Studio Reborne

Studio Reborne

Hi internet. I make games.


Пікірлер

  • @Atlas-hu9wk
    @Atlas-hu9wkКүн бұрын

    Looking at tekken 8 and SF6 both look the same. I used to love the unreal engine, but the more games use it the more they look the same.

  • @detective005
    @detective0054 күн бұрын

    So generic. sameless everywhere. I miss 90' and early 2000

  • @googleaccount5225
    @googleaccount52254 күн бұрын

    If you have seen one unreal game you have seen all unreal games

  • @seeess925
    @seeess9254 күн бұрын

    This is total complete BS. UE being very open to indi devs allows them to make games they otherwise would not be able to do. Furthermore, updates that make the engine more robust are a good thing that has no drawbacks in regards to convolution if they offer some additional capability. Which is the second contradiction of this video. The first one being using Unreal while claiming it's a problem. Then use a different engine. Devs have very good reason to go for Unreal. Cost, product quality, customer service quality, learning resources. These are all major pluses. And if there's additional capabilities of Unity, then that is even more reason to improve Unreal despite these complaints about complexity. I initially played Apex. Then got into Fortnite right before it went zero build. Fortnite had adopted many features from what Apex was doing with Fortnite's own engine. Which is what Unreal 4 is - the engine designed for Fortnite survival games. The point is these games have been developed do well. In terms of stability and most of all functionality. After playing Cyberpunk with Apex slide feature from the start. Not being able to slide. Because of not knowing how. Because of not actually working when after immediately regarding sprint Which is necessary to even push the crouch button to slide. I find myself wishing like hell it was made in Unreal 5. Which slides when you hit crouch after even if you release the sprint button. And it also made me realize something regarding the game still being a cripple-A glitch fest release to this day. It's their engine that they never fully developed properly. Possibly because it was never possible. Which made me wish they simply had used Unreal from the start. What about Bioware games like Andromeda and Anthem? Andromeda had some of the best gameplay and character building designed I've ever seen. I never played Anthem, but probably as good. Except Andromeda , like CP2077, and possibly Anthem - did not complete development before releasing. Continued developing the game after releasing to the public. Never actually completed development. Quite possibility meaning their engine had not properly been completed and functional.

  • @BIT866
    @BIT8665 күн бұрын

    unreal engine 3 had an 'unreal engine look', but the lighting and the effects just made it feel really fleshed out.

  • @johnberwyn23
    @johnberwyn235 күн бұрын

    Greedy Publishers, and Lazy and incompetent Devs are ruining games, not the game engine. Luckily, there are still some great Devs/Publishers out there so we still get some gems.

  • @Grass_rock-kb7gi
    @Grass_rock-kb7gi5 күн бұрын

    Bs video Imagine blaming tools instead of user for lack of creativity

  • @samuelstyles5031
    @samuelstyles50316 күн бұрын

    make your own engine then loser, lol.

  • @marci1270
    @marci12707 күн бұрын

    Unreal game dev here: The look of a game is no a game engine things, its completly on the developer side. But unreal engine makes it extremly easy to make your game looking good then unity and godot. I dont understand your point, doesnt make any sense. If your game isn't looking good, fix it. You are resposible for your game and not epic games. A engine is just a engine.

  • @kos8765
    @kos87657 күн бұрын

    theres no way this engine supports game creation, they just shit the games out. and the editor is for kids

  • @Noahlev15
    @Noahlev159 күн бұрын

    Just use unity, and see how worse it wreck game devs

  • @ShalowRecord
    @ShalowRecord10 күн бұрын

    Who cares, like you said it’s a tool. If you see garbage games then don’t play garbage games plain and simple

  • @softdreams1776
    @softdreams177615 күн бұрын

    I love the new Unreal engine compaired to unreal 1 and 2 engines. but i started out with doom editor and Quake GDK radiant and Doom 3 editor witch is pretty nice to :) but the tools in unreal engne 5 are far advanced in anything very much like my 3d animatino software 3d studio max or maya or light wave 3d ^_^ real time rendering is the best thing ever to be put in to gaming editors now days

  • @kirito_4kirigaya944
    @kirito_4kirigaya94416 күн бұрын

    What you said in the first minute is exactly why i dont like unreal engine. The same look and feel from any game using the engine, essentially final fantasy 7. Its nice to look at, sure. But the game feels bland, as if there isnt really mutch you can do. I dont know how to describe it. I just dont like the engine.

