Technical Artist

Technical Artist

Professional Rigger enhancing expertise with Unreal Engine and Houdini, aiming to elevate animation quality, to boost technical capabilities, deliver superior animation results and to expand technical proficiency.

Rigger: Rigging, Scripting, Skinning, Weighting, Deformations, Character, Maya, Python, Troubleshooting.

Houdini: Houdini, Simulations, Basic VEX, Rigging.

Unreal: Unreal, Blueprints, Sequencer, Animation, Rigging

Lego WIP Unreal Rig.

Lego WIP Unreal Rig.

Crowd test Houdini 20

Crowd test Houdini 20

ParagonSevarog cloth sim

ParagonSevarog cloth sim

Maya Rigging reel

Maya Rigging reel

Maya Basic Autorig Tool

Maya Basic Autorig Tool

Houdini Fur Dude APEX rig

Houdini Fur Dude APEX rig

Houdini pyro

Houdini pyro

Пікірлер

  • @marcelwang9267
    @marcelwang92673 күн бұрын

    could you make a tutorial about how you do this?!

  • @vyshnava7972
    @vyshnava797215 күн бұрын

    HI Brother when ur going to release godzilla in unreal engine

  • @inzillex
    @inzillex21 күн бұрын

    will this rig get released eventually? id love to use godzilla in unreal engine but have no idea how to make control rigs. And this rig looks super nice as well

  • @TechnicalArtist-dd1mb
    @TechnicalArtist-dd1mb21 күн бұрын

    Yes i will release this rig soon in unreal marketplace

  • @inzillex
    @inzillex21 күн бұрын

    @@TechnicalArtist-dd1mb Awesome! ill definitely have to grab it

  • @jackganimations
    @jackganimations14 күн бұрын

    Can't wait to get a hold of this - looking forward!@@TechnicalArtist-dd1mb

  • @gorantrpkov446
    @gorantrpkov446Ай бұрын

    Nice work man, are you using any custom nodes or HDAs in this or it's all houdini 20 native nodes in the setup?

  • @TechnicalArtist-dd1mb
    @TechnicalArtist-dd1mbАй бұрын

    It's all Houdini 20 nodes only in the setup

  • @playboy8303
    @playboy8303Ай бұрын

    Hey brother, can you kindly make a tutorial on how to use a "Skeleton Blend" in APEX. I have a Skeleton, whose Pose is stored in 'rig pose' node. Thanks

  • @duncanbuckley7020
    @duncanbuckley7020Ай бұрын

    This is using the assets from Ziva? Will have to have a look at this myself. Nice to see somebody doing something with muscles

  • @flutterbree
    @flutterbreeАй бұрын

    very flexible model, he does his stretches. awesome job!

  • @hotsauce7124
    @hotsauce7124Ай бұрын

    Hello, if we want to hand keyframe our animation in sequencer, how can we use the IK/FK switch for the arms? When I use the IK/FK switch, I can see the arm popping or rotating during the IK/FK blend. In Maya, there is a 'Match to Pose' button that aligned the FK skeleton to the IK skeleton and removes the popping during the IK/FK blend. Does UE5 has a similar "Match to Pose" button?

  • @ajibolalaleye769
    @ajibolalaleye7692 ай бұрын

    Nice. Can you give us a transcript of what you did

  • @whee29a
    @whee29a2 ай бұрын

    why is scratch capitalised i thought u made it in Scratch not from scratch

  • @TechnicalArtist-dd1mb
    @TechnicalArtist-dd1mb2 ай бұрын

    I made it from scratch start to end

  • @gregorybennings8718
    @gregorybennings87183 ай бұрын

    I'm currently following the sidefx tutorial series on this. I understood every chapter except for the reverse foot setup. I will continue on I guess.

  • @jacobcox4565
    @jacobcox45653 ай бұрын

    You forgot that big hump of muscle that's between the Grizzly's shoulders

  • @jzbrothersurgut
    @jzbrothersurgut4 ай бұрын

    how to implement Eye Tracking of a target using APEX, please show?

  • @TechnicalArtist-dd1mb
    @TechnicalArtist-dd1mb4 ай бұрын

    i have already shared a link in that you will find everything

  • @jzbrothersurgut
    @jzbrothersurgut4 ай бұрын

    Please show us with simple examples how to set up LOOK Att eye tracking for the controller and a simple blendshape in APEX, not on ready-made rigs, but from beginning to end with simple examples, thank you in advance!

