On my channel currently I cover everything there is to know about Star Wars Empire at War. From tutorials, to ship showcases, to Top 5's there is plenty of knowledge to be learned!
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He's the best scientist/production major hero in the mod, faster research + faster unit build speed is helluva good when you put him in production planets like Kuat, Rendilli, Balmorra, and Byss. He's a godsend whenever you need that extra ISD and armor battalion faster on the frontline.
I usually keep him at Rendilli with two advanced medium cruiser dockyards to quickly fill my fleet with Vindicator cruisers, Gladiator I Star Destroyers, VSD Is, Loronar Strike cruisers, Ton Falks, Dreadnaughts, and don't bother bringing him to the Maw
@@user-ub7ik2wd3i ya I don’t bother bringing him to the maw or bother having him speed up technology I use him strictly for speeding up troops
I use him for massproduction the ISD 2s at Kuat and you can create a full fleet in less then 15 min if you have the money best hero in the game in my opinion 11/10!
@@xaterepd9519 definitely the best galaxy map hero for sure!
He is OP for research at the maw.
3 / 10 i would say she is still for free if you would pay for her i would agree
@@xaterepd9519 ya that’s fair, most heroes are free so I don’t value that to to much
This mission is eroding my sanity in RebelSim so i hope this strat works in that build :S.
I think for such showcases - it is good to show a unit cart just a little bit
@@blackburn1489 ya I’ve definitely think about it and I do in a couple of these
That's incorrect. Her Twinblade is modified: it has Shield Overcharge instead of Power to Engines.
I made the AoTR bingo. Usually every major update I drop a new one, get ready for CW bingo
The bingos are always hilarious
Also wanna thank you for putting up a honest review of almost every ship type and Hero's for each side. Keep playing
@@honorless1719 appreciate it! They are informative videos foremost so ya thanks
Play a IR Campaign, I got half through one with Thrawn and Big P aka Pelleon. Id watch a IR Campaign every day u posted
@@honorless1719 haha I appreciate it! I most likely won’t be doing another campaign till fall of the clone wars comes out but the moment that comes out it should be daily! You looking forward to that mod?
Depends on play style for sure. I use the guy super heavy.
@@ObiKesnowbi same that’s why I was so surprised the majority of the community seems to not use him
With this game in development, here's a list of a few other clone units they should consider putting in: 13th Battalion "Iron Battalion" 332nd Division Trauma's unit Muunilinst 10 442nd Siege Battalion 187th Legion Jet's unit Horn Company Keeli's company Fil's squad Space units: Gold squadron Shadow squadron Red squadron Blue squadron 22nd Air Combat Wing 127th Gunship Wing
@@patrickchristine2661 ❤️
I'd rather build an ISD I, in new layout he spawns above Eriadu, so there is no more point to use him as a free ISD I in your early campaign
Every Imperial player believes themselves to be an Admiral like Thrawn, or Piet, or Tarken, maybe even Lord Vader. The more accurate description would be Ozzel.
@@Marinealver that’s hilarious and also true
@@Marinealver I mean to be fair bro fr said he though the element of suprise would have been better and died for it and tbh it’s a fair assessment we all could have done the same thing
@@captonx2 they are as clumsy as they are stupid, prepare for a surface assault.
@@captonx2 they are as clumsy as they are stupid, prepare for a surface assault
Ozzel is a (good) garrison hero blocking any erly attacks by AI! And this is very important because if you lose Eriadu or Sullust the rebels get too fast access to the Duantless class cruiser.
@@xaterepd9519 solid strategy right there!
Definitely worth it. Free ISD alongside Vader; realistically 2 ISD's is enough and the rest of the fleet should be smaller ships. Not having to pay for that second ISD makes assembling an early breakout fleet far more easy.
@@WhimsicalPacifist 100% agree, solid early game combo
I am reminded that the main reason he was put under Vader was both so an eye could be kept on him i believe And neither Vader nor the Emporer thought he would be dumb enough to do anything under Vaders command He has also been serving since the Clone Wars at least and uh Is not even remotely a good commanding officer in any regard
@@omega13whitelucario95 military politics ;)
@captonx2 yeah definitely Granted under Vader they could have an excuse to get rid of him But they still didn't think ge would be dumb enough to go agaisnt him
I 100% agree with your take on the Arquitens. I so want them to be worth using, i want to build "lore accurate" fleets with arquitens screening for isds. But every single time i use the darn things they dissapoint me. Even worse is that there is an obvious lore accurate way to make them substantially more useful, at least early on. In most other media the arquitens is shown to carry at least a wing of fighters around. The arquitens at the start should carry a wing of v-wings, which you can then retrofit into the imperial variant (which is also buildable at the start) that comes with a wing of ties. Naturally an upgrade to Tie interceptors should be avaliable later to help the arquitens stay relevant. This would help a ton with the empire actually getting the swarms of ties you are supposed to have, while still leaving you with the necesary weakness of poor staying power. As it stands there is simply no reason other than quests to build them.
