O.T. Vinta

O.T. Vinta

Our Passion is Everything 3D • Our Focus is Mechanics • Our Tool is Blender • Our Method is Math

Fully 3D-Printed RC Vehicle

Fully 3D-Printed RC Vehicle

Пікірлер

  • @lomborg4876
    @lomborg48762 ай бұрын

    You know that you can just select an edge and press f (hold f) to fill out the rest of the faces in a row, right?

  • @octavioaguayo5366
    @octavioaguayo53662 ай бұрын

    This is one of the best videos I've ever seen regarding math. It made my understanding of topics that I saw from Linear Algebra and Vector Calculus be SO much better. I LOVE THIS 10/10

  • @mekanikaengineerikatv
    @mekanikaengineerikatv2 ай бұрын

    A very interesting explanation, Now your calculation is only true if the ring is static!

  • @martylinda5639
    @martylinda56392 ай бұрын

    Did YOU generate the profiles? Or software? Nicely done

  • @mobinvaryan7196
    @mobinvaryan71963 ай бұрын

    thank you

  • @AsqarovZafarjon
    @AsqarovZafarjon3 ай бұрын

    Hi friend, thanks for this information. But for some reason the rigidbody doesn't work when I try it at z=24? Can you tell me why this is?

  • @MacgruberWood
    @MacgruberWood3 ай бұрын

    thanks

  • @ahamrtasmi
    @ahamrtasmi3 ай бұрын

    Simply awesome!

  • @anonymous-nc9bx
    @anonymous-nc9bx4 ай бұрын

    Where do I find the "Involute Gear Outline.blend" file?

  • @Ippo_athuku_enna
    @Ippo_athuku_enna4 ай бұрын

  • @edinardovasconcelos5493
    @edinardovasconcelos54934 ай бұрын

    Hi my name is Edinardo Araújo, i'm dong a extrem progress in modeling parametric surfaces 3D. But i'm using Geogebra that is very limited. There are a community about how make 3D models in Blender using equations? I would like to share my habilities and learn there. Thanks!!!!

  • @user-hp4rn9yl2d
    @user-hp4rn9yl2d5 ай бұрын

    Remarkable

  • @MacgruberWood
    @MacgruberWood5 ай бұрын

    thanks

  • @bmariani52
    @bmariani525 ай бұрын

    For the DONUT figure, this is a FASTER equation It has to be tilted in X,Y,Z space x=45 y = 30, z 0 degrees a = 3 for size for u = 0 to 2*PI Step Inc 2 for v = 0 to 2*PI Step Inc 2 x = (a + a*cos(v)) * cos(u) y = (a + a*cos(v)) * sin(u) z = a*sin(v)

  • @ravigautam8685
    @ravigautam86855 ай бұрын

    Can hyperboloid gears mesh at 90 degree angle

  • @OTVinta3d
    @OTVinta3d5 ай бұрын

    Sure.

  • @arirajuh
    @arirajuh5 ай бұрын

    The best explanation, for utilizing mathematics.

  • @user-lb9ms2gt7y
    @user-lb9ms2gt7y5 ай бұрын

    do you have any updated video for the 2024 or Blender4.0

  • @PegasusCZ
    @PegasusCZ5 ай бұрын

    Great! Thank you very much!

  • @AJ-et3vf
    @AJ-et3vf5 ай бұрын

    Great video. Thank you!

  • @konradswart4069
    @konradswart40695 ай бұрын

    The video contains a mistake. The 2d rotation matrix is: cos a, -sin a sin a, cos a The rotation matrix in the video is a clockwise rotation. Oh! I see! You multiply a vetror with this matrix from the left! Then it is correct!

  • @mrgonuts
    @mrgonuts5 ай бұрын

    Cool

  • @xobieu
    @xobieu6 ай бұрын

    this is brilliant

  • @TMZStreetWorkout
    @TMZStreetWorkout7 ай бұрын

    very nice, thanks you. Used Bevel Gear Calculator for my personal project. This is much better than using gear add-on build in to Blender

  • @emark8928
    @emark89287 ай бұрын

    I usually click away from AI narration but I am glad I watched; this is exactly what I was looking for.

  • @TrFusion
    @TrFusion7 ай бұрын

    There are three main configurations of planetary gear systems: 1:planetary, 2: solar, 3:star. 1: Planetary type (internal gear fixed, sun gear as drive shaft, planetary carrier as output shaft): Gear ratio = number of teeth of sun gear / number of teeth of internal gear Example: For 12 teeth sun gear and 60 teeth internal gear, gear ratio = 12 / 60 = 1/5 2: Solar type (sun gear fixed, internal gear as drive shaft, planetary carrier as output shaft): Gear ratio = number of teeth on internal gear / number of teeth on sun gear Example: For 12 teeth sun gear and 60 teeth internal gear, gear ratio = 60 / 12 = 5 3: Star type (planetary carrier fixed, sun gear as drive shaft, internal gear as output shaft): Gear ratio = (number of teeth on internal gear / number of teeth on sun gear) + 1 Example: For 12 teeth sun gear and 60 teeth internal gear, gear ratio = 60 / 12 + 1 = 6 Therefore the gear ratio is 1:6 in the case of a *star type (fixed planetary carrier, sun gear drive wheel, internal gear output shaft).

