Professional Rigger enhancing expertise with Unreal Engine and Houdini, aiming to elevate animation quality, to boost technical capabilities, deliver superior animation results and to expand technical proficiency.
Rigger: Rigging, Scripting, Skinning, Weighting, Deformations, Character, Maya, Python, Troubleshooting.
Houdini: Houdini, Simulations, Basic VEX, Rigging.
Unreal: Unreal, Blueprints, Sequencer, Animation, Rigging
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could you make a tutorial about how you do this?!
HI Brother when ur going to release godzilla in unreal engine
will this rig get released eventually? id love to use godzilla in unreal engine but have no idea how to make control rigs. And this rig looks super nice as well
Yes i will release this rig soon in unreal marketplace
@@TechnicalArtist-dd1mb Awesome! ill definitely have to grab it
Can't wait to get a hold of this - looking forward!@@TechnicalArtist-dd1mb
Nice work man, are you using any custom nodes or HDAs in this or it's all houdini 20 native nodes in the setup?
It's all Houdini 20 nodes only in the setup
Hey brother, can you kindly make a tutorial on how to use a "Skeleton Blend" in APEX. I have a Skeleton, whose Pose is stored in 'rig pose' node. Thanks
This is using the assets from Ziva? Will have to have a look at this myself. Nice to see somebody doing something with muscles
very flexible model, he does his stretches. awesome job!
Hello, if we want to hand keyframe our animation in sequencer, how can we use the IK/FK switch for the arms? When I use the IK/FK switch, I can see the arm popping or rotating during the IK/FK blend. In Maya, there is a 'Match to Pose' button that aligned the FK skeleton to the IK skeleton and removes the popping during the IK/FK blend. Does UE5 has a similar "Match to Pose" button?
Nice. Can you give us a transcript of what you did
why is scratch capitalised i thought u made it in Scratch not from scratch
I made it from scratch start to end
I'm currently following the sidefx tutorial series on this. I understood every chapter except for the reverse foot setup. I will continue on I guess.
You forgot that big hump of muscle that's between the Grizzly's shoulders
how to implement Eye Tracking of a target using APEX, please show?
i have already shared a link in that you will find everything
Please show us with simple examples how to set up LOOK Att eye tracking for the controller and a simple blendshape in APEX, not on ready-made rigs, but from beginning to end with simple examples, thank you in advance!
for that check this out kzread.info/head/PLF-ZemGAVNaLOB6IQZg1OBxJ2iq7mMc5- kzread.info/dash/bejne/X2R_xLKtn7Obfbg.html www.youtube.com/@brundlethwaite/videos
Great looking stuff! Would you have this file or the h20 apex rig file available for download?
Can you show the inside of the capture rig folder?
in the capture rig folder, there is, geo model, materials and skeleton setup
And why didn't they make a lookAt for your eyes?
Because I am still learning it to make rigs in Houdini
Hi, please explain to me how Blendshape works in APEX, I can't figure it out, thanks in advance!
Frankly speaking I haven't tried it yet Check sidefx content library they have put some Apex rigs the pillow, check it out, that might help you out
hi. would you help me. i made a basic seup in apex an the rigg seems working but cant see my geo. i replicate your setup but cant see the geo result ?
Have you added your geo in the pack folder??
a quick tutorial how to set thss up from scratch?
So wait, you don't have to actually model the muscles anymore? You just mask them out and set the action lines? I'm confused.
This is great, good to see someone posting about Houdini muscles. I’m going to start looking into this myself
impressive!!!
very nice! I was testing it and I found out that the resolution we can get with this system is just crazy!
Nice work, where i find tutorial f rigging in houdini?
kzread.info/head/PLF-ZemGAVNaLOB6IQZg1OBxJ2iq7mMc5-&feature=shared Here it is and also check the sidefx website
haha funny
promising!
You’re the only person showing apex stuff! Please do a tutorial or voice walkthrough if you can, that would be amazing.
kzread.info/head/PLF-ZemGAVNaLOB6IQZg1OBxJ2iq7mMc5- check this out
Love to see a video on how you set this up as I'm totally confused about APEX/:
kzread.info/head/PLF-ZemGAVNaLOB6IQZg1OBxJ2iq7mMc5- check this out
Great ! A tutorial will skyrocket your channel.
kzread.info/head/PLF-ZemGAVNaLOB6IQZg1OBxJ2iq7mMc5- check this out
'Promo SM' 😆
Hello, Im trying to do this to correct Metahuman deformations. Do you mind showing your step by step process? Because many things unclear, such as exporting from maya, importing into UE, etc. Thanks!
kzread.info/dash/bejne/qJqDuLGhosynZ7g.html watch this i also learned from this only
Thank you!!@@TechnicalArtist-dd1mb