FLIPSIDE 3D

FLIPSIDE 3D

I make 3D & video content
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SURF FILM RINSE REPEAT

Sammi Kim Showreel 2022

Sammi Kim Showreel 2022

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  • @taylorgonzalez9406
    @taylorgonzalez9406Күн бұрын

    I love this video

  • @SwagSwagSenate
    @SwagSwagSenate3 күн бұрын

    Hi, I'm trying to do this in UE4 but it makes the scene very blurry. Is it only recommended for UE5?

  • @thepucherin
    @thepucherin3 күн бұрын

    wonderfull tutorial! thank you for the knowledge

  • @alexesipenko3413
    @alexesipenko34138 күн бұрын

    Is it possible to add translucency fading from top to bottom? So that near the ground the fog would be more transparent.

  • @miiimousse
    @miiimousse9 күн бұрын

    Absolutely perfect and it works so well !! Thanks you !!

  • @ISknne3D
    @ISknne3D16 күн бұрын

    anyway of making the water finer so it looks a bit more realistic?

  • @tamarazawada
    @tamarazawada20 күн бұрын

    Great tutorial. Thank you so much! Oh also: Fog makes everything better!

  • @axiomcrux
    @axiomcrux27 күн бұрын

    I searched everywhere but I cant find the 3D texture Perlin Worley that you used. Is there a plugin or asset that I am missing?

  • @MrBlackFAYA
    @MrBlackFAYA11 күн бұрын

    Look for : T_VolumeNoiseShape64

  • @dragondev2617
    @dragondev2617Ай бұрын

    thank you so much

  • @alexesipenko3413
    @alexesipenko3413Ай бұрын

    This is the best tutorial on how to create fog! Thank you for your hard work! Why did you create duplicates of _VF01...4 and not instances? The number of instructions per instance is the same as in the master material.

  • @Flipside3D
    @Flipside3DАй бұрын

    Hey thank you so much for the super kind comment. You are right I could've just made 4 instances instead of 4 materials. But that would mean I would have had to tweak the master material to include switches and stuff. I just found it easier to explain it this way visually in the graph.

  • @lordz5448
    @lordz5448Ай бұрын

    I can only see the fog when I'm inside the box, am I missing something? Thanks.

  • @Flipside3D
    @Flipside3DАй бұрын

    If you've followed the tutorial correctly, that shouldn't be the case. Unless the distance setting in your fog actor is set to be super close.

  • @reaperone7325
    @reaperone7325Ай бұрын

    yep alot of youtubers post "Tutorials or how to" but it doesnt teach you how to do it. just showing the world that "he" did it. lmao. thanks for this video. subbed

  • @Flipside3D
    @Flipside3DАй бұрын

    Thank you for the kind comment. I agree that it's sometimes frustrating when you don't get the information you want, but at the same time I understand all too well, making detailed tutorials are time consuming and tedious lol

  • @kickheavy8982
    @kickheavy8982Ай бұрын

    I'm not sure if you made a tutorial to this? I checked your channel didnt see it. I'm just trying to figure out how to map my niagara fluids to my destroyed mesh pieces so that it trails like you have here. I'm surprised there are so few videos on youtube showing how to do it. It's strange.

  • @Flipside3D
    @Flipside3DАй бұрын

    Hey I haven't made a tutorial yet on this. I might do later but the TLDR is I'm spawning Niagara rocks from the Chaos sim. And in the particle emitter of those Niagara rocks, there is a "Set Fluid Source Attributes" Module. And in the Fluids emitter (Grid3D_Gas_Master_Emitter), the 3D Gas Initialize Particle Source is set to read from the Niagara rocks emitter.

  • @GanamaxTV
    @GanamaxTVАй бұрын

    Thank you.

  • @Flipside3D
    @Flipside3DАй бұрын

    You are welcome

  • @VictorNorman_76
    @VictorNorman_76Ай бұрын

    Fantastic, great tutorial!

  • @Flipside3D
    @Flipside3DАй бұрын

    Thank you so much cheers!

  • @user-fi8bn6ct8t
    @user-fi8bn6ct8tАй бұрын

    학생이라 돈이 없어 coloso는 결제못했지만, 책을 학교에서 대여해서 잘 배우고 있습니다.

  • @Flipside3D
    @Flipside3DАй бұрын

    책 봐주시고, 이렇게 와서 댓글도 남겨주시고 정말 감사합니다 :) 공부 화이팅입니다!