  • @nikolygtx8848
    @nikolygtx884817 күн бұрын

    Is ruining games for fck sake Hellblade 2 needs like 3080 to be played at 60 fps

  • @NilSunna
    @NilSunna18 күн бұрын

    KZreadrs are ruining games

  • @tonybone1889
    @tonybone188918 күн бұрын

    forspoken was made with Luminous Engine

  • @davidvincent380
    @davidvincent38021 күн бұрын

    Unreal Engine is kind of saving PCVR (see UEVR, an universal Unreal Engine VR injector)

  • @SnakeEngine
    @SnakeEngine21 күн бұрын

    Aren't humans funny? As long as they are missing something they crave for it. And once they got it they get bored of it. Unreal just achieved phenomenal realtime graphics people dreamed about since decades, and now some are already getting bored from them. Haha.

  • @ygny1116
    @ygny111622 күн бұрын

    Support studios that develop their own tech which lead to game that feels unique, reject homogeneity and laziness.

  • @stephencheney9811
    @stephencheney981122 күн бұрын

    And now Nintendo has started using it, or at least they did with Pikmin 4.

  • @SnakeEngine
    @SnakeEngine21 күн бұрын

    Probably outsourced it to another studio that is more familiar with Unreal than Nintendo specific tools, same with a Yoshi game. Just a guess.

  • @MrSnake1994
    @MrSnake199422 күн бұрын

    i am not a big fan of unreal engine honestly, i cant really explain it but i feel unreal games have a weird stiffness to the movement. I prefer an engine like example, Nier Automata, but i dont know what engine they are using. Most likely an in-house engine that Platinum always uses.

  • @AleksandrLysenkov
    @AleksandrLysenkov26 күн бұрын

    Well if you are going to kitbash mechanics and assets from the store while having no clue about game design and cinematography you will definitely have "The Blend Unreal Look" in the end. It is all lazy or unskilled devs, not the engine.

  • @indy2l
    @indy2l28 күн бұрын

    True, I noticed that Unreal look too, but I think as a beginning indie developer, I have to stick with Unreal Engine for now. And then, when (and if) my company gets big enough, we can switch to our own engine. I know creating engines is hard, but it's worth it.

  • @dankelpuff8381
    @dankelpuff838129 күн бұрын

    Why are you comparing unreal 3D games to Unity 2D games. A bit of a bad take. Also I think the issue is devs dont bother to make anything that stands out rather than Unreal having a "look" to it.

  • @THE_DOOM_PLAYER
    @THE_DOOM_PLAYERАй бұрын

    i have that feeling so long ago that the games maded with unreal engine 5 have the same boring graphics im not telling its bad but the games looks like movie more than a game. for me i prefare cryengien for 3D games and unity for 2D and retro 3D games

  • @yveice
    @yveiceАй бұрын

    I hate UE4 + 5 from the bottom of my heart. Why? Because 90% of the game developers who use it are trying so hard to get the most out of the engine in terms of photorealistic graphics that they overlook all the visual glitches, noise, blurriness and f**king flickering . These come from UE optimizations, as well as the upscalers trying to make this mess of data run on real hardware. So 30FPS is the new 120FPS in the gaming industry. The engine is such a complex monster that almost all studios underestimate how difficult it is to optimize a game with it. Unlike studios that have their in-house engine and know its weaknesses and strengths exactly, and can adapt it precisely to their game. Take a look at the releases of the last 3 years. Most of them either can't run on an RTX 3060 (most common GPU according to Steam) at 60 FPS native FullHD, or look so grotesquely bad that 10-20 year old games look much better. The other problem is that most UE game developers have forgotten the old-school tricks that were physically incorrect but enabled high-performance visual effects. Have you ever looked in a mirror in Alan Wake 2 with all settings on Max? It looks soooo shitty, and costs so much performance. Portal render + shader could have done it much better. For me, most Unreal 4+5 games look like shit and run like shit. And dear game developers: Photorealistic graphics aren't everything. A good game with good mechanics should always come first. Then smooth performance in all parts of the game on standard mid-range hardware. And only then, really only then, are graphical improvements interesting.

