There is bonus adjacency here? I see those yellow lines
@ErictraivenКүн бұрын
Is that a spider commander? Cool
@FireDragon161802 күн бұрын
wow, so cool 👍
@shatteredsunrtsКүн бұрын
Thank you! Cheers!
@Teimur12 күн бұрын
Looks like a good mod for Supreme Commander. 😀😀😀
@shatteredsunrtsКүн бұрын
The guy who developed Supreme Commander, Chris Taylor, called this the 'spritual successor' to his games.
@Teimur1Күн бұрын
@@shatteredsunrts So basically a copy....
@user-hc3fy9nl5x2 күн бұрын
Шикарно 👏🏼👏🏼👏🏼
@GrayderFox2 күн бұрын
At first I was like "cool cloud! But where is mushroom cloud and fire?" but then it made the floor go away and it was like ohhhhhh, sick. :D I love how many superweapons just. Fuck up the map. That's really cool. I wanna see how players use these things!!!!
@shatteredsunrtsКүн бұрын
Ya. I imagine this as a kind of 'bunker buster'. The warheads penetrate deep underground before exploding for maximum damage to the infrastructure of the sphere. There will be other more traditional nukes.
@yavuztezcan86842 күн бұрын
Woooooo!
@joannaxiong20562 күн бұрын
Damn, baby, Experimental is baaaack!
@perafilozof3 күн бұрын
That was soooo cool! Love the way it sends out 3 instead of only one. And that flight path rocks!
@shatteredsunrtsКүн бұрын
It's very much Chosen in its aesthetic. You can imagine they're show offs.
@joshuaharrington813 күн бұрын
This is the first time I've seen a realistically scaled nuke in an rts game. This game truly does have a lot of potential.
@shatteredsunrtsКүн бұрын
Thanks very much. That's a really kind thing to say.
@iorifori913 күн бұрын
ashes of singularity bootleg
@shatteredsunrtsКүн бұрын
Which is a Supreme Commander bootleg, right!? Chris Taylor, called Sanctuary Shattered Sun the 'spritual successor' to his games
@iorifori91Күн бұрын
@@shatteredsunrts still bootleg nevertheless
@mirage18575 күн бұрын
I wonder if any rts will ever have a conquest map ala Dune 2. Sure in Dune 2 is wasn't a real conquest map but I loved the concept.
@mirage18575 күн бұрын
Okay when can we mess with it? I miss sup com, I tried sup com 1 the other day but its missing qol features of modern games and it felt weird.
@shatteredsunrtsКүн бұрын
There should be a public demo this year. The full game is likely to be next year.
@21beal215 күн бұрын
is this a reskinned BAR
@shatteredsunrtsКүн бұрын
Negative, Ghostrider. BAR is more akin to Total Annihilation. Sanctuary is the 'spiritual successor' to Supreme Commander.
@wnstn13108 күн бұрын
Я так понимаю проект умер?
@shatteredsunrts8 күн бұрын
Ты неправильно понимаешь.
@scurillous60158 күн бұрын
Will there be a campaign?
@shatteredsunrts8 күн бұрын
With a successful Kickstarter there will be a campaign, yes.
@Riri_7349 күн бұрын
Will there be construction turrets to assist with build power and repair? I assume engineers can contribute build power to factories? Can wreckage be reclaimed? Also will there be terrain(trees, boulders, ruins) that can be reclaimed? Will there be a minimap? Will there be intel & radar mechanics(buildings & units)? Any stealth component? Are shield gens in the game? Will there be game ender buildings? Will we have nukes and anti nukes? Is there a naval component? Any plans to implement a click+drag formation movement? Units look gorgeous but large units lack weight to them so they seem to slide across the ground, need to tweak animations and speed. Good job so far!
@shatteredsunrts8 күн бұрын
Will there be construction turrets to assist with build power and repair? ** I’m not sure but I’ll find out. I assume engineers can contribute build power to factories? ** Yes, they can. Can wreckage be reclaimed? Also will there be terrain(trees, boulders, ruins) that can be reclaimed? ** Wreckage can be reclaimed, yes. My working assumption is that terrain objects will be too. Will there be a minimap? Will there be intel & radar mechanics(buildings & units)? ** Minimap is a bone of contention currently. There are intel and radar mechanics, yes. Any stealth component? ** I’m not sure but I’ll find out. Are shield gens in the game? ** Yes, already available. Will there be game ender buildings? ** There will. You should check out the Chosen experimental nuke launcher. Video coming soon. Will we have nukes and anti nukes? ** Yup. Is there a naval component? ** If Kickstarter is successful. Any plans to implement a click+drag formation movement? ** Already implemented. Final touches being worked on as we speak. Units look gorgeous but large units lack weight to them so they seem to slide across the ground, need to tweak animations and speed. ** Thanks. Appreciate the feedback. This is pre-alpha so anticipate changes.
