ImmutableWorth
    @ImmutableWorth3 күн бұрын

    Just slap a rehash of ZOIDS: New Century lore on top of the system.

  • @PapstJL4U
    @PapstJL4U4 күн бұрын

    It seems like the Gumshoe system in general, and Esoterrorist in this specific situation, have solved some of the problems. Using a resource-spent system to guarantee success, but making it harder and harder and overall having 30+ investigation skills so even a group of 5 people all 5 people can be in the spotlight a decent number of times. You had Trail of Cthulhu in there. Does Vaesen help in explaining a successful investigation? In Esoterrorist solving the mystery and hiding the mystery from the public is often enough without a forced showdown. Although Robin D. Laws intro to investigation pnp is pretty good at explaining the difference to dungeon crawling.

  • @ASquared544
    @ASquared5444 күн бұрын

    Hello Quinn! Considering how enthusiastic you were about Investigative Urban Fantasy here, may I suggest down the line reviewing a game called “Eureka!” by ANIM RPGs? It’s still very much in development and it’s Kickstarter is near its close, but as is it has a lot of interesting mechanical decisions that really encourage failing forward and succeeding fantastically. It’s something worth checking out. It has a system for retroactively finding clues on failed rolls fueled by failing several rolls as a clever bounce back system, a composure mechanic that heavily encourages downtime and even forces monstrous characters to act monstrous, and discourages combat while still having complex combat rules as an option so that if you really go to that last resort you can be as tactical about it as possible to minimize losses rather than just “you picked the wrong option, so you lose half your Composure and Health and have 3 long terms scars”.

  • @robertoperaza2683
    @robertoperaza26834 күн бұрын

    when coming on PC - delays delays and more delays

  • @leahwilton785
    @leahwilton7854 күн бұрын

    I would love to play a more investigation heavy ttrpg but I am not into horror stuff :( if anyone has recs i'd be interested in hearing!

  • @ragnabot9000
    @ragnabot90004 күн бұрын

    When are we getting Delta Green?! Quinn’s holding Impossible Landscapes in the intro is such a tease!

  • @MrLasditude
    @MrLasditude5 күн бұрын

    "You & I are getting distracted" But, huh, what did I do? ...I maybe did start thinking about my mashup campaign of the Finnish and English versions of DnD. You don't know me Quinns!

  • @marcquaglia
    @marcquaglia5 күн бұрын

    Just a quick question: where's the Pay It Forward for this one? All of the other Quinns Quest reviews had an opportunity for the designers to mention books/games they think other people should check out, but not for this one... Just curious! Great review (and great that FLP responded to your review!).

  • @kurtoogle4576
    @kurtoogle45765 күн бұрын

    I fully agree with the criticism of the system, many rules are sub-par. We converted what we could to D&D 5e to allow the DM and players flexibility and options. Our play is rules-light with almost no combat, and we keep true to the original game intent. We focus on the character's background and dark secrets and we have a lot of drama and plot. As the GM, I use Vaesen mysteries but always triple the NPCs, flush them out, and add additional plots. My players could solve most written adventures in 2 hours. Now it takes 12 hours and is satisfying. We try and stick to the game descriptions and abilities for Vaesen, and the setting in particular.

  • @kurtoogle4576
    @kurtoogle45765 күн бұрын

    Our D&D 5e changes are that the History skill also covers cultural knowledge, and Medicine and Persuasion can help heal damage. We slowed rest-healing, dropped class hit points (after level 1) to a third, and slowed levelling (milestone). We keep things low magic and conceal special abilities. Pushing a roll grants inspiration at the cost of taking exhaustion. Mementos can grant Inspiration once per adventure. The players try to connect their character abilities to their overall background - this is challenging but do-able. Backgrounds are vital. A character's profession generally grants situational advantage for their specialities. We use the Everyday Heroes 5e weapons.

  • @buuthepowerfull
    @buuthepowerfull6 күн бұрын

    Tossing this comment into the void. Can you review Fabula Ultima?

