Lorry Burger

Lorry Burger

I’m learning it, then I’m going to write a game.

Link to Lorry Burger Discord: discord.gg/BmjRYQdt8j

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UE5: Ray Cast Suspension

UE5: Ray Cast Suspension

rUbBIsH

rUbBIsH

UE4 Carbodgination: AVS

UE4 Carbodgination: AVS

Пікірлер

  • @user-oq3ui7vw8x
    @user-oq3ui7vw8xКүн бұрын

    How did you do this?

  • @lorryburger8165
    @lorryburger8165Күн бұрын

    This uses the oceanology plugin from the marketplace. I'm running with 2 local network clients side by side. Oceanology is handling its replication synchronisation

  • @Atlantica-Worlds
    @Atlantica-Worlds19 күн бұрын

    Great work! There won't be any seams when you add noise?

  • @lorryburger8165
    @lorryburger816519 күн бұрын

    Yep there are seams, I expect they will become more noticeable when I add the noise. they are less noticeable if I don't jump LOD's. I saw something about feathering somewhere, or I could slightly lower the more distant LOD's to obscure the splits

  • @Atlantica-Worlds
    @Atlantica-Worlds19 күн бұрын

    @@lorryburger8165 The long lines I'm seeing around the LOD edges that run through triangles, are those the seams?

  • @lorryburger8165
    @lorryburger816519 күн бұрын

    @@Atlantica-Worlds yes, they are most noticeable when you jump from LOD2 to lod5 it splits it several times. I only have 3 hard coded lod levels at the moment, once I start doing it based on actual distance and graduate it we will see what it looks like.

  • @Atlantica-Worlds
    @Atlantica-Worlds19 күн бұрын

    @@lorryburger8165 Okay. I can't wait to create my own so I don't have to use a plugin. Very inspiring!

  • @LiamE69
    @LiamE6920 күн бұрын

    I have toenail fungus. I bet you do too.

  • @lorryburger8165
    @lorryburger81655 күн бұрын

    either that or you farted

  • @LiamE69
    @LiamE69Ай бұрын

    Would you like to cull my non visible surfaces?

  • @lorryburger8165
    @lorryburger8165Ай бұрын

    Last Wednesday it would have been a yes probably, today things are looking a lot better so it’s a flat no

  • @Atlantica-Worlds
    @Atlantica-WorldsАй бұрын

    Nice! I look forward to seeing the progress.

  • @LiamE69
    @LiamE69Ай бұрын

    My balls are sweaty.

  • @lorryburger8165
    @lorryburger8165Ай бұрын

    When did you last see them?

  • @LiamE69
    @LiamE69Ай бұрын

    @@lorryburger8165 When they reflected in your eyes last night

  • @lorryburger8165
    @lorryburger8165Ай бұрын

    you mean the digital microscope I gave you for Christmas

  • @LiamE69
    @LiamE69Ай бұрын

    @@lorryburger8165 This is small. Those are far away.

  • @lorryburger8165
    @lorryburger8165Ай бұрын

    @@LiamE69 Yes I agree, your balls are both small, far away and sweaty

  • @idirbelaid2837
    @idirbelaid2837Ай бұрын

    awesome !! how did you make the water surface invisible when it overlaps with the vehicle ?

  • @lorryburger8165
    @lorryburger8165Ай бұрын

    it uses an opacity mask in the water material. just search youtube for a tutorial

  • @yayavideos
    @yayavideos2 ай бұрын

    hello i am in hand ik hell right now and this looks about what i need for my wall running/grinding/sliding animation, could you make a type of how-to video? Looks great!

  • @lorryburger8165
    @lorryburger81652 ай бұрын

    get the normal of the surface where your trace hits , ik the hand to that point and adjust the rotation of the hand to the normal. its an old project that doesn't load anymore so I cant be more detailed than that

  • @yayavideos
    @yayavideos2 ай бұрын

    @@lorryburger8165 I have gotten about that far already but thank you very much for replying! I also have projects that will not load and it is heartbreaking. Appreciate your videos as some reference points. Much love.

  • @buster5661
    @buster56612 ай бұрын

    I am getting jak and Dexter 3 vibes

  • @projectMAINCORE
    @projectMAINCORE3 ай бұрын

    Nice to see another fellow developer do awesome things

  • @lorryburger8165
    @lorryburger81653 ай бұрын

    Thank you for your kind comments

  • @LiamE69
    @LiamE693 ай бұрын

    That's your left nut that is.

  • @chomnansaedan4788
    @chomnansaedan47883 ай бұрын

    are you using Chaos Vehicle?

  • @lorryburger8165
    @lorryburger81653 ай бұрын

    No, It's my own Vehicle Pawn that I wrote myself

  • @LiamE69
    @LiamE694 ай бұрын

    Orbiting uranus.

