You know that you can just select an edge and press f (hold f) to fill out the rest of the faces in a row, right?
@octavioaguayo53662 ай бұрын
This is one of the best videos I've ever seen regarding math. It made my understanding of topics that I saw from Linear Algebra and Vector Calculus be SO much better. I LOVE THIS 10/10
@mekanikaengineerikatv2 ай бұрын
A very interesting explanation, Now your calculation is only true if the ring is static!
@martylinda56392 ай бұрын
Did YOU generate the profiles? Or software? Nicely done
@mobinvaryan71963 ай бұрын
thank you
@AsqarovZafarjon3 ай бұрын
Hi friend, thanks for this information. But for some reason the rigidbody doesn't work when I try it at z=24? Can you tell me why this is?
@MacgruberWood3 ай бұрын
thanks
@ahamrtasmi3 ай бұрын
Simply awesome!
@anonymous-nc9bx4 ай бұрын
Where do I find the "Involute Gear Outline.blend" file?
@Ippo_athuku_enna4 ай бұрын
❤
@edinardovasconcelos54934 ай бұрын
Hi my name is Edinardo Araújo, i'm dong a extrem progress in modeling parametric surfaces 3D. But i'm using Geogebra that is very limited. There are a community about how make 3D models in Blender using equations? I would like to share my habilities and learn there. Thanks!!!!
@user-hp4rn9yl2d5 ай бұрын
Remarkable
@MacgruberWood5 ай бұрын
thanks
@bmariani525 ай бұрын
For the DONUT figure, this is a FASTER equation It has to be tilted in X,Y,Z space x=45 y = 30, z 0 degrees a = 3 for size for u = 0 to 2*PI Step Inc 2 for v = 0 to 2*PI Step Inc 2 x = (a + a*cos(v)) * cos(u) y = (a + a*cos(v)) * sin(u) z = a*sin(v)
@ravigautam86855 ай бұрын
Can hyperboloid gears mesh at 90 degree angle
@OTVinta3d5 ай бұрын
Sure.
@arirajuh5 ай бұрын
The best explanation, for utilizing mathematics.
@user-lb9ms2gt7y5 ай бұрын
do you have any updated video for the 2024 or Blender4.0
@PegasusCZ5 ай бұрын
Great! Thank you very much!
@AJ-et3vf5 ай бұрын
Great video. Thank you!
@konradswart40695 ай бұрын
The video contains a mistake. The 2d rotation matrix is: cos a, -sin a sin a, cos a The rotation matrix in the video is a clockwise rotation. Oh! I see! You multiply a vetror with this matrix from the left! Then it is correct!
@mrgonuts5 ай бұрын
Cool
@xobieu6 ай бұрын
this is brilliant
@TMZStreetWorkout7 ай бұрын
very nice, thanks you. Used Bevel Gear Calculator for my personal project. This is much better than using gear add-on build in to Blender
@emark89287 ай бұрын
I usually click away from AI narration but I am glad I watched; this is exactly what I was looking for.
@TrFusion7 ай бұрын
There are three main configurations of planetary gear systems: 1:planetary, 2: solar, 3:star. 1: Planetary type (internal gear fixed, sun gear as drive shaft, planetary carrier as output shaft): Gear ratio = number of teeth of sun gear / number of teeth of internal gear Example: For 12 teeth sun gear and 60 teeth internal gear, gear ratio = 12 / 60 = 1/5 2: Solar type (sun gear fixed, internal gear as drive shaft, planetary carrier as output shaft): Gear ratio = number of teeth on internal gear / number of teeth on sun gear Example: For 12 teeth sun gear and 60 teeth internal gear, gear ratio = 60 / 12 = 5 3: Star type (planetary carrier fixed, sun gear as drive shaft, internal gear as output shaft): Gear ratio = (number of teeth on internal gear / number of teeth on sun gear) + 1 Example: For 12 teeth sun gear and 60 teeth internal gear, gear ratio = 60 / 12 + 1 = 6 Therefore the gear ratio is 1:6 in the case of a *star type (fixed planetary carrier, sun gear drive wheel, internal gear output shaft).
@MrNikobraz8 ай бұрын
How to calc ratio in calculator?