  • @Inuvash255
    @Inuvash2557 күн бұрын

    @17:15 I didn't realize my players would be "fellating". Idk what Quinns said here, but I've listened to it 10 times and that's all I hear 😂

  • @theholymageful
    @theholymageful7 күн бұрын

    I brought the book becourse of this video :)

  • @Pud26
    @Pud267 күн бұрын

    The "dungeons" that Gavin Norman et al. Are putting out for OSE are so lovely, they've got fantastic little substories that just pull players in so effectively. The little extra touches of weirdness result in some super memorable moments, one of my players was an 18YO girl who'd never played an rpg before and decided to put her characters penis in a hole in wall that transformed another players hand into a claw. Her random roll meant that her penis doubled in size and ive never seen someone so excited. Her character brought it up TO EVERYONE SHE MET for the rest of the campaign, rpgs are really at their best when shits a little weird

  • @jameslloyd2540
    @jameslloyd25407 күн бұрын

    Citizen Sleeper was a real surprise for me when I played it. I had no idea what to expect. It is incredible. Probably the most human game I've ever played.

  • @wysegalloway4546
    @wysegalloway45468 күн бұрын

    lmao love you Quinns

  • @cyriltournier
    @cyriltournier8 күн бұрын

    I only played a one shot of Vaesen. I liked the atmosphere but the rules felt awful. I didn't roll a 6 for the entire session. Mostly our investigators felt really inept. Which is quite funny, because playing Tales from the Loop I didn't have the same complaints despite the similarities in the 2 systems. I guess that's because of ludo-narrative dissonance. If I'm playing a kid I don't mind failing a lot. If I'm playing a competent investigator it bothers me a lot more. It also puts a lot of pressure on the GM to still give you a measure of success despite failing. So in a sense I guess it is a "no but" system.

  • @progvoice
    @progvoice8 күн бұрын

    I really enjoy your videos. The hard work is noticed and appreciated.

  • @MrScottyTay
    @MrScottyTay8 күн бұрын

    I would love to see some content on Castaway and maybe even a playthrough of it. Some of these more "simple" RPGs are quite daunting just due to the lack of handholding. I want you to hold my hand haha.

  • @craigdesilva
    @craigdesilva8 күн бұрын

    Sounds like he doesn’t understand many things in the core rulebook and about vaesen. Never had these problems with Vaesen at all (and I’ve played all published scenarios save for the lost mountain saga) 🤣

  • @Epic501
    @Epic5018 күн бұрын

    muh racism *flagellates*

  • @MyopicMaev
    @MyopicMaev9 күн бұрын

    I recently stumbled into your channel and I'm loving your style. Your candid way of explaining concepts and mechanics is quite easy-to-follow (and funny). I find you delightful.

  • @tomswiftodst
    @tomswiftodst9 күн бұрын

    Fantastic review as always Quinns, it’s really refreshing to see new RPGs out that arent DnD (having played it so long) , good or bad super cool to see anything new and different. I’d like to see your thoughts on DIE rpg!?

  • @respectfulevil9022
    @respectfulevil90229 күн бұрын

    quinns should absolutly do more actual plays that was amazing

  • @ichifish
    @ichifish9 күн бұрын

    Quinns: I don't really want to do actual plays. ... Quinns GMs like a boss ... Me: Please more?

  • @D.M.-ui7dg
    @D.M.-ui7dg9 күн бұрын

    Out of curiosity have any of you fine folks ever checked out Dungeon Crawl Classics? Reminded me a bit of old school DnD mixed with Paranoia. Though for a bit I believe it was harder to get outside of the U.S. but I believe they have the distribution network sorted better now.

  • @shanesaunders6156
    @shanesaunders61569 күн бұрын

    Red onion is goated Quinns, no mercy, no quarter, no apologies

  • @ichifish
    @ichifish9 күн бұрын

    "Characterful." Such an apt expression.

  • @pucshero3304
    @pucshero33049 күн бұрын

    Anyone else really want a copy of that VHS now? I'd love to see classic RPG reviews for lesser known games. :D

  • @ichifish
    @ichifish9 күн бұрын

    The review was great, of course, but I'm irked by the comparison of the house scenes / downtime /building consequences to Delta Greene rather than Jon Harper's Blades in the Dark. Yes, other games have those mechanics, but without Blades' phenomenal success and open game license, we wouldn't be seeing half as many "gang with a hideout" mechanics now.

