Don't give up.Try again :) 6:30 Dumy link, father is #1 side 7:30 Link Chain to bone(dumy) 8:25 CHECK the point number Convert to editable spline Vertext level [V]Show the vertext number head is #1, if not, [Reverse] 8:38 Spline IK: [Dumy Father]--->[Dumy child]-->Path
@maochiou26982 жыл бұрын
Very clear ! Check point : the Number of point on path is very inmpotant. The head is : #1 The dumy or bone: -Must link -The IK Spline : Father to child
@Byteman3D2 жыл бұрын
Thank you for the very helpful, inspiring tutorial.
@flavioavdulla24132 жыл бұрын
u my hero
@jhanolaer82862 жыл бұрын
can anyone know the mathematical and algorithm how to do this?
@JanDellari2 жыл бұрын
Thnxs for sharing this, your video was the only tutorial that solved my problem.
@zulvyramirez22173 жыл бұрын
Excellent! Thank you very much. Very helpful
@warls31433 жыл бұрын
Hello, thanks for the video. I wanted to know if you could help me on a point, I created a spline line of trajectory, and on it I have cubes which advance on the way. The problem I encounter is that the spacing between each cloned cube is not exactly the same, for example between cube 1 and 2 the space between them is greater than the space between the cube 9 and 10, etc etc And also at the end of the path I noticed that the cubes don't go exactly to the end of the path, they don't all stop in exactly the same place Here is a video that explains the problem encountered. If you could tell me how to fix this that would be nice. thank you in advance kzread.info/dash/bejne/a6mTlaitiLenY7w.html I also have another video which deals with the same problem and which compares a clone of 10 cubes (without path line) and another batch of 10 cubes cloned on the path line. The difference is that the cubes cloned on the path line are not spaced exactly the same between them compared to the other set of cubes which are spaced exactly the same between them. kzread.info/dash/bejne/ZZugrcdtqs7Mmso.html
@paveldvorak82453 жыл бұрын
Thank you for your tutorial, very helpful. I tried it and it works. But ... my chain segments are rotating around Z axis when going over midpoint on half circle. I don´t know how to fix it :(
@paveldvorak82453 жыл бұрын
... it looks like the segment wants to stay with its bottom side down.
@RendermotionIt3 жыл бұрын
You need to follow the tutorial from about minute 12.50 and play around with point helper (point008). Try to rotate it.
@lupa-cncfocusedonutility27833 жыл бұрын
Problem was probably with bones. May be it wasn't in line exactly. I made it on simple 2D sketch and then linked with chain segments.
@paveldvorak82453 жыл бұрын
LUPA was me too, sorry. Now I try to animate simple CNC milling machine where two chains are used. But I don't know how to make second chain which is whole moving by first chain an of course its end chain is moving and needs to be controlled by helper with using the "feature" with dividing trajectory by some number too keep helper exactly on end chain position. Chains are oriented perpendicularly. I want to make animation of our milling machine lupa-cnc.com/lupa-2-5-prodlouzena/ . If you can help me with rigging concept it will be very helpful for me 👍😉
@RendermotionIt3 жыл бұрын
@@paveldvorak8245 Here you can find an animation that I have made with almost 12 energy chain: kzread.info/dash/bejne/Z6apuK2NkcS3Z7g.html
@fogandclouds3 жыл бұрын
Very helpful, thank you for sharing
@MirkoMigliorati3 жыл бұрын
Very clear explanation. Thanks for your help
@FEAZAvto3 жыл бұрын
👍👍👍👍👍👍👍👍👍👌👌👌👌
@marcomondino51105 жыл бұрын
Bellissima animazione!!! Quale programma o programmi utilizzate? Grazie
Пікірлер
nice thanks
can you send me the model please
Don't give up.Try again :) 6:30 Dumy link, father is #1 side 7:30 Link Chain to bone(dumy) 8:25 CHECK the point number Convert to editable spline Vertext level [V]Show the vertext number head is #1, if not, [Reverse] 8:38 Spline IK: [Dumy Father]--->[Dumy child]-->Path
Very clear ! Check point : the Number of point on path is very inmpotant. The head is : #1 The dumy or bone: -Must link -The IK Spline : Father to child
Thank you for the very helpful, inspiring tutorial.
u my hero
can anyone know the mathematical and algorithm how to do this?
Thnxs for sharing this, your video was the only tutorial that solved my problem.
Excellent! Thank you very much. Very helpful
Hello, thanks for the video. I wanted to know if you could help me on a point, I created a spline line of trajectory, and on it I have cubes which advance on the way. The problem I encounter is that the spacing between each cloned cube is not exactly the same, for example between cube 1 and 2 the space between them is greater than the space between the cube 9 and 10, etc etc And also at the end of the path I noticed that the cubes don't go exactly to the end of the path, they don't all stop in exactly the same place Here is a video that explains the problem encountered. If you could tell me how to fix this that would be nice. thank you in advance kzread.info/dash/bejne/a6mTlaitiLenY7w.html I also have another video which deals with the same problem and which compares a clone of 10 cubes (without path line) and another batch of 10 cubes cloned on the path line. The difference is that the cubes cloned on the path line are not spaced exactly the same between them compared to the other set of cubes which are spaced exactly the same between them. kzread.info/dash/bejne/ZZugrcdtqs7Mmso.html
Thank you for your tutorial, very helpful. I tried it and it works. But ... my chain segments are rotating around Z axis when going over midpoint on half circle. I don´t know how to fix it :(
... it looks like the segment wants to stay with its bottom side down.
You need to follow the tutorial from about minute 12.50 and play around with point helper (point008). Try to rotate it.
Problem was probably with bones. May be it wasn't in line exactly. I made it on simple 2D sketch and then linked with chain segments.
LUPA was me too, sorry. Now I try to animate simple CNC milling machine where two chains are used. But I don't know how to make second chain which is whole moving by first chain an of course its end chain is moving and needs to be controlled by helper with using the "feature" with dividing trajectory by some number too keep helper exactly on end chain position. Chains are oriented perpendicularly. I want to make animation of our milling machine lupa-cnc.com/lupa-2-5-prodlouzena/ . If you can help me with rigging concept it will be very helpful for me 👍😉
@@paveldvorak8245 Here you can find an animation that I have made with almost 12 energy chain: kzread.info/dash/bejne/Z6apuK2NkcS3Z7g.html
Very helpful, thank you for sharing
Very clear explanation. Thanks for your help
👍👍👍👍👍👍👍👍👍👌👌👌👌
Bellissima animazione!!! Quale programma o programmi utilizzate? Grazie