  • @lorryburger8165
    @lorryburger81654 ай бұрын

    Are you? I haven’t seen it in a while, What does it look like?

  • @Atlantica-Worlds
    @Atlantica-Worlds4 ай бұрын

    Nice!

  • @lorryburger8165
    @lorryburger81654 ай бұрын

    Why thank you kind you

  • @Atlantica-Worlds
    @Atlantica-Worlds4 ай бұрын

    @@lorryburger8165 You're welcome. Are you using virtual heightfield meshes?

  • @lorryburger8165
    @lorryburger81654 ай бұрын

    @@Atlantica-Worlds no. It’s a procedural mesh, with a perlin noise generator

  • @Atlantica-Worlds
    @Atlantica-Worlds4 ай бұрын

    @@lorryburger8165 Oh okay.

  • @crazyguy7585
    @crazyguy75854 ай бұрын

    i think its for content example right😁

  • @lorryburger8165
    @lorryburger81654 ай бұрын

    I am using the Physics Control Component for both the Driver and the Dog. The code is copied from the Content Examples for the driver and adapted for the dog

  • @LiamE69
    @LiamE695 ай бұрын

    You still wet the bed.

  • @lorryburger8165
    @lorryburger81655 ай бұрын

    You sleep sitting up because you have horizontigo and dust will kill you

  • @alexanderalikin1210
    @alexanderalikin12105 ай бұрын

    Normals and displacement brake if the planet is not at world zero, I'll have to fix it

  • @alexanderalikin1210
    @alexanderalikin12105 ай бұрын

    If you place a planet at world zero, you'll see how it's supposed to look :)

  • @lorryburger8165
    @lorryburger81655 ай бұрын

    Like add a sphere center coord to the material instance?

  • @alexanderalikin1210
    @alexanderalikin12105 ай бұрын

    @@lorryburger8165 no, place the ocean mesh at world 0, 0, 0 location. I’ll fix soon, that’s my bad

  • @alexanderalikin1210
    @alexanderalikin12105 ай бұрын

    @@lorryburger8165 fixed. Please update

  • @lorryburger8165
    @lorryburger81655 ай бұрын

    @@alexanderalikin1210 will in now work with spheres placed anywhere in the world map, of any size?

  • @Atlantica-Worlds
    @Atlantica-Worlds6 ай бұрын

    Are you making a space game?

  • @lorryburger8165
    @lorryburger81656 ай бұрын

    I'm making a game that involves a lot of physics. Probably doing small planets like Outer Wilds

  • @lorryburger8165
    @lorryburger81656 ай бұрын

    I see thats what you are doing

  • @Atlantica-Worlds
    @Atlantica-Worlds6 ай бұрын

    @@lorryburger8165 Mine isn't exactly physics based. My planets don't rotate or orbit, they are stationary. This is still the same game that you've been posting about, right?

  • @lorryburger8165
    @lorryburger81656 ай бұрын

    I am teaching myself UE. I have lots of projects all doing different things, I wouldn't actually use this to create a planetary system - its far too chaotic and random (currently I have converted the gravity algorithm to c++ which took 80 planetary bodies running at 20 fps to running at 120 fps!) it makes a nice screen saver

  • @Atlantica-Worlds
    @Atlantica-Worlds6 ай бұрын

    @@lorryburger8165 Wow, that's an incredible jump in framerates! I will have to nativize blueprints into C++ some day and test the framerates.

  • @LiamE69
    @LiamE696 ай бұрын

    I don't think you appreciate the gravity of the situation.

  • @lorryburger8165
    @lorryburger81654 ай бұрын

    Gravity is your situation

  • @LiamE69
    @LiamE694 ай бұрын

    @@lorryburger8165 It's getting me down.

  • @rdevstro5k
    @rdevstro5k6 ай бұрын

    sick, you got good taste in music

  • @rdevstro5k
    @rdevstro5k6 ай бұрын

    this is sick

  • @lorryburger8165
    @lorryburger81656 ай бұрын

    ~Thanks

  • @FreeD00M
    @FreeD00M8 ай бұрын

    This does not quite look in sinc

  • @lorryburger8165
    @lorryburger81658 ай бұрын

    I don't know if they have improved things, but over the internet you are never going to know if its a bit out of sync anyway

  • @FreeD00M
    @FreeD00M8 ай бұрын

    @@lorryburger8165 then it should be a delay. However looks a bit different ti me, not just in time. What you think(

  • @tienphatpham395
    @tienphatpham3958 ай бұрын

    I can’t stay and move on my ship when the ship moving. My character alway be push out side the ship. Please help me

  • @lorryburger8165
    @lorryburger81658 ай бұрын

    Separate the Bouyancy Hull from the Hull mesh. Disable Physics on the Hull mesh have the Hull Mesh Interp its position to the Bouyancy hull on tick, that will stop your character from affecting the bouyancy and physics of the ship. Or otherwise it sounds like a collision issue

  • @lorryburger8165
    @lorryburger81658 ай бұрын

    The aircraft carrier does what I described, kzread.info/dash/bejne/gmF-m9F7f6Xen6g.html

  • @tienphatpham395
    @tienphatpham3958 ай бұрын

    @@lorryburger8165 thank u so much for your reply ^^ Now I will try that. 🥰🥰🥰

  • @matiasbloisi3102
    @matiasbloisi31028 ай бұрын

    Nice work, thanks for sharing. You recommend to use UE4 vs UE5? (Using AVS / TCS)?