  • @SnakeEngine
    @SnakeEngine21 күн бұрын

    Never payed attention to other UE games, but GEARS 5 runs perfectly smooth and looks good in 4k on my rtx 3070 (upper mid range card), so I hold down my criticism. Is that an exception? May be there are more well optimized Unreal games and you just focus on bad ones. Not sure, but those are the questions to ask.

  • @ShailPM
    @ShailPMАй бұрын

    keep crying

  • @Gyro888
    @Gyro888Ай бұрын

    THANK YOU i don’t make any games at all but the unreal look is so obvious especially with partials and terrains i even felt it from playing tripple a games

  • @SnakeEngine
    @SnakeEngine21 күн бұрын

    The Ascent looks fantastic despite the Unreal look. I take that look any day over bad graphics.

  • @KaiSong-vv7wh
    @KaiSong-vv7whАй бұрын

    I notice it with weirdly-shaped and -moving shoulders and torsos, and awkward gestics, like in Days Gone and Hogwarts.

  • @BootyliciousSWC
    @BootyliciousSWCАй бұрын

    Bruh, if you work on it for 10 hours a day no wonder it all looks boring to you. If i record music just 4h a day for a year every song sounds basic and boring too. If i listen to other artists i often think "Well, everyone with 3 brain cells can do that with the right tools" Innovation is key, that's why there are only a few people on the radio and the others are basic and boring.

  • @ajflink
    @ajflinkАй бұрын

    I think Persona 3 Reload is a bizarre outlier that deviates heavily from the "Unreal Engine look". It is heavily stylized and artistic. I often kept forgetting that it was in Unreal Engine due to being very unconventional to the point, if it weren't for the logo and stuff being present, you could convince me that it is in a custom game engine and I would believe you. Also, here is a very weird fact: There is an ArcGIS Maps SDK (where ArcGIS products are something not intended for anything related to video games) for Unreal Engine. Why? No idea. I am in a scientific career related to geosciences. So, I can only speculate why this is a thing. It could hypothetically be useful yet also a pain to get working properly. Plus, I am curious what company requires both ArcGIS and Unreal.

  • @c_o_b_r_a2070
    @c_o_b_r_a2070Ай бұрын

    I can definitely agree with you. I have been working on horror game for 2 years in my own(even development is still going on), i didn't realize earlier that my game could beat any other indie games if it has unique and well made arts and models that differs from other games. It took 8 months to understand it so i started my project over again from a scratch. I can tell most of current development processes have a lack of pre-production to come up with main concept of the game.

  • @cupofjoen
    @cupofjoenАй бұрын

    I'm an end consumer who tired of seeing those UE5 showcase videos on KZread and how it could create photorealistic game that defeated other engines like Frostbite, RAGE, Infinity Ward, REDengine, Dunia Engine yet still, I couldn't find any games that uses UE5 and delivered as "advertised". Not even a single game done close enough to match up experience like 10 year old game Skyrim. This whole hype is like fugazi, people talked about it but it never exists, maybe the studios are taking in for granted, getting lazy because everything can be made using a single click. Made me wonder if those youtubers were actually paid to make those videos.

  • @SnakeEngine
    @SnakeEngine21 күн бұрын

    Hellblade 2 looks pretty much like an interactive cinematic movie. So Unreal 5 actually does deliver the next level of fidelity.

  • @KarolusMaximus
    @KarolusMaximusАй бұрын

    You're still free to make your own textures. Nobody is forced to use Megascans.

