Interaction Design Foundation - UX Design Courses
Interaction Design Foundation - UX Design Courses
Discover the Interaction Design Foundation
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thank you so much for the information of HCI it really helpful
Right? Right? Right? Right? Right? 😢
It is really a new discipline in the field of philosophy of body as the corporeality in the form of art. Thank you Richard Shusterman.
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Which is the 5th???
Ya They do talk about these things but not to the fools like you
It's Ellen! She is great at what she does!
Can you suggest an education track that addresses these 5 steps? Our focus is on social enterprise and non-profit organizations,
Thank you for your interest in education tracks for social enterprise and non-profit organizations. We have a tailored learning path that aligns perfectly with the 5 steps mentioned. Here are the courses we recommend: 1. Mobile UX Design: The Beginner's Guide - This course provides a solid foundation in UX principles specifically for mobile applications. ixdf.io/mobile-ux-design-the-beginners-guide-yt-cm 2. Mobile UI Design - Dive deeper into designing intuitive and effective mobile interfaces. ixdf.io/mobile-ui-design-yt-cm 3. Mobile UX Strategy: How to Build Successful Products - Learn strategic approaches to create impactful and user-centered mobile products. ixdf.io/mobile-ux-strategy-yt-cm As a member of the Interaction Design Foundation, you can take as many courses as you need to enhance your skills and knowledge. We hope these resources help you achieve your goals in the social enterprise and non-profit sectors!
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excellent overview!
Thank you for your kind words! We're glad you found the overview helpful! If you have any specific questions or topics you'd like to see covered in future videos, please let us know!
Can someone share the link to the papers mentioned here?
You can find the papers mentioned in the "Where to learn more" section on this page: The Encyclopedia of HCI - Part 14 (ixdf.io/the-encyclopedia-of-hci-part-14-yt-cm). This should be a great starting point for your search. If you have any other questions, feel free to ask!
Many thanks for this thorough introduction to the HCI discipline.
I think it's just the matter of time, few years to be precise.
This is great!
Key Moments: 00:00 Introduction to Personas 00:50 Personal Bias 02:13 Scope-Severity Paradox 03:02 What Are Personas? 03:49 How to Use Personas 04:52 Minimal Personas 05:35 The Importance of Understanding Users 06:24 Extended Personas 07:56 Design Research Personas 09:33 Primary and Secondary Personas 10:13 Persona Example 12:00 Number of Personas 12:52 Accessibility and Inclusivity 14:13 When to Use Personas 15:42 How to Work with Personas
Key Moments: 00:00 Importance of User Experience 02:20 Emotional Value 02:56 The Role of Emotion 04:00 The Importance of Satisfaction 04:38 Business Implications of Emotion
Key Moments: 00:00 What is Interaction Design? 01:02 Overlap of Interaction Design with UX Design 01:35 The 5 Dimensions of Interaction Design 03:54 How to Use The 5 Dimensions of Interaction Design 06:15 What Do Interaction Designers Do?
Key Moments: 00:00 Introduction to Design Sprints 00:19 How to Run a Design Sprint 01:18 Planning a Design Sprint 02:45 Day 1: Understand 04:16 Day 2: Sketch 05:07 Day 3: Decide 06:27 Day4: Prototype 07:11 Day 5: Validate 07:59 Possible Outcomes of a Design Sprint 08:53 Conclusion: The Value of Design Sprints
Key Moments: 00:00 Introduction to Paper Prototyping 00:21 Why to Paper Prototype? 01:25 When to Paper Prototype? 02:04 How to Paper Prototype?
Hello broooo
Key Moments: 00:00 Introduction 00:21 Virtual Reality 00:34 Augmented Reality 00:58 The Difference Between AR and VR 01:16 Mixed Reality and Extended Reality 02:23 Mixed Reality Capture 03:12 Augmented Virtuality 03:46 Summary of Terms
Key Moments: 00:00 Expert or Heuristic Evaluation 01:48 Cost-Effectiveness of Heuristic Evaluations 02:34 Jakob Nielsen's 10 Heuristics 03:01 1. Visibility of System Status 03:25 2. Match Between the System and the Real World 03:51 3. User Control and Freedom 04:37 4. Consistency and Standards 05:41 5. Error Prevention 06:32 6. Recognition Rather than Recall 07:21 7. Flexibility and Efficiency of Use 07:52 8. Aesthetic and Minimalist Design 08:04 9. Help Users Recognize, Diagnose, and Recover from Errors 08:15 10. Help and Documentation
Key Moments: 00:00 Introduction: Understanding Human-Centered Design 01:11 Key Features of User-Centered Design 02:05 Contexts of Use 04:22 Focus on Real Users and Real Contexts 04:38 User-Centered Design Diagram 05:50 Avoiding Waste Through Comprehensive Design Processes 07:14 Adapting Solutions to Different Contexts 09:25 Steps of User-Centered Design Process
Key Moments: 00:00 Introduction: The Seven Factors of User Experience 00:56 1. Useful 01:37 2. Usable 02:07 3. Findable 02:35 4. Credible 03:25 5. Desirable 04:02 6. Accessible 05:07 7. Valuable 05:36 Conclusion: The Importance of Comprehensive UX