@scurillous601510 күн бұрын
Will there be a campaign?
@shatteredsunrts8 күн бұрын
It's planned, yes. Might depend on how much support there is on Kickstarter when it launches.
@alfreynope566011 күн бұрын
How will this be triggered? What is the counterplay? Permanent play area removal is a very interesting mechanic, but I don't think turtle players will enjoy their bases just being removed with no counterplay.
@shatteredsunrts8 күн бұрын
Expect a video showing the nuke launcher which does this very soon. There will be anti-nukes.
@alfreynope566011 күн бұрын
I hope there's ways for players to intentionally trigger this A smaller unit that can freeze a small part around it when stationary, can be a fun way to create a land bridge for ambushes. Likewise, destroying said units to sink the incoming ambush would feel great.
@shatteredsunrts8 күн бұрын
There will be a way to trigger it. I believe its activated by capturing/destroying a weather control station. A lot of this is dependent on Kickstarter being successful.
@sethwilliams401511 күн бұрын
Of all the supcom features I'd like to see - Dual monitor support where each screen operates independently would be my dream. I couldn't handle it on my rig in the supcom days.
@shatteredsunrts11 күн бұрын
I'd love to see dual monitor support but its not on the development roadmap currently. My understanding is that it wasn't a feature which was used very much in supcom (perhaps for the reason you mention!) and its not considered essential for a fun gaming experience.
@sethwilliams401511 күн бұрын
@@shatteredsunrts Oh its definitely not essential. But it could certainly be a distinguishing flair. Besides, just wish listing, not expecting!
@daniels560712 күн бұрын
When is the Kickstarter Happending ?
@shatteredsunrts11 күн бұрын
Hopefully this year. No date has been set yet.
@daniels560712 күн бұрын
I love the look at this cant waith to buy it.
@shatteredsunrts11 күн бұрын
I can't wait for you to buy it either - so I can wipe you from the map! (I won't, I'm not very good)
@alfreynope566013 күн бұрын
Wow this is great stuff, I hope you do more defence missions/scenarios like these, great fun to set up a defensive perimeter. Like others have mentioned, I think it is important to change the level of which the unit icons appear, hiding the beauty of these units is such a loss when they look this great! Though I will add that I think some units and buildings should perhaps have their icons appear at different elevations, as you can see at 36:00 there's not much point in having the icon on the t4 because it's massive, but on the smaller units it's more helpful. Looking forward to this one!
@shatteredsunrts11 күн бұрын
This is pre-alpha and a lot will change before the game is ready to be released. We really appreciate the feedback. I'll make sure its passed on.
@monostripeexplosiveexplora237415 күн бұрын
looks nice so far
@lannesromain145315 күн бұрын
exited about it, the unit icon IMO are too large we cannot see those beautifull unit!
@shatteredsunrts11 күн бұрын
This is pre-alpha and a lot will change before the game is ready to be released. We really appreciate the feedback. I'll make sure its passed on.
@npcperson215815 күн бұрын
Survival mode is a great idea.
@shatteredsunrts11 күн бұрын
If you check out the official channel one of the devs has played through Survival Mode on one of the hardest difficulties: kzread.info/dash/bejne/rJqWqLyoftunqpc.html
@Trubripes15 күн бұрын
artillery flying barely faster than frontline could drive :) otherwise spectacular.
@shatteredsunrts11 күн бұрын
The speed the artillery shells fall causes me major anxiety (and frustration).
@itspavka16 күн бұрын
:eda: forever!
@FireDragon1618017 күн бұрын
Very good
@vaIPhone17 күн бұрын
Look promising can't wait to see the kikstarter
@shatteredsunrts11 күн бұрын
Hopefully we will see Kickstarter this year.
@Skerra-kk6sm18 күн бұрын
I just want a Total Annihilation remaster with no unit limit and incorporating the expansions. Maybe throw in a couple Alien races for good measure since the rule of 3 is important.