  • @livingthedream0527
    @livingthedream05272 ай бұрын

    I was playing Halo CE on MCC (granted it was with a mod) and it crashed, not that I was mad at Unreal Engine for the crash, but for some reason I still hated seing Unreal Engine in the crash diag... this is also coming off the back of recently watching GTA Triology DE speedruns, listening to their issues with DE which seem to stem from Unreal Engine, and couldn't help but feel and then search "Unreal Engine are ruining my childhood games" which is how I came across this video. I used Unreal Engine way back, it's great and there probably is a logical reason why it is selected for remasters, but it always seems to come with many issues too, and it does seem to just be appearing everywhere, bringing negative impacts too.

  • @DKoldies_CEO_Drew_Scumbag
    @DKoldies_CEO_Drew_Scumbag2 ай бұрын

    Sorry but no one is FORCING anyone to use UE. Unity is also trash with the pricing they tried doing a few months ago. Ok, so you want people using their own engine? 80% of indie studios would close. Making an engine is not free. Just because you work in it doesn't mean this is an issue. I use it too but you are ignoring the other factors. Don't try to create or run a company, it will go down real fast.

  • @Delusion-gamedev
    @Delusion-gamedev2 ай бұрын

    If it's as complicated as you're saying, why do so many indie developers use it? It's not about the tool it's about the artist.

  • @yasserbhr1632
    @yasserbhr16322 ай бұрын

    Let me add a point, unreal engine 5 games have a big performance problems, stuttering, frame drops, Shader compiling when first launching the game and on every new driver update, and more annoying stuff, it could be the developper's responsability, i'm not blaming indie developpers because they have limited budget, i'm blaming EPIC and AAA games makers.

  • @JimyRoze
    @JimyRoze2 ай бұрын

    Yea I was gana use unity but then they went after all the profit you can get as an indie and I decided to learn unreal instead cause ya know, I want to make me money not them.

  • @helpsus
    @helpsus2 ай бұрын

    Unity definitely has the same problem but replace hyper realism with 10 thousand pixel side scroller clones instead of hyper realistic solely made with blueprints UE walking sims.

  • @mountainadventures7346
    @mountainadventures73462 ай бұрын

    I don’t like cartoonish looking games….

  • @tomn.9987
    @tomn.99872 ай бұрын

    I've been talking about this with my friends some time ago. Unreal is cool, but the "Unreal look" is something I dislike. There are tons of people trying to push all gaming studios to adopt Unreal. I just think that's the worst outcome, if everyone stops making their own engines it's just gonna put too much power in Epic's hands and highly diminish uniqueness.

  • @Azarilh
    @Azarilh2 ай бұрын

    Feels like when art used to peak with realism, but it became so boring that the trend shifted to the complete opposite. Just wait to see AAA studios switching to unrealistic graphics eventually. Hi-Fi Rush is a start.

  • @Azarilh
    @Azarilh2 ай бұрын

    I think realism is fine in certain games, like role playing games where you'd want to be immersed. But studios overuse it even when it's unnecessary.

  • @ZanteBlitz
    @ZanteBlitz2 ай бұрын

    2:00 Coyote time?

  • @uppermoonzeroo
    @uppermoonzeroo2 ай бұрын

    idk why every game from unreal look the same some how. also o noticed if you don’t have to your game on the highest settings you’ll not gonna get a reasonable looking graphics look at the hogwarts it’s so weird if i got my seething low it feels like im playing a game from 90s not single detail which is weird coming from a game of 2023 i know my setting are low but the visuals that i get are too bad

  • @jakedizzle
    @jakedizzle2 ай бұрын

    Every game that uses UE5 on the PS5 looks terrible. I game on an LG C2 and they’re all blurry and the dithering is gross.

  • @SnakeEngine
    @SnakeEngine21 күн бұрын

    Retrurnal too?

  • @cyberdasherxd2505
    @cyberdasherxd25053 ай бұрын

    0:24 game name?

  • @SWOTHDRA
    @SWOTHDRA3 ай бұрын

    the engine that killed a whole generation, unreal 3 didnt even accomplish this