Key Moments: 00:00 Introduction: Evaluating the Goodness of Something 01:37 Choosing the Right Evaluation Method 02:43 Laboratory vs. Real-World Studies 03:10 Control vs. Ecological Validity 03:35 Combining Quantitative and Qualitative Methods 04:15 Expert-Based Evaluation 05:00 Complementary Nature of Quantitative and Qualitative Methods 06:13 Choosing the Right Method for the Situation 07:00 Understanding the Purpose of Evaluation 07:48 Summative Evaluation: Is It Good Enough? 08:15 Exploring and Investigating 10:44 Continuous Improvement and Perpetual Beta 11:21 Designing for Continuous Feedback
Key Moments: 00:00 Introduction: Measuring the Day 01:05 Quantitative vs. Qualitative Approaches 01:32 Applying Methods to Interface Design 02:00 Laboratory vs. Real-World Studies 02:53 Combining Quantitative and Qualitative Methods 04:07 Practical Considerations in Method Choice 04:32 Constraints and Practicality
Key Moments: 00:00 The Concept of 21st-Century Design 00:50 Human-Centered Design 01:20 Solving the Right Problem 02:00 Addressing Fundamental Issues 02:58 The Role of Systems Thinking 03:25 The Importance of Iterative Solutions 04:11 The Challenge of Time-Consuming Solutions 05:16 Community-Driven Design 06:37 Designing for Humanity
Key Moments: 00:00 The Provocative Words of Victor Papanek 01:02 The Environmental Impact of Modern Design 02:08 The Challenges of Recycling and Waste Management 03:13 Everyday Examples of Design Failures 04:01 The Limited Influence of Designers 05:08 The Flaws in Design Education
Key Moments: 00:00 The Scale of Global Problems 00:43 The Persistent Failure of Large-Scale Solutions 01:41 The Tyranny of Experts 02:31 Abstract Solutions and Local Realities 05:08 Learning from Failure 05:49 The Role of Designers in Problem Solving 06:40 Community-Driven Design
Key Moments: 00:00 Empowering Local Communities 00:58 A Collaborative Approach to Design 01:40 The Essence of Democratizing Design 02:06 Case Study: The Appalachian Mountains 03:51 Conclusion: Building on Local Expertise
Key Moments: 00:00 Introduction to Complex Socio-Technical Systems 00:49 Simple Causality 01:59 The Disconnect Between Actions and Results in Climate Change 02:53 The Time Lag in Environmental Impact 03:16 The Complexity of Feedback Loops
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Key Moments: 00:00 Introduction to String Patterns 00:30 Understanding String Patterns in Titles 01:36 The Role of Buttons in User Navigation 02:08 Crafting Descriptions for Clarity and Branding 03:12 Transition and Confirmation Patterns 04:04 Notifications: Engaging Users Effectively 04:44 Handling Errors Through Design Patterns 05:30 Example of Error Messaging in Practice
Key Moments: 00:00 Introduction to Interface Disruptions 00:59 Evaluating Modal and Non-Modal Interfaces 01:51 Practical Applications of Modals in Software Design 03:19 Strategic Considerations for User Engagement 04:01 Best Practices and Recommendations
Key Moments: 00:00 Introduction to Performance Psychology 00:25 The Yerkes-Dodson Curve Explained 01:58 The Concept of Flow in Performance 04:45 Zone of Proximal Development and Educational Scaffolding 05:46 Practical Applications of Scaffolding 07:18 Conclusion: The Role of Scaffolding in User Interfaces
Key Moments: 00:00 Introduction to the Evolution of User Experience 00:29 Shift to Service Orientation 00:58 Increased Choice and User Empowerment 01:56 Maslow’s Hierarchy of Needs and User Interfaces 03:43 Applying Maslow to User Experience 04:49 User Experience as a Differentiator 05:36 Contradictions and the Complexity of User Experience 06:03 The Role of UX in Modern Technology 07:49 Concluding Thoughts on UX Hierarchy
Key Moments: 00:00 Introduction to Human Errors in System Use 00:35 Slips: Errors of Execution 01:44 Mistakes: Errors of Intention and Understanding 03:15 Identifying Error Types in User Goals 04:02 Strategies for Correcting and Preventing Errors 05:34 Conclusion: Enhancing System Use Through Understanding Errors
Any affordable University in Australia to Do Msc in HCI or UI/ UX related Msc Subject? Any video on this topic? Which University are offering currently any relatable course in Australia?
kzread.info/dash/bejne/Yql9qcujcZvZiso.html Human Computer Interaction
My uncle bought me a book called emotional intelligence yes the Travis book, but great video❤
Kinda wild having a guy who famously blocks anyone who disagrees with him talk about soft skills
Hi, could you clarify if a "Story Arc" is similar to a "User Journey Map? They seem the same to me. Very appreciate of any answers <3
Yes I believe it is the same thing
Thanks
China??? You mean Japan, right lol. Also I think you mean Signifier. “Big” affordance would refer to the expectation from the user, not the signal created by the design.
Absolutely profound insight. Much love to Don Norman
Don Norman's insights are indeed invaluable in the realm of design and human-computer interaction.We're glad you found the video helpful! 😊
Such a lovely video to watch! I love it!
It's great to hear that you enjoyed the video! Your feedback helps us create content that resonates with our audience. 😊
Just what I needed
This has absolutely nothing to do with UX design.
Thankyou
You’re welcome 😊
Thank you so much
You're most welcome!😊