@shatteredsunrts17 күн бұрын
A Total Annihilation remaster would be awesome to see.
@volodymyr_budii15 күн бұрын
There are already 3 factions, but so far decs said a couple of times that no aliens- only humanity and it's creations(AI, etc)
@Skerra-kk6sm15 күн бұрын
@@volodymyr_budii So still keeping some TA roots.
@yavuztezcan868419 күн бұрын
This is the only game that I follow with joy. Keep it up guys
@shatteredsunrts17 күн бұрын
Thanks very much for the kind words.
@raygiovano198419 күн бұрын
Looking forward for this Game
@FlowerPower300019 күн бұрын
Need more transparent for order clicks
@shatteredsunrts17 күн бұрын
This is pre-alpha so anticipate changes as we move towards a demo release. Thanks for the feedback.
@ornerylurker829619 күн бұрын
Hum, your let’s play style is good, quality, and professional, it’s just that you sound so bored some times I dozed off! Ah well, not enough of a problem to not sub.
@shatteredsunrts19 күн бұрын
I'm a grumpy old man! I make no apologies. Haha.
@ornerylurker829618 күн бұрын
That's the spirit! Do keep that attitude!
@sunnygold751321 күн бұрын
I think this game is very visually appealing to me. I was a huge Starcraft player back in the day so Im excited for new RTS games to come out.
@shatteredsunrts17 күн бұрын
I'm sure you'll love it. Its not as click-intensive as Starcraft.
@skyeplus23 күн бұрын
So, almost exactly like SupCom. Which is great! SupCom is great, just a tiny bit outdated by now, but still a very good looking game. And I'm kind of invested in the lore. I wish this game a success.
@qwerty-ij8ts23 күн бұрын
Coh 2 had water freeze too. Apart from few missions in campaign, it has no uses. Just dust in the eyes.
@qwerty-ij8ts23 күн бұрын
Inferior supcom clone. Will be wonder if it survive until release, not mention to compete against polished faf and bar.
@shatteredsunrts23 күн бұрын
Thanks for taking the time to share your opinion. Its really appreciated.
@perafilozof23 күн бұрын
Breathtaking! Bringing "levolution" to the RTS genre! Brilliant work people! Can't wait to see more
@shatteredsunrts23 күн бұрын
Very kind, good sir!
@cpugwash708525 күн бұрын
We've come a long way since Perimeter's terrain shattering weapons, that's for sure. ;)
@shatteredsunrts23 күн бұрын
Ain't that the truth!
@yavuztezcan868425 күн бұрын
Looking great again! I hope our pcs can handle this beauty :'(
@shatteredsunrts23 күн бұрын
Lots of work on optimization. I'm sure your GPU won't melt!
@archangel012345626 күн бұрын
Needs naval units Like the walking battleships of cybran
@shatteredsunrts25 күн бұрын
There are plans for a full navy - but it depends on a successful Kickstarter for funding.
@brokol669727 күн бұрын
очень жду этот проект )))
@HelexisyIrhaal27 күн бұрын
is this a supreme commander knock off? They have alot in this video taken from supreme commander? The ui of units for example
@shatteredsunrts25 күн бұрын
Chris Taylor called Sanctuary the 'spiritual successor' to those he worked on at Gas Powered Games.
@peterc50428 күн бұрын
this is what theyu should be showing .......
@Thekux-vp2cw28 күн бұрын
How the surface of the mega structure Is iluminated, the sun isn't on the Center?
@shatteredsunrts23 күн бұрын
Holes in the megastructure allow sunlight through which is reflected back by orbital mirrors to create light.
@vivgorayska29 күн бұрын
Dear developers, is/will there be an option to turn off those distracting circles around every unit and some buildings? E.g. how Supreme Commander does it where the circles only show on selected units.
@shatteredsunrts25 күн бұрын
I *think* so. Range rings can be turned off in the build I've played.
@holyperceval631029 күн бұрын
or we could play opens source beyond all reason ?
@shatteredsunrts23 күн бұрын
Or, and I know this may be a really difficult concept to grasp, we could do both.
Пікірлер
There is bonus adjacency here? I see those yellow lines
Is that a spider commander? Cool
wow, so cool 👍
Thank you! Cheers!
Looks like a good mod for Supreme Commander. 😀😀😀
The guy who developed Supreme Commander, Chris Taylor, called this the 'spritual successor' to his games.
