Did you made this? my greatest wish is to make science model animations😂
@ahmadnazriariffin84072 ай бұрын
It's a mix of my creation with ready made mesh & mocap. I am not sure i understand what you are intend to do. This is a CGI demo, i don't do science related animation.
@nisa-up12204 ай бұрын
ого! невероятно! вы единственный на ютубе кто сделал такое чудо!
@laikhoabang7 ай бұрын
Look, everything looks cool and all but seriously, who uses hotmail ???
@adrianbiber53407 ай бұрын
the perspectives of the objects are very immersive! good job
@x1expert1x7 ай бұрын
why is there no shadow under that Lada? There's no shadows under most things... Something's really off about your lighting.
@umairinhio7 ай бұрын
Good effort, but bro looks pretty flat and out of place.. Don't wanna say but looks bad.
@mrfeathers39387 ай бұрын
Looks horrible bro 🙏🏻
@judgsmith7 ай бұрын
Harsh but true everyone has to start somewhere though
@alexzanderthegeek Жыл бұрын
Awesome!
@ahmadnazriariffin8407 Жыл бұрын
Thnaks @alexzander
@winfred4193 Жыл бұрын
Promo'SM 👊
@ubaid3603 Жыл бұрын
why not using datasmith for sketchup?
@ahmadnazriariffin8407 Жыл бұрын
I am not full time sketch up user. Just a quick small test. I doesn't need the plugin.
@ubaid3603 Жыл бұрын
how you achieve the grass is looking realistic in my case the grass is too dark and noisy
@ahmadnazriariffin8407 Жыл бұрын
They should work just fine with high LOD & enabling foliage mesh distance field.
@ubaid3603 Жыл бұрын
@@ahmadnazriariffin8407 are you using ray tracing?
@ahmadnazriariffin8407 Жыл бұрын
Ubaid, I didn't use ray trace.
@cbMotion Жыл бұрын
Yes Looks amazing. How difficult is the Remake from 4 to 5. only some clicks or Hard work with Materials and so?
@ahmadnazriariffin8407 Жыл бұрын
Hard to be sure. Since some older shader are not supported in UE5, I redo some of them.
@smanzoli Жыл бұрын
Is it UE 5.1 (meg scans and nanite also in foliage)?? Why not 1080p?
@ahmadnazriariffin8407 Жыл бұрын
It's UE5.0, no nanite...& I keep it small for storage space.
@mediaguy9557 Жыл бұрын
@@ahmadnazriariffin8407 could have use some WPO though if it's not Nanite, foliage looks static currently, but nice work and glad to see some scenery that isn't orang putih-ish!
@Vartazian360 Жыл бұрын
looks great except the video being 720p
@ahmadnazriariffin8407 Жыл бұрын
I keep all my video small for storage space.
@elenata8114 Жыл бұрын
Good work!
@ahmadnazriariffin8407 Жыл бұрын
Elena, thanks a lot.
@poubelle-syncgx676 Жыл бұрын
thanks
@yugiohyugiohzebuyugi Жыл бұрын
Reflection quality 24:D The reflection of Lumen is a problem, but this is not bad! Thanks for the share, I will try it! :)
@ahmadnazriariffin84072 ай бұрын
Sorry for late reply. UE 5.1 & newer has a btter reflection quality with planar reflection add in. But yes, UE reflection is still nor as good as ray trace reflection. What you can do is enable hardware ray trace if your gpu support RTRT.
@ayhanozdem2 жыл бұрын
Eline Sağlık.Çok Başarılı.
@3jsjeosn2 жыл бұрын
I can never get glass reflections, how do you do it?
@ahmadnazriariffin84072 жыл бұрын
SS, there's no special trick there...just adding reflection capture...
@unnamed74622 жыл бұрын
Is this preview2?
@ahmadnazriariffin84072 жыл бұрын
Marv Wazowski, as written, EA2.
@teran40032 жыл бұрын
əla
@ep1cn3ss22 жыл бұрын
Looks good, what are the tree assets?
@ahmadnazriariffin84072 жыл бұрын
EP1CN3SS2, hard to say since they came from various sources plus i made some.
@ep1cn3ss22 жыл бұрын
@@ahmadnazriariffin8407 Well they look nice
@seby59622 жыл бұрын
Seems like a few trees are from the Kite Demo, free from epic games
@ep1cn3ss22 жыл бұрын
@@seby5962 Fantastic, thanks
@ahmadnazriariffin84072 жыл бұрын
@@ep1cn3ss2 , not much from kite demo, mostly from plants&nature packs.