@PeterStallone8 ай бұрын
After days of printing I finally have all the parts. Now I have lots of work to do because all the clearances are too tight and nothing fits until I do a ton of sanding.
@intao30188 ай бұрын
Hello, I would like to ask how to convert the formula if I want to apply it to Cinema 4d?
@marcelpopescu87549 ай бұрын
VĂ SALUT CU RESPECT. O INTREBARE VĂ ROG. CARE MODEL DE TRANSMISIE, LA CARE UNA DIN CELE DOUĂ PIESE, DACĂ E ÎN CĂDERE LIBERĂ, VA PUNE IN MISCARE CONTINUĂ , PIESA PE CARE CADE ? MULTUMESC FOARTE MULT.
@ngoaibiengioi10 ай бұрын
please guide me about f(u) equation of elliptical gear
@kedarpatankar624010 ай бұрын
Awesome video. Thanks! Understood that the radius of the radial holes and their offset from center of the cycloidal disk is arbitrary. But what about the diameter of the output pins that fit within the radial holes in the cycloidal disk? What about the distance of these output pins from the center?
@NoidoDev11 ай бұрын
It's interesting, but I miss an explanation about the advantages. It's pretty huge and complex.
@BLACK-hl4ic11 ай бұрын
It's RPM reducer type gearbox. Uses - like planetary Gearbox used for low rpm high torque
@johnd9008 Жыл бұрын
Great tutorial but what happened with your voice?
@jaysprenkle1026 Жыл бұрын
"remove doubles" is now "mesh->merge by distance." "Spin" is "mesh->extrude->spin." Blender key bindings change regularly so "Press W" is not very helpful (is now 'edge->bridge edge loops'.
@ompanchal1546 Жыл бұрын
Great explanation 👌
@adamab9003 Жыл бұрын
Cool and interesting. I had no idea that such methods could be used to produce models like that.
@PDHsnowboarding Жыл бұрын
is there any other way to create a screw top in blender besides this video?? so many keys and shortcuts here dont even exist anymore
@alekhmarion Жыл бұрын
for the problem at like 19:45, i just set the Z origan to Cone base-to-apex height (R cos δ) (far value) and moved smaller gear down by the first value in the x/y equation before rotating by 100
@Andy-ht2jb Жыл бұрын
*Promo SM* 😢
@shogga690 Жыл бұрын
Excellent 🎉. Would be nice to add hyperbolic functions
@ArnaudMEURET Жыл бұрын
The number of times you managed to pinpoint the perfect vertex to expand the selection of extraneous points in the “rounding” circles is amazing ! 😅
@ArnaudMEURET Жыл бұрын
What a gentle way to arrive at the mind-blowing last example ! You are legend! ❤
@taksinwatanabe9362 Жыл бұрын
Thank you very much for sharing! Very helpful!
@BLACK-hl4ic Жыл бұрын
Make some Blender videos
@fabiobiffcg4980 Жыл бұрын
Nice! That's interesting!
@mogergog Жыл бұрын
Cool! Thank you!
@JohnK68 Жыл бұрын
Great video well made good explaining.
@czajla Жыл бұрын
That's not a tutorial. that's a walktrough. You do something but you do not say how.
Пікірлер
You know that you can just select an edge and press f (hold f) to fill out the rest of the faces in a row, right?
This is one of the best videos I've ever seen regarding math. It made my understanding of topics that I saw from Linear Algebra and Vector Calculus be SO much better. I LOVE THIS 10/10
A very interesting explanation, Now your calculation is only true if the ring is static!
Did YOU generate the profiles? Or software? Nicely done
thank you
Hi friend, thanks for this information. But for some reason the rigidbody doesn't work when I try it at z=24? Can you tell me why this is?
thanks
Simply awesome!
Where do I find the "Involute Gear Outline.blend" file?
❤
Hi my name is Edinardo Araújo, i'm dong a extrem progress in modeling parametric surfaces 3D. But i'm using Geogebra that is very limited. There are a community about how make 3D models in Blender using equations? I would like to share my habilities and learn there. Thanks!!!!