  • @milovogel1568
    @milovogel15689 күн бұрын

    absolutely loved lancer, I am very susceptible to falling into the murderhobo pit trap when I get the chance to be a player in dnd, but lancer? picked up the orator skill to jam enemy comms by jumping into calls with them... which led my innocent hacker lady to hearing her foes burn to death in mechs she overheated. She very quickly had several mental breakdowns. gotta be some of the most fun I've had in a ttrpg

  • @zerotec
    @zerotec9 күн бұрын

    I love these videos.

  • @ralphjackson2518
    @ralphjackson25189 күн бұрын

    I do disagree with your comment about the Year zero engine in general, but yeah, it doesn't work well with this type of game

  • @Jlerpy
    @Jlerpy9 күн бұрын

    It's always seemed to me that it's a shame Dungeons & Dragons faded away in the 70s. If it had a chance to grow into a fuller experience, I reckon it could have grown into something really special.

  • @jalbor
    @jalbor9 күн бұрын

    GIving more not less is such fundamental lesson I've learned as a GM of literally any game system.

  • @musstakrakish
    @musstakrakish9 күн бұрын

    My issue with Call of Cthulhu is that it opens with a whole page as a special thanks to lovecraft.... really made me not want to read the book.

  • @ryanrobot7975
    @ryanrobot797510 күн бұрын

    Please do Pendragon

  • @brockmckelvey7327
    @brockmckelvey732710 күн бұрын

    Thank you Quinns for playing all these ttrpgs so that I can find new ones to share with my friends! Were you unable to schedule a "What were you thinking?" segment this time? I can imagine time constraints may be an issue for that to be a regular feature.

  • @Baeraad
    @Baeraad10 күн бұрын

    Huh. Set in Uppsala by default, huh? I used to live there, and it's definitely the sort of town that weird mystical creatures would be sneaking around in. Might be worth checking out the game just for that.

  • @andrewtyrell4795
    @andrewtyrell479510 күн бұрын

    You had me at "you can play a moth."

  • @captkrimbo7770
    @captkrimbo777010 күн бұрын

    I pretty much agree with 99% of this, and when i ran a game had a really similar ideas - I used a heavily edited version of the bestiary plus a bunch of stuff from various folklore online sources to create 'The Knowledge' a book passed down through generations of the society containing all the collected wisdom of their predecessors (complete rip off of the book the brothers use in Supernatural, basically) as a physical prop which the players loved and referred to constantly. It was 100% the source for some of the best stuff that happened in the campaign - including an extremely amusing period where they were *convinced* they knew what they were up against but in fact had accidentally flipped two pages at once and were completely wrong...

  • @kudosbudo
    @kudosbudo10 күн бұрын

    Is there any rpg games suitable for new DM who honestly have trouble with complicated rules? Most of what i looked at so far feels too complicated. i need something simple suitable for my kids/family.

  • @cameronbambridge8085
    @cameronbambridge808510 күн бұрын

    I loved this!

  • @thecactusman17
    @thecactusman1710 күн бұрын

    "imagine there's an elf behind you, creeping up, ready to grab your leg!" Me: Hey while you're back there could you do the dishes?

  • @SamClemensRIGL
    @SamClemensRIGL10 күн бұрын

    So what actually *was* that VHS you destroyed?

  • @jonpio9022
    @jonpio902210 күн бұрын

    As someone who's run a Dark Heresy campaign for quite a while (Investigations in the Warhammer 40K universe) I understand the difficulty of running these sessions. While it is frustrating about the claim about missing GM tips on this, it really does seem like a job for the GM to handle. That does seem to make Vaesen a game that requires a seasoned GM with lots of storytelling/improv/on-the-fly experience. I think the fluff missing on how specific vaesen would communicate is a fumble for sure, but Quinn's method of having player handouts is great. Totally reasonable in my opinion for a GM to prep such things, even better if high quality ones were made by the publishers. A few one-sheeters to have as a reference during the session as you try to figure out what's going on would be great... perhaps a few better rolls and the number of false dossiers is reduced?