@unnamed74622 жыл бұрын
I thought you're gonna show how to export mesh and material from blender to unreal :)
@ahmadnazriariffin84072 жыл бұрын
Marv Wazowski, there's nothing difficult about exporting from Blender to Unreal. I doubt that anyone need any tutorial for it.
@jechununez2022 жыл бұрын
Hi great work!!... I cant get that windows reflections. Did you use, sun and sky? Can you share how you get thaat reflections?
@ahmadnazriariffin84072 жыл бұрын
Jechu, it's the skylight cubemap hdri reflection. You can add planar reflection there to get your nearby objects reflection.
@hieungoc18162 жыл бұрын
My ue5 has very bad aliasing. Can you give me some advice?
@ahmadnazriariffin84072 жыл бұрын
Hleu Ngoc, i usually simply use default temporalAA...
@krimsonfunk2 жыл бұрын
This is beautiful ! ..I am running into an issue where what I see in my viewport is not the same lighting wise to what I render out from the movie sequencer , have you ran into this ? Any help would be greatly appreciated..ps happy new year !
@ahmadnazriariffin84072 жыл бұрын
krimsonfunk, yep, i ran into it a lot...i simply play my level a lot to see my final lighting before capturing final cinematic.
@fadhil40082 жыл бұрын
NOO waaaay!!! REALTIME?? this is awesome!
@ahmadnazriariffin84072 жыл бұрын
Thanks, Fadhil. Actually it was captured with gtx1070ti ( not gtx1080ti ).
@sams_3d_stuff2 жыл бұрын
Love your videos. Trying to get into archViz lately. Some tutorials would be awesome!!
@chornogora2 жыл бұрын
1050 <3
@polarbear65972 жыл бұрын
can i achieve similar result with GTX 1050 (no Ti)
@ahmadnazriariffin84072 жыл бұрын
Polar Bear, i've never use it, so i can't comment on that.
@art_cotto2 жыл бұрын
Wow, great job... and Thanks for explaining how to get that results... I just start learning UE5 few days ago, changing my workflow from Revit/Sketchuk -> Lumion to now UE5 Lumen... and started getting some tutorials about it and came across your video... Definitely you gain a new subscriber... Cheers!!! and keep up your great content... Thanks again!!
@ahmadnazriariffin84072 жыл бұрын
Art Cotto, you are welcome.
@sachinmane25132 жыл бұрын
As per your experience which one is better for me ue4 or ue5 I have i7th 9th gen 16gb ram and 1650 4gb graphics
@ahmadnazriariffin84072 жыл бұрын
I can't say, i've never use a machine with that spec.
@oliverserek68532 жыл бұрын
Hi. Looks really good. Would you share where you source your trees from? Mostly those in the background? Other than that are your plants from megascans? Thanks...
@ahmadnazriariffin84072 жыл бұрын
Oliver Serek, background is just a tonemap 360 jpg image.
@sachinmane25132 жыл бұрын
May I know your pc specifications ?
@ahmadnazriariffin84072 жыл бұрын
i run on 3rd gen i7 cpu , 32gb ram onborad + gtx1080ti gpu.
@techlightdev2 жыл бұрын
It's very nice lighting with GTX1050Ti.
@joedhistira2 жыл бұрын
butuh berapa lama rendernya?
@ahmadnazriariffin84072 жыл бұрын
As mentioned, 30 minutes.
@besogogebashvili82122 жыл бұрын
supeer kak sdelal snimi video nu
@kinggore52292 жыл бұрын
1050Ti? Wow. How about the fps..
@ahmadnazriariffin84072 жыл бұрын
i didn't really pay attention...maybe 15 - 20...
@zhiqiangyang49802 жыл бұрын
Why the water is not refracted?
@sachinmane25132 жыл бұрын
Tutorials please
@leandroduarte99622 жыл бұрын
any lumen tutorials? I can't get a good quality like my works.
@ahmadnazriariffin84072 жыл бұрын
Leandro, i haven't seen any. I only refer to some tips at William Faucher you tube channel.
@MikkoRantalainen2 жыл бұрын
It seems that you've accidentally duplicated a tree in the middle of the screen around 1:22 mark. What kind of results you can acquire from a scene like this with real time rendering?