@@volodymyrboitchouk ya definitely a solid take especially since off the top of my head I can’t think of a unit that directly replaces what it offers, for during the mid and late game. Cause the mini star destroyers are good (vindicators) but they don’t completely do it but what do I know haha,
@@volodymyrboitchouk I will say it wil be interesting to seee what they do with them in aotcw
Yes, a hero that you have to babysit in battle otherwise he's not worth the money. I mean seriously Tashkin dies very quickly if you're not careful, even with normal infantry with blaster only!
I personally would give him more credit then that, your absolutely right anything can kill it but it’s speed can get it out of situations, you have to keep an eye on them but I think there worth using and if you lose them you lose them oh well
nice info
1st
You wanna know something crazy, i have over 200 videos on my channel and i think your like the first person to ever comment that 😂😂
I just hope we get all the Jedi for each of the legions in the mod. I wanna pair them up and build them their own little army’s :)
Absolutely! Still haven’t heard anything about jedis yet and the next previews is supposed to be more space units so may be a while before we find out about them
@@captonx2 hope they get a release this year. Everything looks absolutely phenomenal
@@finncampbell4662 December I think is still the current timeline but I haven’t heard anything recently
Is it just me or does it feel like the AI is less aggressive now? Started playing aotr years ago and i clearly remember having to fight for my life as the rebels and now I played a 300 cycle campaign on the new large map as them and the most problems i encounterd came from the hapes consortium lol. Empire was sending solo bellators to die vs fighter spam and interdictor and black sun was only annoying cause they would spam lucerhulks and full stacked ground defense. Playing on hardest difficulty also.
I would personally claim it’s the new map, I think the ai isn’t as tough simply cause they’re so spread out and if you play well you can zone them out easily
They call "that" a defence
He doesn't complain until he has 10% HP left, when he says:"Enemy forces attacking". What a chad. For the Empire!
Haha ya can definitely be too late, always is for me, I hear that and am like welp there goes veers as I pan over to him dying
If you time it well with the maximum firepower ability right after the main weapon fires, you can use it again immediately afterwards!
Ooo that’s a good point actually
MAXIMUM FIREPOWAH
Fitting for the character.
Phase I is better in lore, but for gameplay reasons, the Phase II is better (so that they are still useful in the late game)
pahse 2 is better BUT 1 is still better tehn impireal stromtrooper
8:40 It"s called a joke. You know how Shack (the youtuber) voices the Liberation? He's also on it's icon.
constructive criticism: I would try to build on the descriptions of the units rather than just reading off what the preview says. I find this just rehashes what we probably have already read, but that's just my opinion. Cheers
I totally get what you’re saying, and there’s plenty of reasons why I don’t do that, simply put this isn’t the video for that. If you’d like reasons as to why I don’t mind explaining but ya. Also thanks for being respectful cheers!
@@captonx2 well it is your channel, those were my two cents. Anyway, I appreciate your content, good luck on your end!
@@leobezard5998 appreciate it, hopefully my other videos will be more what your looking for specifically for yourself :)
@@captonx2 They have :)
Now I'm just curious how the droid infantry will fare against these units. Could Bx commandos or evem droidikas stand up to them? If not then the only answer will be to overwhelm them with anti-infantry vehicles/large droids.
I think it’s fair to say that BX will be fine against them but ya B2s will struggle and b1s will obviously lose
Yeah most likely its gonna be swarms of some units (enough Droidikas will still get through tbh) or anti infantry Which thinking about it idk what those might be as I can't fully remember atm
@@omega13whitelucario95 staps might be ok, I think the preview for the early tech aat is geared towards anti infantry
@captonx2 gotcha I also legit dont remember what the Spider Droids are geared towards but the smaller ones if anti infantry Uh, they would die very fast I feel
Deploy Barricade is in AotR but i think its specific to 1 group of Elite Rebel units Also i believe for the Galatic Marines those are Miniguns similar to what they use in Battlefront 2 Not Rocker Launchers
Ohhhhh your so right I didn’t even think about that but now that you mention it I remember
@captonx2 s'all good XD But yeah it's most likely the mini guns used by them that I feel are a bit more compact and stuff to be able to do that Excited to see this mod come out and will probably be an instance where I use a lot more infantry then I do in AotR I like mobility tbh ^^; which not for hit and runs just getting to a position fast for various things
@@omega13whitelucario95 ya I’m excited to for all of it tbh
@captonx2 same I especially am curious what all units we will see that aren't in AotR Though I feel that will be more Ground then Space units since a fair few of those are already in AotR being split among the 3 But how they function could differ
@@omega13whitelucario95 you’d be surprised I know they’ve got a lot of units. So ya plenty of different units, I’ll also be surprised cause I don’t have much of a clue what all is in it yet
Made a Meme of Shack finally giving the Black Sun a full campaign but then Awakening of Clone Wars pulling him in
That’s quality!