  • @vickyfh6493
    @vickyfh6493Ай бұрын

    Not working for dji rc 1 remote for mavic air 2

  • @hieule-hc6px
    @hieule-hc6pxАй бұрын

    hi, about method 3, you've only shown how to filter/ make less point. how do i make pcg to generate more point? when i do it it only generate 1 or 2 point... Thank you for the tutorial

  • @Flipside3D
    @Flipside3DАй бұрын

    I can't say for sure from what you're describing but I suggest playing around with the density bounds and various sampling parameters

  • @hieule-hc6px
    @hieule-hc6px22 күн бұрын

    @@Flipside3D thanks for replying let me ellaborate further: I did exactly follow your tutorial, but with a different mesh ( it's basically a thin cube ) using the pcg volumn ( method 3 ) i can only create 2 or 3 pcg point, and I want to increase that number, can you recommend some node that i should use? how to increase the density bounds you mentioned? Thank

  • @mohammadhoseinmayahi324
    @mohammadhoseinmayahi324Ай бұрын

    Really helpful tutorial many tnx

  • @Flipside3D
    @Flipside3DАй бұрын

    thank you so much :)

  • @Nolesh86
    @Nolesh86Ай бұрын

    In UE 5.3 I can't find VT_Perlin_Worley texture. There is no even "Volumetrics Content" folder under the "Engine -> Plugins". Any ideas?

  • @Flipside3D
    @Flipside3DАй бұрын

    Sounds like you haven't enabled the volumetrics plugin, try enabling it first and check again.

  • @MrBlackFAYA
    @MrBlackFAYA11 күн бұрын

    Look for : T_VolumeNoiseShape64

  • @thomaswindfeld728
    @thomaswindfeld728Ай бұрын

    Thanx👌

  • @Flipside3D
    @Flipside3DАй бұрын

    Thank you :)

  • @aVignette
    @aVignetteАй бұрын

    Thank you very much for the great course! I got many knowledge and motivation from it. 감사드립니다

  • @Flipside3D
    @Flipside3DАй бұрын

    Thank you for coming all the way back here just to leave a kind comment. 정말 감사합니다 :)

  • @ethanwasme4307
    @ethanwasme4307Ай бұрын

    i love console variables and have had plug-ins in the past to handle this, good to see it supported natively... will check out your recommended list of variables since I am new to UE5

  • @Flipside3D
    @Flipside3DАй бұрын

    The UI etc has changed a bit since I made this video, it's gotten better IMO

  • @nomad7317
    @nomad73172 ай бұрын

    This is amazing!!

  • @Flipside3D
    @Flipside3DАй бұрын

    thank you so much :)

  • @aseemshort9256
    @aseemshort92562 ай бұрын

    I didn't try this but i will, my ue5 keeps crashing during rendering a short scene pls help mee😢

  • @Flipside3D
    @Flipside3DАй бұрын

    I've said it multiple times here and there before, this trick will only ever help so much if your scene is not optimized. Even if you're trying to render for cinematics, you need to optimize.

  • @magoriminiatures4749
    @magoriminiatures47492 ай бұрын

    Maybe a noob question, but i can't see only material 0 on my tab after doing all the instructions above , so i couldnt change the inner color of the fractures. Had somebody figured a solution to that problem?

  • @Flipside3D
    @Flipside3DАй бұрын

    In fracture mode, you can add new material slots to your Geometry Collection. Look for options for material. Just be patient when you do it though, the computing takes ages, at least on my machine

  • @delifisektuxedo
    @delifisektuxedo2 ай бұрын

    Great job. Thanks lot and fyi some settings not shown on ue 5.3.

  • @Flipside3D
    @Flipside3DАй бұрын

    Yeah this video is probably out of date by now. I recommend just referencing making the template project part and ignore the settings I put in there

  • @delifisektuxedo
    @delifisektuxedoАй бұрын

    @@Flipside3D Yes, and I've watched a lot of videos on this subject, this video is the best reference on these settings.

  • @moribasson
    @moribasson2 ай бұрын

    Hey, Thank you for the tutorial! I have an issues with the note, cant find "ObjectLocalBounds" in Misc category, I have a different ObjectLocalBounds in vector category and the values are different and I've trying to connect to all the options and nothing works for me :( And again thank!

  • @Flipside3D
    @Flipside3D2 ай бұрын

    you can search for it in the content browser, it's in one of the Engine material functions folders. In the project root of your content browser search for ObjectLocalBounds and just drag it to your material graph.