  • @TechnicalArtist-dd1mb
    @TechnicalArtist-dd1mb4 ай бұрын

    for that check this out kzread.info/head/PLF-ZemGAVNaLOB6IQZg1OBxJ2iq7mMc5- kzread.info/dash/bejne/X2R_xLKtn7Obfbg.html www.youtube.com/@brundlethwaite/videos

  • @WilliamNoahSchnapp
    @WilliamNoahSchnapp4 ай бұрын

    Great looking stuff! Would you have this file or the h20 apex rig file available for download?

  • @CHOPPED_LIVER86
    @CHOPPED_LIVER865 ай бұрын

    Can you show the inside of the capture rig folder?

  • @TechnicalArtist-dd1mb
    @TechnicalArtist-dd1mb5 ай бұрын

    in the capture rig folder, there is, geo model, materials and skeleton setup

  • @jzbrothersurgut
    @jzbrothersurgut5 ай бұрын

    And why didn't they make a lookAt for your eyes?

  • @TechnicalArtist-dd1mb
    @TechnicalArtist-dd1mb5 ай бұрын

    Because I am still learning it to make rigs in Houdini

  • @jzbrothersurgut
    @jzbrothersurgut5 ай бұрын

    Hi, please explain to me how Blendshape works in APEX, I can't figure it out, thanks in advance!

  • @TechnicalArtist-dd1mb
    @TechnicalArtist-dd1mb5 ай бұрын

    Frankly speaking I haven't tried it yet Check sidefx content library they have put some Apex rigs the pillow, check it out, that might help you out

  • @waitingforrender
    @waitingforrender5 ай бұрын

    hi. would you help me. i made a basic seup in apex an the rigg seems working but cant see my geo. i replicate your setup but cant see the geo result ?

  • @TechnicalArtist-dd1mb
    @TechnicalArtist-dd1mb5 ай бұрын

    Have you added your geo in the pack folder??

  • @anxhelo7383
    @anxhelo73835 ай бұрын

    a quick tutorial how to set thss up from scratch?

  • @gulagwarlord
    @gulagwarlord5 ай бұрын

    So wait, you don't have to actually model the muscles anymore? You just mask them out and set the action lines? I'm confused.

  • @duncanbuckley7020
    @duncanbuckley70206 ай бұрын

    This is great, good to see someone posting about Houdini muscles. I’m going to start looking into this myself

  • @juanpais1096
    @juanpais10966 ай бұрын

    impressive!!!

  • @PowerfullUs
    @PowerfullUs6 ай бұрын

    very nice! I was testing it and I found out that the resolution we can get with this system is just crazy!

  • @sergioortiz6487
    @sergioortiz64876 ай бұрын

    Nice work, where i find tutorial f rigging in houdini?

  • @TechnicalArtist-dd1mb
    @TechnicalArtist-dd1mb6 ай бұрын

    kzread.info/head/PLF-ZemGAVNaLOB6IQZg1OBxJ2iq7mMc5-&feature=shared Here it is and also check the sidefx website

  • @haifucui134
    @haifucui1346 ай бұрын

    haha funny

  • @HristoVelev
    @HristoVelev6 ай бұрын

    promising!

  • @tom_teller
    @tom_teller6 ай бұрын

    You’re the only person showing apex stuff! Please do a tutorial or voice walkthrough if you can, that would be amazing.

  • @TechnicalArtist-dd1mb
    @TechnicalArtist-dd1mb6 ай бұрын

    kzread.info/head/PLF-ZemGAVNaLOB6IQZg1OBxJ2iq7mMc5- check this out

  • @colincaterpillar1869
    @colincaterpillar18696 ай бұрын

    Love to see a video on how you set this up as I'm totally confused about APEX/:

  • @TechnicalArtist-dd1mb
    @TechnicalArtist-dd1mb6 ай бұрын

    kzread.info/head/PLF-ZemGAVNaLOB6IQZg1OBxJ2iq7mMc5- check this out

  • @playboy8303
    @playboy83036 ай бұрын

    Great ! A tutorial will skyrocket your channel.

  • @TechnicalArtist-dd1mb
    @TechnicalArtist-dd1mb6 ай бұрын

    kzread.info/head/PLF-ZemGAVNaLOB6IQZg1OBxJ2iq7mMc5- check this out

  • @deafoulger4947
    @deafoulger49477 ай бұрын

    'Promo SM' 😆

  • @nicholass3430
    @nicholass34308 ай бұрын

    Hello, Im trying to do this to correct Metahuman deformations. Do you mind showing your step by step process? Because many things unclear, such as exporting from maya, importing into UE, etc. Thanks!

  • @TechnicalArtist-dd1mb
    @TechnicalArtist-dd1mb8 ай бұрын

    kzread.info/dash/bejne/qJqDuLGhosynZ7g.html watch this i also learned from this only

  • @nicholass3430
    @nicholass34307 ай бұрын

    Thank you!!@@TechnicalArtist-dd1mb