@@shatteredsunrts So basically a copy....
Шикарно 👏🏼👏🏼👏🏼
At first I was like "cool cloud! But where is mushroom cloud and fire?" but then it made the floor go away and it was like ohhhhhh, sick. :D I love how many superweapons just. Fuck up the map. That's really cool. I wanna see how players use these things!!!!
Ya. I imagine this as a kind of 'bunker buster'. The warheads penetrate deep underground before exploding for maximum damage to the infrastructure of the sphere. There will be other more traditional nukes.
Woooooo!
Damn, baby, Experimental is baaaack!
That was soooo cool! Love the way it sends out 3 instead of only one. And that flight path rocks!
It's very much Chosen in its aesthetic. You can imagine they're show offs.
This is the first time I've seen a realistically scaled nuke in an rts game. This game truly does have a lot of potential.
Thanks very much. That's a really kind thing to say.
ashes of singularity bootleg
Which is a Supreme Commander bootleg, right!? Chris Taylor, called Sanctuary Shattered Sun the 'spritual successor' to his games
@@shatteredsunrts still bootleg nevertheless
I wonder if any rts will ever have a conquest map ala Dune 2. Sure in Dune 2 is wasn't a real conquest map but I loved the concept.
Okay when can we mess with it? I miss sup com, I tried sup com 1 the other day but its missing qol features of modern games and it felt weird.
There should be a public demo this year. The full game is likely to be next year.
is this a reskinned BAR
Negative, Ghostrider. BAR is more akin to Total Annihilation. Sanctuary is the 'spiritual successor' to Supreme Commander.
Я так понимаю проект умер?
Ты неправильно понимаешь.
Will there be a campaign?
With a successful Kickstarter there will be a campaign, yes.
Will there be construction turrets to assist with build power and repair? I assume engineers can contribute build power to factories? Can wreckage be reclaimed? Also will there be terrain(trees, boulders, ruins) that can be reclaimed? Will there be a minimap? Will there be intel & radar mechanics(buildings & units)? Any stealth component? Are shield gens in the game? Will there be game ender buildings? Will we have nukes and anti nukes? Is there a naval component? Any plans to implement a click+drag formation movement? Units look gorgeous but large units lack weight to them so they seem to slide across the ground, need to tweak animations and speed. Good job so far!
Will there be construction turrets to assist with build power and repair? ** I’m not sure but I’ll find out. I assume engineers can contribute build power to factories? ** Yes, they can. Can wreckage be reclaimed? Also will there be terrain(trees, boulders, ruins) that can be reclaimed? ** Wreckage can be reclaimed, yes. My working assumption is that terrain objects will be too. Will there be a minimap? Will there be intel & radar mechanics(buildings & units)? ** Minimap is a bone of contention currently. There are intel and radar mechanics, yes. Any stealth component? ** I’m not sure but I’ll find out. Are shield gens in the game? ** Yes, already available. Will there be game ender buildings? ** There will. You should check out the Chosen experimental nuke launcher. Video coming soon. Will we have nukes and anti nukes? ** Yup. Is there a naval component? ** If Kickstarter is successful. Any plans to implement a click+drag formation movement? ** Already implemented. Final touches being worked on as we speak. Units look gorgeous but large units lack weight to them so they seem to slide across the ground, need to tweak animations and speed. ** Thanks. Appreciate the feedback. This is pre-alpha so anticipate changes.
Will there be a campaign?
It's planned, yes. Might depend on how much support there is on Kickstarter when it launches.
How will this be triggered? What is the counterplay? Permanent play area removal is a very interesting mechanic, but I don't think turtle players will enjoy their bases just being removed with no counterplay.
Expect a video showing the nuke launcher which does this very soon. There will be anti-nukes.
I hope there's ways for players to intentionally trigger this A smaller unit that can freeze a small part around it when stationary, can be a fun way to create a land bridge for ambushes. Likewise, destroying said units to sink the incoming ambush would feel great.
There will be a way to trigger it. I believe its activated by capturing/destroying a weather control station. A lot of this is dependent on Kickstarter being successful.
Of all the supcom features I'd like to see - Dual monitor support where each screen operates independently would be my dream. I couldn't handle it on my rig in the supcom days.