  • @DatPhan-uo7ep
    @DatPhan-uo7ep2 ай бұрын

    Object Local abounds has changed how would I use the new one for part 2

  • @Flipside3D
    @Flipside3D2 ай бұрын

    you can search for it in the content browser, it's in one of the Engine material functions folders. In the project root of your content browser search for ObjectLocalBounds and just drag it to your material graph.

  • @da_drood-digitalart
    @da_drood-digitalart2 ай бұрын

    Man, you're awesome! Thanks so much for sharing your knowledge. I just subscribed to your channel as i love the way you're explaining and the perfect pace you're keeping while explaining :)

  • @Flipside3D
    @Flipside3D2 ай бұрын

    thank you so much for the super kind words. Really glad it was helpful for you :)

  • @RenderRite
    @RenderRite2 ай бұрын

    I think you can fix the shadows using r.RayTracing.Nanite.Mode 1 ;)

  • @MrMandarin20
    @MrMandarin202 ай бұрын

    second version of fog dont work (((i cannot find your "mist-objectlokalbounds" ans i have another design node "absolute worldposition"

  • @Flipside3D
    @Flipside3D2 ай бұрын

    Whatever you cant find by right clicking in the graph, you can find in the content browser. Make sure show engine content is on and search for the material function in the root.

  • @MrMandarin20
    @MrMandarin202 ай бұрын

    thank you for answer, tomorrow will try@@Flipside3D

  • @user-xe6oj8je7y
    @user-xe6oj8je7y23 күн бұрын

    @@Flipside3D Hello, I have the same problem. But how can I find this node in the content browser? I tried to search there and found nothing (((

  • @DesignerHwi
    @DesignerHwi2 ай бұрын

    감사합니다 언리얼 시네마 공부한지 반년 된 학생입니다! 뭔가 씬 구성 하면서 답답하고 막힐때가 많은데 플립님에게 항상 좋은 영감 얻어가고 있습니다! 쥽줍 저도 멋진 정자로 구성된 연출을 한번 해보고싶어졌습니다… 🎉

  • @Flipside3D
    @Flipside3D2 ай бұрын

    ㅋㅋㅋㅋㅋㅋㅋㅋㅋ 기분좋아지는 댓글 감사합니다 ㅋㅋㅋ, 도움이 된다니 다행이고 고맙네요 :)

  • @robhanson6959
    @robhanson69592 ай бұрын

    Hi folks! I am a new BEEEEEE. I am running UE 5.3 and had the same issue when rendering out my sequence. Your fix worked, but presented other issues. I found the easiest way to remove the VCam Hud was to select the VCam root Actor. In the Details tab select VCam Componet (Vcam). Under Virtual Camera tab uncheck Enabled. This seems to work for me.

  • @Flipside3D
    @Flipside3D2 ай бұрын

    Thank you for sharing the info :)

  • @khsang1013
    @khsang10132 ай бұрын

    잘 배우고갑니다 선생님

  • @Flipside3D
    @Flipside3D2 ай бұрын

    아이구 아닙니다~ 친절한 댓글 감사합니다

  • @cwidd1929
    @cwidd19292 ай бұрын

    TLDR render in deferred and not pathtracer

  • @user-dd1bq1hc4f
    @user-dd1bq1hc4f3 ай бұрын

    감사합니다ㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠ

  • @arquiElguido
    @arquiElguido3 ай бұрын

    If the download works, thank you 😃

  • @Flipside3D
    @Flipside3D3 ай бұрын

    Hi looks like you figured it out but it's split zipped yeah. Thank you!

  • @arquiElguido
    @arquiElguido3 ай бұрын

    @@Flipside3D :)

  • @Sir.Craze-
    @Sir.Craze-3 ай бұрын

    Hello sir! This fog tutorial has made a game from a smalmindi team look so much more professional it unreal (see what I did there 🤭) I do have a question that would be helpful though. Hopefully to others as well. Is there a way to make the fog show up farther away from the player? I'm sure we could figure it out but at this point everyone on the team that understand blueprints are very hard at work polishing for the upcoming GDC. And it up to me to find the answer. Much appreciated wether or not I get an answer in time. The fog looks great and I stand on the shoulders of yourself and the giants who came before us

  • @Flipside3D
    @Flipside3D3 ай бұрын

    Hey man I'm glad it's helping your game. I really appreciate your super kind comment. I think what you're looking for is the view distance options in the details of your exponential heightfog in your level. imgur.com/a/FZNMPXC Try adjusting the variables in here to control the distance. Bear in mind though this will have an inevitable impact on performance but you probably knew that already. Hope it helps, good luck!

  • @JavanMa
    @JavanMa3 ай бұрын

    hey,,, How to render the chaos and niagara cache by the sequencer? please help!

