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Very helpful, I didn’t know about the + and - hot keys, those will be super helpful!
cool
I was thinking about good Cascadeur cleanup workflow. To unbake first, and then use any tools to fix for example foots, with Autophysics, and interval tools etc. Your approach is similar, but still imo too much work, is there anything to make it as I describe?
Hi there. I agree 100%. This was done just before the unbaking tool was released. The unbaking really speeds up the process, especially if it's a mocap video reference. I'll be touching on this some more in future videos. Thanks for your comment. I really appreciate it.
@@ApologueStudio I have another question, and maybe You can help Me just with that. How to use Cascadeur the same way like in Blender, Maya, MB animation layers? TO just add poses on top of base animation, so they are interpolated INTO. Then with unbake, autphysics etc, I will have all here to work the best way possible... Maybe You know, and can help with that :)
@@RairAffair Hi. I'll take a look, I have not used layering before in Cascadeur. I have started using it in Unreal for fine-tuning animations on the go. If I find something Ill make a video on it 😀
Ok, It's pretty simple, but DOES ANYONE know how to link a hand to another bone? о_О
Hi there. Please check this article, hopefully it helps. If not, please let me know and I'll do a follow-up video discussing your question. cascadeur.com/help/rig/advanced_rigging/adding_objects/adding_props
how can i export in fbx for free version they recently added their plan but i dont have money please helpme to export in unreal engine with free plan
Hi there. If you send the casc. file to me, I'll be happy to export it for you to fbx. Please send your project file to: [email protected]
@@ApologueStudio yes but is there any possible way to prepare by me to convert fbx because am a beginer .every time i will send my file to you is hard to you also is there any free version .or 2023 version is available please send me the software
@@rakeshmani8787 Hi there. You can try older plans here - cascadeur.com/download , but I dont know if you will be able to export. I am happy to assist you with an export or two, however I believe you will have to purchase an indie plan. You are also able to animate in Unreal, although it's a bit more difficult to do it there. Mixamo also has many free animations you can download as well which might help with your project. Hope this helps
@@ApologueStudio tq mate 2023 version still available in their website it works
Very handy... Enjoying your Cascadeur content. Props! 🍺
awesome! Is this with no editing?
Hi there. I had to clean up the animation a bit. I will release a montage of it next week :)
cool
cascadeur tutorial for attach weaps...has a bit more advanced method /rig , where you even have the point controllers. This one is simple and quick if you dont need all the fancy control stuff. but the other will give you more control. did you try it?
Hi there. No, I haven't yet. I am using these animations in Unreal Engine and edit the weapons and tweak the animations in the engine itself. This method gives me and idea of where my prop/weapon will be when exporting to Unreal :)
@@ApologueStudio i am learning to use them in unreal too. Nice. Do you have a community discord?
@@RDD87z thanks for letting me know, Ill definitely take a look into that then. I recently started using more props in my scenes so I am sure that will help. I do not have a community Discord yet unfortunately. Ill see if this channel grows to that extent where it would be a nice support channel to have :)
I'm sorry but it's not working for me. is it because of the new update to cascaduer
nevermind it was pc glitch
@@supagulley87 happy it works :)
thank you, this is amazing that we have a consistent channel that keeps releasing cascadeur updated stuff.
Ahhhhhhhhhhhh, I dont know what to say 🤣🤣 It was not a clikbait, for sure 😀
Thank you very much and welcome
Very interesting, youtube suggested me your channle and I see that you are making great use of cascadeur. I'll take a look on your videos with more calm to learn more about it. Yeah, thanks for this. Keep going 🦾
Hi Thanks for the video. Why do use the UE4_Mannequin? Apologises if I am missing something!
Hi Peter. Most of the character models I use in Unreal has UE4 skeletons so my default is always the UE4 Mannequin. The same process will work for UE5 as well. Thanks for your question :)