@ahmadnazriariffin84072 жыл бұрын
Mikko, yeah, u r right, there's a duplicated tree there. Thanks for showing it.
@royanhilmy54462 жыл бұрын
Cant belive this .. the real-time engine have global Illumination like lumens .. awesome 👏👀
@ahmadnazriariffin84072 жыл бұрын
Royan Hilmy, thanks.
@alexzanderthegeek2 жыл бұрын
looking awesome!
@ahmadnazriariffin84072 жыл бұрын
Alexander, thanks.
@mcgamescompany2 жыл бұрын
Appart from some obvious things like the unnatural looking expressions and the movement (kinda), there's only 1 thing i noticed looks strange, the wood walls. Idk if its because of the tiled texture or what but it also looks off. Appart from that everything looks pretty well integrated on scene, and well, i couldn't do any better because i don't know how to use unreal engine so i shut up now
@bigs41352 жыл бұрын
Is this using custom HDRI sky lighting? it looks different and better than the SunSky system in UE5
@ahmadnazriariffin84072 жыл бұрын
Big S, yes, custom hdri in game project template...it's smoother than the sunsky system...
@bigs41352 жыл бұрын
@@ahmadnazriariffin8407 Does the game project template come with UE5?
@ahmadnazriariffin84072 жыл бұрын
@@bigs4135 , yes it does.
@user-yg7tq1pj6i2 жыл бұрын
Всё отлично, хорошая работа !!! Но есть пару моментов что сильно "режут глаз". Слишком размытая картинка в целом. Не много "мультяшные", не настоящие материалы. И самое непонятное - такое ощущение что у окна стоит мощный прожектор и бьёт в противоположную стен. Слишком чёткие тени от книг и полок на противоположной стене. Слишком сильный блик на шкафу у окна. Это выдаёт направленный источник света без мягких теней.
@SethizFTW2 жыл бұрын
This video somehow was unsettling for me
@smortonmedia2 жыл бұрын
Just waiting for Agent 47 to walk in and start murdering, lol
Пікірлер
Did you made this? my greatest wish is to make science model animations😂
It's a mix of my creation with ready made mesh & mocap. I am not sure i understand what you are intend to do. This is a CGI demo, i don't do science related animation.
ого! невероятно! вы единственный на ютубе кто сделал такое чудо!
Look, everything looks cool and all but seriously, who uses hotmail ???
the perspectives of the objects are very immersive! good job
why is there no shadow under that Lada? There's no shadows under most things... Something's really off about your lighting.
Good effort, but bro looks pretty flat and out of place.. Don't wanna say but looks bad.
Looks horrible bro 🙏🏻
Harsh but true everyone has to start somewhere though
Awesome!
Thnaks @alexzander
Promo'SM 👊
why not using datasmith for sketchup?
I am not full time sketch up user. Just a quick small test. I doesn't need the plugin.
how you achieve the grass is looking realistic in my case the grass is too dark and noisy
They should work just fine with high LOD & enabling foliage mesh distance field.
@@ahmadnazriariffin8407 are you using ray tracing?
Ubaid, I didn't use ray trace.
Yes Looks amazing. How difficult is the Remake from 4 to 5. only some clicks or Hard work with Materials and so?
Hard to be sure. Since some older shader are not supported in UE5, I redo some of them.
Is it UE 5.1 (meg scans and nanite also in foliage)?? Why not 1080p?
It's UE5.0, no nanite...& I keep it small for storage space.
@@ahmadnazriariffin8407 could have use some WPO though if it's not Nanite, foliage looks static currently, but nice work and glad to see some scenery that isn't orang putih-ish!
looks great except the video being 720p
I keep all my video small for storage space.
Good work!
Elena, thanks a lot.
thanks
Reflection quality 24:D The reflection of Lumen is a problem, but this is not bad! Thanks for the share, I will try it! :)
Sorry for late reply. UE 5.1 & newer has a btter reflection quality with planar reflection add in. But yes, UE reflection is still nor as good as ray trace reflection. What you can do is enable hardware ray trace if your gpu support RTRT.
Eline Sağlık.Çok Başarılı.
I can never get glass reflections, how do you do it?
SS, there's no special trick there...just adding reflection capture...
Is this preview2?
Marv Wazowski, as written, EA2.
əla
Looks good, what are the tree assets?