  • @Flipside3D
    @Flipside3D3 ай бұрын

    I might need to make a short tutorial to explain but TLDR of it is that you can't use chaos x niagara cache atm. Long story short, I couldn't get it to work. Anyway the workaround is to NOT use cache, just let the sim run while you render, this way the niagara will spawn with the chaos data. You can control the timing via tracks or the physics actor. Obviously it won't be exactly the same every time like a cache.

  • @msherif428
    @msherif4283 ай бұрын

    I love this! I tried it out and it worked somewhat, except that the planet didn't appear during runtime. like when i clicked play it vanishes from the outliner and the viewport and comes back when i stop. i checked its visibility and all its properties. what am i missing?

  • @Flipside3D
    @Flipside3D3 ай бұрын

    Hidden in game is not checked? I can't think of a reason why that would happen, except maybe you have a skybox or something that only shows in run time, which happens to be closer/smaller than where you placed the planets. Debug by pressing simulate, and look at what's in the outliner etc.

  • @curioussoul5151
    @curioussoul51513 ай бұрын

    Thank you so much

  • @baizw803
    @baizw8033 ай бұрын

    Thank you for sharing your video. I followed your tutorial and created a volume fog in UE5, and the effect is pretty good. However, I hope the fog can have a stronger sense of drifting. I tried to adjust the parameters of speedx and speedy, but it seems to have no effect, and the fog basically does not have a faster sense of drifting. How can I solve this problem? I look forward to your reply.(MaskSize 0.5,opacity 7,speedx -0.1,speedy -0.1)

  • @Flipside3D
    @Flipside3D3 ай бұрын

    Hi, are you sure you've hooked the nodes up correctly? The speed parameters should definitely have an effect on how the mask is moving. I would preview your mask node and check that it's moving in your material graph and then try again.

  • @Frits_Mulder
    @Frits_Mulder3 ай бұрын

    Thanks for this video and to @schuilenburgfilm46! Definitely solved the issue of the object disappearing.

  • @thelightsarebroken
    @thelightsarebroken3 ай бұрын

    Think a more dynamic test was needed, ie with a moving camera, moving objects and details such as wind and leaves, volumetric lighting etc etc..

  • @arnitafiona
    @arnitafiona3 ай бұрын

    How can I contact you?

  • @Flipside3D
    @Flipside3D3 ай бұрын

    [email protected]

  • @NGHTMRE79
    @NGHTMRE793 ай бұрын

    와 헤이저머신으로 실제로 연기 만든 느낌이네요

  • @Flipside3D
    @Flipside3D3 ай бұрын

    실시간으로 이게 된다는게 놀라운데, 퍼포먼스만 좀 더 좋아지면 좋을 것 같아요~

  • @user-pi8xd4kk5n
    @user-pi8xd4kk5n3 ай бұрын

    콜로소 6강에서 쓰는 MF들은 어디서 다운받을 수 있죠? 강의자료에는 텍스쳐만 올라와서요..

  • @Flipside3D
    @Flipside3D3 ай бұрын

    안녕하세요, 콜로소에서 다운로드 받으시는 분들 압축파일에 문제가 생기는 경우가 종종 있는 것 같습니다. 6강에서 쓰는 랜드스케입 머테리얼이랑 관련 펑션들만 따로 모아놓은 프로젝트 여기서 다운로드 받으실 수 있습니다. drive.google.com/file/d/1-I16Q4I9gY4kI9_uWyjFlY3wVE0WaWJg/view?usp=drivesdk 이 프로젝트에서 필요한것들 migrate 해서 사용하시면 됩니다. 불편 겪게 해드려서 죄송합니다.

  • @user-pi8xd4kk5n
    @user-pi8xd4kk5n3 ай бұрын

    @@Flipside3D 감사합니다! 덕분에 강의를 통해서 배워가는 것들이 정말 많습니다.!

  • @Flipside3D
    @Flipside3D3 ай бұрын

    @@user-pi8xd4kk5n 감사합니다~~ 도움이 되어서 정말 다행입니다 :)

  • @errisveliu9744
    @errisveliu97443 ай бұрын

    THANK YOU!

  • @SanjeevKumar-be4dd
    @SanjeevKumar-be4dd3 ай бұрын

    Tutorial plzz 🙏

  • @Flipside3D
    @Flipside3D3 ай бұрын

    Considering making one if ppl are interested 😊

  • @alexogogo3431
    @alexogogo34313 ай бұрын

    @@Flipside3D we are interested!