Remarkable
thanks
For the DONUT figure, this is a FASTER equation It has to be tilted in X,Y,Z space x=45 y = 30, z 0 degrees a = 3 for size for u = 0 to 2*PI Step Inc 2 for v = 0 to 2*PI Step Inc 2 x = (a + a*cos(v)) * cos(u) y = (a + a*cos(v)) * sin(u) z = a*sin(v)
Can hyperboloid gears mesh at 90 degree angle
Sure.
The best explanation, for utilizing mathematics.
do you have any updated video for the 2024 or Blender4.0
Great! Thank you very much!
Great video. Thank you!
The video contains a mistake. The 2d rotation matrix is: cos a, -sin a sin a, cos a The rotation matrix in the video is a clockwise rotation. Oh! I see! You multiply a vetror with this matrix from the left! Then it is correct!
Cool
this is brilliant
very nice, thanks you. Used Bevel Gear Calculator for my personal project. This is much better than using gear add-on build in to Blender
I usually click away from AI narration but I am glad I watched; this is exactly what I was looking for.
There are three main configurations of planetary gear systems: 1:planetary, 2: solar, 3:star. 1: Planetary type (internal gear fixed, sun gear as drive shaft, planetary carrier as output shaft): Gear ratio = number of teeth of sun gear / number of teeth of internal gear Example: For 12 teeth sun gear and 60 teeth internal gear, gear ratio = 12 / 60 = 1/5 2: Solar type (sun gear fixed, internal gear as drive shaft, planetary carrier as output shaft): Gear ratio = number of teeth on internal gear / number of teeth on sun gear Example: For 12 teeth sun gear and 60 teeth internal gear, gear ratio = 60 / 12 = 5 3: Star type (planetary carrier fixed, sun gear as drive shaft, internal gear as output shaft): Gear ratio = (number of teeth on internal gear / number of teeth on sun gear) + 1 Example: For 12 teeth sun gear and 60 teeth internal gear, gear ratio = 60 / 12 + 1 = 6 Therefore the gear ratio is 1:6 in the case of a *star type (fixed planetary carrier, sun gear drive wheel, internal gear output shaft).
How to calc ratio in calculator?
After days of printing I finally have all the parts. Now I have lots of work to do because all the clearances are too tight and nothing fits until I do a ton of sanding.
Hello, I would like to ask how to convert the formula if I want to apply it to Cinema 4d?
VĂ SALUT CU RESPECT. O INTREBARE VĂ ROG. CARE MODEL DE TRANSMISIE, LA CARE UNA DIN CELE DOUĂ PIESE, DACĂ E ÎN CĂDERE LIBERĂ, VA PUNE IN MISCARE CONTINUĂ , PIESA PE CARE CADE ? MULTUMESC FOARTE MULT.
please guide me about f(u) equation of elliptical gear
Awesome video. Thanks! Understood that the radius of the radial holes and their offset from center of the cycloidal disk is arbitrary. But what about the diameter of the output pins that fit within the radial holes in the cycloidal disk? What about the distance of these output pins from the center?
It's interesting, but I miss an explanation about the advantages. It's pretty huge and complex.
It's RPM reducer type gearbox. Uses - like planetary Gearbox used for low rpm high torque
Great tutorial but what happened with your voice?
"remove doubles" is now "mesh->merge by distance." "Spin" is "mesh->extrude->spin." Blender key bindings change regularly so "Press W" is not very helpful (is now 'edge->bridge edge loops'.
Great explanation 👌
Cool and interesting. I had no idea that such methods could be used to produce models like that.
is there any other way to create a screw top in blender besides this video?? so many keys and shortcuts here dont even exist anymore
for the problem at like 19:45, i just set the Z origan to Cone base-to-apex height (R cos δ) (far value) and moved smaller gear down by the first value in the x/y equation before rotating by 100
*Promo SM* 😢
Excellent 🎉. Would be nice to add hyperbolic functions
The number of times you managed to pinpoint the perfect vertex to expand the selection of extraneous points in the “rounding” circles is amazing ! 😅
What a gentle way to arrive at the mind-blowing last example ! You are legend! ❤
Thank you very much for sharing! Very helpful!
Make some Blender videos
Nice! That's interesting!
Cool! Thank you!
Great video well made good explaining.
That's not a tutorial. that's a walktrough. You do something but you do not say how.
losing the will to live at 6' 35'
Navya. Anbmanu