  • @lorryburger8165
    @lorryburger81658 ай бұрын

    I’m using ue5. I don’t think it’s better than 4 yet

  • @jamesonvparker
    @jamesonvparker9 ай бұрын

    As a starting point, do you recommend migrating the demo project to your own and just swapping the meshes?

  • @lorryburger8165
    @lorryburger81659 ай бұрын

    No, I copied the code as I wanted to learn it

  • @jamesonvparker
    @jamesonvparker9 ай бұрын

    I love your physical component animation. How hard did you find working with it? Seems a little confusing to me but Im working on figuring it out.

  • @lorryburger8165
    @lorryburger81659 ай бұрын

    I just copied the example code and made a few changes

  • @jamesonvparker
    @jamesonvparker9 ай бұрын

    Hi, I found your channel in the AVS discord. Nice work! I subbed.

  • @lorryburger8165
    @lorryburger81659 ай бұрын

    Thanks for the sub!

  • @kennedykimeu4618
    @kennedykimeu46189 ай бұрын

    Nice. how is the peformance ?

  • @lorryburger8165
    @lorryburger81659 ай бұрын

    It’s down to the grid. I’m hoping when tessellation is back I can use it

  • @jourverse
    @jourverse6 ай бұрын

    ​@@lorryburger8165 You can use default water system for the tessellation and LOD dynamic mesh. I apply the custom water material on the ocean actor from water system and the tessellation is working well. Which method did you use to simulate this bouyancy? CPU or GPU readback?

  • @lorryburger8165
    @lorryburger81656 ай бұрын

    @@jourverse its a Niagara GPU readback (kzread.info/dash/bejne/mpampKWIqMiyodo.html) connecting to NWP water physics thats doing the math

  • @jourverse
    @jourverse6 ай бұрын

    @@lorryburger8165 ok Thank you.

  • @LiamE69
    @LiamE6910 ай бұрын

    Bed wetter.

  • @FreeD00M
    @FreeD00M10 ай бұрын

    I dont think Fluid Ninja replicates well or does it?

  • @lorryburger8165
    @lorryburger816510 ай бұрын

    You wouldn't replicate Fluid Ninja, you would replicate what is interacting with it. Its mainly a visual thing so it wouldn't matter.

  • @FreeD00M
    @FreeD00M10 ай бұрын

    @@lorryburger8165 Well, if e.g. a ship crashes into a wave on the server, but the wave does not exist on the clientside the ship would move without any reason on the clientside.

  • @lorryburger8165
    @lorryburger816510 ай бұрын

    @@FreeD00M Most WaveSystems use a Timecode to generate the waves. you would sync the timecode to the server and have each client delta the time in between updates, you are never going to get 100% syncronisation as client ping and FPS is going to make all sorts of issues. boat simulations are also physics based which in not as deterministic as we would like in UE so replicating is going to be difficult on that front too. I would let Fluid Ninja handle the pretty but none of the gameplay systems. you can overlay Fluid Ninja over a wave system to handle foam and ripples . nobody is going to notice if foam or ripples are not in sync!

  • @FreeD00M
    @FreeD00M9 ай бұрын

    Thx for the inspiring idea. I know that oceanology is mostly replicated, but this gave me the idea to also try other water systems. Will do some experimentation.

  • @unrealunderground6085
    @unrealunderground608511 ай бұрын

    this is so much cooler than your ALS video from two years ago! Keep posting stuff like this i love to see it!

  • @loremipsum3147
    @loremipsum314711 ай бұрын

    that really was a hattori hanzo sword

  • @HeavensDisciplesGames
    @HeavensDisciplesGames Жыл бұрын

    Nice! That's pretty cool.

  • @lorryburger8165
    @lorryburger8165 Жыл бұрын

    Thanks!

  • @LiamE69
    @LiamE69 Жыл бұрын

    I touched myself watching this.

  • @lorryburger8165
    @lorryburger8165 Жыл бұрын

    Did the brasso come out?

  • @LiamE69
    @LiamE69 Жыл бұрын

    @@lorryburger8165 Nurse!