One little mistake you made: the MC-75 is actually the cheapest capital ship by about 2-3 thousand credits. (unless this was changed recently)
It definitely may have changed since this but I also may have been wrong, no biggie
@@captonx2 yeah I completely agree, as many units have certainly changed in the last half a year (Lictors, Corellian Battlecruisers, Imperial Escort Carriers, Tagge Battlecruisers, and likely many others that I can't think of).
I want to see carrier upgrade for rebel ships in say fighter tech two or three and capital two or three.
We need a better understanding of banners and companions alignments. Ex: party members in top box - are they army generals ? Do there baners matter ? Meaning, can you have your banner as a general + Unit banners of a companion stack up ? . Idealy general will have a army banner + unit banners.. Also is it better to have 15% more damage or 20% less damage taken . There are some calculations that need to be done.
How do you get such good performance? AOTR is hyper laggy for me on the campaign map.
Is definitely been a lot laggier recently and as I continued to play this campaign it got worse, I highly recommend not playing the new grand campaign map with all of the planets as it lags but the others do not
9:45 what?! I bought Steam version of empire at war during summer sales for like 50 gryvnas that is like 1.5 dollars... I just thought: "wow, an old cool looking star wars game... It is my favorite bfme, but in space and i can play as guys with triangle ships and cool white armour!" And know its around 400 hours and i cant stop.... Playing as an Empire.
That’s awesome! Empire is my favorite but give the rebels a try that can be fun as well once you know them some
@@captonx2 i know rebels are strong with their extended shields. But strike cruiser saves the game. Eidolon is supposed to be a better version of strike cruiser but its ion torpedoes usually get kicked by pickets. While canons are... good. Cannons looks amazing. They never got intercepted or jammed, canons are reliable... Be like medium stun ion cannons! If you true imperial navy officer - use cannons! Rockets, missiles, torpedoes or zerg rush of starfiters... leave it for the others. Rain of turbolasers! This is what the Emperor's will looks like!
@@user-ky2xq6rv7w I actually agree with that assessment, I’m not a fan of the different missiles that arnt just torpedoes basically, I’m a big fan of strike cruisers
I abandoned the game because of Endor mission breaking. Game just crashed because of that annoyingly huge and long space battle...
Ya that mission still breaks a lot but sometimes it works and can be fun
Playing aotr 2.11. i like nebulon b2. They are good against small ships with their rocket launchers. And of corse jamming torpedoes always useful. No matter how much screeners you have , somethings reaches your fragile exteral ISD shield generators.
Definitely a solid ship, not something I use often but when I do I have no quarrels with it lol
When it comes to unit compositions, than I usually go for combined Arms Forces. 1 Stormtrooper Battalion, 1 Army Trooper Support, maybe 1 recon Squad or Shocktrooper, 2 Sabre Tank Teams and 1 2-M Team. Split them into two groups so that even if one Group dies I won't loose the whole unit. Been fairly effective most of the times. I generally ignore any Walker Unit, since they are just slow. If they'd be able to move sideways or backwards than I would use the more often, but Hover Tanks are just superior.
Ya that’s fair, Sabre tanks and 2ms are fantastic, take a look at commander Tashkin and other minor heroes from a moffs palace if you haven’t, the bonuses are fantastic as well
My favourite meme in that archive is this: When its 3AM and the rebels attack you with a fighter spam: I dont need sleep, I need lancers! Also i was even lucky enough to get one of my own memes added in to that archive
I THINK the problem with Endor mission is something to do with how it "adds" Objectives. Surely their is a SCRIPT somewhere to Separate "primary" and "secondary" Objectives yes? Cus as its stands ALL of those Objectives have to be done, otherwise it just Brakes. Like PRIMARY OBJETIVE should just be "destroy the rebel fleet", and everything else should just be a Secondary Objective for extra Money or something.
Funny, I made both of the memes in the thumbnail. Good times.
Haha good stuff
He glossed over most of mine :( Still fun tho
@@Edmar_Fecler apologies, was having trouble reading and trying to keep things interesting, if there in the archive then they are high quality haha
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The unit seen at 7:33 is a reference to Spaceballs. Basically there's an extremally rare chance of one of the transports in a transport convoy to be the Eagle 5 flying winnebago from Spaceballs, it has a unique model and has extremally unique voicelines/audio. So essentially it's the loch ness monster of AOTR (even though it does exist, as I even saw it once on a youtube video, even the youtuber had no idea what it was).
Ironic
EC Henry is a youtuber and fanon model maker akin to fractual sponge. He basically make ships that are either incredibly obscure in-universe like some random backround models or even concept art. Or he makes something new that would fit in-universe, bridging the gap of some ships. He recently did a design for a really cool looking imperial LAAT equivelant (unlike the IDT). He also made a design for a mon cala corvette, which is actually being used in Remake's upcoming update.
I absolutely love some of his Rebel fleet ships, and also love his remake of the old Star Destroyers (the ones that are smaller, but look simmilar to modern ISDs)