I'd love to see dual monitor support but its not on the development roadmap currently. My understanding is that it wasn't a feature which was used very much in supcom (perhaps for the reason you mention!) and its not considered essential for a fun gaming experience.
@@shatteredsunrts Oh its definitely not essential. But it could certainly be a distinguishing flair. Besides, just wish listing, not expecting!
When is the Kickstarter Happending ?
Hopefully this year. No date has been set yet.
I love the look at this cant waith to buy it.
I can't wait for you to buy it either - so I can wipe you from the map! (I won't, I'm not very good)
Wow this is great stuff, I hope you do more defence missions/scenarios like these, great fun to set up a defensive perimeter. Like others have mentioned, I think it is important to change the level of which the unit icons appear, hiding the beauty of these units is such a loss when they look this great! Though I will add that I think some units and buildings should perhaps have their icons appear at different elevations, as you can see at 36:00 there's not much point in having the icon on the t4 because it's massive, but on the smaller units it's more helpful. Looking forward to this one!
This is pre-alpha and a lot will change before the game is ready to be released. We really appreciate the feedback. I'll make sure its passed on.
looks nice so far
exited about it, the unit icon IMO are too large we cannot see those beautifull unit!
This is pre-alpha and a lot will change before the game is ready to be released. We really appreciate the feedback. I'll make sure its passed on.
Survival mode is a great idea.
If you check out the official channel one of the devs has played through Survival Mode on one of the hardest difficulties: kzread.info/dash/bejne/rJqWqLyoftunqpc.html
artillery flying barely faster than frontline could drive :) otherwise spectacular.
The speed the artillery shells fall causes me major anxiety (and frustration).
:eda: forever!
Very good
Look promising can't wait to see the kikstarter
Hopefully we will see Kickstarter this year.
I just want a Total Annihilation remaster with no unit limit and incorporating the expansions. Maybe throw in a couple Alien races for good measure since the rule of 3 is important.
A Total Annihilation remaster would be awesome to see.
There are already 3 factions, but so far decs said a couple of times that no aliens- only humanity and it's creations(AI, etc)
@@volodymyr_budii So still keeping some TA roots.
This is the only game that I follow with joy. Keep it up guys
Thanks very much for the kind words.
Looking forward for this Game
Need more transparent for order clicks
This is pre-alpha so anticipate changes as we move towards a demo release. Thanks for the feedback.
Hum, your let’s play style is good, quality, and professional, it’s just that you sound so bored some times I dozed off! Ah well, not enough of a problem to not sub.
I'm a grumpy old man! I make no apologies. Haha.
That's the spirit! Do keep that attitude!
I think this game is very visually appealing to me. I was a huge Starcraft player back in the day so Im excited for new RTS games to come out.
I'm sure you'll love it. Its not as click-intensive as Starcraft.
So, almost exactly like SupCom. Which is great! SupCom is great, just a tiny bit outdated by now, but still a very good looking game. And I'm kind of invested in the lore. I wish this game a success.
Coh 2 had water freeze too. Apart from few missions in campaign, it has no uses. Just dust in the eyes.
Inferior supcom clone. Will be wonder if it survive until release, not mention to compete against polished faf and bar.
Thanks for taking the time to share your opinion. Its really appreciated.
Breathtaking! Bringing "levolution" to the RTS genre! Brilliant work people! Can't wait to see more
Very kind, good sir!
We've come a long way since Perimeter's terrain shattering weapons, that's for sure. ;)
Ain't that the truth!
Looking great again! I hope our pcs can handle this beauty :'(
Lots of work on optimization. I'm sure your GPU won't melt!
Needs naval units Like the walking battleships of cybran
There are plans for a full navy - but it depends on a successful Kickstarter for funding.
очень жду этот проект )))
is this a supreme commander knock off? They have alot in this video taken from supreme commander? The ui of units for example
Chris Taylor called Sanctuary the 'spiritual successor' to those he worked on at Gas Powered Games.
this is what theyu should be showing .......
How the surface of the mega structure Is iluminated, the sun isn't on the Center?
Holes in the megastructure allow sunlight through which is reflected back by orbital mirrors to create light.
Dear developers, is/will there be an option to turn off those distracting circles around every unit and some buildings? E.g. how Supreme Commander does it where the circles only show on selected units.
I *think* so. Range rings can be turned off in the build I've played.
or we could play opens source beyond all reason ?
Or, and I know this may be a really difficult concept to grasp, we could do both.