EP1CN3SS2, hard to say since they came from various sources plus i made some.
@@ahmadnazriariffin8407 Well they look nice
Seems like a few trees are from the Kite Demo, free from epic games
@@seby5962 Fantastic, thanks
@@ep1cn3ss2 , not much from kite demo, mostly from plants&nature packs.
I thought you're gonna show how to export mesh and material from blender to unreal :)
Marv Wazowski, there's nothing difficult about exporting from Blender to Unreal. I doubt that anyone need any tutorial for it.
Hi great work!!... I cant get that windows reflections. Did you use, sun and sky? Can you share how you get thaat reflections?
Jechu, it's the skylight cubemap hdri reflection. You can add planar reflection there to get your nearby objects reflection.
My ue5 has very bad aliasing. Can you give me some advice?
Hleu Ngoc, i usually simply use default temporalAA...
This is beautiful ! ..I am running into an issue where what I see in my viewport is not the same lighting wise to what I render out from the movie sequencer , have you ran into this ? Any help would be greatly appreciated..ps happy new year !
krimsonfunk, yep, i ran into it a lot...i simply play my level a lot to see my final lighting before capturing final cinematic.
NOO waaaay!!! REALTIME?? this is awesome!
Thanks, Fadhil. Actually it was captured with gtx1070ti ( not gtx1080ti ).
Love your videos. Trying to get into archViz lately. Some tutorials would be awesome!!
1050 <3
can i achieve similar result with GTX 1050 (no Ti)
Polar Bear, i've never use it, so i can't comment on that.
Wow, great job... and Thanks for explaining how to get that results... I just start learning UE5 few days ago, changing my workflow from Revit/Sketchuk -> Lumion to now UE5 Lumen... and started getting some tutorials about it and came across your video... Definitely you gain a new subscriber... Cheers!!! and keep up your great content... Thanks again!!
Art Cotto, you are welcome.
As per your experience which one is better for me ue4 or ue5 I have i7th 9th gen 16gb ram and 1650 4gb graphics
I can't say, i've never use a machine with that spec.
Hi. Looks really good. Would you share where you source your trees from? Mostly those in the background? Other than that are your plants from megascans? Thanks...
Oliver Serek, background is just a tonemap 360 jpg image.
May I know your pc specifications ?
i run on 3rd gen i7 cpu , 32gb ram onborad + gtx1080ti gpu.
It's very nice lighting with GTX1050Ti.
butuh berapa lama rendernya?
As mentioned, 30 minutes.
supeer kak sdelal snimi video nu
1050Ti? Wow. How about the fps..
i didn't really pay attention...maybe 15 - 20...
Why the water is not refracted?
Tutorials please
any lumen tutorials? I can't get a good quality like my works.
Leandro, i haven't seen any. I only refer to some tips at William Faucher you tube channel.
It seems that you've accidentally duplicated a tree in the middle of the screen around 1:22 mark. What kind of results you can acquire from a scene like this with real time rendering?
Mikko, yeah, u r right, there's a duplicated tree there. Thanks for showing it.
Cant belive this .. the real-time engine have global Illumination like lumens .. awesome 👏👀
Royan Hilmy, thanks.
looking awesome!
Alexander, thanks.
Appart from some obvious things like the unnatural looking expressions and the movement (kinda), there's only 1 thing i noticed looks strange, the wood walls. Idk if its because of the tiled texture or what but it also looks off. Appart from that everything looks pretty well integrated on scene, and well, i couldn't do any better because i don't know how to use unreal engine so i shut up now
Is this using custom HDRI sky lighting? it looks different and better than the SunSky system in UE5
Big S, yes, custom hdri in game project template...it's smoother than the sunsky system...
@@ahmadnazriariffin8407 Does the game project template come with UE5?
@@bigs4135 , yes it does.
Всё отлично, хорошая работа !!! Но есть пару моментов что сильно "режут глаз". Слишком размытая картинка в целом. Не много "мультяшные", не настоящие материалы. И самое непонятное - такое ощущение что у окна стоит мощный прожектор и бьёт в противоположную стен. Слишком чёткие тени от книг и полок на противоположной стене. Слишком сильный блик на шкафу у окна. Это выдаёт направленный источник света без мягких теней.
This video somehow was unsettling for me
Just waiting for Agent 47 to walk in and start murdering, lol
Party hard
di convert ke nanite ga ini bang asset nya?
Tidak...