  • @MrNikobraz
    @MrNikobraz8 ай бұрын

    How to calc ratio in calculator?

  • @PeterStallone
    @PeterStallone8 ай бұрын

    After days of printing I finally have all the parts. Now I have lots of work to do because all the clearances are too tight and nothing fits until I do a ton of sanding.

  • @intao3018
    @intao30188 ай бұрын

    Hello, I would like to ask how to convert the formula if I want to apply it to Cinema 4d?

  • @marcelpopescu8754
    @marcelpopescu87549 ай бұрын

    VĂ SALUT CU RESPECT. O INTREBARE VĂ ROG. CARE MODEL DE TRANSMISIE, LA CARE UNA DIN CELE DOUĂ PIESE, DACĂ E ÎN CĂDERE LIBERĂ, VA PUNE IN MISCARE CONTINUĂ , PIESA PE CARE CADE ? MULTUMESC FOARTE MULT.

  • @ngoaibiengioi
    @ngoaibiengioi10 ай бұрын

    please guide me about f(u) equation of elliptical gear

  • @kedarpatankar6240
    @kedarpatankar624010 ай бұрын

    Awesome video. Thanks! Understood that the radius of the radial holes and their offset from center of the cycloidal disk is arbitrary. But what about the diameter of the output pins that fit within the radial holes in the cycloidal disk? What about the distance of these output pins from the center?

  • @NoidoDev
    @NoidoDev11 ай бұрын

    It's interesting, but I miss an explanation about the advantages. It's pretty huge and complex.

  • @BLACK-hl4ic
    @BLACK-hl4ic11 ай бұрын

    It's RPM reducer type gearbox. Uses - like planetary Gearbox used for low rpm high torque

  • @johnd9008
    @johnd9008 Жыл бұрын

    Great tutorial but what happened with your voice?

  • @jaysprenkle1026
    @jaysprenkle1026 Жыл бұрын

    "remove doubles" is now "mesh->merge by distance." "Spin" is "mesh->extrude->spin." Blender key bindings change regularly so "Press W" is not very helpful (is now 'edge->bridge edge loops'.

  • @ompanchal1546
    @ompanchal1546 Жыл бұрын

    Great explanation 👌

  • @adamab9003
    @adamab9003 Жыл бұрын

    Cool and interesting. I had no idea that such methods could be used to produce models like that.

  • @PDHsnowboarding
    @PDHsnowboarding Жыл бұрын

    is there any other way to create a screw top in blender besides this video?? so many keys and shortcuts here dont even exist anymore

  • @alekhmarion
    @alekhmarion Жыл бұрын

    for the problem at like 19:45, i just set the Z origan to Cone base-to-apex height (R cos δ) (far value) and moved smaller gear down by the first value in the x/y equation before rotating by 100

  • @Andy-ht2jb
    @Andy-ht2jb Жыл бұрын

    *Promo SM* 😢

  • @shogga690
    @shogga690 Жыл бұрын

    Excellent 🎉. Would be nice to add hyperbolic functions

  • @ArnaudMEURET
    @ArnaudMEURET Жыл бұрын

    The number of times you managed to pinpoint the perfect vertex to expand the selection of extraneous points in the “rounding” circles is amazing ! 😅

  • @ArnaudMEURET
    @ArnaudMEURET Жыл бұрын

    What a gentle way to arrive at the mind-blowing last example ! You are legend! ❤

  • @taksinwatanabe9362
    @taksinwatanabe9362 Жыл бұрын

    Thank you very much for sharing! Very helpful!

  • @BLACK-hl4ic
    @BLACK-hl4ic Жыл бұрын

    Make some Blender videos

  • @fabiobiffcg4980
    @fabiobiffcg4980 Жыл бұрын

    Nice! That's interesting!

  • @mogergog
    @mogergog Жыл бұрын

    Cool! Thank you!

  • @JohnK68
    @JohnK68 Жыл бұрын

    Great video well made good explaining.

  • @czajla
    @czajla Жыл бұрын

    That's not a tutorial. that's a walktrough. You do something but you do not say how.

  • @jtreg
    @jtreg Жыл бұрын

    losing the will to live at 6' 35'

  • @navyavashist3385
    @navyavashist3385 Жыл бұрын

    Navya. Anbmanu