  • @Digital33Studios
    @Digital33Studios Жыл бұрын

    very cool

  • @lorryburger8165
    @lorryburger8165 Жыл бұрын

    Thank you

  • @Adil-vi8xw
    @Adil-vi8xw Жыл бұрын

    Can u make a video on how u make it

  • @lorryburger8165
    @lorryburger8165 Жыл бұрын

    Maybe one day when I get time

  • @DeeOdzta
    @DeeOdzta Жыл бұрын

    nice!

  • @lorryburger8165
    @lorryburger81652 ай бұрын

    ince!

  • @SomethingEternal
    @SomethingEternal Жыл бұрын

    Looks good. Now i wonder if the passenger camera is going to have those vibrations xD

  • @lorryburger8165
    @lorryburger8165 Жыл бұрын

    It would if the camera was attached to the head

  • @HasimFN
    @HasimFN Жыл бұрын

    tutorial?

  • @lorryburger8165
    @lorryburger8165 Жыл бұрын

    I copied it from als

  • @HasimFN
    @HasimFN Жыл бұрын

    @@lorryburger8165 exact same? Looks different.. Looks better

  • @lorryburger8165
    @lorryburger8165 Жыл бұрын

    Was a while ago. I've broken it since. I think I was using world coordinates rather than bone space like in ALS

  • @zawadigameszg2713
    @zawadigameszg2713 Жыл бұрын

    You finally made it work.

  • @LiamE69
    @LiamE69 Жыл бұрын

    I held on for too long and stuff came out.

  • @AbsoluteZero972
    @AbsoluteZero972 Жыл бұрын

    hello, i want to do a jump Prediction for my character. can you tell my how had you done it please ? very good vidéo by the way, love you'r work.

  • @lorryburger8165
    @lorryburger8165 Жыл бұрын

    I based mine on this kzread.info/dash/bejne/e3lqtMSje7muabA.html

  • @AbsoluteZero972
    @AbsoluteZero972 Жыл бұрын

    @@lorryburger8165 ho ! thank you

  • @LiamE69
    @LiamE69 Жыл бұрын

    Very ruff.

  • @lorryburger8165
    @lorryburger8165 Жыл бұрын

    That took you far too long to come up with

  • @LiamE69
    @LiamE69 Жыл бұрын

    @@lorryburger8165 Yeah, made a real dog's dinner of it.

  • @ivanc86179
    @ivanc86179 Жыл бұрын

    Hey, looks very nice! Do you use physics control component for the good boy as for the driver? And how do you like using it? Is it worth to exploring?

  • @lorryburger8165
    @lorryburger8165 Жыл бұрын

    I am using the new Physics Control Component for both the Driver and The Dog. The code is copied from the Content Examples for the driver and adapted for the dog. I have only played with it for a couple of hours but it seems to do what it does! I am trying to import the code into my vehicle and my character blueprints, unsuccesfully at the moment , it either crashes or does nothing. just need some time

  • @WAR_1933
    @WAR_1933 Жыл бұрын

    fine work

  • @LiamE69
    @LiamE69 Жыл бұрын

    That's just rubbish.

  • @WAR_1933
    @WAR_1933 Жыл бұрын

    dope

  • @mehmetbaspinar25
    @mehmetbaspinar25 Жыл бұрын

    its great , can you share blueprint tutarial ?

  • @pivotcom
    @pivotcom Жыл бұрын

    what engine did you make this in?

  • @lorryburger8165
    @lorryburger8165 Жыл бұрын

    Unreal Engine 4

  • @pivotcom
    @pivotcom Жыл бұрын

    @@lorryburger8165 did you make the trail effect or did you use surface trails and ngl kinda impressed by the rig can't get mine to work right with chaos vehicles

  • @lorryburger8165
    @lorryburger8165 Жыл бұрын

    @@pivotcom The surface trails are Infinity Weather by Infinity Blend. They don't work anymore as Epic got rid of tessalation

  • @pivotcom
    @pivotcom Жыл бұрын

    @@lorryburger8165 nice but how did you pull the rig of as far as I know I can only connect wheels to the root bone in that case I can't get the rotating axles to work

  • @lorryburger8165
    @lorryburger8165 Жыл бұрын

    @@pivotcom The Suspension arms are a failed attempt at multipoint IK using scene components that pivot at the top and "look at" the wheel mesh. The wheel mesh is being controlled by 2 physics constraints. one for the wheel spin and another for the suspension which are attached to a control mesh that handles the steering

  • @wttkwsk
    @wttkwsk Жыл бұрын

    why did youtube recommend this to me?

  • @RaphaelBolivar
    @RaphaelBolivar Жыл бұрын

    The algorithm works in mysterious ways.

  • @lorryburger8165
    @lorryburger8165 Жыл бұрын

    I don't think I can answer that😂